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Add newlines after headings for best practice, trim trailing spaces & convert sneaky incorrectly coded chars
blank newline after headins is apparently best practice according to http://stackoverflow.com/q/42953462/1292918
This commit is contained in:
@ -1,4 +1,5 @@
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# ThrowTheSwitch.org Coding Standard
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Hi. Welcome to the coding standard for ThrowTheSwitch.org. For the most part,
|
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we try to follow these standards to unify our contributors' code into a cohesive
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unit (puns intended). You might find places where these standards aren't
|
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@ -6,12 +7,16 @@ followed. We're not perfect. Please be polite where
|
||||
you notice these discrepancies and we'll try to be polite when we notice yours.
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||||
;)
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||||
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||||
|
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## Why Have A Coding Standard?
|
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|
||||
Being consistent makes code easier to understand. We've made an attempt to keep
|
||||
our standard simple because we also believe that we can only expect someone to
|
||||
follow something that is understandable. Please do your best.
|
||||
|
||||
|
||||
## Our Philosophy
|
||||
|
||||
Before we get into details on syntax, let's take a moment to talk about our
|
||||
vision for these tools. We're C developers and embedded software developers.
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These tools are great to test any C code, but catering to embedded software has
|
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@ -40,7 +45,9 @@ default. We believe that if you're working with a simple compiler and target,
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you shouldn't need to configure very much... we try to make the tools guess as
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much as they can, but give the user the power to override it when it's wrong.
|
||||
|
||||
|
||||
## Naming Things
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||||
|
||||
Let's talk about naming things. Programming is all about naming things. We name
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||||
files, functions, variables, and so much more. While we're not always going to
|
||||
find the best name for something, we actually put quite a bit of effort into
|
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@ -53,12 +60,16 @@ most important to us (but we do all four whenever possible):
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3. Consistent
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4. Memorable
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#### Readable
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||||
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We want to read our code. This means we like names and flow that are more
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naturally read. We try to avoid double negatives. We try to avoid cryptic
|
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abbreviations (sticking to ones we feel are common).
|
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|
||||
|
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#### Descriptive
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|
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We like descriptive names for things, especially functions and variables.
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Finding the right name for something is an important endeavor. You might notice
|
||||
from poking around our code that this often results in names that are a little
|
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@ -79,13 +90,17 @@ naming. We find i, j, and k are better loop counters than loopCounterVar or
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whatnot. We only break this rule when we see that more description could improve
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understanding of an algorithm.
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|
||||
|
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#### Consistent
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|
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We like consistency, but we're not really obsessed with it. We try to name our
|
||||
configuration macros in a consistent fashion... you'll notice a repeated use of
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UNITY_EXCLUDE_BLAH or UNITY_USES_BLAH macros. This helps users avoid having to
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remember each macro's details.
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|
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|
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#### Memorable
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||||
|
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Where ever it doesn't violate the above principles, we try to apply memorable
|
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names. Sometimes this means using something that is simply descriptive, but
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often we strive for descriptive AND unique... we like quirky names that stand
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@ -96,7 +111,9 @@ module in charge of invoking tasks during releases than release_invoker? Don't
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get carried away. The names are still descriptive and fulfill the above
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requirements, but they don't feel stale.
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|
||||
|
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## C and C++ Details
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|
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We don't really want to add to the style battles out there. Tabs or spaces?
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How many spaces? Where do the braces go? These are age-old questions that will
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never be answered... or at least not answered in a way that will make everyone
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@ -106,7 +123,9 @@ We've decided on our own style preferences. If you'd like to contribute to these
|
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projects (and we hope that you do), then we ask if you do your best to follow
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||||
the same. It will only hurt a little. We promise.
|
||||
|
||||
|
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#### Whitespace
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|
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Our C-style is to use spaces and to use 4 of them per indent level. It's a nice
|
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power-of-2 number that looks decent on a wide screen. We have no more reason
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than that. We break that rule when we have lines that wrap (macros or function
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@ -120,7 +139,9 @@ things up in nice tidy columns.
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}
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||||
```
|
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|
||||
|
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#### Case
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||||
|
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- Files - all lower case with underscores.
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- Variables - all lower case with underscores
|
||||
- Macros - all caps with underscores.
|
||||
@ -128,7 +149,9 @@ things up in nice tidy columns.
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- Functions - camel cased. Usually named ModuleName_FuncName
|
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- Constants and Globals - camel cased.
|
||||
|
||||
|
||||
#### Braces
|
||||
|
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The left brace is on the next line after the declaration. The right brace is
|
||||
directly below that. Everything in between in indented one level. If you're
|
||||
catching an error and you have a one-line, go ahead and to it on the same line.
|
||||
@ -140,31 +163,41 @@ catching an error and you have a one-line, go ahead and to it on the same line.
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}
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```
|
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|
||||
|
||||
#### Comments
|
||||
|
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Do you know what we hate? Old-school C block comments. BUT, we're using them
|
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anyway. As we mentioned, our goal is to support every compiler we can,
|
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especially embedded compilers. There are STILL C compilers out there that only
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support old-school block comments. So that is what we're using. We apologize. We
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think they are ugly too.
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||||
|
||||
|
||||
## Ruby Details
|
||||
|
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Is there really such thing as a Ruby coding standard? Ruby is such a free form
|
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language, it seems almost sacrilegious to suggest that people should comply to
|
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one method! We'll keep it really brief!
|
||||
|
||||
|
||||
#### Whitespace
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||||
|
||||
Our Ruby style is to use spaces and to use 2 of them per indent level. It's a
|
||||
nice power-of-2 number that really grooves with Ruby's compact style. We have no
|
||||
more reason than that. We break that rule when we have lines that wrap. When
|
||||
that happens, we like to indent further to line things up in nice tidy columns.
|
||||
|
||||
|
||||
#### Case
|
||||
|
||||
- Files - all lower case with underscores.
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||||
- Variables - all lower case with underscores
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- Classes, Modules, etc - Camel cased.
|
||||
- Functions - all lower case with underscores
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- Constants - all upper case with underscores
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||||
|
||||
|
||||
## Documentation
|
||||
|
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Egad. Really? We use markdown and we like pdf files because they can be made to
|
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look nice while still being portable. Good enough?
|
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|
@ -1,6 +1,9 @@
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# Unity Assertions Reference
|
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|
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## Background and Overview
|
||||
|
||||
### Super Condensed Version
|
||||
|
||||
- An assertion establishes truth (i.e. boolean True) for a single condition.
