mirror of
https://github.com/ThrowTheSwitch/Unity.git
synced 2025-08-02 18:33:06 +08:00
- added string array support
- laid foundation for smarter array size handling for integer types git-svn-id: http://unity.svn.sourceforge.net/svnroot/unity/trunk@74 e7d17a6e-8845-0410-bbbc-c8efb4fdad7e
This commit is contained in:
100
src/unity.c
100
src/unity.c
@ -42,6 +42,7 @@ void UnityPrint(const char* string)
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}
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}
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//-----------------------------------------------
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void UnityPrintNumberByStyle(const _US32 number, const UNITY_DISPLAY_STYLE_T style)
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{
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switch (style)
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@ -54,6 +55,7 @@ void UnityPrintNumberByStyle(const _US32 number, const UNITY_DISPLAY_STYLE_T sty
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}
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}
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//-----------------------------------------------
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/// basically do an itoa using as little ram as possible
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void UnityPrintNumber(const _US32 number_to_print)
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{
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@ -86,6 +88,7 @@ void UnityPrintNumber(const _US32 number_to_print)
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while (divisor > 0);
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}
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//-----------------------------------------------
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/// basically do an itoa using as little ram as possible
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void UnityPrintNumberUnsigned(const _UU32 number)
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{
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@ -111,6 +114,7 @@ void UnityPrintNumberUnsigned(const _UU32 number)
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while (divisor > 0);
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}
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//-----------------------------------------------
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void UnityPrintNumberHex(const _UU32 number, const char nibbles_to_print)
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{
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_UU32 nibble;
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@ -131,6 +135,7 @@ void UnityPrintNumberHex(const _UU32 number, const char nibbles_to_print)
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}
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}
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//-----------------------------------------------
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void UnityPrintMask(const _UU32 mask, const _UU32 number)
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{
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_UU32 bit = 0x80000000;
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@ -157,6 +162,7 @@ void UnityPrintMask(const _UU32 mask, const _UU32 number)
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}
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}
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//-----------------------------------------------
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#ifdef UNITY_FLOAT_VERBOSE
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void UnityPrintFloat(_UF number)
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{
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@ -166,6 +172,7 @@ void UnityPrintFloat(_UF number)
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}
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#endif
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//-----------------------------------------------
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void UnityTestResultsBegin(const char* file, const UNITY_LINE_TYPE line)
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{
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UnityPrint(file);
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@ -176,12 +183,14 @@ void UnityTestResultsBegin(const char* file, const UNITY_LINE_TYPE line)
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UNITY_OUTPUT_CHAR(':');
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}
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//-----------------------------------------------
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void UnityTestResultsFailBegin(const UNITY_LINE_TYPE line)
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{
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UnityTestResultsBegin(Unity.TestFile, line);
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UnityPrint("FAIL:");
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}
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//-----------------------------------------------
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void UnityConcludeTest()
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{
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if (Unity.CurrentTestIgnored)
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@ -202,6 +211,7 @@ void UnityConcludeTest()
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Unity.CurrentTestIgnored = 0;
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}
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//-----------------------------------------------
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void UnityAddMsgIfSpecified(const char* msg)
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{
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if (msg)
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@ -233,6 +243,7 @@ void UnityAssertBits(const _US32 mask,
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}
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}
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//-----------------------------------------------
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void UnityAssertEqualNumber(const _US32 expected,
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const _US32 actual,
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const char* msg,
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@ -251,6 +262,7 @@ void UnityAssertEqualNumber(const _US32 expected,
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}
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}
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//-----------------------------------------------
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void UnityAssertEqualIntArray(const int* expected,
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const int* actual,
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const _UU32 num_elements,
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@ -277,6 +289,8 @@ void UnityAssertEqualIntArray(const int* expected,
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switch(style)
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{
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case UNITY_DISPLAY_STYLE_HEX8:
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case UNITY_DISPLAY_STYLE_INT8:
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case UNITY_DISPLAY_STYLE_UINT8:
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while (elements--)
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{
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if (*ptr_exp8++ != *ptr_act8++)
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@ -294,6 +308,8 @@ void UnityAssertEqualIntArray(const int* expected,
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}
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break;
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case UNITY_DISPLAY_STYLE_HEX16:
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case UNITY_DISPLAY_STYLE_INT16:
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case UNITY_DISPLAY_STYLE_UINT16:
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while (elements--)
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{
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if (*ptr_exp16++ != *ptr_act16++)
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@ -330,6 +346,7 @@ void UnityAssertEqualIntArray(const int* expected,
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}
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}
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//-----------------------------------------------
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#ifndef UNITY_EXCLUDE_FLOAT
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void UnityAssertEqualFloatArray(const _UF* expected,
