mirror of
https://github.com/ThrowTheSwitch/Unity.git
synced 2025-06-22 15:28:12 +08:00
Merge pull request #387 from farrrb/rework-operator-precedence
Added braces to avoid implementation solely based on operator precedence. (Thanks @farrrb ! I love cleanup like this!)
This commit is contained in:
47
src/unity.c
47
src/unity.c
@ -105,7 +105,7 @@ static UNITY_UINT UnityPrintAnsiEscapeString(const char* string)
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const char* pch = string;
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UNITY_UINT count = 0;
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while (*pch && *pch != 'm')
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while (*pch && (*pch != 'm'))
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{
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UNITY_OUTPUT_CHAR(*pch);
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pch++;
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@ -129,7 +129,7 @@ void UnityPrint(const char* string)
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{
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#ifdef UNITY_OUTPUT_COLOR
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/* print ANSI escape code */
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if (*pch == 27 && *(pch + 1) == '[')
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if ((*pch == 27) && (*(pch + 1) == '['))
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{
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pch += UnityPrintAnsiEscapeString(pch);
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continue;
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@ -232,7 +232,7 @@ void UnityPrintFormatted(const char* format, ...)
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}
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#ifdef UNITY_OUTPUT_COLOR
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/* print ANSI escape code */
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else if (*pch == 27 && *(pch + 1) == '[')
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else if ((*pch == 27) && (*(pch + 1) == '['))
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{
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pch += UnityPrintAnsiEscapeString(pch);
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continue;
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@ -262,7 +262,7 @@ void UnityPrintLen(const char* string, const UNITY_UINT32 length)
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if (pch != NULL)
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{
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while (*pch && (UNITY_UINT32)(pch - string) < length)
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while (*pch && ((UNITY_UINT32)(pch - string) < length))
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{
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/* printable characters plus CR & LF are printed */
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if ((*pch <= 126) && (*pch >= 32))
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@ -351,6 +351,7 @@ void UnityPrintNumberHex(const UNITY_UINT number, const char nibbles_to_print)
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{
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int nibble;
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char nibbles = nibbles_to_print;
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if ((unsigned)nibbles > (2 * sizeof(number)))
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{
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nibbles = 2 * sizeof(number);
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@ -422,7 +423,7 @@ void UnityPrintFloat(const UNITY_DOUBLE input_number)
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UNITY_DOUBLE number = input_number;
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/* print minus sign (including for negative zero) */
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if (number < 0.0f || (number == 0.0f && 1.0f / number < 0.0f))
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if ((number < 0.0f) || ((number == 0.0f) && ((1.0f / number) < 0.0f)))
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{
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UNITY_OUTPUT_CHAR('-');
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number = -number;
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@ -494,7 +495,7 @@ void UnityPrintFloat(const UNITY_DOUBLE input_number)
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#ifndef UNITY_ROUND_TIES_AWAY_FROM_ZERO
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/* round to even if exactly between two integers */
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if ((n & 1) && ((UNITY_DOUBLE)n - number == 0.5f))
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if ((n & 1) && (((UNITY_DOUBLE)n - number) == 0.5f))
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n--;
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#endif
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@ -507,11 +508,11 @@ void UnityPrintFloat(const UNITY_DOUBLE input_number)
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}
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/* determine where to place decimal point */
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decimals = (exponent <= 0 && exponent >= -(sig_digits + 3)) ? -exponent : (sig_digits - 1);
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decimals = ((exponent <= 0) && (exponent >= -(sig_digits + 3))) ? (-exponent) : (sig_digits - 1);
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exponent += decimals;
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/* truncate trailing zeroes after decimal point */
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while (decimals > 0 && n % 10 == 0)
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while ((decimals > 0) && ((n % 10) == 0))
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{
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n /= 10;
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decimals--;
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@ -519,14 +520,14 @@ void UnityPrintFloat(const UNITY_DOUBLE input_number)
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/* build up buffer in reverse order */
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digits = 0;
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while (n != 0 || digits < decimals + 1)
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while ((n != 0) || (digits < (decimals + 1)))
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{
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buf[digits++] = (char)('0' + n % 10);
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n /= 10;
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}
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while (digits > 0)
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{
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if(digits == decimals) UNITY_OUTPUT_CHAR('.');
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if (digits == decimals) { UNITY_OUTPUT_CHAR('.'); }
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UNITY_OUTPUT_CHAR(buf[--digits]);
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}
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@ -535,7 +536,7 @@ void UnityPrintFloat(const UNITY_DOUBLE input_number)
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{