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Upon boolean False, an assertion stops execution and reports the failure.
|
||||
- Unity is mainly a rich collection of assertions and the support to gather up
|
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@ -13,14 +16,18 @@ source code in, well, test code.
|
||||
- Document types, expected values, and basic behavior in your source code for
|
||||
free.
|
||||
|
||||
|
||||
### Unity Is Several Things But Mainly It's Assertions
|
||||
|
||||
One way to think of Unity is simply as a rich collection of assertions you can
|
||||
use to establish whether your source code behaves the way you think it does.
|
||||
Unity provides a framework to easily organize and execute those assertions in
|
||||
test code separate from your source code.
|
||||
|
||||
|
||||
### What's an Assertion?
|
||||
At their core, assertions are an establishment of truth—boolean truth. Was this
|
||||
|
||||
At their core, assertions are an establishment of truth - boolean truth. Was this
|
||||
thing equal to that thing? Does that code doohickey have such-and-such property
|
||||
or not? You get the idea. Assertions are executable code (to appreciate the big
|
||||
picture on this read up on the difference between
|
||||
@ -37,7 +44,9 @@ support, it's far too tempting to litter source code with C's `assert()`'s. It's
|
||||
generally much cleaner, manageable, and more useful to separate test and source
|
||||
code in the way Unity facilitates.
|
||||
|
||||
|
||||
### Unity's Assertions: Helpful Messages _and_ Free Source Code Documentation
|
||||
|
||||
Asserting a simple truth condition is valuable, but using the context of the
|
||||
assertion is even more valuable. For instance, if you know you're comparing bit
|
||||
flags and not just integers, then why not use that context to give explicit,
|
||||
@ -51,8 +60,11 @@ tests pass, you have a detailed, up-to-date view of the intent and mechanisms in
|
||||
your source code. And due to a wondrous mystery, well-tested code usually tends
|
||||
to be well designed code.
|
||||
|
||||
|
||||
## Assertion Conventions and Configurations
|
||||
|
||||
### Naming and Parameter Conventions
|
||||
|
||||
The convention of assertion parameters generally follows this order:
|
||||
|
||||
TEST_ASSERT_X( {modifiers}, {expected}, actual, {size/count} )
|
||||
@ -73,7 +85,9 @@ is handled by several assertions. The differences among these are in how failure
|
||||
messages are presented. For instance, a `_HEX` variant of an assertion prints
|
||||
the expected and actual values of that assertion formatted as hexadecimal.
|
||||
|
||||
|
||||
#### TEST_ASSERT_X_MESSAGE Variants
|
||||
|
||||
_All_ assertions are complemented with a variant that includes a simple string
|
||||
message as a final parameter. The string you specify is appended to an assertion
|
||||
failure message in Unity output.
|
||||
@ -90,7 +104,9 @@ becomes messageified like thus...
|
||||
|
||||
TEST_ASSERT_X_MESSAGE( {modifiers}, {expected}, actual, {size/count}, message )
|
||||
|
||||
|
||||
#### TEST_ASSERT_X_ARRAY Variants
|
||||
|
||||
Unity provides a collection of assertions for arrays containing a variety of
|
||||
types. These are documented in the Array section below. These are almost on par
|
||||
with the `_MESSAGE`variants of Unity's Asserts in that for pretty much any Unity
|
||||
@ -110,24 +126,32 @@ Notes:
|
||||
- Assertions for handling arrays of floating point values are grouped with float
|
||||
and double assertions (see immediately following section).
|
||||
|
||||
|
||||
### Configuration
|
||||
|
||||
#### Floating Point Support Is Optional
|
||||
|
||||
Support for floating point types is configurable. That is, by defining the
|
||||
appropriate preprocessor symbols, floats and doubles can be individually enabled
|
||||
or disabled in Unity code. This is useful for embedded targets with no floating
|
||||
point math support (i.e. Unity compiles free of errors for fixed point only
|
||||
platforms). See Unity documentation for specifics.
|
||||
|
||||
|
||||
#### Maximum Data Type Width Is Configurable
|
||||
|
||||
Not all targets support 64 bit wide types or even 32 bit wide types. Define the
|
||||
appropriate preprocessor symbols and Unity will omit all operations from
|
||||
compilation that exceed the maximum width of your target. See Unity
|
||||
documentation for specifics.
|
||||
|
||||
|
||||
## The Assertions in All Their Blessed Glory
|
||||
|
||||
### Basic Fail and Ignore
|
||||
|
||||
##### `TEST_FAIL()`
|
||||
|
||||
This fella is most often used in special conditions where your test code is
|
||||
performing logic beyond a simple assertion. That is, in practice, `TEST_FAIL()`
|
||||
will always be found inside a conditional code block.
|
||||
@ -139,25 +163,33 @@ code then verifies as a final step.
|
||||
[CException](https://github.com/ThrowTheSwitch/CException) project).
|
||||
|
||||
##### `TEST_IGNORE()`
|
||||
|
||||
Marks a test case (i.e. function meant to contain test assertions) as ignored.
|
||||
Usually this is employed as a breadcrumb to come back and implement a test case.
|
||||
An ignored test case has effects if other assertions are in the enclosing test
|
||||
case (see Unity documentation for more).
|
||||
|
||||
### Boolean
|
||||
|
||||
##### `TEST_ASSERT (condition)`
|
||||
|
||||
##### `TEST_ASSERT_TRUE (condition)`
|
||||
|
||||
##### `TEST_ASSERT_FALSE (condition)`
|
||||
|
||||
##### `TEST_ASSERT_UNLESS (condition)`
|
||||
|
||||
A simple wording variation on `TEST_ASSERT_FALSE`.The semantics of
|
||||
`TEST_ASSERT_UNLESS` aid readability in certain test constructions or
|
||||
conditional statements.
|
||||
|
||||
##### `TEST_ASSERT_NULL (pointer)`
|
||||
|
||||
##### `TEST_ASSERT_NOT_NULL (pointer)`
|
||||
|
||||
|
||||
### Signed and Unsigned Integers (of all sizes)
|
||||
|
||||
Large integer sizes can be disabled for build targets that do not support them.
|
||||
For example, if your target only supports up to 16 bit types, by defining the
|
||||
appropriate symbols Unity can be configured to omit 32 and 64 bit operations
|
||||
@ -166,86 +198,140 @@ Advanced Asserting later in this document for advice on dealing with other word
|
||||
sizes.
