Revised internal type naming scheme to better sandbox Unity away from everything else. Sure, short was nice, but not at the expense of naming collisions.

This commit is contained in:
Mark VanderVoord
2016-11-29 08:38:51 -05:00
parent b77c6b833f
commit 8e31f5d869
7 changed files with 396 additions and 396 deletions

View File

@ -19,7 +19,7 @@ void UNITY_OUTPUT_CHAR(int);
/* return prematurely if we are already in failure or ignore state */
#define UNITY_SKIP_EXECUTION { if ((Unity.CurrentTestFailed != 0) || (Unity.CurrentTestIgnored != 0)) {return;} }
struct _Unity Unity;
struct UNITY_STORAGE_T Unity;
static const char UnityStrOk[] = "OK";
static const char UnityStrPass[] = "PASS";
@ -55,7 +55,7 @@ static const char UnityStrDetail1Name[] = UNITY_DETAIL1_NAME " ";
static const char UnityStrDetail2Name[] = " " UNITY_DETAIL2_NAME " ";
/* compiler-generic print formatting masks */
static const _U_UINT UnitySizeMask[] =
static const UNITY_UINT UnitySizeMask[] =
{
255u, /* 0xFF */
65535u, /* 0xFFFF */
@ -103,21 +103,21 @@ void UnityPrint(const char* string)
{
UNITY_OUTPUT_CHAR('\\');
UNITY_OUTPUT_CHAR('x');
UnityPrintNumberHex((_U_UINT)*pch, 2);
UnityPrintNumberHex((UNITY_UINT)*pch, 2);
}
pch++;
}
}
}
void UnityPrintLen(const char* string, const _UU32 length);
void UnityPrintLen(const char* string, const _UU32 length)
void UnityPrintLen(const char* string, const UNITY_UINT32 length);
void UnityPrintLen(const char* string, const UNITY_UINT32 length)
{
const char* pch = string;
if (pch != NULL)
{
while (*pch && (_UU32)(pch - string) < length)
while (*pch && (UNITY_UINT32)(pch - string) < length)
{
/* printable characters plus CR & LF are printed */
if ((*pch <= 126) && (*pch >= 32))
@ -141,7 +141,7 @@ void UnityPrintLen(const char* string, const _UU32 length)
{
UNITY_OUTPUT_CHAR('\\');
UNITY_OUTPUT_CHAR('x');
UnityPrintNumberHex((_U_UINT)*pch, 2);
UnityPrintNumberHex((UNITY_UINT)*pch, 2);
}
pch++;
}
@ -149,7 +149,7 @@ void UnityPrintLen(const char* string, const _UU32 length)
}
/*-----------------------------------------------*/
void UnityPrintNumberByStyle(const _U_SINT number, const UNITY_DISPLAY_STYLE_T style)
void UnityPrintNumberByStyle(const UNITY_INT number, const UNITY_DISPLAY_STYLE_T style)
{
if ((style & UNITY_DISPLAY_RANGE_INT) == UNITY_DISPLAY_RANGE_INT)
{
@ -157,35 +157,35 @@ void UnityPrintNumberByStyle(const _U_SINT number, const UNITY_DISPLAY_STYLE_T s
}
else if ((style & UNITY_DISPLAY_RANGE_UINT) == UNITY_DISPLAY_RANGE_UINT)
{
UnityPrintNumberUnsigned( (_U_UINT)number & UnitySizeMask[((_U_UINT)style & (_U_UINT)0x0F) - 1] );
UnityPrintNumberUnsigned( (UNITY_UINT)number & UnitySizeMask[((UNITY_UINT)style & (UNITY_UINT)0x0F) - 1] );
}
else
{
UNITY_OUTPUT_CHAR('0');
UNITY_OUTPUT_CHAR('x');
UnityPrintNumberHex((_U_UINT)number, (char)((style & 0x000F) << 1));
