From ab221162d3ea7f83b552f20aa27a9f4013adb89d Mon Sep 17 00:00:00 2001 From: mvandervoord <mvandervoord@e7d17a6e-8845-0410-bbbc-c8efb4fdad7e> Date: Tue, 7 Sep 2010 13:20:26 +0000 Subject: [PATCH] - inlined '0x' printing in UnityPrintNumberHex to avoid unnecessary recursion git-svn-id: http://unity.svn.sourceforge.net/svnroot/unity/trunk@93 e7d17a6e-8845-0410-bbbc-c8efb4fdad7e --- src/unity.c | 3 ++- 1 file changed, 2 insertions(+), 1 deletion(-) diff --git a/src/unity.c b/src/unity.c index c6c942b..921e5d6 100644 --- a/src/unity.c +++ b/src/unity.c @@ -149,7 +149,8 @@ void UnityPrintNumberHex(const _U_UINT number, const char nibbles_to_print) { _U_UINT nibble; char nibbles = nibbles_to_print; - UnityPrint("0x"); + UNITY_OUTPUT_CHAR('0'); + UNITY_OUTPUT_CHAR('x'); while (nibbles > 0) {