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Adjust how decimal tracking handles to avoid warnings.
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@@ -445,7 +445,7 @@ void UnityPrintFloat(const UNITY_DOUBLE input_number)
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/* build up buffer in reverse order */
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/* build up buffer in reverse order */
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digits = 0;
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digits = 0;
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while ((n != 0) || (digits < (decimals + 1)))
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while ((n != 0) || (digits <= decimals))
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{
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{
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buf[digits++] = (char)('0' + n % 10);
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buf[digits++] = (char)('0' + n % 10);
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n /= 10;
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n /= 10;
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@@ -10,7 +10,7 @@
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#define UNITY_VERSION_MAJOR 2
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#define UNITY_VERSION_MAJOR 2
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#define UNITY_VERSION_MINOR 5
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#define UNITY_VERSION_MINOR 5
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#define UNITY_VERSION_BUILD 2
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#define UNITY_VERSION_BUILD 3
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#define UNITY_VERSION ((UNITY_VERSION_MAJOR << 16) | (UNITY_VERSION_MINOR << 8) | UNITY_VERSION_BUILD)
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#define UNITY_VERSION ((UNITY_VERSION_MAJOR << 16) | (UNITY_VERSION_MINOR << 8) | UNITY_VERSION_BUILD)
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#ifdef __cplusplus
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#ifdef __cplusplus
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