mirror of
https://github.com/ThrowTheSwitch/Unity.git
synced 2025-06-26 03:17:59 +08:00
Ran Unity into a source code formatter, no code changes
Used clang-format, which produces noise on stuff you don't care about and requires setting it up to match the existing code base. Kept the potentially useful changes, discarded the rest, some manual tweaking required. It did catch lots of pesky indentation mistakes.
This commit is contained in:
@ -5,9 +5,9 @@
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* [Released under MIT License. Please refer to license.txt for details]
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* [Released under MIT License. Please refer to license.txt for details]
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* ========================================== */
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* ========================================== */
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#include <string.h>
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#include "unity_fixture.h"
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#include "unity_fixture.h"
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#include "unity_internals.h"
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#include "unity_internals.h"
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#include <string.h>
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struct UNITY_FIXTURE_T UnityFixture;
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struct UNITY_FIXTURE_T UnityFixture;
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@ -71,7 +71,8 @@ void UnityTestRunner(unityfunction* setup,
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const char* printableName,
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const char* printableName,
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const char* group,
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const char* group,
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const char* name,
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const char* name,
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const char* file, unsigned int line)
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const char* file,
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unsigned int line)
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{
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{
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if (testSelected(name) && groupSelected(group))
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if (testSelected(name) && groupSelected(group))
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{
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{
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@ -198,7 +199,7 @@ void* unity_malloc(size_t size)
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}
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}
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else
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else
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{
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{
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guard = (Guard*) &unity_heap[heap_index];
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guard = (Guard*)&unity_heap[heap_index];
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heap_index += total_size;
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heap_index += total_size;
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}
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}
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#else
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#else
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@ -395,7 +396,9 @@ int UnityGetCommandLineOptions(int argc, const char* argv[])
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i++;
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i++;
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}
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}
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}
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}
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} else {
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}
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else
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{
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/* ignore unknown parameter */
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/* ignore unknown parameter */
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i++;
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i++;
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}
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}
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41
src/unity.c
41
src/unity.c
@ -181,8 +181,7 @@ void UnityPrintNumberUnsigned(const UNITY_UINT number)
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{
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{
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UNITY_OUTPUT_CHAR((char)('0' + (number / divisor % 10)));
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UNITY_OUTPUT_CHAR((char)('0' + (number / divisor % 10)));
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divisor /= 10;
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divisor /= 10;
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}
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} while (divisor > 0);
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while (divisor > 0);
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}
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}
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/*-----------------------------------------------*/
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/*-----------------------------------------------*/
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@ -436,7 +435,9 @@ static void UnityPrintExpectedAndActualStrings(const char* expected, const char*
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}
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}
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/*-----------------------------------------------*/
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/*-----------------------------------------------*/
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static void UnityPrintExpectedAndActualStringsLen(const char* expected, const char* actual, const UNITY_UINT32 length)
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static void UnityPrintExpectedAndActualStringsLen(const char* expected,
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const char* actual,
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const UNITY_UINT32 length)
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{
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{
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UnityPrint(UnityStrExpected);
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UnityPrint(UnityStrExpected);
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if (expected != NULL)
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if (expected != NULL)
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@ -462,8 +463,6 @@ static void UnityPrintExpectedAndActualStringsLen(const char* expected, const ch
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}
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}
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}
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}
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/*-----------------------------------------------
