diff --git a/src/unity.c b/src/unity.c index 951ed1c..cf9f8cf 100644 --- a/src/unity.c +++ b/src/unity.c @@ -7,10 +7,8 @@ #include "unity.h" #include -#ifdef AVR -#include -#else -#define PROGMEM +#ifndef UNITY_PROGMEM +#define UNITY_PROGMEM #endif /* If omitted from header, declare overrideable prototypes here so they're ready for use */ @@ -26,50 +24,50 @@ void UNITY_OUTPUT_CHAR(int); struct UNITY_STORAGE_T Unity; #ifdef UNITY_OUTPUT_COLOR -const char PROGMEM UnityStrOk[] = "\033[42mOK\033[0m"; -const char PROGMEM UnityStrPass[] = "\033[42mPASS\033[0m"; -const char PROGMEM UnityStrFail[] = "\033[41mFAIL\033[0m"; -const char PROGMEM UnityStrIgnore[] = "\033[43mIGNORE\033[0m"; +const char UNITY_PROGMEM UnityStrOk[] = "\033[42mOK\033[0m"; +const char UNITY_PROGMEM UnityStrPass[] = "\033[42mPASS\033[0m"; +const char UNITY_PROGMEM UnityStrFail[] = "\033[41mFAIL\033[0m"; +const char UNITY_PROGMEM UnityStrIgnore[] = "\033[43mIGNORE\033[0m"; #else -const char PROGMEM UnityStrOk[] = "OK"; -const char PROGMEM UnityStrPass[] = "PASS"; -const char PROGMEM UnityStrFail[] = "FAIL"; -const char PROGMEM UnityStrIgnore[] = "IGNORE"; +const char UNITY_PROGMEM UnityStrOk[] = "OK"; +const char UNITY_PROGMEM UnityStrPass[] = "PASS"; +const char UNITY_PROGMEM UnityStrFail[] = "FAIL"; +const char UNITY_PROGMEM UnityStrIgnore[] = "IGNORE"; #endif -static const char PROGMEM UnityStrNull[] = "NULL"; -static const char PROGMEM UnityStrSpacer[] = ". "; -static const char PROGMEM UnityStrExpected[] = " Expected "; -static const char PROGMEM UnityStrWas[] = " Was "; -static const char PROGMEM UnityStrGt[] = " to be greater than "; -static const char PROGMEM UnityStrLt[] = " to be less than "; -static const char PROGMEM UnityStrOrEqual[] = "or equal to "; -static const char PROGMEM UnityStrNotEqual[] = " to be not equal to "; -static const char PROGMEM UnityStrElement[] = " Element "; -static const char PROGMEM UnityStrByte[] = " Byte "; -static const char PROGMEM UnityStrMemory[] = " Memory Mismatch."; -static const char PROGMEM UnityStrDelta[] = " Values Not Within Delta "; -static const char PROGMEM UnityStrPointless[] = " You Asked Me To Compare Nothing, Which Was Pointless."; -static const char PROGMEM UnityStrNullPointerForExpected[] = " Expected pointer to be NULL"; -static const char PROGMEM UnityStrNullPointerForActual[] = " Actual pointer was NULL"; +static const char UNITY_PROGMEM UnityStrNull[] = "NULL"; +static const char UNITY_PROGMEM UnityStrSpacer[] = ". "; +static const char UNITY_PROGMEM UnityStrExpected[] = " Expected "; +static const char UNITY_PROGMEM UnityStrWas[] = " Was "; +static const char UNITY_PROGMEM UnityStrGt[] = " to be greater than "; +static const char UNITY_PROGMEM UnityStrLt[] = " to be less than "; +static const char UNITY_PROGMEM UnityStrOrEqual[] = "or equal to "; +static const char UNITY_PROGMEM UnityStrNotEqual[] = " to be not equal to "; +static const char UNITY_PROGMEM UnityStrElement[] = " Element "; +static const char UNITY_PROGMEM UnityStrByte[] = " Byte "; +static const char UNITY_PROGMEM UnityStrMemory[] = " Memory Mismatch."; +static const char UNITY_PROGMEM UnityStrDelta[] = " Values Not Within Delta "; +static const char UNITY_PROGMEM UnityStrPointless[] = " You Asked Me To Compare