Merge pull request #122 from trianglee/get_tests_counts

Added ability to get number of ignored tests and total number of tests.
This commit is contained in:
Mark VanderVoord
2015-07-14 16:45:55 -04:00
2 changed files with 14 additions and 2 deletions

View File

@ -314,11 +314,21 @@ void UnityPointer_UndoAllSets(void)
} }
} }
int UnityFailureCount(void) UNITY_COUNTER_TYPE UnityFailureCount(void)
{ {
return Unity.TestFailures; return Unity.TestFailures;
} }
UNITY_COUNTER_TYPE UnityIgnoreCount(void)
{
return Unity.TestIgnores;
}
UNITY_COUNTER_TYPE UnityTestsCount(void)
{
return Unity.NumberOfTests;
}
int UnityGetCommandLineOptions(int argc, const char* argv[]) int UnityGetCommandLineOptions(int argc, const char* argv[])
{ {
int i; int i;

View File

@ -28,7 +28,9 @@ void UnityTestRunner(unityfunction * setup,
void UnityIgnoreTest(const char * printableName, const char * group, const char * name); void UnityIgnoreTest(const char * printableName, const char * group, const char * name);
void UnityMalloc_StartTest(void); void UnityMalloc_StartTest(void);
void UnityMalloc_EndTest(void); void UnityMalloc_EndTest(void);
int UnityFailureCount(void); UNITY_COUNTER_TYPE UnityFailureCount(void);
UNITY_COUNTER_TYPE UnityIgnoreCount(void);
UNITY_COUNTER_TYPE UnityTestsCount(void);
int UnityGetCommandLineOptions(int argc, const char* argv[]); int UnityGetCommandLineOptions(int argc, const char* argv[]);
void UnityConcludeFixtureTest(void); void UnityConcludeFixtureTest(void);