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tightened up pointer handling in UnityAssertEqualMemoryArray to satisfy stricter compilers
git-svn-id: http://unity.svn.sourceforge.net/svnroot/unity/trunk@46 e7d17a6e-8845-0410-bbbc-c8efb4fdad7e
This commit is contained in:
10
src/unity.h
10
src/unity.h
@ -141,11 +141,11 @@ void UnityAssertEqualMemory(const void* expected,
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const unsigned short lineNumber );
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void UnityAssertEqualMemoryArray(const void* expected,
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const void* actual,
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unsigned long length,
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unsigned long num_elements,
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const char* msg,
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const unsigned short lineNumber );
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const void* actual,
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unsigned long length,
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unsigned long num_elements,
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const char* msg,
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const unsigned short lineNumber );
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void UnityAssertFloatsWithin(const float delta,
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const float expected,
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