|
||||
|
||||
##### `TEST_ASSERT_EQUAL_INT (expected, actual)`
|
||||
|
||||
##### `TEST_ASSERT_EQUAL_INT8 (expected, actual)`
|
||||
|
||||
##### `TEST_ASSERT_EQUAL_INT16 (expected, actual)`
|
||||
|
||||
##### `TEST_ASSERT_EQUAL_INT32 (expected, actual)`
|
||||
|
||||
##### `TEST_ASSERT_EQUAL_INT64 (expected, actual)`
|
||||
|
||||
##### `TEST_ASSERT_EQUAL (expected, actual)`
|
||||
|
||||
##### `TEST_ASSERT_NOT_EQUAL (expected, actual)`
|
||||
|
||||
##### `TEST_ASSERT_EQUAL_UINT (expected, actual)`
|
||||
|
||||
##### `TEST_ASSERT_EQUAL_UINT8 (expected, actual)`
|
||||
|
||||
##### `TEST_ASSERT_EQUAL_UINT16 (expected, actual)`
|
||||
|
||||
##### `TEST_ASSERT_EQUAL_UINT32 (expected, actual)`
|
||||
|
||||
##### `TEST_ASSERT_EQUAL_UINT64 (expected, actual)`
|
||||
|
||||
|
||||
### Unsigned Integers (of all sizes) in Hexadecimal
|
||||
|
||||
All `_HEX` assertions are identical in function to unsigned integer assertions
|
||||
but produce failure messages with the `expected` and `actual` values formatted
|
||||
in hexadecimal. Unity output is big endian.
|
||||
|
||||
##### `TEST_ASSERT_EQUAL_HEX (expected, actual)`
|
||||
|
||||
##### `TEST_ASSERT_EQUAL_HEX8 (expected, actual)`
|
||||
|
||||
##### `TEST_ASSERT_EQUAL_HEX16 (expected, actual)`
|
||||
|
||||
##### `TEST_ASSERT_EQUAL_HEX32 (expected, actual)`
|
||||
|
||||
##### `TEST_ASSERT_EQUAL_HEX64 (expected, actual)`
|
||||
|
||||
|
||||
### Masked and Bit-level Assertions
|
||||
|
||||
Masked and bit-level assertions produce output formatted in hexadecimal. Unity
|
||||
output is big endian.
|
||||
|
||||
|
||||
##### `TEST_ASSERT_BITS (mask, expected, actual)`
|
||||
|
||||
Only compares the masked (i.e. high) bits of `expected` and `actual` parameters.
|
||||
|
||||
|
||||
##### `TEST_ASSERT_BITS_HIGH (mask, actual)`
|
||||
|
||||
Asserts the masked bits of the `actual` parameter are high.
|
||||
|
||||
|
||||
##### `TEST_ASSERT_BITS_LOW (mask, actual)`
|
||||
|
||||
Asserts the masked bits of the `actual` parameter are low.
|
||||
|
||||
|
||||
##### `TEST_ASSERT_BIT_HIGH (bit, actual)`
|
||||
|
||||
Asserts the specified bit of the `actual` parameter is high.
|
||||
|
||||
|
||||
##### `TEST_ASSERT_BIT_LOW (bit, actual)`
|
||||
|
||||
Asserts the specified bit of the `actual` parameter is low.
|
||||
|
||||
|
||||
### Integer Ranges (of all sizes)
|
||||
|
||||
These assertions verify that the `expected` parameter is within +/- `delta`
|
||||
(inclusive) of the `actual` parameter. For example, if the expected value is 10
|
||||
and the delta is 3 then the assertion will fail for any value outside the range
|
||||
of 7 - 13.
|
||||
|
||||
##### `TEST_ASSERT_INT_WITHIN (delta, expected, actual)`
|
||||
|
||||
##### `TEST_ASSERT_INT8_WITHIN (delta, expected, actual)`
|
||||
|
||||
##### `TEST_ASSERT_INT16_WITHIN (delta, expected, actual)`
|
||||
|
||||
##### `TEST_ASSERT_INT32_WITHIN (delta, expected, actual)`
|
||||
|
||||
##### `TEST_ASSERT_INT64_WITHIN (delta, expected, actual)`
|
||||
|
||||
##### `TEST_ASSERT_UINT_WITHIN (delta, expected, actual)`
|
||||
|
||||
##### `TEST_ASSERT_UINT8_WITHIN (delta, expected, actual)`
|
||||
|
||||
##### `TEST_ASSERT_UINT16_WITHIN (delta, expected, actual)`
|
||||
|
||||
##### `TEST_ASSERT_UINT32_WITHIN (delta, expected, actual)`
|
||||
|
||||
##### `TEST_ASSERT_UINT64_WITHIN (delta, expected, actual)`
|
||||
|
||||
##### `TEST_ASSERT_HEX_WITHIN (delta, expected, actual)`
|
||||
|
||||
##### `TEST_ASSERT_HEX8_WITHIN (delta, expected, actual)`
|
||||
|
||||
##### `TEST_ASSERT_HEX16_WITHIN (delta, expected, actual)`
|
||||
|
||||
##### `TEST_ASSERT_HEX32_WITHIN (delta, expected, actual)`
|
||||
|
||||
##### `TEST_ASSERT_HEX64_WITHIN (delta, expected, actual)`
|
||||
|
||||
|
||||
### Structs and Strings
|
||||
|
||||
##### `TEST_ASSERT_EQUAL_PTR (expected, actual)`
|
||||
|
||||
Asserts that the pointers point to the same memory location.
|
||||
|
||||
|
||||
##### `TEST_ASSERT_EQUAL_STRING (expected, actual)`
|
||||
Asserts that the null terminated (`‘\0'`)strings are identical. If strings are
|
||||
|
||||
Asserts that the null terminated (`'\0'`)strings are identical. If strings are
|
||||
of different lengths or any portion of the strings before their terminators
|
||||
differ, the assertion fails. Two NULL strings (i.e. zero length) are considered
|
||||
equivalent.
|
||||
|
||||
|
||||
##### `TEST_ASSERT_EQUAL_MEMORY (expected, actual, len)`
|
||||
|
||||
Asserts that the contents of the memory specified by the `expected` and `actual`
|
||||
pointers is identical. The size of the memory blocks in bytes is specified by
|
||||
the `len` parameter.
