Add test that will break if the _Unity struct ever changes.

This commit is contained in:
John Van Enk
2012-10-03 12:44:02 -04:00
committed by Alex Rodriguez
parent aac87e01b4
commit d6779b76c4

View File

@ -50,6 +50,14 @@ void tearDown(void)
} }
} }
void testBreadCrumbs(void)
{
/* This test ensures that sizeof(struct _Unity) doesn't change. If this
* test breaks, go look at the initialization of the Unity global variable
* in unity.c and make sure we're filling in the proper fields. */
TEST_ASSERT_EQUAL(104, sizeof(Unity));
}
void testTrue(void) void testTrue(void)
{ {
TEST_ASSERT(1); TEST_ASSERT(1);