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Update incorrect comment.
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@@ -346,7 +346,7 @@ void UnityPrintNumberByStyle(const UNITY_INT number, const UNITY_DISPLAY_STYLE_T
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{
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{
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UnityPrintNumberUnsigned((UNITY_UINT)number);
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UnityPrintNumberUnsigned((UNITY_UINT)number);
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}
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}
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else
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else
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{
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{
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UNITY_OUTPUT_CHAR('0');
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UNITY_OUTPUT_CHAR('0');
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UNITY_OUTPUT_CHAR('x');
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UNITY_OUTPUT_CHAR('x');
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@@ -464,7 +464,7 @@ void UnityPrintFloat(const UNITY_DOUBLE input_number)
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UNITY_DOUBLE number = input_number;
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UNITY_DOUBLE number = input_number;
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/* print minus sign (including for negative zero) */
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/* print minus sign (does not handle negative zero) */
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if (number < 0.0f)
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if (number < 0.0f)
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{
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{
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UNITY_OUTPUT_CHAR('-');
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UNITY_OUTPUT_CHAR('-');
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@@ -472,7 +472,7 @@ void UnityPrintFloat(const UNITY_DOUBLE input_number)
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}
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}
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/* handle zero, NaN, and +/- infinity */
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/* handle zero, NaN, and +/- infinity */
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if (number == 0.0f)
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if (number == 0.0f)
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{
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{
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UnityPrint("0");
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UnityPrint("0");
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}
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}
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