|
||||
|
||||
|
||||
### Arrays
|
||||
|
||||
`expected` and `actual` parameters are both arrays. `num_elements` specifies the
|
||||
number of elements in the arrays to compare.
|
||||
|
||||
@ -259,137 +345,205 @@ Assertions fail upon the first element in the compared arrays found not to
|
||||
match. Failure messages specify the array index of the failed comparison.
|
||||
|
||||
##### `TEST_ASSERT_EQUAL_INT_ARRAY (expected, actual, num_elements)`
|
||||
|
||||
##### `TEST_ASSERT_EQUAL_INT8_ARRAY (expected, actual, num_elements)`
|
||||
|
||||
##### `TEST_ASSERT_EQUAL_INT16_ARRAY (expected, actual, num_elements)`
|
||||
|
||||
##### `TEST_ASSERT_EQUAL_INT32_ARRAY (expected, actual, num_elements)`
|
||||
|
||||
##### `TEST_ASSERT_EQUAL_INT64_ARRAY (expected, actual, num_elements)`
|
||||
|
||||
##### `TEST_ASSERT_EQUAL_UINT_ARRAY (expected, actual, num_elements)`
|
||||
|
||||
##### `TEST_ASSERT_EQUAL_UINT8_ARRAY (expected, actual, num_elements)`
|
||||
|
||||
##### `TEST_ASSERT_EQUAL_UINT16_ARRAY (expected, actual, num_elements)`
|
||||
|
||||
##### `TEST_ASSERT_EQUAL_UINT32_ARRAY (expected, actual, num_elements)`
|
||||
|
||||
##### `TEST_ASSERT_EQUAL_UINT64_ARRAY (expected, actual, num_elements)`
|
||||
|
||||
##### `TEST_ASSERT_EQUAL_HEX_ARRAY (expected, actual, num_elements)`
|
||||
|
||||
##### `TEST_ASSERT_EQUAL_HEX8_ARRAY (expected, actual, num_elements)`
|
||||
|
||||
##### `TEST_ASSERT_EQUAL_HEX16_ARRAY (expected, actual, num_elements)`
|
||||
|
||||
##### `TEST_ASSERT_EQUAL_HEX32_ARRAY (expected, actual, num_elements)`
|
||||
|
||||
##### `TEST_ASSERT_EQUAL_HEX64_ARRAY (expected, actual, num_elements)`
|
||||
|
||||
##### `TEST_ASSERT_EQUAL_PTR_ARRAY (expected, actual, num_elements)`
|
||||
|
||||
##### `TEST_ASSERT_EQUAL_STRING_ARRAY (expected, actual, num_elements)`
|
||||
|
||||
##### `TEST_ASSERT_EQUAL_MEMORY_ARRAY (expected, actual, len, num_elements)`
|
||||
|
||||
`len` is the memory in bytes to be compared at each array element.
|
||||
|
||||
|
||||
### Floating Point (If enabled)
|
||||
|
||||
##### `TEST_ASSERT_FLOAT_WITHIN (delta, expected, actual)`
|
||||
|
||||
Asserts that the `actual` value is within +/- `delta` of the `expected` value.
|
||||
The nature of floating point representation is such that exact evaluations of
|
||||
equality are not guaranteed.
|
||||
|
||||
|
||||
##### `TEST_ASSERT_EQUAL_FLOAT (expected, actual)`
|
||||
|
||||
Asserts that the ?actual?value is "close enough to be considered equal" to the
|
||||
`expected` value. If you are curious about the details, refer to the Advanced
|
||||
Asserting section for more details on this. Omitting a user-specified delta in a
|
||||
floating point assertion is both a shorthand convenience and a requirement of
|
||||
code generation conventions for CMock.
|
||||
|
||||
|
||||
##### `TEST_ASSERT_EQUAL_FLOAT_ARRAY (expected, actual, num_elements)`
|
||||
|
||||
See Array assertion section for details. Note that individual array element
|
||||
float comparisons are executed using T?EST_ASSERT_EQUAL_FLOAT?.That is, user
|
||||
specified delta comparison values requires a custom-implemented floating point
|
||||
array assertion.
|
||||
|
||||
|
||||
##### `TEST_ASSERT_FLOAT_IS_INF (actual)`
|
||||
|
||||
Asserts that `actual` parameter is equivalent to positive infinity floating
|
||||
point representation.
|
||||
|
||||
|
||||
##### `TEST_ASSERT_FLOAT_IS_NEG_INF (actual)`
|
||||
|
||||
Asserts that `actual` parameter is equivalent to negative infinity floating
|
||||
point representation.
|
||||
|
||||
|
||||
##### `TEST_ASSERT_FLOAT_IS_NAN (actual)`
|
||||
|
||||
Asserts that `actual` parameter is a Not A Number floating point representation.
|
||||
|
||||
|
||||
##### `TEST_ASSERT_FLOAT_IS_DETERMINATE (actual)`
|
||||
|
||||
Asserts that ?actual?parameter is a floating point representation usable for
|
||||
mathematical operations. That is, the `actual` parameter is neither positive
|
||||
infinity nor negative infinity nor Not A Number floating point representations.
|
||||
|
||||
|
||||
##### `TEST_ASSERT_FLOAT_IS_NOT_INF (actual)`
|
||||
|
||||
Asserts that `actual` parameter is a value other than positive infinity floating
|
||||
point representation.
|
||||
|
||||
|
||||
##### `TEST_ASSERT_FLOAT_IS_NOT_NEG_INF (actual)`
|
||||
|
||||
Asserts that `actual` parameter is a value other than negative infinity floating
|
||||
point representation.
|
||||
|
||||
|
||||
##### `TEST_ASSERT_FLOAT_IS_NOT_NAN (actual)`
|
||||
|
||||
Asserts that `actual` parameter is a value other than Not A Number floating
|
||||
point representation.
|
||||
|
||||
|
||||
##### `TEST_ASSERT_FLOAT_IS_NOT_DETERMINATE (actual)`
|
||||
|
||||
Asserts that `actual` parameter is not usable for mathematical operations. That
|
||||
is, the `actual` parameter is either positive infinity or negative infinity or
|
||||
Not A Number floating point representations.
|
||||
|
||||
|
||||
### Double (If enabled)
|
||||
|
||||
##### `TEST_ASSERT_DOUBLE_WITHIN (delta, expected, actual)`
|
||||
|
||||
Asserts that the `actual` value is within +/- `delta` of the `expected` value.
