mirror of
https://github.com/ThrowTheSwitch/Unity.git
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* Converted Unity to use setjmp/jongjmp for aborting upon test failures
* Eliminated TEST_WRAP and TEST_WRAP_NO_RETURN, since new abort mechanism eliminates the need to use these - Updated documentation - Changed default target to GCC in both Unity test and example project git-svn-id: http://unity.svn.sourceforge.net/svnroot/unity/trunk@7 e7d17a6e-8845-0410-bbbc-c8efb4fdad7e
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@ -1,3 +1,4 @@
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==============
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Unity Test API
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Unity Test API
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==============
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==============
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@ -31,13 +32,13 @@ Ignore this test and return immediately. Output a message stating why the test
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Aborting Tests
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Aborting Tests
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--------------
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--------------
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There are times when a test will contain an infinite loop on error conditions, or there may be reason to escape from the test early without executing the rest of the test. A pair of macros support this functionality in Unity. The first (TEST_PROTECT) sets up the feature, and handles emergency abort cases. TEST_THROW can then be used at any time within the tests to return to the last TEST_PROTECT call.
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There are times when a test will contain an infinite loop on error conditions, or there may be reason to escape from the test early without executing the rest of the test. A pair of macros support this functionality in Unity. The first (TEST_PROTECT) sets up the feature, and handles emergency abort cases. TEST_ABORT can then be used at any time within the tests to return to the last TEST_PROTECT call.
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TEST_PROTECT()
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TEST_PROTECT()
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Setup and Catch macro
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Setup and Catch macro
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TEST_THROW (message)
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TEST_ABORT()
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Abort Test macro
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Abort Test macro
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@ -51,8 +52,12 @@ main()
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}
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}
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}
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}
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If MyTest calls TEST_THROW, a failure with the message provided will be inserted, and program control will immediately return to TEST_PROTECT with a non-zero return value.
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If MyTest calls TEST_ABORT, program control will immediately return to TEST_PROTECT with a non-zero return value.
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=======================
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Unity Assertion Summary
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Unity Assertion Summary
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=======================
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--------------------
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--------------------
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Basic Validity Tests
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Basic Validity Tests
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@ -8,10 +8,10 @@ require '../auto/unity_test_summary'
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require '../auto/generate_test_runner'
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require '../auto/generate_test_runner'
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#USE THIS ONE IF YOU WANT TO TRY THIS WITH GCC
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#USE THIS ONE IF YOU WANT TO TRY THIS WITH GCC
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#require 'rakefile_helper_GCC'
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require 'rakefile_helper_GCC'
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#USE THIS ONE IF YOU WANT TO TRY THIS WITH IAR
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#USE THIS ONE IF YOU WANT TO TRY THIS WITH IAR
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require 'rakefile_helper_IAR'
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#require 'rakefile_helper_IAR'
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include RakefileHelpers
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include RakefileHelpers
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@ -5,8 +5,8 @@ void AssertEqualArrayUint(unsigned int* expected, unsigned int* actual, unsigned
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void AssertEqualArrayInt(int* expected, int* actual, unsigned int length);
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void AssertEqualArrayInt(int* expected, int* actual, unsigned int length);
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void AssertEqualArrayFloatWithin(float tolerance, float* expected, float* actual, unsigned int length);
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void AssertEqualArrayFloatWithin(float tolerance, float* expected, float* actual, unsigned int length);
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#define TEST_ASSERT_EQUAL_UINT_ARRAY(expected, actual, length) {TEST_WRAP(AssertEqualArrayUint(expected, actual, length));}
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#define TEST_ASSERT_EQUAL_UINT_ARRAY(expected, actual, length) {AssertEqualArrayUint(expected, actual, length);}
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#define TEST_ASSERT_EQUAL_INT_ARRAY(expected, actual, length) {TEST_WRAP(AssertEqualArrayInt(expected, actual, length));}
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#define TEST_ASSERT_EQUAL_INT_ARRAY(expected, actual, length) {AssertEqualArrayInt(expected, actual, length);}
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#define TEST_ASSERT_FLOAT_ARRAY_WITHIN(tolerance, expected, actual, length) {TEST_WRAP(AssertEqualArrayFloatWithin(tolerance, expected, actual, length));}
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#define TEST_ASSERT_FLOAT_ARRAY_WITHIN(tolerance, expected, actual, length) {AssertEqualArrayFloatWithin(tolerance, expected, actual, length);}
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#endif // _TESTHELPER_H
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#endif // _TESTHELPER_H
