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Initial project population
git-svn-id: http://unity.svn.sourceforge.net/svnroot/unity/trunk@1 e7d17a6e-8845-0410-bbbc-c8efb4fdad7e
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206
src/unity.h
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206
src/unity.h
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#ifndef UNITY_FRAMEWORK_H
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#define UNITY_FRAMEWORK_H
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#define UNITY
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#include <stdio.h>
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typedef void (*UnityTestFunction)(void);
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typedef enum
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{
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UNITY_DISPLAY_STYLE_INT,
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UNITY_DISPLAY_STYLE_UINT,
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UNITY_DISPLAY_STYLE_HEX8,
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UNITY_DISPLAY_STYLE_HEX16,
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UNITY_DISPLAY_STYLE_HEX32
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} UNITY_DISPLAY_STYLE_T;
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struct _Unity
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{
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char* CurrentTestName;
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unsigned char NumberOfTests;
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unsigned char TestFailures;
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unsigned char TestIgnores;
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unsigned char CurrentTestFailed;
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unsigned char CurrentTestIgnored;
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const char *TestFile;
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float DefaultDelta;
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};
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extern struct _Unity Unity;
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void CreateResults();
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void UnityBegin();
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void UnityEnd(void);
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void UnityPrintChar(char ch);
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void UnityPrint(const char *string);
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void UnityPrintMask(unsigned long mask, unsigned long number);
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void UnityPrintNumberByStyle(long number, UNITY_DISPLAY_STYLE_T style);
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void UnityPrintNumber(long number);
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void UnityPrintNumberUnsigned(unsigned long number);
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void UnityPrintNumberHex(unsigned long number, char nibbles);
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void UnityConcludeTest();
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void UnityAssertEqualInt(int expected, int actual,
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const char *msg, unsigned short lineNumber, UNITY_DISPLAY_STYLE_T style);
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void UnityAssertBits(int mask, int expected, int actual,
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const char *msg, unsigned short lineNumber);
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void UnityAssertEqualString(const char *expected, const char *actual,
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const char *msg, unsigned short lineNumber );
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void UnityAssertFloatsWithin(float delta, float expected, float actual,
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const char *msg, unsigned short lineNumber);
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void UnityAssertIntsWithin(int delta, int expected, int actual,
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const char *msg, unsigned short lineNumber);
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void UnityFail(const char *message, int line);
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void UnityIgnore(const char *message, int line);
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#define EXIT_WRAPPED_TEST(exprString) \
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if( Unity.CurrentTestFailed ) {\
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UnityPrint(__FILE__); \
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UnityPrint(":"); \
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UnityPrintNumber(__LINE__); \
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UnityPrint(":REDIRECTED:"); \
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UnityPrint(exprString); \
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UnityPrintChar('\n'); \
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}
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#define RETURN_IF_NECESSARY() \
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if( Unity.CurrentTestFailed || Unity.CurrentTestIgnored ) {return;}
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#define TEST_WRAP_NO_RETURN(function) \
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{\
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function; \
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EXIT_WRAPPED_TEST(#function); \
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}
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#define RUN_TEST(func) \
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Unity.CurrentTestName = #func; \
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Unity.NumberOfTests ++; \
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runTest(func); \
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UnityConcludeTest();
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#define TEST_WRAP(function) \
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{\
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TEST_WRAP_NO_RETURN(function); \
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Unity.TestFile=__FILE__; \
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RETURN_IF_NECESSARY(); \
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}
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#define TEST_ASSERT_MESSAGE(condition, message) if (condition) {} else {TEST_FAIL(message);}
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#define TEST_ASSERT(condition) TEST_ASSERT_MESSAGE(condition, NULL)
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#define TEST_ASSERT_TRUE_MESSAGE(condition) TEST_ASSERT_MESSAGE(condition, message)
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#define TEST_ASSERT_TRUE(condition) TEST_ASSERT(condition)
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#define TEST_ASSERT_UNLESS_MESSAGE(condition) TEST_ASSERT_MESSAGE(!(condition), message)
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#define TEST_ASSERT_UNLESS(condition) TEST_ASSERT(!(condition))
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#define TEST_ASSERT_FALSE_MESSAGE(condition) TEST_ASSERT_MESSAGE(!(condition), message)
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#define TEST_ASSERT_FALSE(condition) TEST_ASSERT(!(condition))
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#define TEST_ASSERT_NULL(pointer) TEST_ASSERT_MESSAGE(pointer == NULL, #pointer " was not null.")
