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- add the rest of the WITHIN integer options (why were those missing? laziness?)
- rename the custom FLOAT_TRAIT type because the old name was poor
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@ -621,7 +621,7 @@ void UnityAssertFloatsWithin(const _UF delta,
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void UnityAssertFloatSpecial(const _UF actual,
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const char* msg,
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const UNITY_LINE_TYPE lineNumber,
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const UNITY_FLOAT_STYLE_T style)
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const UNITY_FLOAT_TRAIT_T style)
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{
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UNITY_SKIP_EXECUTION;
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@ -781,7 +781,7 @@ void UnityAssertDoublesWithin(const _UD delta,
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void UnityAssertDoubleSpecial(const _UD actual,
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const char* msg,
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const UNITY_LINE_TYPE lineNumber,
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const UNITY_FLOAT_STYLE_T style)
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const UNITY_FLOAT_TRAIT_T style)
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{
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UNITY_SKIP_EXECUTION;
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