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Unity color resetting was fixed for Gitlab CI.
Based on escape codes: https://en.wikipedia.org/wiki/ANSI_escape_code#3-bit_and_4-bit
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@@ -26,10 +26,10 @@ void UNITY_OUTPUT_CHAR(int);
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struct UNITY_STORAGE_T Unity;
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#ifdef UNITY_OUTPUT_COLOR
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const char PROGMEM UnityStrOk[] = "\033[42mOK\033[00m";
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const char PROGMEM UnityStrPass[] = "\033[42mPASS\033[00m";
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const char PROGMEM UnityStrFail[] = "\033[41mFAIL\033[00m";
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const char PROGMEM UnityStrIgnore[] = "\033[43mIGNORE\033[00m";
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const char PROGMEM UnityStrOk[] = "\033[42mOK\033[0m";
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const char PROGMEM UnityStrPass[] = "\033[42mPASS\033[0m";
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const char PROGMEM UnityStrFail[] = "\033[41mFAIL\033[0m";
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const char PROGMEM UnityStrIgnore[] = "\033[43mIGNORE\033[0m";
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#else
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const char PROGMEM UnityStrOk[] = "OK";
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const char PROGMEM UnityStrPass[] = "PASS";
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