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Merge pull request #11 from rryles/master
Fix For Issue #10 - Thanks Ross. Nice simple solution.
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@ -578,7 +578,8 @@ void UnityAssertFloatsWithin(const _UF delta,
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pos_delta = 0.0f - pos_delta;
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pos_delta = 0.0f - pos_delta;
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}
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}
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if (pos_delta < diff)
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// NOTE: This comparison is deliberately this way round so that NaNs fail.
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if ( ! (pos_delta >= diff) )
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{
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{
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UnityTestResultsFailBegin(lineNumber);
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UnityTestResultsFailBegin(lineNumber);
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#ifdef UNITY_FLOAT_VERBOSE
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#ifdef UNITY_FLOAT_VERBOSE
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@ -2226,6 +2226,17 @@ void testFloatsNotEqualNegative2(void)
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#endif
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#endif
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}
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}
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void testFloatsNotEqualActualNaN(void)
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{
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#ifdef UNITY_EXCLUDE_FLOAT
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TEST_IGNORE();
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#else
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EXPECT_ABORT_BEGIN
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TEST_ASSERT_EQUAL_FLOAT(85.963f, 0.0f / 0.0f);
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VERIFY_FAILS_END
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#endif
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}
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void testEqualFloatArrays(void)
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void testEqualFloatArrays(void)
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{
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{
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#ifdef UNITY_EXCLUDE_FLOAT
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#ifdef UNITY_EXCLUDE_FLOAT
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