New macros for controlling use of weak linkage

- `UNITY_WEAK_ATTRIBUTE`, if defined, is placed before declarations of weakly
   linked symbols. If not manually defined, it will be automatically set to
   `__attribute__((weak))` on GCC and Clang, except for Clang for Win32.
 - `UNITY_WEAK_PRAGMA`, if defined, will cause preprocessor to emit
   `#pragma weak setUp`, etc. Ignored if `UNITY_WEAK_ATTRIBUTE` is defined.
 - `UNITY_NO_WEAK` undefines both of the above resulting in no weakly
   linked symbols.

Work around for ThrowTheSwitch/Unity#93
This commit is contained in:
Zane D. Purvis
2014-12-15 16:02:59 -05:00
parent 6792a5f4ed
commit cadee02e79
2 changed files with 19 additions and 17 deletions

View File

@ -1101,12 +1101,17 @@ void UnityIgnore(const char* msg, const UNITY_LINE_TYPE line)
}
//-----------------------------------------------
#ifdef UNITY_SUPPORT_WEAK
UNITY_WEAK void setUp(void) { }
UNITY_WEAK void tearDown(void) { }
#if defined(UNITY_WEAK_ATTRIBUTE)
UNITY_WEAK_ATTRIBUTE void setUp(void) { }
UNITY_WEAK_ATTRIBUTE void tearDown(void) { }
#elif defined(UNITY_WEAK_PRAGMA)
# pragma weak setUp
void setUp(void);
# pragma weak tearDown
void tearDown(void);
#else
void setUp(void);
void tearDown(void);
void setUp(void);
void tearDown(void);
#endif
//-----------------------------------------------
void UnityDefaultTestRun(UnityTestFunction Func, const char* FuncName, const int FuncLineNum)