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Merge pull request 'expand_unity_initializer'
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@ -14,7 +14,7 @@
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#define UNITY_SKIP_EXECUTION { if ((Unity.CurrentTestFailed != 0) || (Unity.CurrentTestIgnored != 0)) {return;} }
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#define UNITY_PRINT_EOL { UNITY_OUTPUT_CHAR('\n'); }
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struct _Unity Unity = { 0 };
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struct _Unity Unity = { 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , { 0 } };
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const char* UnityStrNull = "NULL";
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const char* UnityStrSpacer = ". ";
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@ -50,6 +50,36 @@ void tearDown(void)
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}
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}
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void testUnitySizeInitializationReminder(void)
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{
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/* This test ensures that sizeof(struct _Unity) doesn't change. If this
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* test breaks, go look at the initialization of the Unity global variable
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* in unity.c and make sure we're filling in the proper fields. */
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char * message = "Unexpected size for _Unity struct. Please check that "
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"the initialization of the Unity symbol in unity.c is "
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"still correct.";
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/* Define a structure with all the same fields as `struct _Unity`. */
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struct {
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const char* TestFile;
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const char* CurrentTestName;
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UNITY_LINE_TYPE CurrentTestLineNumber;
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UNITY_COUNTER_TYPE NumberOfTests;
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UNITY_COUNTER_TYPE TestFailures;
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UNITY_COUNTER_TYPE TestIgnores;
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UNITY_COUNTER_TYPE CurrentTestFailed;
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UNITY_COUNTER_TYPE CurrentTestIgnored;
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jmp_buf AbortFrame;
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} _Expected_Unity;
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/* Compare our fake structure's size to the actual structure's size. They
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* should be the same.
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*
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* This accounts for alignment, padding, and packing issues that might come
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* up between different architectures. */
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TEST_ASSERT_EQUAL_MESSAGE(sizeof(_Expected_Unity), sizeof(Unity), message);
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}
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void testTrue(void)
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{
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TEST_ASSERT(1);
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@ -2526,4 +2556,4 @@ void testNotEqualDoubleArraysNegative3(void)
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VERIFY_FAILS_END
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#endif
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}
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