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Added support to inject "extern C" into runners when generated.
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@ -197,9 +197,11 @@ class UnityTestRunnerGenerator
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output.puts("\n/*=======External Functions This Runner Calls=====*/")
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output.puts("extern void #{@options[:setup_name]}(void);")
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output.puts("extern void #{@options[:teardown_name]}(void);")
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output.puts("\n#ifdef __cplusplus\nextern \"C\"\n{\n#endif") if @options[:externc]
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tests.each do |test|
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output.puts("extern void #{test[:test]}(#{test[:call] || 'void'});")
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end
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output.puts("#ifdef __cplusplus\n}\n#endif") if @options[:externc]
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output.puts('')
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end
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@ -439,6 +441,7 @@ if $0 == __FILE__
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' *.h - header files are added as #includes in runner',
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' options:',
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' -cexception - include cexception support',
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' -externc - add extern "C" for cpp support',
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' --setup_name="" - redefine setUp func name to something else',
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' --teardown_name="" - redefine tearDown func name to something else',
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' --main_name="" - redefine main func name to something else',
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@ -159,6 +159,12 @@ CMock (see CMock documentation). This generates extra variables required for
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everything to run smoothly. If you provide the same YAML to the generator as
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used in CMock's configuration, you've already configured the generator properly.
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##### `:externc`
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This option should be defined if you are mixing C and CPP and want your test
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runners to automatically include extern "C" support when they are generated.
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##### `:mock_prefix` and `:mock_suffix`
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Unity automatically generates calls to Init, Verify and Destroy for every file
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