diff --git a/examples/unity_config.h b/examples/unity_config.h index bc66e7f..9127bcc 100644 --- a/examples/unity_config.h +++ b/examples/unity_config.h @@ -224,25 +224,6 @@ /* #define UNITY_OUTPUT_START() RS232_config(115200,1,8,0) */ /* #define UNITY_OUTPUT_COMPLETE() RS232_close() */ -/* For some targets, Unity can make the otherwise required `setUp()` and - * `tearDown()` functions optional. This is a nice convenience for test writers - * since `setUp` and `tearDown` don't often actually _do_ anything. If you're - * using gcc or clang, this option is automatically defined for you. Other - * compilers can also support this behavior, if they support a C feature called - * weak functions. A weak function is a function that is compiled into your - * executable _unless_ a non-weak version of the same function is defined - * elsewhere. If a non-weak version is found, the weak version is ignored as if - * it never existed. If your compiler supports this feature, you can let Unity - * know by defining `UNITY_SUPPORT_WEAK` as the function attributes that would - * need to be applied to identify a function as weak. If your compiler lacks - * support for weak functions, you will always need to define `setUp` and - * `tearDown` functions (though they can be and often will be just empty). The - * most common options for this feature are: - */ -/* #define UNITY_SUPPORT_WEAK weak */ -/* #define UNITY_SUPPORT_WEAK __attribute__((weak)) */ -/* #define UNITY_NO_WEAK */ - /* Some compilers require a custom attribute to be assigned to pointers, like * `near` or `far`. In these cases, you can give Unity a safe default for these * by defining this option with the attribute you would like.