UnityPrintNumberHex((UNITY_UINT)number, (char)((style & 0x000F) << 1));
}
}
/*-----------------------------------------------*/
void UnityPrintNumber(const _U_SINT number_to_print)
void UnityPrintNumber(const UNITY_INT number_to_print)
{
_U_UINT number = (_U_UINT)number_to_print;
UNITY_UINT number = (UNITY_UINT)number_to_print;
if (number_to_print < 0)
{
/* A negative number, including MIN negative */
UNITY_OUTPUT_CHAR('-');
number = (_U_UINT)(-number_to_print);
number = (UNITY_UINT)(-number_to_print);
}
UnityPrintNumberUnsigned(number);
}
/*-----------------------------------------------
* basically do an itoa using as little ram as possible */
void UnityPrintNumberUnsigned(const _U_UINT number)
void UnityPrintNumberUnsigned(const UNITY_UINT number)
{
_U_UINT divisor = 1;
UNITY_UINT divisor = 1;
/* figure out initial divisor */
while (number / divisor > 9)
@ -203,9 +203,9 @@ void UnityPrintNumberUnsigned(const _U_UINT number)
}
/*-----------------------------------------------*/
void UnityPrintNumberHex(const _U_UINT number, const char nibbles_to_print)
void UnityPrintNumberHex(const UNITY_UINT number, const char nibbles_to_print)
{
_U_UINT nibble;
UNITY_UINT nibble;
char nibbles = nibbles_to_print;
while (nibbles > 0)
@ -223,10 +223,10 @@ void UnityPrintNumberHex(const _U_UINT number, const char nibbles_to_print)
}
/*-----------------------------------------------*/
void UnityPrintMask(const _U_UINT mask, const _U_UINT number)
void UnityPrintMask(const UNITY_UINT mask, const UNITY_UINT number)
{
_U_UINT current_bit = (_U_UINT)1 << (UNITY_INT_WIDTH - 1);
_US32 i;
UNITY_UINT current_bit = (UNITY_UINT)1 << (UNITY_INT_WIDTH - 1);
UNITY_INT32 i;
for (i = 0; i < UNITY_INT_WIDTH; i++)
{
@ -261,7 +261,7 @@ void UnityPrintMask(const _U_UINT mask, const _U_UINT number)
# endif
#endif
void UnityPrintFloat(_UD number)
void UnityPrintFloat(UNITY_DOUBLE number)
{
char TempBuffer[UNITY_VERBOSE_NUMBER_MAX_LENGTH + 1];
snprintf(TempBuffer, sizeof(TempBuffer), "%.6f", number);
@ -290,7 +290,7 @@ static void UnityTestResultsBegin(const char* file, const UNITY_LINE_TYPE line)
#ifndef UNITY_FIXTURES
UnityPrint(file);
UNITY_OUTPUT_CHAR(':');
UnityPrintNumber((_U_SINT)line);
UnityPrintNumber((UNITY_INT)line);
UNITY_OUTPUT_CHAR(':');
UnityPrint(Unity.CurrentTestName);
UNITY_OUTPUT_CHAR(':');
@ -389,7 +389,7 @@ static void UnityPrintExpectedAndActualStrings(const char* expected, const char*
}
/*-----------------------------------------------*/
static void UnityPrintExpectedAndActualStringsLen(const char* expected, const char* actual, const _UU32 length)
static void UnityPrintExpectedAndActualStringsLen(const char* expected, const char* actual, const UNITY_UINT32 length)
{
UnityPrint(UnityStrExpected);
if (expected != NULL)
@ -453,9 +453,9 @@ static int UnityCheckArraysForNull(UNITY_INTERNAL_PTR expected, UNITY_INTERNAL_P
* Assertion Functions