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#define TEST_ASSERT_NOT_NULL(pointer) TEST_ASSERT_MESSAGE(pointer != NULL, #pointer " was null.")
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#define TEST_ASSERT_EQUAL_INT_MESSAGE(expected, actual, message) \
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Unity.TestFile=__FILE__; \
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UnityAssertEqualInt((int)(expected), (int)(actual), (message), (unsigned short)__LINE__, UNITY_DISPLAY_STYLE_INT); \
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RETURN_IF_NECESSARY();
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#define TEST_ASSERT_EQUAL_INT(expected, actual) TEST_ASSERT_EQUAL_INT_MESSAGE(expected, actual, NULL)
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#define TEST_ASSERT_EQUAL_MESSAGE(expected, actual, message) TEST_ASSERT_EQUAL_INT_MESSAGE((expected), (actual), (message))
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#define TEST_ASSERT_EQUAL(expected, actual) TEST_ASSERT_EQUAL_INT(expected, actual)
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#define TEST_ASSERT_INT_WITHIN_MESSAGE(delta, expected, actual, message) \
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Unity.TestFile=__FILE__; \
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UnityAssertIntsWithin((delta), (expected), (actual), NULL, (unsigned short)__LINE__); \
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RETURN_IF_NECESSARY();
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#define TEST_ASSERT_INT_WITHIN(delta, expected, actual) TEST_ASSERT_INT_WITHIN_MESSAGE(delta, expected, actual, NULL)
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#define TEST_ASSERT_EQUAL_UINT_MESSAGE(expected, actual, message) \
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Unity.TestFile=__FILE__; \
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UnityAssertEqualInt((int)(expected), (int)(actual), (message), (unsigned short)__LINE__, UNITY_DISPLAY_STYLE_UINT); \
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RETURN_IF_NECESSARY();
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#define TEST_ASSERT_EQUAL_UINT(expected, actual) TEST_ASSERT_EQUAL_UINT_MESSAGE(expected, actual, NULL)
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#define TEST_ASSERT_EQUAL_HEX8_MESSAGE(expected, actual, message) \
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Unity.TestFile=__FILE__; \
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UnityAssertEqualInt((int)(expected), (int)(actual), (message), (unsigned short)__LINE__, UNITY_DISPLAY_STYLE_HEX8); \
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RETURN_IF_NECESSARY();
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#define TEST_ASSERT_EQUAL_HEX8(expected, actual) TEST_ASSERT_EQUAL_HEX8_MESSAGE(expected, actual, NULL)
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#define TEST_ASSERT_EQUAL_HEX16_MESSAGE(expected, actual, message) \
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Unity.TestFile=__FILE__; \
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UnityAssertEqualInt((int)(expected), (int)(actual), (message), (unsigned short)__LINE__, UNITY_DISPLAY_STYLE_HEX16); \
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RETURN_IF_NECESSARY();
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#define TEST_ASSERT_EQUAL_HEX16(expected, actual) TEST_ASSERT_EQUAL_HEX16_MESSAGE(expected, actual, NULL)
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#define TEST_ASSERT_EQUAL_HEX32_MESSAGE(expected, actual, message) \
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Unity.TestFile=__FILE__; \
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UnityAssertEqualInt((int)(expected), (int)(actual), (message), (unsigned short)__LINE__, UNITY_DISPLAY_STYLE_HEX32); \
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RETURN_IF_NECESSARY();
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#define TEST_ASSERT_EQUAL_HEX32(expected, actual) TEST_ASSERT_EQUAL_HEX32_MESSAGE(expected, actual, NULL)
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#define TEST_ASSERT_EQUAL_HEX_MESSAGE(expected, actual, message) TEST_ASSERT_EQUAL_HEX32_MESSAGE(expected, actual, message)
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#define TEST_ASSERT_EQUAL_HEX(expected, actual) TEST_ASSERT_EQUAL_HEX32(expected, message)
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#define TEST_ASSERT_BITS_MESSAGE(mask, expected, actual, message) \
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Unity.TestFile=__FILE__; \