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/*-----------------------------------------------
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* Assertion & Control Helpers
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* Assertion & Control Helpers
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*-----------------------------------------------*/
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*-----------------------------------------------*/
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@ -599,7 +598,7 @@ void UnityAssertEqualIntArray(UNITY_INTERNAL_PTR expected,
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if (expect_val != actual_val)
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if (expect_val != actual_val)
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{
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{
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if (style & UNITY_DISPLAY_RANGE_UINT && length < sizeof expect_val)
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if (style & UNITY_DISPLAY_RANGE_UINT && length < sizeof(expect_val))
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{ /* For UINT, remove sign extension (padding 1's) from signed type casts above */
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{ /* For UINT, remove sign extension (padding 1's) from signed type casts above */
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UNITY_INT mask = 1;
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UNITY_INT mask = 1;
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mask = (mask << 8 * length) - 1;
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mask = (mask << 8 * length) - 1;
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@ -640,12 +639,11 @@ void UnityAssertEqualIntArray(UNITY_INTERNAL_PTR expected,
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#ifndef UNITY_EXCLUDE_FLOAT_PRINT
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#ifndef UNITY_EXCLUDE_FLOAT_PRINT
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#define UNITY_PRINT_EXPECTED_AND_ACTUAL_FLOAT(expected, actual) \
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#define UNITY_PRINT_EXPECTED_AND_ACTUAL_FLOAT(expected, actual) \
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do { \
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{ \
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UnityPrint(UnityStrExpected); \
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UnityPrint(UnityStrExpected); \
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UnityPrintFloat(expected); \
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UnityPrintFloat(expected); \
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UnityPrint(UnityStrWas); \
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UnityPrint(UnityStrWas); \
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UnityPrintFloat(actual); \
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UnityPrintFloat(actual); }
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} while(0)
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#else
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#else
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#define UNITY_PRINT_EXPECTED_AND_ACTUAL_FLOAT(expected, actual) \
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#define UNITY_PRINT_EXPECTED_AND_ACTUAL_FLOAT(expected, actual) \
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UnityPrint(UnityStrDelta)
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UnityPrint(UnityStrDelta)
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@ -719,14 +717,14 @@ void UnityAssertFloatSpecial(const UNITY_FLOAT actual,
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const UNITY_LINE_TYPE lineNumber,
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const UNITY_LINE_TYPE lineNumber,
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const UNITY_FLOAT_TRAIT_T style)
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const UNITY_FLOAT_TRAIT_T style)
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{
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{
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const char* trait_names[] = { UnityStrInf, UnityStrNegInf, UnityStrNaN, UnityStrDet };
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const char* trait_names[] = {UnityStrInf, UnityStrNegInf, UnityStrNaN, UnityStrDet};
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UNITY_INT should_be_trait = ((UNITY_INT)style & 1);
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UNITY_INT should_be_trait = ((UNITY_INT)style & 1);
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UNITY_INT is_trait = !should_be_trait;
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UNITY_INT is_trait = !should_be_trait;
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UNITY_INT trait_index = (UNITY_INT)(style >> 1);
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UNITY_INT trait_index = (UNITY_INT)(style >> 1);
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RETURN_IF_FAIL_OR_IGNORE;
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RETURN_IF_FAIL_OR_IGNORE;
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switch(style)
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switch (style)
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{
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{
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case UNITY_FLOAT_IS_INF:
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case UNITY_FLOAT_IS_INF:
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case UNITY_FLOAT_IS_NOT_INF:
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case UNITY_FLOAT_IS_NOT_INF:
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@ -845,14 +843,14 @@ void UnityAssertDoubleSpecial(const UNITY_DOUBLE actual,
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const UNITY_LINE_TYPE lineNumber,
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const UNITY_LINE_TYPE lineNumber,
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const UNITY_FLOAT_TRAIT_T style)
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const UNITY_FLOAT_TRAIT_T style)
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{
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{
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const char* trait_names[] = { UnityStrInf, UnityStrNegInf, UnityStrNaN, UnityStrDet };
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const char* trait_names[] = {UnityStrInf, UnityStrNegInf, UnityStrNaN, UnityStrDet};
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UNITY_INT should_be_trait = ((UNITY_INT)style & 1);
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UNITY_INT should_be_trait = ((UNITY_INT)style & 1);
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UNITY_INT is_trait = !should_be_trait;
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UNITY_INT is_trait = !should_be_trait;
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UNITY_INT trait_index = (UNITY_INT)(style >> 1);
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UNITY_INT trait_index = (UNITY_INT)(style >> 1);
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RETURN_IF_FAIL_OR_IGNORE;
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RETURN_IF_FAIL_OR_IGNORE;
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switch(style)
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switch (style)
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{
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{
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case UNITY_FLOAT_IS_INF:
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case UNITY_FLOAT_IS_INF:
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case UNITY_FLOAT_IS_NOT_INF:
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case UNITY_FLOAT_IS_NOT_INF:
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@ -899,11 +897,10 @@ void UnityAssertDoubleSpecial(const UNITY_DOUBLE actual,
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}
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}
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}
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}
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#endif /* not UNITY_EXCLUDE_DOUBLE */
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#endif /* not UNITY_EXCLUDE_DOUBLE */
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/*-----------------------------------------------*/
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/*-----------------------------------------------*/
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void UnityAssertNumbersWithin( const UNITY_UINT delta,
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void UnityAssertNumbersWithin(const UNITY_UINT delta,
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const UNITY_INT expected,
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const UNITY_INT expected,
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const UNITY_INT actual,
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const UNITY_INT actual,
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const char* msg,
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const char* msg,
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@ -1020,9 +1017,8 @@ void UnityAssertEqualStringLen(const char* expected,
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}
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}
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}
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}
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/*-----------------------------------------------*/
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/*-----------------------------------------------*/
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void UnityAssertEqualStringArray( const char** expected,
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void UnityAssertEqualStringArray(const char** expected,
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const char** actual,
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const char** actual,
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const UNITY_UINT32 num_elements,
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const UNITY_UINT32 num_elements,
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const char* msg,
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const char* msg,
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@ -1080,7 +1076,7 @@ void UnityAssertEqualStringArray( const char** expected,
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}
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}
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/*-----------------------------------------------*/
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/*-----------------------------------------------*/
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void UnityAssertEqualMemory( UNITY_INTERNAL_PTR expected,
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void UnityAssertEqualMemory(UNITY_INTERNAL_PTR expected,
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UNITY_INTERNAL_PTR actual,
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UNITY_INTERNAL_PTR actual,
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const UNITY_UINT32 length,
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const UNITY_UINT32 length,
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const UNITY_UINT32 num_elements,
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const UNITY_UINT32 num_elements,
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@ -1190,9 +1186,9 @@ void UnityIgnore(const char* msg, const UNITY_LINE_TYPE line)
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UNITY_WEAK_ATTRIBUTE void setUp(void) { }
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UNITY_WEAK_ATTRIBUTE void setUp(void) { }
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UNITY_WEAK_ATTRIBUTE void tearDown(void) { }
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UNITY_WEAK_ATTRIBUTE void tearDown(void) { }
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#elif defined(UNITY_WEAK_PRAGMA)
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#elif defined(UNITY_WEAK_PRAGMA)
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# pragma weak setUp
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#pragma weak setUp
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void setUp(void) { }
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void setUp(void) { }
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# pragma weak tearDown
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#pragma weak tearDown
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void tearDown(void) { }
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void tearDown(void) { }
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#endif
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#endif
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/*-----------------------------------------------*/
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/*-----------------------------------------------*/
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@ -1278,7 +1274,7 @@ int UnityParseOptions(int argc, char** argv)
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{
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{
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if (argv[i][0] == '-')
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if (argv[i][0] == '-')
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{
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{
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switch(argv[i][1])
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switch (argv[i][1])
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{
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{
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case 'l': /* list tests */
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case 'l': /* list tests */
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return -1;
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return -1;
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@ -1383,7 +1379,8 @@ int UnityStringArgumentMatches(const char* str)
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/* look for the start of the next partial */
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/* look for the start of the next partial */
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ptr2 = ptr1;
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ptr2 = ptr1;
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ptrf = 0;
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ptrf = 0;
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do {
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do
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{
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ptr2++;
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ptr2++;
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if ((ptr2[0] == ':') && (ptr2[1] != 0) && (ptr2[0] != '\'') && (ptr2[0] != '"') && (ptr2[0] != ','))
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if ((ptr2[0] == ':') && (ptr2[1] != 0) && (ptr2[0] != '\'') && (ptr2[0] != '"') && (ptr2[0] != ','))
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ptrf = &ptr2[1];
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ptrf = &ptr2[1];
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