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https://github.com/ThrowTheSwitch/Unity.git
synced 2025-09-28 08:45:06 +08:00
- cleaned up Unity header file
- added macros to support more combinations - shrunk code size by reducing functions and macro sizes git-svn-id: http://unity.svn.sourceforge.net/svnroot/unity/trunk@62 e7d17a6e-8845-0410-bbbc-c8efb4fdad7e
This commit is contained in:
215
src/unity_internals.h
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215
src/unity_internals.h
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#ifndef UNITY_INTERNALS_H
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#define UNITY_INTERNALS_H
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#include <stdio.h>
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#include <setjmp.h>
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//-------------------------------------------------------
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// Int Support
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//-------------------------------------------------------
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#ifndef UNITY_INT_WIDTH
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#define UNITY_INT_WIDTH (32)
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#endif
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#if (UNITY_INT_WIDTH == 32)
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typedef unsigned char _UU8;
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typedef unsigned short _UU16;
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typedef unsigned int _UU32;
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typedef signed char _US8;
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typedef signed short _US16;
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typedef signed int _US32;
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#elif (UNITY_INT_WIDTH == 16)
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typedef unsigned char _UU8;
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typedef unsigned int _UU16;
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typedef unsigned long _UU32;
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typedef signed char _US8;
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typedef signed int _US16;
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typedef signed long _US32;
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#else
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#error Invalid UNITY_INT_WIDTH specified! (32 or 16 only are currently supported)
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#endif
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//-------------------------------------------------------
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// Float Support
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//-------------------------------------------------------
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#ifndef UNITY_EXCLUDE_FLOAT
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#ifndef UNITY_FLOAT_PRECISION
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#define UNITY_FLOAT_PRECISION (0.00001f)
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#endif
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#ifndef UNITY_FLOAT_TYPE
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#define UNITY_FLOAT_TYPE float
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#endif
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typedef UNITY_FLOAT_TYPE _UF;
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#endif
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//-------------------------------------------------------
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// Output Method
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//-------------------------------------------------------
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#ifndef UNITY_OUTPUT_CHAR
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#define UNITY_OUTPUT_CHAR(a) putchar(a)
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#endif
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//-------------------------------------------------------
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// Footprint
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//-------------------------------------------------------
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#ifndef UNITY_LINE_TYPE
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#define UNITY_LINE_TYPE unsigned short
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#endif
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//-------------------------------------------------------
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// Internal Structs Needed
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//-------------------------------------------------------
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typedef void (*UnityTestFunction)(void);
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typedef enum
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{
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UNITY_DISPLAY_STYLE_INT,
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UNITY_DISPLAY_STYLE_UINT,
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UNITY_DISPLAY_STYLE_HEX8,
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UNITY_DISPLAY_STYLE_HEX16,
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UNITY_DISPLAY_STYLE_HEX32
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} UNITY_DISPLAY_STYLE_T;
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struct _Unity
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{
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const char* TestFile;
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const char* CurrentTestName;
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unsigned long CurrentTestLineNumber;
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unsigned char NumberOfTests;
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unsigned char TestFailures;
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unsigned char TestIgnores;
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unsigned char CurrentTestFailed;
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unsigned char CurrentTestIgnored;
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jmp_buf AbortFrame;
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};
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extern struct _Unity Unity;
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//-------------------------------------------------------
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// Test Suite Management
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//-------------------------------------------------------
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void UnityBegin(void);
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void UnityEnd(void);
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void UnityConcludeTest(void);
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//-------------------------------------------------------
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// Test Output
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//-------------------------------------------------------
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void UnityPrint(const char* string);
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void UnityPrintMask(const unsigned long mask, const unsigned long number);
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void UnityPrintNumberByStyle(const long number, const UNITY_DISPLAY_STYLE_T style);
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void UnityPrintNumber(const long number);
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void UnityPrintNumberUnsigned(const unsigned long number);
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void UnityPrintNumberHex(const unsigned long number, const char nibbles);
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//-------------------------------------------------------
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// Test Assertion Fuctions
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//-------------------------------------------------------
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// Use the macros below this section instead of calling
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// these directly. The macros have a consistent naming
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// convention and will pull in file and line information
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// for you.