|
||||
The nature of floating point representation is such that exact evaluations of
|
||||
equality are not guaranteed.
|
||||
|
||||
|
||||
##### `TEST_ASSERT_EQUAL_DOUBLE (expected, actual)`
|
||||
|
||||
Asserts that the `actual` value is "close enough to be considered equal" to the
|
||||
`expected` value. If you are curious about the details, refer to the Advanced
|
||||
Asserting section for more details. Omitting a user-specified delta in a
|
||||
floating point assertion is both a shorthand convenience and a requirement of
|
||||
code generation conventions for CMock.
|
||||
|
||||
|
||||
##### `TEST_ASSERT_EQUAL_DOUBLE_ARRAY (expected, actual, num_elements)`
|
||||
|
||||
See Array assertion section for details. Note that individual array element
|
||||
double comparisons are executed using `TEST_ASSERT_EQUAL_DOUBLE`.That is, user
|
||||
specified delta comparison values requires a customimplemented double array
|
||||
specified delta comparison values requires a custom implemented double array
|
||||
assertion.
|
||||
|
||||
|
||||
##### `TEST_ASSERT_DOUBLE_IS_INF (actual)`
|
||||
|
||||
Asserts that `actual` parameter is equivalent to positive infinity floating
|
||||
point representation.
|
||||
|
||||
|
||||
##### `TEST_ASSERT_DOUBLE_IS_NEG_INF (actual)`
|
||||
|
||||
Asserts that `actual` parameter is equivalent to negative infinity floating point
|
||||
representation.
|
||||
|
||||
|
||||
##### `TEST_ASSERT_DOUBLE_IS_NAN (actual)`
|
||||
|
||||
Asserts that `actual` parameter is a Not A Number floating point representation.
|
||||
|
||||
|
||||
##### `TEST_ASSERT_DOUBLE_IS_DETERMINATE (actual)`
|
||||
|
||||
Asserts that `actual` parameter is a floating point representation usable for
|
||||
mathematical operations. That is, the ?actual?parameter is neither positive
|
||||
infinity nor negative infinity nor Not A Number floating point representations.
|
||||
|
||||
|
||||
##### `TEST_ASSERT_DOUBLE_IS_NOT_INF (actual)`
|
||||
|
||||
Asserts that `actual` parameter is a value other than positive infinity floating
|
||||
point representation.
|
||||
|
||||
|
||||
##### `TEST_ASSERT_DOUBLE_IS_NOT_NEG_INF (actual)`
|
||||
|
||||
Asserts that `actual` parameter is a value other than negative infinity floating
|
||||
point representation.
|
||||
|
||||
|
||||
##### `TEST_ASSERT_DOUBLE_IS_NOT_NAN (actual)`
|
||||
|
||||
Asserts that `actual` parameter is a value other than Not A Number floating
|
||||
point representation.
|
||||
|
||||
|
||||
##### `TEST_ASSERT_DOUBLE_IS_NOT_DETERMINATE (actual)`
|
||||
|
||||
Asserts that `actual` parameter is not usable for mathematical operations. That
|
||||
is, the `actual` parameter is either positive infinity or negative infinity or
|
||||
Not A Number floating point representations.
|
||||
|
||||
|
||||
## Advanced Asserting: Details On Tricky Assertions
|
||||
|
||||
This section helps you understand how to deal with some of the trickier
|
||||
assertion situations you may run into. It will give you a glimpse into some of
|
||||
the under-the-hood details of Unity's assertion mechanisms. If you're one of
|
||||
those people who likes to know what is going on in the background, read on. If
|
||||
not, feel free to ignore the rest of this document until you need it.
|
||||
|
||||
|
||||
### How do the EQUAL assertions work for FLOAT and DOUBLE?
|
||||
|
||||
As you may know, directly checking for equality between a pair of floats or a
|
||||
pair of doubles is sloppy at best and an outright no-no at worst. Floating point
|
||||
values can often be represented in multiple ways, particularly after a series of
|
||||
@ -428,7 +582,9 @@ assertions less strict, you can change these multipliers to whatever you like by
|
||||
defining UNITY_FLOAT_PRECISION and UNITY_DOUBLE_PRECISION. See Unity
|
||||
documentation for more.
|
||||
|
||||
|
||||
### How do we deal with targets with non-standard int sizes?
|
||||
|
||||
It's "fun" that C is a standard where something as fundamental as an integer
|
||||
varies by target. According to the C standard, an `int` is to be the target's
|
||||
natural register size, and it should be at least 16-bits and a multiple of a
|
||||
|
@ -1,6 +1,7 @@
|
||||
# Unity Configuration Guide
|
||||
|
||||
## C Standards, Compilers and Microcontrollers
|
||||
|
||||
The embedded software world contains its challenges. Compilers support different
|
||||
revisions of the C Standard. They ignore requirements in places, sometimes to
|
||||
make the language more usable in some special regard. Sometimes it's to simplify
|
||||
@ -21,7 +22,9 @@ challenging to build. From a more positive perspective, it is also proof that a
|
||||
great deal of complexity can be centralized primarily to one place in order to
|
||||
provide a more consistent and simple experience elsewhere.
|
||||
|
||||
|
||||
### Using These Options
|
||||
|
||||
It doesn't matter if you're using a target-specific compiler and a simulator or
|
||||
a native compiler. In either case, you've got a couple choices for configuring
|
||||
these options:
|
||||
@ -36,9 +39,11 @@ toolchain's search paths). In this file, you will list definitions and macros
|
||||
specific to your target. All you must do is define `UNITY_INCLUDE_CONFIG_H` and
|
||||
Unity will rely on `unity_config.h` for any further definitions it may need.
|
||||
|
||||
|
||||
## The Options
|
||||
|
||||
### Integer Types
|
||||
|
||||
If you've been a C developer for long, you probably already know that C's
|
||||
concept of an integer varies from target to target. The C Standard has rules
|
||||
about the `int` matching the register size of the target microprocessor. It has
|
||||
@ -49,7 +54,9 @@ certainly not every compiler you are likely to encounter. Therefore, Unity has a
|
||||
number of features for helping to adjust itself to match your required integer
|
||||
sizes. It starts off by trying to do it automatically.
|
||||
|
||||
|
||||
##### `UNITY_EXCLUDE_STDINT_H`
|
||||
|
||||
The first thing that Unity does to guess your types is check `stdint.h`.