*-----------------------------------------------*/
void UnityAssertBits(const _U_SINT mask,
const _U_SINT expected,
const _U_SINT actual,
void UnityAssertBits(const UNITY_INT mask,
const UNITY_INT expected,
const UNITY_INT actual,
const char* msg,
const UNITY_LINE_TYPE lineNumber)
{
@ -465,17 +465,17 @@ void UnityAssertBits(const _U_SINT mask,
{
UnityTestResultsFailBegin(lineNumber);
UnityPrint(UnityStrExpected);
UnityPrintMask((_U_UINT)mask, (_U_UINT)expected);
UnityPrintMask((UNITY_UINT)mask, (UNITY_UINT)expected);
UnityPrint(UnityStrWas);
UnityPrintMask((_U_UINT)mask, (_U_UINT)actual);
UnityPrintMask((UNITY_UINT)mask, (UNITY_UINT)actual);
UnityAddMsgIfSpecified(msg);
UNITY_FAIL_AND_BAIL;
}
}
/*-----------------------------------------------*/
void UnityAssertEqualNumber(const _U_SINT expected,
const _U_SINT actual,
void UnityAssertEqualNumber(const UNITY_INT expected,
const UNITY_INT actual,
const char* msg,
const UNITY_LINE_TYPE lineNumber,
const UNITY_DISPLAY_STYLE_T style)
@ -504,12 +504,12 @@ void UnityAssertEqualNumber(const _U_SINT expected,
/*-----------------------------------------------*/
void UnityAssertEqualIntArray(UNITY_INTERNAL_PTR expected,
UNITY_INTERNAL_PTR actual,
const _UU32 num_elements,
const UNITY_UINT32 num_elements,
const char* msg,
const UNITY_LINE_TYPE lineNumber,
const UNITY_DISPLAY_STYLE_T style)
{
_UU32 elements = num_elements;
UNITY_UINT32 elements = num_elements;
UNITY_INTERNAL_PTR ptr_exp = (UNITY_INTERNAL_PTR)expected;
UNITY_INTERNAL_PTR ptr_act = (UNITY_INTERNAL_PTR)actual;
@ -533,20 +533,20 @@ void UnityAssertEqualIntArray(UNITY_INTERNAL_PTR expected,
case UNITY_DISPLAY_STYLE_UINT8:
while (elements--)
{
if (*(UNITY_PTR_ATTRIBUTE const _US8*)ptr_exp != *(UNITY_PTR_ATTRIBUTE const _US8*)ptr_act)
if (*(UNITY_PTR_ATTRIBUTE const UNITY_INT8*)ptr_exp != *(UNITY_PTR_ATTRIBUTE const UNITY_INT8*)ptr_act)
{
UnityTestResultsFailBegin(lineNumber);
UnityPrint(UnityStrElement);
UnityPrintNumberUnsigned(num_elements - elements - 1);
UnityPrint(UnityStrExpected);
UnityPrintNumberByStyle(*(UNITY_PTR_ATTRIBUTE const _US8*)ptr_exp, style);
UnityPrintNumberByStyle(*(UNITY_PTR_ATTRIBUTE const UNITY_INT8*)ptr_exp, style);
UnityPrint(UnityStrWas);
UnityPrintNumberByStyle(*(UNITY_PTR_ATTRIBUTE const _US8*)ptr_act, style);
UnityPrintNumberByStyle(*(UNITY_PTR_ATTRIBUTE const UNITY_INT8*)ptr_act, style);
UnityAddMsgIfSpecified(msg);
UNITY_FAIL_AND_BAIL;
}
ptr_exp = (UNITY_INTERNAL_PTR)((_UP)ptr_exp + 1);
ptr_act = (UNITY_INTERNAL_PTR)((_UP)ptr_act + 1);
ptr_exp = (UNITY_INTERNAL_PTR)((UNITY_PTR)ptr_exp + 1);
ptr_act = (UNITY_INTERNAL_PTR)((UNITY_PTR)ptr_act + 1);
}
break;
case UNITY_DISPLAY_STYLE_HEX16:
@ -554,20 +554,20 @@ void UnityAssertEqualIntArray(UNITY_INTERNAL_PTR expected,
case UNITY_DISPLAY_STYLE_UINT16:
while (elements--)
{
if (*(UNITY_PTR_ATTRIBUTE const _US16*)ptr_exp != *(UNITY_PTR_ATTRIBUTE const _US16*)ptr_act)