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66
src/unity.h
66
src/unity.h
@ -4,6 +4,7 @@
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#define UNITY
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#define UNITY
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#include <stdio.h>
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#include <stdio.h>
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#include <setjmp.h>
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typedef void (*UnityTestFunction)(void);
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typedef void (*UnityTestFunction)(void);
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@ -26,6 +27,8 @@ struct _Unity
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unsigned char CurrentTestIgnored;
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unsigned char CurrentTestIgnored;
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const char *TestFile;
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const char *TestFile;
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float DefaultDelta;
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float DefaultDelta;
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jmp_buf* volatile pAbortFrame;
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jmp_buf AbortFrame;
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};
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};
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extern struct _Unity Unity;
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extern struct _Unity Unity;
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@ -64,38 +67,20 @@ void UnityFail(const char *message, int line);
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void UnityIgnore(const char *message, int line);
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void UnityIgnore(const char *message, int line);
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#define EXIT_WRAPPED_TEST(exprString) \
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#define TEST_PROTECT() (setjmp(*Unity.pAbortFrame) == 0)
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if( Unity.CurrentTestFailed ) {\
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UnityPrint(__FILE__); \
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UnityPrint(":"); \
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UnityPrintNumber(__LINE__); \
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UnityPrint(":REDIRECTED:"); \
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UnityPrint(exprString); \
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UnityPrintChar('\n'); \
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}
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#define RETURN_IF_NECESSARY() \
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#define TEST_ABORT() {longjmp(*Unity.pAbortFrame, 1);}
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if( Unity.CurrentTestFailed || Unity.CurrentTestIgnored ) {return;}
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#define TEST_WRAP_NO_RETURN(function) \
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#define ABORT_IF_NECESSARY() \
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{\
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if( Unity.CurrentTestFailed || Unity.CurrentTestIgnored ) {TEST_ABORT();}
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function; \
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EXIT_WRAPPED_TEST(#function); \
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}
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#define RUN_TEST(func) \
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#define RUN_TEST(func) \
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Unity.CurrentTestName = #func; \
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Unity.CurrentTestName = #func; \
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Unity.pAbortFrame = &Unity.AbortFrame; \
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Unity.NumberOfTests ++; \
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Unity.NumberOfTests ++; \
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runTest(func); \
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runTest(func); \
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UnityConcludeTest();
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UnityConcludeTest();
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#define TEST_WRAP(function) \
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{\
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TEST_WRAP_NO_RETURN(function); \
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Unity.TestFile=__FILE__; \
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RETURN_IF_NECESSARY(); \
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}
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#define TEST_ASSERT_MESSAGE(condition, message) if (condition) {} else {TEST_FAIL(message);}
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#define TEST_ASSERT_MESSAGE(condition, message) if (condition) {} else {TEST_FAIL(message);}
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#define TEST_ASSERT(condition) TEST_ASSERT_MESSAGE(condition, NULL)
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#define TEST_ASSERT(condition) TEST_ASSERT_MESSAGE(condition, NULL)
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@ -115,7 +100,7 @@ if( Unity.CurrentTestFailed ) {\
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#define TEST_ASSERT_EQUAL_INT_MESSAGE(expected, actual, message) \
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#define TEST_ASSERT_EQUAL_INT_MESSAGE(expected, actual, message) \
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Unity.TestFile=__FILE__; \
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Unity.TestFile=__FILE__; \
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UnityAssertEqualInt((int)(expected), (int)(actual), (message), (unsigned short)__LINE__, UNITY_DISPLAY_STYLE_INT); \
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UnityAssertEqualInt((int)(expected), (int)(actual), (message), (unsigned short)__LINE__, UNITY_DISPLAY_STYLE_INT); \
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RETURN_IF_NECESSARY();
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ABORT_IF_NECESSARY();
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#define TEST_ASSERT_EQUAL_INT(expected, actual) TEST_ASSERT_EQUAL_INT_MESSAGE(expected, actual, NULL)
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#define TEST_ASSERT_EQUAL_INT(expected, actual) TEST_ASSERT_EQUAL_INT_MESSAGE(expected, actual, NULL)
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#define TEST_ASSERT_EQUAL_MESSAGE(expected, actual, message) TEST_ASSERT_EQUAL_INT_MESSAGE((expected), (actual), (message))
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#define TEST_ASSERT_EQUAL_MESSAGE(expected, actual, message) TEST_ASSERT_EQUAL_INT_MESSAGE((expected), (actual), (message))
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@ -124,31 +109,31 @@ if( Unity.CurrentTestFailed ) {\