Nothing, Which Was Pointless."; +static const char UNITY_PROGMEM UnityStrNullPointerForExpected[] = " Expected pointer to be NULL"; +static const char UNITY_PROGMEM UnityStrNullPointerForActual[] = " Actual pointer was NULL"; #ifndef UNITY_EXCLUDE_FLOAT -static const char PROGMEM UnityStrNot[] = "Not "; -static const char PROGMEM UnityStrInf[] = "Infinity"; -static const char PROGMEM UnityStrNegInf[] = "Negative Infinity"; -static const char PROGMEM UnityStrNaN[] = "NaN"; -static const char PROGMEM UnityStrDet[] = "Determinate"; -static const char PROGMEM UnityStrInvalidFloatTrait[] = "Invalid Float Trait"; +static const char UNITY_PROGMEM UnityStrNot[] = "Not "; +static const char UNITY_PROGMEM UnityStrInf[] = "Infinity"; +static const char UNITY_PROGMEM UnityStrNegInf[] = "Negative Infinity"; +static const char UNITY_PROGMEM UnityStrNaN[] = "NaN"; +static const char UNITY_PROGMEM UnityStrDet[] = "Determinate"; +static const char UNITY_PROGMEM UnityStrInvalidFloatTrait[] = "Invalid Float Trait"; #endif -const char PROGMEM UnityStrErrShorthand[] = "Unity Shorthand Support Disabled"; -const char PROGMEM UnityStrErrFloat[] = "Unity Floating Point Disabled"; -const char PROGMEM UnityStrErrDouble[] = "Unity Double Precision Disabled"; -const char PROGMEM UnityStrErr64[] = "Unity 64-bit Support Disabled"; -static const char PROGMEM UnityStrBreaker[] = "-----------------------"; -static const char PROGMEM UnityStrResultsTests[] = " Tests "; -static const char PROGMEM UnityStrResultsFailures[] = " Failures "; -static const char PROGMEM UnityStrResultsIgnored[] = " Ignored "; +const char UNITY_PROGMEM UnityStrErrShorthand[] = "Unity Shorthand Support Disabled"; +const char UNITY_PROGMEM UnityStrErrFloat[] = "Unity Floating Point Disabled"; +const char UNITY_PROGMEM UnityStrErrDouble[] = "Unity Double Precision Disabled"; +const char UNITY_PROGMEM UnityStrErr64[] = "Unity 64-bit Support Disabled"; +static const char UNITY_PROGMEM UnityStrBreaker[] = "-----------------------"; +static const char UNITY_PROGMEM UnityStrResultsTests[] = " Tests "; +static const char UNITY_PROGMEM UnityStrResultsFailures[] = " Failures "; +static const char UNITY_PROGMEM UnityStrResultsIgnored[] = " Ignored "; #ifndef UNITY_EXCLUDE_DETAILS -static const char PROGMEM UnityStrDetail1Name[] = UNITY_DETAIL1_NAME " "; -static const char PROGMEM UnityStrDetail2Name[] = " " UNITY_DETAIL2_NAME " "; +static const char UNITY_PROGMEM UnityStrDetail1Name[] = UNITY_DETAIL1_NAME " "; +static const char UNITY_PROGMEM UnityStrDetail2Name[] = " " UNITY_DETAIL2_NAME " "; #endif /*----------------------------------------------- * Pretty Printers & Test Result Output Handlers @@ -587,9 +585,9 @@ static void UnityAddMsgIfSpecified(const char* msg) UnityPrint(Unity.CurrentDetail2); } } -#endif +#endif if (msg) - { + { UnityPrint(UnityStrSpacer); UnityPrint(msg); } @@ -853,7 +851,7 @@ void UnityAssertEqualIntArray(UNITY_INTERNAL_PTR expected, default: /* default is length 4 bytes */ case 4: expect_val = *(UNITY_PTR_ATTRIBUTE const UNITY_INT32*)expected; - actual_val = *(UNITY_PTR_ATTRIBUTE const UNITY_INT32*)actual; + actual_val = *(UNITY_PTR_ATTRIBUTE const UNITY_INT32*)actual; #ifdef UNITY_SUPPORT_64 if (style & (UNITY_DISPLAY_RANGE_UINT | UNITY_DISPLAY_RANGE_HEX)) {