if (*(UNITY_PTR_ATTRIBUTE const UNITY_INT16*)ptr_exp != *(UNITY_PTR_ATTRIBUTE const UNITY_INT16*)ptr_act)
{
UnityTestResultsFailBegin(lineNumber);
UnityPrint(UnityStrElement);
UnityPrintNumberUnsigned(num_elements - elements - 1);
UnityPrint(UnityStrExpected);
UnityPrintNumberByStyle(*(UNITY_PTR_ATTRIBUTE const _US16*)ptr_exp, style);
UnityPrintNumberByStyle(*(UNITY_PTR_ATTRIBUTE const UNITY_INT16*)ptr_exp, style);
UnityPrint(UnityStrWas);
UnityPrintNumberByStyle(*(UNITY_PTR_ATTRIBUTE const _US16*)ptr_act, style);
UnityPrintNumberByStyle(*(UNITY_PTR_ATTRIBUTE const UNITY_INT16*)ptr_act, style);
UnityAddMsgIfSpecified(msg);
UNITY_FAIL_AND_BAIL;
}
ptr_exp = (UNITY_INTERNAL_PTR)((_UP)ptr_exp + 2);
ptr_act = (UNITY_INTERNAL_PTR)((_UP)ptr_act + 2);
ptr_exp = (UNITY_INTERNAL_PTR)((UNITY_PTR)ptr_exp + 2);
ptr_act = (UNITY_INTERNAL_PTR)((UNITY_PTR)ptr_act + 2);
}
break;
#ifdef UNITY_SUPPORT_64
@ -576,40 +576,40 @@ void UnityAssertEqualIntArray(UNITY_INTERNAL_PTR expected,
case UNITY_DISPLAY_STYLE_UINT64:
while (elements--)
{
if (*(UNITY_PTR_ATTRIBUTE const _US64*)ptr_exp != *(UNITY_PTR_ATTRIBUTE const _US64*)ptr_act)
if (*(UNITY_PTR_ATTRIBUTE const UNITY_INT64*)ptr_exp != *(UNITY_PTR_ATTRIBUTE const UNITY_INT64*)ptr_act)
{
UnityTestResultsFailBegin(lineNumber);
UnityPrint(UnityStrElement);
UnityPrintNumberUnsigned(num_elements - elements - 1);
UnityPrint(UnityStrExpected);
UnityPrintNumberByStyle(*(UNITY_PTR_ATTRIBUTE const _US64*)ptr_exp, style);
UnityPrintNumberByStyle(*(UNITY_PTR_ATTRIBUTE const UNITY_INT64*)ptr_exp, style);
UnityPrint(UnityStrWas);
UnityPrintNumberByStyle(*(UNITY_PTR_ATTRIBUTE const _US64*)ptr_act, style);
UnityPrintNumberByStyle(*(UNITY_PTR_ATTRIBUTE const UNITY_INT64*)ptr_act, style);
UnityAddMsgIfSpecified(msg);
UNITY_FAIL_AND_BAIL;
}
ptr_exp = (UNITY_INTERNAL_PTR)((_UP)ptr_exp + 8);
ptr_act = (UNITY_INTERNAL_PTR)((_UP)ptr_act + 8);
ptr_exp = (UNITY_INTERNAL_PTR)((UNITY_PTR)ptr_exp + 8);
ptr_act = (UNITY_INTERNAL_PTR)((UNITY_PTR)ptr_act + 8);
}
break;
#endif
default:
while (elements--)
{
if (*(UNITY_PTR_ATTRIBUTE const _US32*)ptr_exp != *(UNITY_PTR_ATTRIBUTE const _US32*)ptr_act)
if (*(UNITY_PTR_ATTRIBUTE const UNITY_INT32*)ptr_exp != *(UNITY_PTR_ATTRIBUTE const UNITY_INT32*)ptr_act)
{
UnityTestResultsFailBegin(lineNumber);
UnityPrint(UnityStrElement);
UnityPrintNumberUnsigned(num_elements - elements - 1);
UnityPrint(UnityStrExpected);
UnityPrintNumberByStyle(*(UNITY_PTR_ATTRIBUTE const _US32*)ptr_exp, style);
UnityPrintNumberByStyle(*(UNITY_PTR_ATTRIBUTE const UNITY_INT32*)ptr_exp, style);
UnityPrint(UnityStrWas);
UnityPrintNumberByStyle(*(UNITY_PTR_ATTRIBUTE const _US32*)ptr_act, style);
UnityPrintNumberByStyle(*(UNITY_PTR_ATTRIBUTE const UNITY_INT32*)ptr_act, style);
UnityAddMsgIfSpecified(msg);
UNITY_FAIL_AND_BAIL;
}
ptr_exp = (UNITY_INTERNAL_PTR)((_UP)ptr_exp + 4);
