mirror of
https://github.com/ThrowTheSwitch/Unity.git
synced 2025-06-19 21:38:30 +08:00
continue to streamline floating point support
This commit is contained in:
109
src/unity.c
109
src/unity.c
@ -614,95 +614,52 @@ void UnityAssertFloatsWithin(const _UF delta,
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}
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//-----------------------------------------------
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void UnityAssertFloatIsInf(const _UF actual,
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const _U_SINT should_be,
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void UnityAssertFloatSpecial(const _UF actual,
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const char* msg,
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const UNITY_LINE_TYPE lineNumber)
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const UNITY_LINE_TYPE lineNumber,
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const UNITY_FLOAT_STYLE_T style)
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{
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UNITY_SKIP_EXECUTION;
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// In Microsoft Visual C++ Express Edition 2008,
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// if ((1.0f / f_zero) != actual)
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// produces
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// error C2124: divide or mod by zero
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// As a workaround, place 0 into a variable.
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_U_SINT is_inf = ((1.0f / f_zero) == actual) ? 1 : 0;
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if (is_inf != should_be)
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const char* trait_names[] = { UnityStrInf, UnityStrNegInf, UnityStrNaN };
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_U_SINT should_be_trait = ((_U_SINT)style & 1);
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_U_SINT is_trait = !should_be_trait;
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_U_SINT trait_index = style >> 1;
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switch(style)
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{
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//To determine Inf / Neg Inf, we compare to an Inf / Neg Inf value we create on the fly
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//We are using a variable to hold the zero value because some compilers complain about dividing by zero otherwise
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case UNITY_FLOAT_IS_INF:
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case UNITY_FLOAT_IS_NOT_INF:
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is_trait = ((1.0f / f_zero) == actual) ? 1 : 0;
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break;
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case UNITY_FLOAT_IS_NEG_INF:
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case UNITY_FLOAT_IS_NOT_NEG_INF:
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is_trait = ((-1.0f / f_zero) == actual) ? 1 : 0;
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break;
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//NaN is the only floating point value that does NOT equal itself. Therefore if Actual == Actual, then it is NOT NaN.
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case UNITY_FLOAT_IS_NAN:
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case UNITY_FLOAT_IS_NOT_NAN:
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is_trait = (actual == actual) ? 0 : 1;
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break;
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}
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if (is_trait != should_be_trait)
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{
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UnityTestResultsFailBegin(lineNumber);
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UnityPrint(UnityStrExpected);
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if (!should_be)
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if (!should_be_trait)
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UnityPrint(UnityStrNot);
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UnityPrint(UnityStrInf);
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UnityPrint(trait_names[trait_index]);
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UnityPrint(UnityStrWas);
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#ifdef UNITY_FLOAT_VERBOSE
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UnityPrintFloat(actual);
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#else
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if (should_be)
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if (should_be_trait)
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UnityPrint(UnityStrNot);
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UnityPrint(UnityStrInf);
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#endif
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UnityAddMsgIfSpecified(msg);
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UNITY_FAIL_AND_BAIL;
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}
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}
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//-----------------------------------------------
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void UnityAssertFloatIsNegInf(const _UF actual,
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const _U_SINT should_be,
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const char* msg,
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const UNITY_LINE_TYPE lineNumber)
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{
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UNITY_SKIP_EXECUTION;
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// The rationale for not using 1.0f/0.0f is given in UnityAssertFloatIsInf's body.
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_U_SINT is_inf = ((-1.0f / f_zero) == actual) ? 1 : 0;
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if (is_inf != should_be)
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{
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UnityTestResultsFailBegin(lineNumber);
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UnityPrint(UnityStrExpected);
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if (!should_be)
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UnityPrint(UnityStrNot);
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UnityPrint(UnityStrNegInf);
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UnityPrint(UnityStrWas);
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#ifdef UNITY_FLOAT_VERBOSE
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UnityPrintFloat(actual);
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#else
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if (should_be)
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UnityPrint(UnityStrNot);
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UnityPrint(UnityStrNegInf);
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#endif
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UnityAddMsgIfSpecified(msg);
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UNITY_FAIL_AND_BAIL;
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}
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}
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//-----------------------------------------------
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void UnityAssertFloatIsNaN(const _UF actual,
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const _U_SINT should_be,
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const char* msg,
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const UNITY_LINE_TYPE lineNumber)
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{
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UNITY_SKIP_EXECUTION;
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//NaN is the only floating point value that does NOT
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//equal itself. Therefore if Actual == Actual, then it
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//is NOT NaN.
