tightened up pointer handling in UnityAssertEqualMemoryArray to satisfy stricter compilers

git-svn-id: http://unity.svn.sourceforge.net/svnroot/unity/trunk@46 e7d17a6e-8845-0410-bbbc-c8efb4fdad7e
This commit is contained in:
mkarlesky
2009-11-03 15:52:54 +00:00
parent 6901c8eb04
commit a4923232ee
2 changed files with 12 additions and 10 deletions

View File

@ -141,11 +141,11 @@ void UnityAssertEqualMemory(const void* expected,
const unsigned short lineNumber );
void UnityAssertEqualMemoryArray(const void* expected,
const void* actual,
unsigned long length,
unsigned long num_elements,
const char* msg,
const unsigned short lineNumber );
const void* actual,
unsigned long length,
unsigned long num_elements,
const char* msg,
const unsigned short lineNumber );
void UnityAssertFloatsWithin(const float delta,
const float expected,