ptr_act = (UNITY_INTERNAL_PTR)((_UP)ptr_act + 4);
ptr_exp = (UNITY_INTERNAL_PTR)((UNITY_PTR)ptr_exp + 4);
ptr_act = (UNITY_INTERNAL_PTR)((UNITY_PTR)ptr_act + 4);
}
break;
}
@ -632,21 +632,21 @@ void UnityAssertEqualIntArray(UNITY_INTERNAL_PTR expected,
#endif
#ifndef UNITY_EXCLUDE_FLOAT
static int UnityFloatsWithin(_UF delta, _UF expected, _UF actual)
static int UnityFloatsWithin(UNITY_FLOAT delta, UNITY_FLOAT expected, UNITY_FLOAT actual)
{
_UF diff;
UNITY_FLOAT diff;
UNITY_FLOAT_OR_DOUBLE_WITHIN(delta, expected, actual, diff);
}
void UnityAssertEqualFloatArray(UNITY_PTR_ATTRIBUTE const _UF* expected,
UNITY_PTR_ATTRIBUTE const _UF* actual,
const _UU32 num_elements,
void UnityAssertEqualFloatArray(UNITY_PTR_ATTRIBUTE const UNITY_FLOAT* expected,
UNITY_PTR_ATTRIBUTE const UNITY_FLOAT* actual,
const UNITY_UINT32 num_elements,
const char* msg,
const UNITY_LINE_TYPE lineNumber)
{
_UU32 elements = num_elements;
UNITY_PTR_ATTRIBUTE const _UF* ptr_expected = expected;
UNITY_PTR_ATTRIBUTE const _UF* ptr_actual = actual;
UNITY_UINT32 elements = num_elements;
UNITY_PTR_ATTRIBUTE const UNITY_FLOAT* ptr_expected = expected;
UNITY_PTR_ATTRIBUTE const UNITY_FLOAT* ptr_actual = actual;
UNITY_SKIP_EXECUTION;
@ -682,9 +682,9 @@ void UnityAssertEqualFloatArray(UNITY_PTR_ATTRIBUTE const _UF* expected,
}
/*-----------------------------------------------*/
void UnityAssertFloatsWithin(const _UF delta,
const _UF expected,
const _UF actual,
void UnityAssertFloatsWithin(const UNITY_FLOAT delta,
const UNITY_FLOAT expected,
const UNITY_FLOAT actual,
const char* msg,
const UNITY_LINE_TYPE lineNumber)
{
@ -708,15 +708,15 @@ void UnityAssertFloatsWithin(const _UF delta,
}
/*-----------------------------------------------*/
void UnityAssertFloatSpecial(const _UF actual,
void UnityAssertFloatSpecial(const UNITY_FLOAT actual,
const char* msg,
const UNITY_LINE_TYPE lineNumber,
const UNITY_FLOAT_TRAIT_T style)
{
const char* trait_names[] = { UnityStrInf, UnityStrNegInf, UnityStrNaN, UnityStrDet };
_U_SINT should_be_trait = ((_U_SINT)style & 1);
_U_SINT is_trait = !should_be_trait;
_U_SINT trait_index = (_U_SINT)(style >> 1);
UNITY_INT should_be_trait = ((UNITY_INT)style & 1);
UNITY_INT is_trait = !should_be_trait;
UNITY_INT trait_index = (UNITY_INT)(style >> 1);
UNITY_SKIP_EXECUTION;
@ -775,21 +775,21 @@ void UnityAssertFloatSpecial(const _UF actual,
/*-----------------------------------------------*/
#ifndef UNITY_EXCLUDE_DOUBLE
static int UnityDoublesWithin(_UD delta, _UD expected, _UD actual)
static int UnityDoublesWithin(UNITY_DOUBLE delta, UNITY_DOUBLE expected, UNITY_DOUBLE actual)
{
_UD diff;
UNITY_DOUBLE diff;
UNITY_FLOAT_OR_DOUBLE_WITHIN(delta, expected, actual, diff);
}
void UnityAssertEqualDoubleArray(UNITY_PTR_ATTRIBUTE const _UD* expected,
UNITY_PTR_ATTRIBUTE const _UD* actual,
const _UU32 num_elements,