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_U_SINT is_nan = (actual == actual) ? 0 : 1;
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if (is_nan != should_be)
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{
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UnityTestResultsFailBegin(lineNumber);
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UnityPrint(UnityStrExpected);
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if (!should_be)
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UnityPrint(UnityStrNot);
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UnityPrint(UnityStrNaN);
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UnityPrint(UnityStrWas);
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#ifdef UNITY_FLOAT_VERBOSE
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UnityPrintFloat(actual);
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#else
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if (should_be)
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UnityPrint(UnityStrNot);
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UnityPrint(UnityStrNaN);
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UnityPrint(trait_names[trait_index]);
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#endif
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UnityAddMsgIfSpecified(msg);
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UNITY_FAIL_AND_BAIL;
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@ -329,6 +329,18 @@ typedef enum
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UNITY_DISPLAY_STYLE_UNKNOWN
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} UNITY_DISPLAY_STYLE_T;
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#ifndef UNITY_EXCLUDE_FLOAT
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typedef enum _UNITY_FLOAT_STYLE_T
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{
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UNITY_FLOAT_IS_NOT_INF = 0,
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UNITY_FLOAT_IS_INF,
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UNITY_FLOAT_IS_NOT_NEG_INF,
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UNITY_FLOAT_IS_NEG_INF,
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UNITY_FLOAT_IS_NOT_NAN,
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UNITY_FLOAT_IS_NAN,
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} UNITY_FLOAT_STYLE_T;
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#endif
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struct _Unity
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{
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const char* TestFile;
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@ -437,6 +449,11 @@ void UnityAssertEqualFloatArray(UNITY_PTR_ATTRIBUTE const _UF* expected,
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const char* msg,
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const UNITY_LINE_TYPE lineNumber);
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void UnityAssertFloatSpecial(const _UF actual,
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const char* msg,
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const UNITY_LINE_TYPE lineNumber,
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const UNITY_FLOAT_STYLE_T style);
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void UnityAssertFloatIsInf(const _UF actual,
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const _U_SINT should_be,
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const char* msg,
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@ -552,16 +569,19 @@ void UnityAssertDoubleIsNaN(const _UD actual,
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#define UNITY_TEST_ASSERT_FLOAT_IS_INF(actual, line, message) UNITY_TEST_FAIL((UNITY_LINE_TYPE)line, "Unity Floating Point Disabled")
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#define UNITY_TEST_ASSERT_FLOAT_IS_NEG_INF(actual, line, message) UNITY_TEST_FAIL((UNITY_LINE_TYPE)line, "Unity Floating Point Disabled")
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#define UNITY_TEST_ASSERT_FLOAT_IS_NAN(actual, line, message) UNITY_TEST_FAIL((UNITY_LINE_TYPE)line, "Unity Floating Point Disabled")
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#define UNITY_TEST_ASSERT_FLOAT_IS_NOT_INF(actual, line, message) UNITY_TEST_FAIL((UNITY_LINE_TYPE)line, "Unity Floating Point Disabled")
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#define UNITY_TEST_ASSERT_FLOAT_IS_NOT_NEG_INF(actual, line, message) UNITY_TEST_FAIL((UNITY_LINE_TYPE)line, "Unity Floating Point Disabled")
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#define UNITY_TEST_ASSERT_FLOAT_IS_NOT_NAN(actual, line, message) UNITY_TEST_FAIL((UNITY_LINE_TYPE)line, "Unity Floating Point Disabled")
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#else
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#define UNITY_TEST_ASSERT_FLOAT_WITHIN(delta, expected, actual, line, message) UnityAssertFloatsWithin((_UF)(delta), (_UF)(expected), (_UF)(actual), (message), (UNITY_LINE_TYPE)line)
