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https://github.com/ThrowTheSwitch/Unity.git
synced 2025-06-25 01:59:21 +08:00
Revert "Cleanup Assert Array idiom to be the same everywhere"
This reverts commit ee3821949870afb38b844b6a5a2f688bface2bd7. Removing these changes per coding standard, after the code review
This commit is contained in:
45
src/unity.c
45
src/unity.c
@ -573,7 +573,10 @@ void UnityAssertEqualIntArray(UNITY_INTERNAL_PTR expected,
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RETURN_IF_FAIL_OR_IGNORE;
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if (num_elements == 0) UnityPrintPointlessAndBail();
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if (num_elements == 0)
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{
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UnityPrintPointlessAndBail();
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}
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if (expected == actual) return; /* Both are NULL or same pointer */
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if (UnityIsOneArrayNull(expected, actual, lineNumber, msg))
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@ -673,10 +676,15 @@ void UnityAssertEqualFloatArray(UNITY_PTR_ATTRIBUTE const UNITY_FLOAT* expected,
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const UNITY_LINE_TYPE lineNumber)
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{
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UNITY_UINT32 elements = num_elements;
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UNITY_PTR_ATTRIBUTE const UNITY_FLOAT* ptr_expected = expected;
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UNITY_PTR_ATTRIBUTE const UNITY_FLOAT* ptr_actual = actual;
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RETURN_IF_FAIL_OR_IGNORE;
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if (num_elements == 0) UnityPrintPointlessAndBail();
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if (elements == 0)
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{
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UnityPrintPointlessAndBail();
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}
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if (expected == actual) return; /* Both are NULL or same pointer */
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if (UnityIsOneArrayNull((UNITY_INTERNAL_PTR)expected, (UNITY_INTERNAL_PTR)actual, lineNumber, msg))
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@ -684,17 +692,17 @@ void UnityAssertEqualFloatArray(UNITY_PTR_ATTRIBUTE const UNITY_FLOAT* expected,
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while (elements--)
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{
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if (!UnityFloatsWithin(*expected * UNITY_FLOAT_PRECISION, *expected, *actual))
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if (!UnityFloatsWithin(*ptr_expected * UNITY_FLOAT_PRECISION, *ptr_expected, *ptr_actual))
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{
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UnityTestResultsFailBegin(lineNumber);
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UnityPrint(UnityStrElement);
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UnityPrintNumberUnsigned(num_elements - elements - 1);
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UNITY_PRINT_EXPECTED_AND_ACTUAL_FLOAT(*expected, *actual);
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UNITY_PRINT_EXPECTED_AND_ACTUAL_FLOAT(*ptr_expected, *ptr_actual);
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UnityAddMsgIfSpecified(msg);
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UNITY_FAIL_AND_BAIL;
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}
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expected++;
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actual++;
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ptr_expected++;
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ptr_actual++;
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}
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}
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@ -794,10 +802,15 @@ void UnityAssertEqualDoubleArray(UNITY_PTR_ATTRIBUTE const UNITY_DOUBLE* expecte
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const UNITY_LINE_TYPE lineNumber)
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{
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UNITY_UINT32 elements = num_elements;
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UNITY_PTR_ATTRIBUTE const UNITY_DOUBLE* ptr_expected = expected;
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UNITY_PTR_ATTRIBUTE const UNITY_DOUBLE* ptr_actual = actual;
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RETURN_IF_FAIL_OR_IGNORE;
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if (num_elements == 0) UnityPrintPointlessAndBail();
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if (elements == 0)
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{
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UnityPrintPointlessAndBail();
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}
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if (expected == actual) return; /* Both are NULL or same pointer */
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if (UnityIsOneArrayNull((UNITY_INTERNAL_PTR)expected, (UNITY_INTERNAL_PTR)actual, lineNumber, msg))
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@ -805,17 +818,17 @@ void UnityAssertEqualDoubleArray(UNITY_PTR_ATTRIBUTE const UNITY_DOUBLE* expecte
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while (elements--)
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{
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if (!UnityDoublesWithin(*expected * UNITY_DOUBLE_PRECISION, *expected, *actual))
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if (!UnityDoublesWithin(*ptr_expected * UNITY_DOUBLE_PRECISION, *ptr_expected, *ptr_actual))
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{
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UnityTestResultsFailBegin(lineNumber);
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UnityPrint(UnityStrElement);
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UnityPrintNumberUnsigned(num_elements - elements - 1);
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UNITY_PRINT_EXPECTED_AND_ACTUAL_FLOAT(*expected, *actual);
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UNITY_PRINT_EXPECTED_AND_ACTUAL_FLOAT(*ptr_expected, *ptr_actual);
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UnityAddMsgIfSpecified(msg);
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UNITY_FAIL_AND_BAIL;
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}
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expected++;
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actual++;
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ptr_expected++;
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ptr_actual++;
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}
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}
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@ -1032,7 +1045,10 @@ void UnityAssertEqualStringArray( const char** expected,
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RETURN_IF_FAIL_OR_IGNORE;
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/* if no elements, it's an error */
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if (num_elements == 0) UnityPrintPointlessAndBail();
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if (num_elements == 0)
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{
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UnityPrintPointlessAndBail();
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}
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if (expected == actual) return; /* Both are NULL or same pointer */
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if (UnityIsOneArrayNull((UNITY_INTERNAL_PTR)expected, (UNITY_INTERNAL_PTR)actual, lineNumber, msg))
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@ -1090,7 +1106,10 @@ void UnityAssertEqualMemory( UNITY_INTERNAL_PTR expected,
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RETURN_IF_FAIL_OR_IGNORE;
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if (num_elements == 0 || length == 0) UnityPrintPointlessAndBail();
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if ((elements == 0) || (length == 0))
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{
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UnityPrintPointlessAndBail();
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}
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if (expected == actual) return; /* Both are NULL or same pointer */
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if (UnityIsOneArrayNull(expected, actual, lineNumber, msg))
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