void UnityAssertEqualDoubleArray(UNITY_PTR_ATTRIBUTE const UNITY_DOUBLE* expected,
UNITY_PTR_ATTRIBUTE const UNITY_DOUBLE* actual,
const UNITY_UINT32 num_elements,
const char* msg,
const UNITY_LINE_TYPE lineNumber)
{
_UU32 elements = num_elements;
UNITY_PTR_ATTRIBUTE const _UD* ptr_expected = expected;
UNITY_PTR_ATTRIBUTE const _UD* ptr_actual = actual;
UNITY_UINT32 elements = num_elements;
UNITY_PTR_ATTRIBUTE const UNITY_DOUBLE* ptr_expected = expected;
UNITY_PTR_ATTRIBUTE const UNITY_DOUBLE* ptr_actual = actual;
UNITY_SKIP_EXECUTION;
@ -825,9 +825,9 @@ void UnityAssertEqualDoubleArray(UNITY_PTR_ATTRIBUTE const _UD* expected,
}
/*-----------------------------------------------*/
void UnityAssertDoublesWithin(const _UD delta,
const _UD expected,
const _UD actual,
void UnityAssertDoublesWithin(const UNITY_DOUBLE delta,
const UNITY_DOUBLE expected,
const UNITY_DOUBLE actual,
const char* msg,
const UNITY_LINE_TYPE lineNumber)
{
@ -851,15 +851,15 @@ void UnityAssertDoublesWithin(const _UD delta,
/*-----------------------------------------------*/
void UnityAssertDoubleSpecial(const _UD actual,
void UnityAssertDoubleSpecial(const UNITY_DOUBLE actual,
const char* msg,
const UNITY_LINE_TYPE lineNumber,
const UNITY_FLOAT_TRAIT_T style)
{
const char* trait_names[] = { UnityStrInf, UnityStrNegInf, UnityStrNaN, UnityStrDet };
_U_SINT should_be_trait = ((_U_SINT)style & 1);
_U_SINT is_trait = !should_be_trait;
_U_SINT trait_index = (_U_SINT)(style >> 1);
UNITY_INT should_be_trait = ((UNITY_INT)style & 1);
UNITY_INT is_trait = !should_be_trait;
UNITY_INT trait_index = (UNITY_INT)(style >> 1);
UNITY_SKIP_EXECUTION;
@ -918,9 +918,9 @@ void UnityAssertDoubleSpecial(const _UD actual,
#endif /* not UNITY_EXCLUDE_DOUBLE */
/*-----------------------------------------------*/
void UnityAssertNumbersWithin( const _U_UINT delta,
const _U_SINT expected,
const _U_SINT actual,
void UnityAssertNumbersWithin( const UNITY_UINT delta,
const UNITY_INT expected,
const UNITY_INT actual,
const char* msg,
const UNITY_LINE_TYPE lineNumber,
const UNITY_DISPLAY_STYLE_T style)
@ -930,23 +930,23 @@ void UnityAssertNumbersWithin( const _U_UINT delta,
if ((style & UNITY_DISPLAY_RANGE_INT) == UNITY_DISPLAY_RANGE_INT)
{
if (actual > expected)
Unity.CurrentTestFailed = ((_U_UINT)(actual - expected) > delta);
Unity.CurrentTestFailed = ((UNITY_UINT)(actual - expected) > delta);
else
Unity.CurrentTestFailed = ((_U_UINT)(expected - actual) > delta);
Unity.CurrentTestFailed = ((UNITY_UINT)(expected - actual) > delta);
}
else
{
if ((_U_UINT)actual > (_U_UINT)expected)
Unity.CurrentTestFailed = ((_U_UINT)(actual - expected) > delta);
if ((UNITY_UINT)actual > (UNITY_UINT)expected)
Unity.CurrentTestFailed = ((UNITY_UINT)(actual - expected) > delta);
else
Unity.CurrentTestFailed = ((_U_UINT)(expected - actual) > delta);