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#define UNITY_TEST_ASSERT_EQUAL_FLOAT(expected, actual, line, message) UNITY_TEST_ASSERT_FLOAT_WITHIN((_UF)(expected) * (_UF)UNITY_FLOAT_PRECISION, (_UF)expected, (_UF)actual, (UNITY_LINE_TYPE)line, message)
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#define UNITY_TEST_ASSERT_EQUAL_FLOAT_ARRAY(expected, actual, num_elements, line, message) UnityAssertEqualFloatArray((_UF*)(expected), (_UF*)(actual), (_UU32)(num_elements), (message), (UNITY_LINE_TYPE)line)
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#define UNITY_TEST_ASSERT_FLOAT_IS_INF(actual, line, message) UnityAssertFloatIsInf((_UF)(actual), 1, (message), (UNITY_LINE_TYPE)line)
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#define UNITY_TEST_ASSERT_FLOAT_IS_NEG_INF(actual, line, message) UnityAssertFloatIsNegInf((_UF)(actual), 1, (message), (UNITY_LINE_TYPE)line)
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#define UNITY_TEST_ASSERT_FLOAT_IS_NAN(actual, line, message) UnityAssertFloatIsNaN((_UF)(actual), 1, (message), (UNITY_LINE_TYPE)line)
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#define UNITY_TEST_ASSERT_FLOAT_IS_NOT_INF(actual, line, message) UnityAssertFloatIsInf((_UF)(actual), 0, (message), (UNITY_LINE_TYPE)line)
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#define UNITY_TEST_ASSERT_FLOAT_IS_NOT_NEG_INF(actual, line, message) UnityAssertFloatIsNegInf((_UF)(actual), 0, (message), (UNITY_LINE_TYPE)line)
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#define UNITY_TEST_ASSERT_FLOAT_IS_NOT_NAN(actual, line, message) UnityAssertFloatIsNaN((_UF)(actual), 0, (message), (UNITY_LINE_TYPE)line)
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#define UNITY_TEST_ASSERT_FLOAT_IS_INF(actual, line, message) UnityAssertFloatSpecial((_UF)(actual), (message), (UNITY_LINE_TYPE)line, UNITY_FLOAT_IS_INF)
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#define UNITY_TEST_ASSERT_FLOAT_IS_NEG_INF(actual, line, message) UnityAssertFloatSpecial((_UF)(actual), (message), (UNITY_LINE_TYPE)line, UNITY_FLOAT_IS_NEG_INF)
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#define UNITY_TEST_ASSERT_FLOAT_IS_NAN(actual, line, message) UnityAssertFloatSpecial((_UF)(actual), (message), (UNITY_LINE_TYPE)line, UNITY_FLOAT_IS_NAN)
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#define UNITY_TEST_ASSERT_FLOAT_IS_NOT_INF(actual, line, message) UnityAssertFloatSpecial((_UF)(actual), (message), (UNITY_LINE_TYPE)line, UNITY_FLOAT_IS_NOT_INF)
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#define UNITY_TEST_ASSERT_FLOAT_IS_NOT_NEG_INF(actual, line, message) UnityAssertFloatSpecial((_UF)(actual), (message), (UNITY_LINE_TYPE)line, UNITY_FLOAT_IS_NOT_NEG_INF)
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#define UNITY_TEST_ASSERT_FLOAT_IS_NOT_NAN(actual, line, message) UnityAssertFloatSpecial((_UF)(actual), (message), (UNITY_LINE_TYPE)line, UNITY_FLOAT_IS_NOT_NAN)
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#endif
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#ifdef UNITY_EXCLUDE_DOUBLE
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@ -571,6 +591,9 @@ void UnityAssertDoubleIsNaN(const _UD actual,
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#define UNITY_TEST_ASSERT_DOUBLE_IS_INF(actual, line, message) UNITY_TEST_FAIL((UNITY_LINE_TYPE)line, "Unity Double Precision Disabled")
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#define UNITY_TEST_ASSERT_DOUBLE_IS_NEG_INF(actual, line, message) UNITY_TEST_FAIL((UNITY_LINE_TYPE)line, "Unity Double Precision Disabled")
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#define UNITY_TEST_ASSERT_DOUBLE_IS_NAN(actual, line, message) UNITY_TEST_FAIL((UNITY_LINE_TYPE)line, "Unity Double Precision Disabled")
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#define UNITY_TEST_ASSERT_DOUBLE_IS_NOT_INF(actual, line, message) UNITY_TEST_FAIL((UNITY_LINE_TYPE)line, "Unity Double Precision Disabled")
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#define UNITY_TEST_ASSERT_DOUBLE_IS_NOT_NEG_INF(actual, line, message) UNITY_TEST_FAIL((UNITY_LINE_TYPE)line, "Unity Double Precision Disabled")
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#define UNITY_TEST_ASSERT_DOUBLE_IS_NOT_NAN(actual, line, message) UNITY_TEST_FAIL((UNITY_LINE_TYPE)line, "Unity Double Precision Disabled")
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#else
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#define UNITY_TEST_ASSERT_DOUBLE_WITHIN(delta, expected, actual, line, message) UnityAssertDoublesWithin((_UD)(delta), (_UD)(expected), (_UD)(actual), (message), (UNITY_LINE_TYPE)line)
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#define UNITY_TEST_ASSERT_EQUAL_DOUBLE(expected, actual, line, message) UNITY_TEST_ASSERT_DOUBLE_WITHIN((_UD)(expected) * (_UD)UNITY_DOUBLE_PRECISION, (_UD)expected, (_UD)actual, (UNITY_LINE_TYPE)line, message)
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