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https://github.com/ThrowTheSwitch/Unity.git
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Merge pull request #215 from jsalling/bugfix/inf-equals-inf
Bugfix Inf equals Inf
This commit is contained in:
86
src/unity.c
86
src/unity.c
@ -52,12 +52,6 @@ static const char UnityStrResultsIgnored[] = " Ignored ";
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static const char UnityStrDetail1Name[] = UNITY_DETAIL1_NAME " ";
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static const char UnityStrDetail2Name[] = " " UNITY_DETAIL2_NAME " ";
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#ifdef UNITY_FLOAT_NEEDS_ZERO
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/* Dividing by these constants produces +/- infinity.
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* The rationale is given in UnityAssertFloatIsInf's body. */
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static const _UF f_zero = 0.0f;
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#endif
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/* compiler-generic print formatting masks */
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static const _U_UINT UnitySizeMask[] =
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{
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@ -265,7 +259,7 @@ void UnityPrintMask(const _U_UINT mask, const _U_UINT number)
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# endif
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#endif
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void UnityPrintFloat(_UF number)
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void UnityPrintFloat(_UD number)
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{
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char TempBuffer[UNITY_VERBOSE_NUMBER_MAX_LENGTH + 1];
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snprintf(TempBuffer, sizeof(TempBuffer), "%.6f", number);
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@ -620,7 +614,22 @@ void UnityAssertEqualIntArray(UNITY_INTERNAL_PTR expected,
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}
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/*-----------------------------------------------*/
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/* Wrap this define in a function with variable types as float or double */
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#define UNITY_FLOAT_OR_DOUBLE_WITHIN(delta, expected, actual, diff) \
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if (expected == actual) return 1; \
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diff = actual - expected; \
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if (diff < 0.0f) diff = 0.0f - diff; \
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if (delta < 0.0f) delta = 0.0f - delta; \
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return !(isnan(diff) || isinf(diff) || (delta < diff));
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/* This first part of this condition will catch any NaN or Infinite values */
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#ifndef UNITY_EXCLUDE_FLOAT
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static int UnityFloatsWithin(_UF delta, _UF expected, _UF actual)
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{
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_UF diff;
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UNITY_FLOAT_OR_DOUBLE_WITHIN(delta, expected, actual, diff);
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}
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void UnityAssertEqualFloatArray(UNITY_PTR_ATTRIBUTE const _UF* expected,
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UNITY_PTR_ATTRIBUTE const _UF* actual,
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const _UU32 num_elements,
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@ -630,7 +639,6 @@ void UnityAssertEqualFloatArray(UNITY_PTR_ATTRIBUTE const _UF* expected,
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_UU32 elements = num_elements;
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UNITY_PTR_ATTRIBUTE const _UF* ptr_expected = expected;
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UNITY_PTR_ATTRIBUTE const _UF* ptr_actual = actual;
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_UF diff, tol;
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UNITY_SKIP_EXECUTION;
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@ -644,15 +652,7 @@ void UnityAssertEqualFloatArray(UNITY_PTR_ATTRIBUTE const _UF* expected,
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while (elements--)
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{
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diff = *ptr_expected - *ptr_actual;
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if (diff < 0.0f)
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diff = 0.0f - diff;
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tol = UNITY_FLOAT_PRECISION * *ptr_expected;
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if (tol < 0.0f)
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tol = 0.0f - tol;
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/* This first part of this condition will catch any NaN or Infinite values */
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if (isnan(diff) || isinf(diff) || (diff > tol))
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if (!UnityFloatsWithin(*ptr_expected * UNITY_FLOAT_PRECISION, *ptr_expected, *ptr_actual))
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{
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UnityTestResultsFailBegin(lineNumber);
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UnityPrint(UnityStrElement);
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@ -680,22 +680,10 @@ void UnityAssertFloatsWithin(const _UF delta,
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const char* msg,
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const UNITY_LINE_TYPE lineNumber)
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{
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_UF diff = actual - expected;
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_UF pos_delta = delta;
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UNITY_SKIP_EXECUTION;
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if (diff < 0.0f)
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{
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diff = 0.0f - diff;
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}
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if (pos_delta < 0.0f)
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{
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pos_delta = 0.0f - pos_delta;
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}
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/* This first part of this condition will catch any NaN or Infinite values */
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if (isnan(diff) || isinf(diff) || (pos_delta < diff))
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if (!UnityFloatsWithin(delta, expected, actual))
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{
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UnityTestResultsFailBegin(lineNumber);
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#ifdef UNITY_FLOAT_VERBOSE
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@ -726,8 +714,6 @@ void UnityAssertFloatSpecial(const _UF actual,