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UnityAssertBits((mask), (expected), (actual), (message), (unsigned short)__LINE__); \
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RETURN_IF_NECESSARY();
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#define TEST_ASSERT_BITS(mask, expected, actual) TEST_ASSERT_BITS_MESSAGE(mask, expected, actual, NULL)
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#define TEST_ASSERT_BITS_HIGH_MESSAGE(mask, actual, message) \
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Unity.TestFile=__FILE__; \
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UnityAssertBits((mask), (-1), (actual), (message), (unsigned short)__LINE__); \
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RETURN_IF_NECESSARY();
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#define TEST_ASSERT_BITS_HIGH(mask, actual) TEST_ASSERT_BITS_HIGH_MESSAGE(mask, actual, NULL)
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#define TEST_ASSERT_BITS_LOW_MESSAGE(mask, actual, message) \
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Unity.TestFile=__FILE__; \
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UnityAssertBits((mask), (0), (actual), (message), (unsigned short)__LINE__); \
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RETURN_IF_NECESSARY();
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#define TEST_ASSERT_BITS_LOW(mask, actual) TEST_ASSERT_BITS_LOW_MESSAGE(mask, actual, NULL)
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#define TEST_ASSERT_BIT_HIGH_MESSAGE(bit, actual, message) \
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Unity.TestFile=__FILE__; \
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UnityAssertBits((1 << bit), (-1), (actual), (message), (unsigned short)__LINE__); \
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RETURN_IF_NECESSARY();
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#define TEST_ASSERT_BIT_HIGH(bit, actual) TEST_ASSERT_BIT_HIGH_MESSAGE(bit, actual, NULL)
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#define TEST_ASSERT_BIT_LOW_MESSAGE(bit, actual, message) \
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Unity.TestFile=__FILE__; \
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UnityAssertBits((1 << bit), (0), (actual), (message), (unsigned short)__LINE__); \
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RETURN_IF_NECESSARY();
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#define TEST_ASSERT_BIT_LOW(bit, actual) TEST_ASSERT_BIT_LOW_MESSAGE(bit, actual, NULL)
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#define TEST_ASSERT_FLOAT_WITHIN_MESSAGE(delta, expected, actual, message) \
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Unity.TestFile=__FILE__; \
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UnityAssertFloatsWithin((delta), (expected), (actual), (message), (unsigned short)__LINE__); \
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RETURN_IF_NECESSARY();
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#define TEST_ASSERT_FLOAT_WITHIN(delta, expected, actual) TEST_ASSERT_FLOAT_WITHIN_MESSAGE(delta, expected, actual, NULL)
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#define TEST_ASSERT_EQUAL_STRING_MESSAGE(expected, actual, message) \
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Unity.TestFile=__FILE__; \
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UnityAssertEqualString((expected), (actual), (message), (unsigned short)__LINE__); \
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RETURN_IF_NECESSARY();
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#define TEST_ASSERT_EQUAL_STRING(expected, actual) TEST_ASSERT_EQUAL_STRING_MESSAGE(expected, actual, NULL)
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#define TEST_FAIL(message) { Unity.TestFile=__FILE__; UnityFail((message), (unsigned short)__LINE__); return; }
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#define TEST_IGNORE_MESSAGE(message) { Unity.TestFile=__FILE__; UnityIgnore((message), (unsigned short)__LINE__); return; }
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#define TEST_IGNORE() TEST_IGNORE_MESSAGE("")
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#define TEST_PROTECT() (setjmp(AbortFrame) == 0)
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#define TEST_THROW(message) { Unity.TestFile=__FILE__; UnityFail((message), (unsigned short)__LINE__); longjmp(AbortFrame, 1); }
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#endif
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