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Update unity.c
UNITY_EXCLUDE_DETAILS caused a compile error here due to UNITY_DETAIL{1,2}_NAME declaration already being skipped.
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@@ -67,9 +67,10 @@ static const char PROGMEM UnityStrBreaker[] = "------------------
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static const char PROGMEM UnityStrResultsTests[] = " Tests ";
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static const char PROGMEM UnityStrResultsTests[] = " Tests ";
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static const char PROGMEM UnityStrResultsFailures[] = " Failures ";
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static const char PROGMEM UnityStrResultsFailures[] = " Failures ";
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static const char PROGMEM UnityStrResultsIgnored[] = " Ignored ";
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static const char PROGMEM UnityStrResultsIgnored[] = " Ignored ";
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#ifndef UNITY_EXCLUDE_DETAILS
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static const char PROGMEM UnityStrDetail1Name[] = UNITY_DETAIL1_NAME " ";
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static const char PROGMEM UnityStrDetail1Name[] = UNITY_DETAIL1_NAME " ";
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static const char PROGMEM UnityStrDetail2Name[] = " " UNITY_DETAIL2_NAME " ";
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static const char PROGMEM UnityStrDetail2Name[] = " " UNITY_DETAIL2_NAME " ";
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#endif
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/*-----------------------------------------------
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/*-----------------------------------------------
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* Pretty Printers & Test Result Output Handlers
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* Pretty Printers & Test Result Output Handlers
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*-----------------------------------------------*/
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*-----------------------------------------------*/
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