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void UnityAssertEqualNumber(const long expected,
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const long actual,
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const char* msg,
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const UNITY_LINE_TYPE lineNumber,
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const UNITY_DISPLAY_STYLE_T style);
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void UnityAssertEqualIntArray(const int* expected,
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const int* actual,
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const unsigned long num_elements,
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const char* msg,
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const UNITY_LINE_TYPE lineNumber,
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const UNITY_DISPLAY_STYLE_T style);
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void UnityAssertBits(const long mask,
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const long expected,
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const long actual,
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const char* msg,
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const UNITY_LINE_TYPE lineNumber);
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void UnityAssertEqualString(const char* expected,
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const char* actual,
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const char* msg,
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const UNITY_LINE_TYPE lineNumber);
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void UnityAssertEqualMemory( const void* expected,
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const void* actual,
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const unsigned long length,
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const unsigned long num_elements,
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const char* msg,
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const UNITY_LINE_TYPE lineNumber);
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void UnityAssertNumbersWithin(const long delta,
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const long expected,
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const long actual,
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const char* msg,
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const UNITY_LINE_TYPE lineNumber,
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const UNITY_DISPLAY_STYLE_T style);
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void UnityFail(const char* message, const UNITY_LINE_TYPE line);
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void UnityIgnore(const char* message, const UNITY_LINE_TYPE line);
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#ifndef UNITY_EXCLUDE_FLOAT
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void UnityAssertFloatsWithin(const _UF delta,
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const _UF expected,
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const _UF actual,
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const char* msg,
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const UNITY_LINE_TYPE lineNumber);
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#endif
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//-------------------------------------------------------
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// Basic Fail and Ignore
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//-------------------------------------------------------
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#define UNITY_TEST_FAIL(line, message) { UnityFail( (message), (UNITY_LINE_TYPE)line); }
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#define UNITY_TEST_IGNORE(line, message) { UnityIgnore( (message), (UNITY_LINE_TYPE)line); }
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//-------------------------------------------------------
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// Test Asserts
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//-------------------------------------------------------
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#define UNITY_TEST_ASSERT(condition, line, message) if (condition) {} else {UNITY_TEST_FAIL((UNITY_LINE_TYPE)line, message);}
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#define UNITY_TEST_ASSERT_NULL(pointer, line, message) UNITY_TEST_ASSERT(((pointer) == NULL), message, (UNITY_LINE_TYPE)line)
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#define UNITY_TEST_ASSERT_NOT_NULL(pointer, line, message) UNITY_TEST_ASSERT(((pointer) != NULL), message, (UNITY_LINE_TYPE)line)
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#define UNITY_TEST_ASSERT_EQUAL_INT(expected, actual, line, message) UnityAssertEqualNumber((long)(expected), (long)(actual), (message), (UNITY_LINE_TYPE)line, UNITY_DISPLAY_STYLE_INT)
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#define UNITY_TEST_ASSERT_EQUAL_UINT(expected, actual, line, message) UnityAssertEqualNumber((long)(expected), (long)(actual), (message), (UNITY_LINE_TYPE)line, UNITY_DISPLAY_STYLE_UINT)