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const _UF* actual,
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@ -379,6 +396,7 @@ void UnityAssertEqualFloatArray(const _UF* expected,
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}
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}
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//-----------------------------------------------
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void UnityAssertFloatsWithin(const _UF delta,
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const _UF expected,
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const _UF actual,
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@ -414,6 +432,7 @@ void UnityAssertFloatsWithin(const _UF delta,
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}
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#endif
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//-----------------------------------------------
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void UnityAssertNumbersWithin( const _US32 delta,
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const _US32 expected,
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const _US32 actual,
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@ -450,6 +469,7 @@ void UnityAssertNumbersWithin( const _US32 delta,
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}
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}
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//-----------------------------------------------
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void UnityAssertEqualString(const char* expected,
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const char* actual,
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const char* msg,
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@ -493,6 +513,83 @@ void UnityAssertEqualString(const char* expected,
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}
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}
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//-----------------------------------------------
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void UnityAssertEqualStringArray( const char** expected,
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const char** actual,
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const _UU32 num_elements,
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const char* msg,
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const UNITY_LINE_TYPE lineNumber)
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{
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_UU32 i, j = 0;
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// if no elements, it's an error
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if (num_elements == 0)
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{
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UnityTestResultsFailBegin(lineNumber);
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UnityPrint(UnityStrPointless);
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UnityAddMsgIfSpecified(msg);
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UNITY_FAIL_AND_BAIL;
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}
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// if both are null, it passes. if one is null, it fails
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if ((expected == NULL) || (actual == NULL))
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{
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if (expected == actual)
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{
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return;
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}
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else
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{
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Unity.CurrentTestFailed = 1;
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UNITY_FAIL_AND_BAIL;
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}
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}
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do
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{
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// if both pointers not null compare the strings
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if (expected[j] && actual[j])
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{
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for (i = 0; expected[j][i] || actual[j][i]; i++)
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{
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if (expected[j][i] != actual[j][i])
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{
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Unity.CurrentTestFailed = 1;
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break;
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}
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}
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}
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else
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{ // handle case of one pointers being null (if both null, test should pass)
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if (expected[j] != actual[j])
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{
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Unity.CurrentTestFailed = 1;
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}
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}
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if (Unity.CurrentTestFailed)
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{
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UnityTestResultsFailBegin(lineNumber);
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if (num_elements > 1)
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{
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UnityPrint(UnityStrElement);
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UnityPrintNumberByStyle((num_elements - j - 1), UNITY_DISPLAY_STYLE_UINT);
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}
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UnityPrint(UnityStrExpected);
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UNITY_OUTPUT_CHAR('\'');
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UnityPrint(expected[j]);
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UNITY_OUTPUT_CHAR('\'');
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UnityPrint(UnityStrWas);
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UNITY_OUTPUT_CHAR('\'');
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UnityPrint(actual[j]);
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UNITY_OUTPUT_CHAR('\'');
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UnityAddMsgIfSpecified(msg);
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UNITY_FAIL_AND_BAIL;
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}
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} while (++j < num_elements);
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}
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//-----------------------------------------------
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void UnityAssertEqualMemory( const void* expected,
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const void* actual,
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_UU32 length,
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@ -563,6 +660,7 @@ void UnityFail(const char* msg, const UNITY_LINE_TYPE line)
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UNITY_FAIL_AND_BAIL;
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}
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//-----------------------------------------------
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void UnityIgnore(const char* msg, const UNITY_LINE_TYPE line)
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{
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UnityTestResultsBegin(Unity.TestFile, line);
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@ -575,11 +673,13 @@ void UnityIgnore(const char* msg, const UNITY_LINE_TYPE line)
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UNITY_IGNORE_AND_BAIL;
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}
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//-----------------------------------------------
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void UnityBegin()
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{
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Unity.NumberOfTests = 0;
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}
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//-----------------------------------------------
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void UnityEnd(void)
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{
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UnityPrint("-----------------------\n");
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