mirror of
https://github.com/ThrowTheSwitch/Unity.git
synced 2025-07-15 00:52:46 +08:00
- rework to not bother with any of the ever-changing test frameworks in Ruby (sigh) for self-testing
- started working on cleaner floating point support. more coming.
This commit is contained in:
47
src/unity.c
47
src/unity.c
@ -28,6 +28,7 @@ const char* UnityStrDelta = " Values Not Within Delta ";
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const char* UnityStrPointless= " You Asked Me To Compare Nothing, Which Was Pointless.";
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const char* UnityStrNullPointerForExpected= " Expected pointer to be NULL";
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const char* UnityStrNullPointerForActual = " Actual pointer was NULL";
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const char* UnityStrNot = "Not ";
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const char* UnityStrInf = "Infinity";
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const char* UnityStrNegInf = "Negative Infinity";
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const char* UnityStrNaN = "NaN";
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@ -614,6 +615,7 @@ void UnityAssertFloatsWithin(const _UF delta,
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//-----------------------------------------------
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void UnityAssertFloatIsInf(const _UF actual,
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const _U_SINT should_be,
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const char* msg,
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const UNITY_LINE_TYPE lineNumber)
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{
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@ -624,16 +626,21 @@ void UnityAssertFloatIsInf(const _UF actual,
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// produces
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// error C2124: divide or mod by zero
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// As a workaround, place 0 into a variable.
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if ((1.0f / f_zero) != actual)
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_U_SINT is_inf = ((1.0f / f_zero) == actual) ? 1 : 0;
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if (is_inf != should_be)
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{
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UnityTestResultsFailBegin(lineNumber);
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#ifdef UNITY_FLOAT_VERBOSE
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UnityPrint(UnityStrExpected);
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if (!should_be)
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UnityPrint(UnityStrNot);
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UnityPrint(UnityStrInf);
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UnityPrint(UnityStrWas);
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#ifdef UNITY_FLOAT_VERBOSE
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UnityPrintFloat(actual);
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#else
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UnityPrint(UnityStrDelta);
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if (should_be)
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UnityPrint(UnityStrNot);
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UnityPrint(UnityStrInf);
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#endif
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UnityAddMsgIfSpecified(msg);
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UNITY_FAIL_AND_BAIL;
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@ -642,22 +649,28 @@ void UnityAssertFloatIsInf(const _UF actual,
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//-----------------------------------------------
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void UnityAssertFloatIsNegInf(const _UF actual,
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const _U_SINT should_be,
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const char* msg,
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const UNITY_LINE_TYPE lineNumber)
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{
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UNITY_SKIP_EXECUTION;
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// The rationale for not using 1.0f/0.0f is given in UnityAssertFloatIsInf's body.
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if ((-1.0f / f_zero) != actual)
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_U_SINT is_inf = ((-1.0f / f_zero) == actual) ? 1 : 0;
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if (is_inf != should_be)
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{
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UnityTestResultsFailBegin(lineNumber);
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#ifdef UNITY_FLOAT_VERBOSE
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UnityPrint(UnityStrExpected);
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if (!should_be)
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UnityPrint(UnityStrNot);
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UnityPrint(UnityStrNegInf);
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UnityPrint(UnityStrWas);
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#ifdef UNITY_FLOAT_VERBOSE
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UnityPrintFloat(actual);
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#else
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UnityPrint(UnityStrDelta);
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if (should_be)
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UnityPrint(UnityStrNot);
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UnityPrint(UnityStrNegInf);
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#endif
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UnityAddMsgIfSpecified(msg);
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UNITY_FAIL_AND_BAIL;
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@ -666,21 +679,30 @@ void UnityAssertFloatIsNegInf(const _UF actual,
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//-----------------------------------------------
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void UnityAssertFloatIsNaN(const _UF actual,
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const _U_SINT should_be,
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const char* msg,
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const UNITY_LINE_TYPE lineNumber)
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{
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UNITY_SKIP_EXECUTION;
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if (actual == actual)
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//NaN is the only floating point value that does NOT
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//equal itself. Therefore if Actual == Actual, then it
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//is NOT NaN.
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_U_SINT is_nan = (actual == actual) ? 0 : 1;
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if (is_nan != should_be)
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{
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UnityTestResultsFailBegin(lineNumber);
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#ifdef UNITY_FLOAT_VERBOSE
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UnityPrint(UnityStrExpected);
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if (!should_be)
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UnityPrint(UnityStrNot);
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UnityPrint(UnityStrNaN);
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UnityPrint(UnityStrWas);
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#ifdef UNITY_FLOAT_VERBOSE
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UnityPrintFloat(actual);
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#else
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UnityPrint(UnityStrDelta);
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if (should_be)
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UnityPrint(UnityStrNot);
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UnityPrint(UnityStrNaN);
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#endif
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UnityAddMsgIfSpecified(msg);
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UNITY_FAIL_AND_BAIL;
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@ -786,6 +808,7 @@ void UnityAssertDoublesWithin(const _UD delta,
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//-----------------------------------------------
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void UnityAssertDoubleIsInf(const _UD actual,
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const _U_SINT should_be,
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const char* msg,
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const UNITY_LINE_TYPE lineNumber)
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{
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@ -810,6 +833,7 @@ void UnityAssertDoubleIsInf(const _UD actual,
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//-----------------------------------------------
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void UnityAssertDoubleIsNegInf(const _UD actual,
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const _U_SINT should_be,
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const char* msg,
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const UNITY_LINE_TYPE lineNumber)
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{
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@ -834,6 +858,7 @@ void UnityAssertDoubleIsNegInf(const _UD actual,
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//-----------------------------------------------
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void UnityAssertDoubleIsNaN(const _UD actual,
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const _U_SINT should_be,
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const char* msg,
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const UNITY_LINE_TYPE lineNumber)
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{
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@ -1093,8 +1118,8 @@ void UnityIgnore(const char* msg, const UNITY_LINE_TYPE line)
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//-----------------------------------------------
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#ifdef UNITY_SUPPORT_WEAK
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void setUp(void) { }
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void tearDown(void) { }
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UNITY_WEAK void setUp(void) { }
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UNITY_WEAK void tearDown(void) { }
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#else
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void setUp(void);
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void tearDown(void);
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