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UNITY_OUTPUT_CHAR('e');
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if(exponent < 0)
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if (exponent < 0)
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{
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UNITY_OUTPUT_CHAR('-');
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exponent = -exponent;
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@ -546,7 +547,7 @@ void UnityPrintFloat(const UNITY_DOUBLE input_number)
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}
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digits = 0;
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while (exponent != 0 || digits < 2)
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while ((exponent != 0) || (digits < 2))
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{
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buf[digits++] = (char)('0' + exponent % 10);
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exponent /= 10;
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@ -772,18 +773,18 @@ void UnityAssertGreaterOrLessOrEqualNumber(const UNITY_INT threshold,
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int failed = 0;
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RETURN_IF_FAIL_OR_IGNORE;
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if (threshold == actual && compare & UNITY_EQUAL_TO) return;
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if (threshold == actual) failed = 1;
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if ((threshold == actual) && (compare & UNITY_EQUAL_TO)) { return; }
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if ((threshold == actual)) { failed = 1; }
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if ((style & UNITY_DISPLAY_RANGE_INT) == UNITY_DISPLAY_RANGE_INT)
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{
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if (actual > threshold && compare & UNITY_SMALLER_THAN) failed = 1;
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if (actual < threshold && compare & UNITY_GREATER_THAN) failed = 1;
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if ((actual > threshold) && (compare & UNITY_SMALLER_THAN)) { failed = 1; }
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if ((actual < threshold) && (compare & UNITY_GREATER_THAN)) { failed = 1; }
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}
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else /* UINT or HEX */
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{
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if ((UNITY_UINT)actual > (UNITY_UINT)threshold && compare & UNITY_SMALLER_THAN) failed = 1;
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if ((UNITY_UINT)actual < (UNITY_UINT)threshold && compare & UNITY_GREATER_THAN) failed = 1;
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if (((UNITY_UINT)actual > (UNITY_UINT)threshold) && (compare & UNITY_SMALLER_THAN)) { failed = 1; }
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if (((UNITY_UINT)actual < (UNITY_UINT)threshold) && (compare & UNITY_GREATER_THAN)) { failed = 1; }
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}
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if (failed)
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@ -791,9 +792,9 @@ void UnityAssertGreaterOrLessOrEqualNumber(const UNITY_INT threshold,
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UnityTestResultsFailBegin(lineNumber);
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UnityPrint(UnityStrExpected);
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UnityPrintNumberByStyle(actual, style);
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if (compare & UNITY_GREATER_THAN) UnityPrint(UnityStrGt);
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if (compare & UNITY_SMALLER_THAN) UnityPrint(UnityStrLt);
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if (compare & UNITY_EQUAL_TO) UnityPrint(UnityStrOrEqual);
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if (compare & UNITY_GREATER_THAN) { UnityPrint(UnityStrGt); }
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if (compare & UNITY_SMALLER_THAN) { UnityPrint(UnityStrLt); }
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if (compare & UNITY_EQUAL_TO) { UnityPrint(UnityStrOrEqual); }
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UnityPrintNumberByStyle(threshold, style);
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UnityAddMsgIfSpecified(msg);
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UNITY_FAIL_AND_BAIL;
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@ -836,7 +837,7 @@ void UnityAssertEqualIntArray(UNITY_INTERNAL_PTR expected,
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UNITY_FAIL_AND_BAIL;
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}
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while ((elements > 0) && elements--)
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while ((elements > 0) && (elements--))
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{
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UNITY_INT expect_val;
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UNITY_INT actual_val;
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@ -865,7 +866,7 @@ void UnityAssertEqualIntArray(UNITY_INTERNAL_PTR expected,
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if (expect_val != actual_val)
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{
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if (style & UNITY_DISPLAY_RANGE_UINT && length < sizeof(expect_val))
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if ((style & UNITY_DISPLAY_RANGE_UINT) && (length < sizeof(expect_val)))
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{ /* For UINT, remove sign extension (padding 1's) from signed type casts above */
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UNITY_INT mask = 1;
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mask = (mask << 8 * length) - 1;
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@ -403,12 +403,12 @@ UNITY_DISPLAY_STYLE_UINT = sizeof(unsigned) + UNITY_DISPLAY_RANGE_UINT,
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typedef enum
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{
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UNITY_WITHIN = 0,
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UNITY_EQUAL_TO = 1,
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UNITY_GREATER_THAN = 2,
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UNITY_GREATER_OR_EQUAL = 2 + UNITY_EQUAL_TO,
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UNITY_SMALLER_THAN = 4,
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UNITY_SMALLER_OR_EQUAL = 4 + UNITY_EQUAL_TO,
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UNITY_WITHIN = 0x0,
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UNITY_EQUAL_TO = 0x1,
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UNITY_GREATER_THAN = 0x2,
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UNITY_GREATER_OR_EQUAL = 0x2 + UNITY_EQUAL_TO,
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UNITY_SMALLER_THAN = 0x4,
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UNITY_SMALLER_OR_EQUAL = 0x4 + UNITY_EQUAL_TO,
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UNITY_UNKNOWN
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} UNITY_COMPARISON_T;
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