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switch(style)
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{
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/* To determine Inf / Neg Inf, we compare to an Inf / Neg Inf value we create on the fly
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* We are using a variable to hold the zero value because some compilers complain about dividing by zero otherwise */
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case UNITY_FLOAT_IS_INF:
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case UNITY_FLOAT_IS_NOT_INF:
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is_trait = isinf(actual) & ispos(actual);
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@ -737,7 +723,6 @@ void UnityAssertFloatSpecial(const _UF actual,
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is_trait = isinf(actual) & isneg(actual);
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break;
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/* NaN is the only floating point value that does NOT equal itself. Therefore if Actual == Actual, then it is NOT NaN. */
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case UNITY_FLOAT_IS_NAN:
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case UNITY_FLOAT_IS_NOT_NAN:
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is_trait = isnan(actual);
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@ -782,6 +767,12 @@ void UnityAssertFloatSpecial(const _UF actual,
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/*-----------------------------------------------*/
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#ifndef UNITY_EXCLUDE_DOUBLE
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static int UnityDoublesWithin(_UD delta, _UD expected, _UD actual)
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{
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_UD diff;
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UNITY_FLOAT_OR_DOUBLE_WITHIN(delta, expected, actual, diff);
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}
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void UnityAssertEqualDoubleArray(UNITY_PTR_ATTRIBUTE const _UD* expected,
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UNITY_PTR_ATTRIBUTE const _UD* actual,
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const _UU32 num_elements,
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@ -791,7 +782,6 @@ void UnityAssertEqualDoubleArray(UNITY_PTR_ATTRIBUTE const _UD* expected,
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_UU32 elements = num_elements;
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UNITY_PTR_ATTRIBUTE const _UD* ptr_expected = expected;
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UNITY_PTR_ATTRIBUTE const _UD* ptr_actual = actual;
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_UD diff, tol;
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UNITY_SKIP_EXECUTION;
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@ -805,15 +795,7 @@ void UnityAssertEqualDoubleArray(UNITY_PTR_ATTRIBUTE const _UD* expected,
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while (elements--)
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{
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diff = *ptr_expected - *ptr_actual;
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if (diff < 0.0)
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diff = 0.0 - diff;
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tol = UNITY_DOUBLE_PRECISION * *ptr_expected;
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if (tol < 0.0)
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tol = 0.0 - tol;
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/* This first part of this condition will catch any NaN or Infinite values */
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if (isnan(diff) || isinf(diff) || (diff > tol))
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if (!UnityDoublesWithin(*ptr_expected * UNITY_DOUBLE_PRECISION, *ptr_expected, *ptr_actual))
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{
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UnityTestResultsFailBegin(lineNumber);
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UnityPrint(UnityStrElement);
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@ -841,22 +823,9 @@ void UnityAssertDoublesWithin(const _UD delta,
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const char* msg,
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const UNITY_LINE_TYPE lineNumber)
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{
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_UD diff = actual - expected;
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_UD pos_delta = delta;
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UNITY_SKIP_EXECUTION;
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if (diff < 0.0)
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{
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diff = 0.0 - diff;
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}
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if (pos_delta < 0.0)
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{
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pos_delta = 0.0 - pos_delta;
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}
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/* This first part of this condition will catch any NaN or Infinite values */
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if (isnan(diff) || isinf(diff) || (pos_delta < diff))
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if (!UnityDoublesWithin(delta, expected, actual))
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{
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UnityTestResultsFailBegin(lineNumber);
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#ifdef UNITY_DOUBLE_VERBOSE
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@ -888,8 +857,6 @@ void UnityAssertDoubleSpecial(const _UD actual,
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switch(style)
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{
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/* To determine Inf / Neg Inf, we compare to an Inf / Neg Inf value we create on the fly
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* We are using a variable to hold the zero value because some compilers complain about dividing by zero otherwise */
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case UNITY_FLOAT_IS_INF:
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case UNITY_FLOAT_IS_NOT_INF:
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is_trait = isinf(actual) & ispos(actual);
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@ -899,7 +866,6 @@ void UnityAssertDoubleSpecial(const _UD actual,
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is_trait = isinf(actual) & isneg(actual);
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break;
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/* NaN is the only floating point value that does NOT equal itself. Therefore if Actual == Actual, then it is NOT NaN. */
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case UNITY_FLOAT_IS_NAN:
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case UNITY_FLOAT_IS_NOT_NAN:
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is_trait = isnan(actual);
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