mirror of
https://github.com/ThrowTheSwitch/Unity.git
synced 2025-06-25 18:57:58 +08:00
Fix Leak Detection always passing, but printing a fail message
Don't set CurrentTestFailed = 0 at end, move before last check These tests now fail if the output_Spy is not used instead of putchar()
This commit is contained in:
@ -316,9 +316,9 @@ TEST(LeakDetection, DetectsLeak)
|
||||
UnityMalloc_EndTest();
|
||||
EXPECT_ABORT_END
|
||||
UnityOutputCharSpy_Enable(0);
|
||||
Unity.CurrentTestFailed = 0;
|
||||
CHECK(strstr(UnityOutputCharSpy_Get(), "This test leaks!"));
|
||||
free(m);
|
||||
Unity.CurrentTestFailed = 0;
|
||||
}
|
||||
|
||||
TEST(LeakDetection, BufferOverrunFoundDuringFree)
|
||||
@ -331,8 +331,8 @@ TEST(LeakDetection, BufferOverrunFoundDuringFree)
|
||||
free(m);
|
||||
EXPECT_ABORT_END
|
||||
UnityOutputCharSpy_Enable(0);
|
||||
CHECK(strstr(UnityOutputCharSpy_Get(), "Buffer overrun detected during free()"));
|
||||
Unity.CurrentTestFailed = 0;
|
||||
CHECK(strstr(UnityOutputCharSpy_Get(), "Buffer overrun detected during free()"));
|
||||
}
|
||||
|
||||
TEST(LeakDetection, BufferOverrunFoundDuringRealloc)
|
||||
@ -345,6 +345,6 @@ TEST(LeakDetection, BufferOverrunFoundDuringRealloc)
|
||||
m = realloc(m, 100);
|
||||
EXPECT_ABORT_END
|
||||
UnityOutputCharSpy_Enable(0);
|
||||
CHECK(strstr(UnityOutputCharSpy_Get(), "Buffer overrun detected during realloc()"));
|
||||
Unity.CurrentTestFailed = 0;
|
||||
CHECK(strstr(UnityOutputCharSpy_Get(), "Buffer overrun detected during realloc()"));
|
||||
}
|
||||
|
Reference in New Issue
Block a user