mirror of
https://github.com/ThrowTheSwitch/Unity.git
synced 2025-06-25 10:13:12 +08:00
- Cleaned up UnitPointer_Set (thanks Eric)
- Cleaned up a casting warning error - Removed a couple semicolons from the end of macros SHAME!
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@ -117,7 +117,7 @@ void UnityTestRunner(unityfunction* setup,
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void UnityIgnoreTest(const char * printableName, const char * group, const char * name)
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{
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if (testSelected(name) && groupSelected(group))
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if (testSelected(name) && groupSelected(group))
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{
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Unity.NumberOfTests++;
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Unity.CurrentTestIgnored = 1;
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@ -291,7 +291,7 @@ typedef struct _PointerPair
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} PointerPair;
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enum {MAX_POINTERS=50};
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static PointerPair pointer_store[MAX_POINTERS];
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static PointerPair pointer_store[MAX_POINTERS+1];
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static int pointer_index = 0;
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void UnityPointer_Init(void)
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@ -302,12 +302,16 @@ void UnityPointer_Init(void)
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void UnityPointer_Set(void ** pointer, void * newValue)
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{
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if (pointer_index >= MAX_POINTERS)
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{
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TEST_FAIL_MESSAGE("Too many pointers set");
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pointer_store[pointer_index].pointer = pointer;
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pointer_store[pointer_index].old_value = *pointer;
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*pointer = newValue;
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pointer_index++;
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}
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else
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{
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pointer_store[pointer_index].pointer = pointer;
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pointer_store[pointer_index].old_value = *pointer;
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*pointer = newValue;
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pointer_index++;
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}
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}
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void UnityPointer_UndoAllSets(void)
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@ -188,7 +188,7 @@ void UnityPrintNumber(const _U_SINT number_to_print)
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}
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// figure out initial divisor
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while (number / divisor > 9)
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while ((_U_SINT)number / divisor > 9)
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{
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next_divisor = divisor * 10;
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if (next_divisor > divisor)
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@ -200,7 +200,7 @@ void UnityPrintNumber(const _U_SINT number_to_print)
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// now mod and print, then divide divisor
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do
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{
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UNITY_OUTPUT_CHAR((char)('0' + (number / divisor % 10)));
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UNITY_OUTPUT_CHAR((char)('0' + ((_U_SINT)number / divisor % 10)));
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divisor /= 10;
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}
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while (divisor > 0);
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@ -593,8 +593,8 @@ extern const char UnityStrErr64[];
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// Basic Fail and Ignore
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//-------------------------------------------------------
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#define UNITY_TEST_FAIL(line, message) UnityFail( (message), (UNITY_LINE_TYPE)(line));
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#define UNITY_TEST_IGNORE(line, message) UnityIgnore( (message), (UNITY_LINE_TYPE)(line));
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#define UNITY_TEST_FAIL(line, message) UnityFail( (message), (UNITY_LINE_TYPE)(line))
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#define UNITY_TEST_IGNORE(line, message) UnityIgnore( (message), (UNITY_LINE_TYPE)(line))
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//-------------------------------------------------------
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// Test Asserts
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