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https://github.com/ThrowTheSwitch/Unity.git
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Unity to print C-style escaped strings as "\x16"
Changes from "\0x16" before, makes it easier to copy strings from output
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@ -106,6 +106,7 @@ void UnityPrint(const char* string)
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else
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{
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UNITY_OUTPUT_CHAR('\\');
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UNITY_OUTPUT_CHAR('x');
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UnityPrintNumberHex((_U_UINT)*pch, 2);
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}
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pch++;
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@ -143,6 +144,7 @@ void UnityPrintLen(const char* string, const _UU32 length)
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else
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{
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UNITY_OUTPUT_CHAR('\\');
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UNITY_OUTPUT_CHAR('x');
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UnityPrintNumberHex((_U_UINT)*pch, 2);
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}
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pch++;
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@ -163,6 +165,8 @@ void UnityPrintNumberByStyle(const _U_SINT number, const UNITY_DISPLAY_STYLE_T s
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}
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else
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{
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UNITY_OUTPUT_CHAR('0');
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UNITY_OUTPUT_CHAR('x');
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UnityPrintNumberHex((_U_UINT)number, (char)((style & 0x000F) << 1));
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}
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}
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@ -207,8 +211,6 @@ void UnityPrintNumberHex(const _U_UINT number, const char nibbles_to_print)
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{
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_U_UINT nibble;
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char nibbles = nibbles_to_print;
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UNITY_OUTPUT_CHAR('0');
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UNITY_OUTPUT_CHAR('x');
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while (nibbles > 0)
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{
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@ -1373,7 +1373,7 @@ void testNotEqualString4(void)
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void testNotEqualStringLen4(void)
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{
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EXPECT_ABORT_BEGIN
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TEST_ASSERT_EQUAL_STRING_LEN("\r\x16", "bar\n", 4);
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TEST_ASSERT_EQUAL_STRING_LEN("ba\r\x16", "ba\r\n", 4);
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VERIFY_FAILS_END
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}
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