|
||||
This file includes defines like `UINT_MAX` that Unity can make use of to
|
||||
learn a lot about your system. It's possible you don't want it to do this
|
||||
@ -61,7 +68,9 @@ be left with a compiler error.
|
||||
_Example:_
|
||||
#define UNITY_EXCLUDE_STDINT_H
|
||||
|
||||
|
||||
##### `UNITY_EXCLUDE_LIMITS_H`
|
||||
|
||||
The second attempt to guess your types is to check `limits.h`. Some compilers
|
||||
that don't support `stdint.h` could include `limits.h` instead. If you don't
|
||||
want Unity to check this file either, define this to make it skip the inclusion.
|
||||
@ -69,7 +78,9 @@ want Unity to check this file either, define this to make it skip the inclusion.
|
||||
_Example:_
|
||||
#define UNITY_EXCLUDE_LIMITS_H
|
||||
|
||||
|
||||
##### `UNITY_EXCLUDE_SIZEOF`
|
||||
|
||||
The third and final attempt to guess your types is to use the `sizeof()`
|
||||
operator. Even if the first two options don't work, this one covers most cases.
|
||||
There _is_ a rare compiler or two out there that doesn't support sizeof() in the
|
||||
@ -84,14 +95,18 @@ do the configuration yourself. Don't worry. Even this isn't too bad... there are
|
||||
just a handful of defines that you are going to specify if you don't like the
|
||||
defaults.
|
||||
|
||||
|
||||
##### `UNITY_INT_WIDTH`
|
||||
|
||||
Define this to be the number of bits an `int` takes up on your system. The
|
||||
default, if not autodetected, is 32 bits.
|
||||
|
||||
_Example:_
|
||||
#define UNITY_INT_WIDTH 16
|
||||
|
||||
|
||||
##### `UNITY_LONG_WIDTH`
|
||||
|
||||
Define this to be the number of bits a `long` takes up on your system. The
|
||||
default, if not autodetected, is 32 bits. This is used to figure out what kind
|
||||
of 64-bit support your system can handle. Does it need to specify a `long` or a
|
||||
@ -101,7 +116,9 @@ ignored.
|
||||
_Example:_
|
||||
#define UNITY_LONG_WIDTH 16
|
||||
|
||||
|
||||
##### `UNITY_POINTER_WIDTH`
|
||||
|
||||
Define this to be the number of bits a pointer takes up on your system. The
|
||||
default, if not autodetected, is 32-bits. If you're getting ugly compiler
|
||||
warnings about casting from pointers, this is the one to look at.
|
||||
@ -109,7 +126,9 @@ warnings about casting from pointers, this is the one to look at.
|
||||
_Example:_
|
||||
#define UNITY_POINTER_WIDTH 64
|
||||
|
||||
|
||||
##### `UNITY_INCLUDE_64`
|
||||
|
||||
Unity will automatically include 64-bit support if it auto-detects it, or if
|
||||
your `int`, `long`, or pointer widths are greater than 32-bits. Define this to
|
||||
enable 64-bit support if none of the other options already did it for you. There
|
||||
@ -119,7 +138,9 @@ targets, so don't define it if you don't need it.
|
||||
_Example:_
|
||||
#define UNITY_INCLUDE_64
|
||||
|
||||
|
||||
### Floating Point Types
|
||||
|
||||
In the embedded world, it's not uncommon for targets to have no support for
|
||||
floating point operations at all or to have support that is limited to only
|
||||
single precision. We are able to guess integer sizes on the fly because integers
|
||||
@ -127,10 +148,15 @@ are always available in at least one size. Floating point, on the other hand, is
|
||||
sometimes not available at all. Trying to include `float.h` on these platforms
|
||||
would result in an error. This leaves manual configuration as the only option.
|
||||
|
||||
|
||||
##### `UNITY_INCLUDE_FLOAT`
|
||||
|
||||
##### `UNITY_EXCLUDE_FLOAT`
|
||||
|
||||
##### `UNITY_INCLUDE_DOUBLE`
|
||||
|
||||
##### `UNITY_EXCLUDE_DOUBLE`
|
||||
|
||||
By default, Unity guesses that you will want single precision floating point
|
||||
support, but not double precision. It's easy to change either of these using the
|
||||
include and exclude options here. You may include neither, either, or both, as
|
||||
@ -143,8 +169,11 @@ _Example:_
|
||||
#define UNITY_EXCLUDE_FLOAT
|
||||
#define UNITY_INCLUDE_DOUBLE
|
||||
|
||||
|
||||
##### `UNITY_FLOAT_VERBOSE`
|
||||
|
||||
##### `UNITY_DOUBLE_VERBOSE`
|
||||
|
||||
Unity aims for as small of a footprint as possible and avoids most standard
|
||||
library calls (some embedded platforms don't have a standard library!). Because
|
||||
of this, its routines for printing integer values are minimalist and hand-coded.
|
||||
@ -160,7 +189,9 @@ use of `sprintf` so might not be desirable in all cases.
|
||||
_Example:_
|
||||
#define UNITY_DOUBLE_VERBOSE
|
||||
|
||||
|
||||
##### `UNITY_FLOAT_TYPE`
|
||||
|
||||
If enabled, Unity assumes you want your `FLOAT` asserts to compare standard C
|
||||
floats. If your compiler supports a specialty floating point type, you can
|
||||
always override this behavior by using this definition.
|
||||
@ -168,7 +199,9 @@ always override this behavior by using this definition.
|
||||
_Example:_
|
||||
#define UNITY_FLOAT_TYPE float16_t
|
||||
|
||||
|
||||
##### `UNITY_DOUBLE_TYPE`
|
||||
|
||||
If enabled, Unity assumes you want your `DOUBLE` asserts to compare standard C
|
||||
doubles. If you would like to change this, you can specify something else by
|
||||
using this option. For example, defining `UNITY_DOUBLE_TYPE` to `long double`
|
||||
@ -178,8 +211,11 @@ the standard `double`.
|
||||
_Example:_
|
||||
#define UNITY_DOUBLE_TYPE long double
|
||||
|
||||
|
||||
##### `UNITY_FLOAT_PRECISION`
|
||||
|
||||
##### `UNITY_DOUBLE_PRECISION`
|
||||
|
||||
If you look up `UNITY_ASSERT_EQUAL_FLOAT` and `UNITY_ASSERT_EQUAL_DOUBLE` as
|
||||
documented in the big daddy Unity Assertion Guide, you will learn that they are
|
||||
not really asserting that two values are equal but rather that two values are
|
||||
@ -194,7 +230,9 @@ Guide.