Unity.CurrentTestFailed = ((UNITY_UINT)(expected - actual) > delta);
}
if (Unity.CurrentTestFailed)
{
UnityTestResultsFailBegin(lineNumber);
UnityPrint(UnityStrDelta);
UnityPrintNumberByStyle((_U_SINT)delta, style);
UnityPrintNumberByStyle((UNITY_INT)delta, style);
UnityPrint(UnityStrExpected);
UnityPrintNumberByStyle(expected, style);
UnityPrint(UnityStrWas);
@ -962,7 +962,7 @@ void UnityAssertEqualString(const char* expected,
const char* msg,
const UNITY_LINE_TYPE lineNumber)
{
_UU32 i;
UNITY_UINT32 i;
UNITY_SKIP_EXECUTION;
@ -998,11 +998,11 @@ void UnityAssertEqualString(const char* expected,
/*-----------------------------------------------*/
void UnityAssertEqualStringLen(const char* expected,
const char* actual,
const _UU32 length,
const UNITY_UINT32 length,
const char* msg,
const UNITY_LINE_TYPE lineNumber)
{
_UU32 i;
UNITY_UINT32 i;
UNITY_SKIP_EXECUTION;
@ -1039,11 +1039,11 @@ void UnityAssertEqualStringLen(const char* expected,
/*-----------------------------------------------*/
void UnityAssertEqualStringArray( const char** expected,
const char** actual,
const _UU32 num_elements,
const UNITY_UINT32 num_elements,
const char* msg,
const UNITY_LINE_TYPE lineNumber)
{
_UU32 i, j = 0;
UNITY_UINT32 i, j = 0;
UNITY_SKIP_EXECUTION;
@ -1096,15 +1096,15 @@ void UnityAssertEqualStringArray( const char** expected,
/*-----------------------------------------------*/
void UnityAssertEqualMemory( UNITY_INTERNAL_PTR expected,
UNITY_INTERNAL_PTR actual,
const _UU32 length,
const _UU32 num_elements,
const UNITY_UINT32 length,
const UNITY_UINT32 num_elements,
const char* msg,
const UNITY_LINE_TYPE lineNumber)
{
UNITY_PTR_ATTRIBUTE const unsigned char* ptr_exp = (UNITY_PTR_ATTRIBUTE const unsigned char*)expected;
UNITY_PTR_ATTRIBUTE const unsigned char* ptr_act = (UNITY_PTR_ATTRIBUTE const unsigned char*)actual;
_UU32 elements = num_elements;
_UU32 bytes;
UNITY_UINT32 elements = num_elements;
UNITY_UINT32 bytes;
UNITY_SKIP_EXECUTION;
@ -1139,8 +1139,8 @@ void UnityAssertEqualMemory( UNITY_INTERNAL_PTR expected,
UnityAddMsgIfSpecified(msg);
UNITY_FAIL_AND_BAIL;
}
ptr_exp = (UNITY_INTERNAL_PTR)((_UP)ptr_exp + 1);
ptr_act = (UNITY_INTERNAL_PTR)((_UP)ptr_act + 1);
ptr_exp = (UNITY_INTERNAL_PTR)((UNITY_PTR)ptr_exp + 1);
ptr_act = (UNITY_INTERNAL_PTR)((UNITY_PTR)ptr_act + 1);
}
}
}
@ -1249,11 +1249,11 @@ int UnityEnd(void)
UNITY_PRINT_EOL();
UnityPrint(UnityStrBreaker);
UNITY_PRINT_EOL();
UnityPrintNumber((_U_SINT)(Unity.NumberOfTests));
UnityPrintNumber((UNITY_INT)(Unity.NumberOfTests));
UnityPrint(UnityStrResultsTests);
UnityPrintNumber((_U_SINT)(Unity.TestFailures));
UnityPrintNumber((UNITY_INT)(Unity.TestFailures));
UnityPrint(UnityStrResultsFailures);
UnityPrintNumber((_U_SINT)(Unity.TestIgnores));
UnityPrintNumber((UNITY_INT)(Unity.TestIgnores));
UnityPrint(UnityStrResultsIgnored);
UNITY_PRINT_EOL();
if (Unity.TestFailures == 0U)