Fixed some grammar errors on docs

Fixed grammar errors and some sentences to make it easier to understand
This commit is contained in:
Deryew
2018-07-30 10:53:02 +08:00
parent ccb7faf3bd
commit e72dfafd44
5 changed files with 19 additions and 20 deletions

View File

@ -1,4 +1,4 @@
# Unity Configuration Guide
# Unity Configuration Guide
## C Standards, Compilers and Microcontrollers
@ -19,7 +19,7 @@ definitions. A couple are macros with arguments. They live inside the
unity_internals.h header file. We don't necessarily recommend opening that file
unless you really need to. That file is proof that a cross-platform library is
challenging to build. From a more positive perspective, it is also proof that a
great deal of complexity can be centralized primarily to one place in order to
great deal of complexity can be centralized primarily to one place to
provide a more consistent and simple experience elsewhere.
@ -58,7 +58,7 @@ sizes. It starts off by trying to do it automatically.
##### `UNITY_EXCLUDE_STDINT_H`
The first thing that Unity does to guess your types is check `stdint.h`.
This file includes defines like `UINT_MAX` that Unity can make use of to
This file includes defines like `UINT_MAX` that Unity can use to
learn a lot about your system. It's possible you don't want it to do this
(um. why not?) or (more likely) it's possible that your system doesn't
support `stdint.h`. If that's the case, you're going to want to define this.
@ -222,7 +222,7 @@ In addition to the options listed above, there are a number of other options
which will come in handy to customize Unity's behavior for your specific
toolchain. It is possible that you may not need to touch any of these... but
certain platforms, particularly those running in simulators, may need to jump
through extra hoops to operate properly. These macros will help in those
through extra hoops to run properly. These macros will help in those
situations.