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Writing a float printing routine
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56
src/unity.c
56
src/unity.c
@ -263,9 +263,59 @@ void UnityPrintMask(const _U_UINT mask, const _U_UINT number)
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void UnityPrintFloat(_UD number)
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void UnityPrintFloat(_UD number)
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{
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{
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char TempBuffer[UNITY_VERBOSE_NUMBER_MAX_LENGTH + 1];
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// char TempBuffer[UNITY_VERBOSE_NUMBER_MAX_LENGTH + 1];
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snprintf(TempBuffer, sizeof(TempBuffer), "%.6f", number);
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// snprintf(TempBuffer, sizeof(TempBuffer), "%.6f", number);
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UnityPrint(TempBuffer);
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// UnityPrint(TempBuffer);
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if (isnan(number))
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{
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UnityPrint(UnityStrNaN);
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return;
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}
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if (number < 0)
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{
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UNITY_OUTPUT_CHAR('-');
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number = -number;
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}
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if (isinf(number)) UnityPrintLen(UnityStrInf, 3);
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else
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{
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_UD divisor = 1;
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_U_UINT exponent = 0;
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while (number / divisor >= 10.0f)
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{
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divisor *= 10;
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exponent++;
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}
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/* 10000000 < 2^24, max integer cast to a float without truncation */
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#define FLOAT_SCI_FORMAT_MINIMUM 10000000
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if (number >= FLOAT_SCI_FORMAT_MINIMUM)
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{ /* Print in scientific format: 1.123456e38 */
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int i;
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for (i = 0; i < 7; i++)
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{
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UNITY_OUTPUT_CHAR('0' + (int)(number / divisor) % 10);
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if (i == 0) UNITY_OUTPUT_CHAR('.');
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divisor /= 10.0f;
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}
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UNITY_OUTPUT_CHAR('e');
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UnityPrintNumberUnsigned(exponent);
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}
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else
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{ /* Print up to 9 characters, 6 after the decimal max */
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_UD decimals = FLOAT_SCI_FORMAT_MINIMUM/divisor;
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if (decimals > 1000000) decimals = 1000000;
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number = number + 0.5f/decimals; /* Rounding */
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while (decimals >= 1)
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{
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UNITY_OUTPUT_CHAR('0' + (int)(number / divisor) % 10);
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if (divisor == 1.0f) UNITY_OUTPUT_CHAR('.');
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if (divisor <= 1.0f) decimals /= 10;
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divisor /= 10;
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}
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}
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}
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}
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}
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#endif
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#endif
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