|
||||
_Example:_
|
||||
#define UNITY_FLOAT_PRECISION 0.001f
|
||||
|
||||
|
||||
### Toolset Customization
|
||||
|
||||
In addition to the options listed above, there are a number of other options
|
||||
which will come in handy to customize Unity's behavior for your specific
|
||||
toolchain. It is possible that you may not need to touch any of these... but
|
||||
@ -202,10 +240,15 @@ certain platforms, particularly those running in simulators, may need to jump
|
||||
through extra hoops to operate properly. These macros will help in those
|
||||
situations.
|
||||
|
||||
|
||||
##### `UNITY_OUTPUT_CHAR(a)`
|
||||
|
||||
##### `UNITY_OUTPUT_FLUSH()`
|
||||
|
||||
##### `UNITY_OUTPUT_START()`
|
||||
|
||||
##### `UNITY_OUTPUT_COMPLETE()`
|
||||
|
||||
By default, Unity prints its results to `stdout` as it runs. This works
|
||||
perfectly fine in most situations where you are using a native compiler for
|
||||
testing. It works on some simulators as well so long as they have `stdout`
|
||||
@ -233,7 +276,9 @@ specify a custom flush function instead with `UNITY_OUTPUT_FLUSH` directly, it
|
||||
will declare an instance of your function by default. If you want to disable
|
||||
this behavior, add `UNITY_OMIT_OUTPUT_FLUSH_HEADER_DECLARATION`.
|
||||
|
||||
|
||||
##### `UNITY_SUPPORT_WEAK`
|
||||
|
||||
For some targets, Unity can make the otherwise required `setUp()` and
|
||||
`tearDown()` functions optional. This is a nice convenience for test writers
|
||||
since `setUp` and `tearDown` don't often actually _do_ anything. If you're using
|
||||
@ -252,7 +297,9 @@ _Example:_
|
||||
#define UNITY_SUPPORT_WEAK weak
|
||||
#define UNITY_SUPPORT_WEAK __attribute__((weak))
|
||||
|
||||
|
||||
##### `UNITY_PTR_ATTRIBUTE`
|
||||
|
||||
Some compilers require a custom attribute to be assigned to pointers, like
|
||||
`near` or `far`. In these cases, you can give Unity a safe default for these by
|
||||
defining this option with the attribute you would like.
|
||||
@ -261,7 +308,9 @@ _Example:_
|
||||
#define UNITY_PTR_ATTRIBUTE __attribute__((far))
|
||||
#define UNITY_PTR_ATTRIBUTE near
|
||||
|
||||
|
||||
## Getting Into The Guts
|
||||
|
||||
There will be cases where the options above aren't quite going to get everything
|
||||
perfect. They are likely sufficient for any situation where you are compiling
|
||||
and executing your tests with a native toolchain (e.g. clang on Mac). These
|
||||
@ -272,7 +321,9 @@ require special help. This special help will usually reside in one of two
|
||||
places: the `main()` function or the `RUN_TEST` macro. Let's look at how these
|
||||
work.
|
||||
|
||||
|
||||
##### `main()`
|
||||
|
||||
Each test module is compiled and run on its own, separate from the other test
|
||||
files in your project. Each test file, therefore, has a `main` function. This
|
||||
`main` function will need to contain whatever code is necessary to initialize
|
||||
@ -301,7 +352,9 @@ after all the test cases have completed. This allows you to do any needed
|
||||
system-wide setup or teardown that might be required for your special
|
||||
circumstances.
|
||||
|
||||
|
||||
##### `RUN_TEST`
|
||||
|
||||
The `RUN_TEST` macro is called with each test case function. Its job is to
|
||||
perform whatever setup and teardown is necessary for executing a single test
|
||||
case function. This includes catching failures, calling the test module's
|
||||
@ -334,7 +387,9 @@ each result set. Again, you could do this by adding lines to this macro. Updates
|
||||
to this macro are for the occasions when you need an action before or after
|
||||
every single test case throughout your entire suite of tests.
|
||||
|
||||
|
||||
## Happy Porting
|
||||
|
||||
The defines and macros in this guide should help you port Unity to just about
|
||||
any C target we can imagine. If you run into a snag or two, don't be afraid of
|
||||
asking for help on the forums. We love a good challenge!
|
@ -1,6 +1,7 @@
|
||||
# Unity - Getting Started
|
||||
|
||||
## Welcome
|
||||
|
||||
Congratulations. You're now the proud owner of your very own pile of bits! What
|
||||
are you going to do with all these ones and zeros? This document should be able
|
||||
to help you decide just that.
|
||||
@ -16,60 +17,74 @@ rules. Unity has been used with many compilers, including GCC, IAR, Clang,
|
||||
Green Hills, Microchip, and MS Visual Studio. It's not much work to get it to
|
||||
work with a new target.
|
||||
|
||||
|
||||
### Overview of the Documents
|
||||
|
||||
#### Unity Assertions reference
|
||||
|
||||
This document will guide you through all the assertion options provided by
|
||||
Unity. This is going to be your unit testing bread and butter. You'll spend more
|
||||
time with assertions than any other part of Unity.
|
||||
|
||||
|
||||
#### Unity Assertions Cheat Sheet
|
||||
|
||||
This document contains an abridged summary of the assertions described in the
|
||||
previous document. It's perfect for printing and referencing while you
|
||||
familiarize yourself with Unity's options.
|
||||
|
||||
|
||||
#### Unity Configuration Guide
|
||||
|
||||
This document is the one to reference when you are going to use Unity with a new
|
||||
target or compiler. It'll guide you through the configuration options and will
|
||||
help you customize your testing experience to meet your needs.
|
||||
|
||||
|
||||
#### Unity Helper Scripts
|
||||
|
||||
This document describes the helper scripts that are available for simplifying
|
||||
your testing workflow. It describes the collection of optional Ruby scripts
|
||||
included in the auto directory of your Unity installation. Neither Ruby nor
|
||||
these scripts are necessary for using Unity. They are provided as a convenience
|
||||
for those who wish to use them.
|
||||
|
||||
|
||||
#### Unity License
|
||||
|
||||
What's an open source project without a license file? This brief document
|
||||
describes the terms you're agreeing to when you use this software. Basically, we
|
||||
want it to be useful to you in whatever context you want to use it, but please
|
||||
don't blame us if you run into problems.