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#define UNITY_TEST_ASSERT_EQUAL_HEX8(expected, actual, line, message) UnityAssertEqualNumber((long)(expected), (long)(actual), (message), (UNITY_LINE_TYPE)line, UNITY_DISPLAY_STYLE_HEX8)
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#define UNITY_TEST_ASSERT_EQUAL_HEX16(expected, actual, line, message) UnityAssertEqualNumber((long)(expected), (long)(actual), (message), (UNITY_LINE_TYPE)line, UNITY_DISPLAY_STYLE_HEX16)
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#define UNITY_TEST_ASSERT_EQUAL_HEX32(expected, actual, line, message) UnityAssertEqualNumber((long)(expected), (long)(actual), (message), (UNITY_LINE_TYPE)line, UNITY_DISPLAY_STYLE_HEX32)
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#define UNITY_TEST_ASSERT_BITS(mask, expected, actual, line, message) UnityAssertBits((long)(mask), (long)(expected), (long)(actual), (message), (UNITY_LINE_TYPE)line)
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#define UNITY_TEST_ASSERT_INT_WITHIN(delta, expected, actual, line, message) UnityAssertNumbersWithin((long)(delta), (long)(expected), (long)(actual), NULL, (UNITY_LINE_TYPE)line, UNITY_DISPLAY_STYLE_INT)
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#define UNITY_TEST_ASSERT_UINT_WITHIN(delta, expected, actual, line, message) UnityAssertNumbersWithin((long)(delta), (long)(expected), (long)(actual), NULL, (UNITY_LINE_TYPE)line, UNITY_DISPLAY_STYLE_UINT)
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#define UNITY_TEST_ASSERT_HEX8_WITHIN(delta, expected, actual, line, message) UnityAssertNumbersWithin((long)(delta), (long)(expected), (long)(actual), NULL, (UNITY_LINE_TYPE)line, UNITY_DISPLAY_STYLE_HEX8)
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#define UNITY_TEST_ASSERT_HEX16_WITHIN(delta, expected, actual, line, message) UnityAssertNumbersWithin((long)(delta), (long)(expected), (long)(actual), NULL, (UNITY_LINE_TYPE)line, UNITY_DISPLAY_STYLE_HEX16)
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#define UNITY_TEST_ASSERT_HEX32_WITHIN(delta, expected, actual, line, message) UnityAssertNumbersWithin((long)(delta), (long)(expected), (long)(actual), NULL, (UNITY_LINE_TYPE)line, UNITY_DISPLAY_STYLE_HEX32)
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#define UNITY_TEST_ASSERT_EQUAL_STRING(expected, actual, line, message) UnityAssertEqualString((const char*)(expected), (const char*)(actual), (message), (UNITY_LINE_TYPE)line)
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#define UNITY_TEST_ASSERT_EQUAL_MEMORY(expected, actual, len, line, message) UnityAssertEqualMemory((void*)(expected), (void*)(actual), (unsigned long)(len), 1, (message), (UNITY_LINE_TYPE)line)
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#define UNITY_TEST_ASSERT_EQUAL_INT_ARRAY(expected, actual, num_elements, line, message) UnityAssertEqualIntArray((const int*)(expected), (const int*)(actual), (unsigned long)(num_elements), (message), (UNITY_LINE_TYPE)line, UNITY_DISPLAY_STYLE_INT)
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#define UNITY_TEST_ASSERT_EQUAL_UINT_ARRAY(expected, actual, num_elements, line, message) UnityAssertEqualIntArray((const int*)(expected), (const int*)(actual), (unsigned long)(num_elements), (message), (UNITY_LINE_TYPE)line, UNITY_DISPLAY_STYLE_UINT)
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#define UNITY_TEST_ASSERT_EQUAL_HEX32_ARRAY(expected, actual, num_elements, line, message) UnityAssertEqualIntArray((const int*)(expected), (const int*)(actual), (unsigned long)(num_elements), (message), (UNITY_LINE_TYPE)line, UNITY_DISPLAY_STYLE_HEX32)
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#define UNITY_TEST_ASSERT_EQUAL_MEMORY_ARRAY(expected, actual, len, num_elements, line, message) UnityAssertEqualMemory((void*)(expected), (void*)(actual), (unsigned long)(len), (unsigned long)(num_elements), (message), (UNITY_LINE_TYPE)line)
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#ifdef UNITY_EXCLUDE_FLOAT
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#define UNITY_TEST_ASSERT_FLOAT_WITHIN(delta, expected, actual, line, message) UNITY_TEST_FAIL((UNITY_LINE_TYPE)line, "Unity Floating Point Disabled")
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#define UNITY_TEST_ASSERT_EQUAL_FLOAT(expected, actual, line, message) UNITY_TEST_FAIL((UNITY_LINE_TYPE)line, "Unity Floating Point Disabled")
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#else
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#define UNITY_TEST_ASSERT_FLOAT_WITHIN(delta, expected, actual, line, message) UnityAssertFloatsWithin((_UF)(delta), (_UF)(expected), (_UF)(actual), (message), (UNITY_LINE_TYPE)line)
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#define UNITY_TEST_ASSERT_EQUAL_FLOAT(expected, actual, line, message) UNITY_TEST_ASSERT_FLOAT_WITHIN((_UF)(expected) * (_UF)UNITY_FLOAT_PRECISION, (_UF)expected, (_UF)actual, (UNITY_LINE_TYPE)line, message)
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#endif
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#endif
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