|
||||
|
||||
|
||||
### Overview of the Folders
|
||||
|
||||
If you have obtained Unity through Github or something similar, you might be
|
||||
surprised by just how much stuff you suddenly have staring you in the face.
|
||||
Don't worry, Unity itself is very small. The rest of it is just there to make
|
||||
your life easier. You can ignore it or use it at your convenience. Here's an
|
||||
overview of everything in the project.
|
||||
|
||||
- `src` — This is the code you care about! This folder contains a C file and two
|
||||
- `src` - This is the code you care about! This folder contains a C file and two
|
||||
header files. These three files _are_ Unity.
|
||||
- `docs` — You're reading this document, so it's possible you have found your way
|
||||
- `docs` - You're reading this document, so it's possible you have found your way
|
||||
into this folder already. This is where all the handy documentation can be
|
||||
found.
|
||||
- `examples` — This contains a few examples of using Unity.
|
||||
- `extras` — These are optional add ons to Unity that are not part of the core
|
||||
- `examples` - This contains a few examples of using Unity.
|
||||
- `extras` - These are optional add ons to Unity that are not part of the core
|
||||
project. If you've reached us through James Grenning's book, you're going to
|
||||
want to look here.
|
||||
- `test` — This is how Unity and its scripts are all tested. If you're just using
|
||||
- `test` - This is how Unity and its scripts are all tested. If you're just using
|
||||
Unity, you'll likely never need to go in here. If you are the lucky team member
|
||||
who gets to port Unity to a new toolchain, this is a good place to verify
|
||||
everything is configured properly.
|
||||
- `auto` — Here you will find helpful Ruby scripts for simplifying your test
|
||||
- `auto` - Here you will find helpful Ruby scripts for simplifying your test
|
||||
workflow. They are purely optional and are not required to make use of Unity.
|
||||
|
||||
|
||||
## How to Create A Test File
|
||||
|
||||
Test files are C files. Most often you will create a single test file for each C
|
||||
module that you want to test. The test file should include unity.h and the
|
||||
header for your C module to be tested.
|
||||
@ -126,10 +141,10 @@ void test_function_should_doAlsoDoBlah(void) {
|
||||
}
|
||||
|
||||
int main(void) {
|
||||
UNITY_BEGIN();
|
||||
RUN_TEST(test_function_should_doBlahAndBlah);
|
||||
RUN_TEST(test_function_should_doAlsoDoBlah);
|
||||
return UNITY_END();
|
||||
UNITY_BEGIN();
|
||||
RUN_TEST(test_function_should_doBlahAndBlah);
|
||||
RUN_TEST(test_function_should_doAlsoDoBlah);
|
||||
return UNITY_END();
|
||||
}
|
||||
```
|
||||
|
||||
@ -137,7 +152,9 @@ It's possible that you will require more customization than this, eventually.
|
||||
For that sort of thing, you're going to want to look at the configuration guide.
|
||||
This should be enough to get you going, though.
|
||||
|
||||
|
||||
## How to Build and Run A Test File
|
||||
|
||||
This is the single biggest challenge to picking up a new unit testing framework,
|
||||
at least in a language like C or C++. These languages are REALLY good at getting
|
||||
you "close to the metal" (why is the phrase metal? Wouldn't it be more accurate
|
||||
|
@ -1,12 +1,16 @@
|
||||
# Unity Helper Scripts
|
||||
|
||||
## With a Little Help From Our Friends
|
||||
|
||||
Sometimes what it takes to be a really efficient C programmer is a little non-C.
|
||||
The Unity project includes a couple Ruby scripts for making your life just a tad
|
||||
easier. They are completely optional. If you choose to use them, you'll need a
|
||||
copy of Ruby, of course. Just install whatever the latest version is, and it is
|
||||
likely to work. You can find Ruby at [ruby-lang.org](https://ruby-labg.org/).
|
||||
|
||||
|
||||
### `generate_test_runner.rb`
|
||||
|
||||
Are you tired of creating your own `main` function in your test file? Do you
|
||||
keep forgetting to add a `RUN_TEST` call when you add a new test case to your
|
||||
suite? Do you want to use CMock or other fancy add-ons but don't want to figure
|
||||
@ -111,30 +115,41 @@ end
|
||||
```
|
||||
|
||||
#### Options accepted by generate_test_runner.rb:
|
||||
|
||||
The following options are available when executing `generate_test_runner`. You
|
||||
may pass these as a Ruby hash directly or specify them in a YAML file, both of
|
||||
which are described above. In the `examples` directory, Example 3's Rakefile
|
||||
demonstrates using a Ruby hash.
|
||||
|
||||
|
||||
##### `:includes`
|
||||
|
||||
This option specifies an array of file names to be ?#include?'d at the top of
|
||||
your runner C file. You might use it to reference custom types or anything else
|
||||
universally needed in your generated runners.
|
||||
|
||||
|
||||
##### `:suite_setup`
|
||||
|
||||
Define this option with C code to be executed _before any_ test cases are run.
|
||||
|
||||
|
||||
##### `:suite_teardown`
|
||||
|
||||
Define this option with C code to be executed ?after all?test cases have
|
||||
finished.
|
||||
|
||||
|
||||
##### `:enforce_strict_ordering`
|
||||
|
||||
This option should be defined if you have the strict order feature enabled in
|
||||
CMock (see CMock documentation). This generates extra variables required for
|
||||
everything to run smoothly. If you provide the same YAML to the generator as
|
||||
used in CMock's configuration, you've already configured the generator properly.
|
||||
|
||||
|
||||
##### `:plugins`
|
||||
|
||||
This option specifies an array of plugins to be used (of course, the array can
|
||||
contain only a single plugin). This is your opportunity to enable support for
|
||||
CException support, which will add a check for unhandled exceptions in each
|
||||
@ -155,7 +170,9 @@ If you are using CMock, it is very likely that you are already passing an array
|
||||
of plugins to CMock. You can just use the same array here. This script will just
|
||||
ignore the plugins that don't require additional support.
|
||||
|
||||
|
||||
### `unity_test_summary.rb`
|
||||
|
||||
A Unity test file contains one or more test case functions. Each test case can
|
||||
pass, fail, or be ignored. Each test file is run individually producing results
|
||||
for its collection of test cases. A given project will almost certainly be
|
||||
|
Reference in New Issue
Block a user