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#define TEST_ASSERT_INT_WITHIN_MESSAGE(delta, expected, actual, message) \
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#define TEST_ASSERT_INT_WITHIN_MESSAGE(delta, expected, actual, message) \
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Unity.TestFile=__FILE__; \
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Unity.TestFile=__FILE__; \
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UnityAssertIntsWithin((delta), (expected), (actual), NULL, (unsigned short)__LINE__); \
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UnityAssertIntsWithin((delta), (expected), (actual), NULL, (unsigned short)__LINE__); \
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RETURN_IF_NECESSARY();
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ABORT_IF_NECESSARY();
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#define TEST_ASSERT_INT_WITHIN(delta, expected, actual) TEST_ASSERT_INT_WITHIN_MESSAGE(delta, expected, actual, NULL)
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#define TEST_ASSERT_INT_WITHIN(delta, expected, actual) TEST_ASSERT_INT_WITHIN_MESSAGE(delta, expected, actual, NULL)
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#define TEST_ASSERT_EQUAL_UINT_MESSAGE(expected, actual, message) \
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#define TEST_ASSERT_EQUAL_UINT_MESSAGE(expected, actual, message) \
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Unity.TestFile=__FILE__; \
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Unity.TestFile=__FILE__; \
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UnityAssertEqualInt((int)(expected), (int)(actual), (message), (unsigned short)__LINE__, UNITY_DISPLAY_STYLE_UINT); \
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UnityAssertEqualInt((int)(expected), (int)(actual), (message), (unsigned short)__LINE__, UNITY_DISPLAY_STYLE_UINT); \
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RETURN_IF_NECESSARY();
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ABORT_IF_NECESSARY();
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#define TEST_ASSERT_EQUAL_UINT(expected, actual) TEST_ASSERT_EQUAL_UINT_MESSAGE(expected, actual, NULL)
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#define TEST_ASSERT_EQUAL_UINT(expected, actual) TEST_ASSERT_EQUAL_UINT_MESSAGE(expected, actual, NULL)
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#define TEST_ASSERT_EQUAL_HEX8_MESSAGE(expected, actual, message) \
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#define TEST_ASSERT_EQUAL_HEX8_MESSAGE(expected, actual, message) \
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Unity.TestFile=__FILE__; \
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Unity.TestFile=__FILE__; \
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UnityAssertEqualInt((int)(expected), (int)(actual), (message), (unsigned short)__LINE__, UNITY_DISPLAY_STYLE_HEX8); \
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UnityAssertEqualInt((int)(expected), (int)(actual), (message), (unsigned short)__LINE__, UNITY_DISPLAY_STYLE_HEX8); \
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RETURN_IF_NECESSARY();
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ABORT_IF_NECESSARY();
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#define TEST_ASSERT_EQUAL_HEX8(expected, actual) TEST_ASSERT_EQUAL_HEX8_MESSAGE(expected, actual, NULL)
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#define TEST_ASSERT_EQUAL_HEX8(expected, actual) TEST_ASSERT_EQUAL_HEX8_MESSAGE(expected, actual, NULL)
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#define TEST_ASSERT_EQUAL_HEX16_MESSAGE(expected, actual, message) \
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#define TEST_ASSERT_EQUAL_HEX16_MESSAGE(expected, actual, message) \
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Unity.TestFile=__FILE__; \
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Unity.TestFile=__FILE__; \
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UnityAssertEqualInt((int)(expected), (int)(actual), (message), (unsigned short)__LINE__, UNITY_DISPLAY_STYLE_HEX16); \
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UnityAssertEqualInt((int)(expected), (int)(actual), (message), (unsigned short)__LINE__, UNITY_DISPLAY_STYLE_HEX16); \
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RETURN_IF_NECESSARY();
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ABORT_IF_NECESSARY();
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#define TEST_ASSERT_EQUAL_HEX16(expected, actual) TEST_ASSERT_EQUAL_HEX16_MESSAGE(expected, actual, NULL)
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#define TEST_ASSERT_EQUAL_HEX16(expected, actual) TEST_ASSERT_EQUAL_HEX16_MESSAGE(expected, actual, NULL)
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#define TEST_ASSERT_EQUAL_HEX32_MESSAGE(expected, actual, message) \
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#define TEST_ASSERT_EQUAL_HEX32_MESSAGE(expected, actual, message) \
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Unity.TestFile=__FILE__; \
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Unity.TestFile=__FILE__; \
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UnityAssertEqualInt((int)(expected), (int)(actual), (message), (unsigned short)__LINE__, UNITY_DISPLAY_STYLE_HEX32); \
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UnityAssertEqualInt((int)(expected), (int)(actual), (message), (unsigned short)__LINE__, UNITY_DISPLAY_STYLE_HEX32); \
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RETURN_IF_NECESSARY();
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ABORT_IF_NECESSARY();
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#define TEST_ASSERT_EQUAL_HEX32(expected, actual) TEST_ASSERT_EQUAL_HEX32_MESSAGE(expected, actual, NULL)
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#define TEST_ASSERT_EQUAL_HEX32(expected, actual) TEST_ASSERT_EQUAL_HEX32_MESSAGE(expected, actual, NULL)
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#define TEST_ASSERT_EQUAL_HEX_MESSAGE(expected, actual, message) TEST_ASSERT_EQUAL_HEX32_MESSAGE(expected, actual, message)
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#define TEST_ASSERT_EQUAL_HEX_MESSAGE(expected, actual, message) TEST_ASSERT_EQUAL_HEX32_MESSAGE(expected, actual, message)
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@ -157,51 +142,48 @@ if( Unity.CurrentTestFailed ) {\
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#define TEST_ASSERT_BITS_MESSAGE(mask, expected, actual, message) \
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#define TEST_ASSERT_BITS_MESSAGE(mask, expected, actual, message) \
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Unity.TestFile=__FILE__; \
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Unity.TestFile=__FILE__; \
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UnityAssertBits((mask), (expected), (actual), (message), (unsigned short)__LINE__); \
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UnityAssertBits((mask), (expected), (actual), (message), (unsigned short)__LINE__); \
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RETURN_IF_NECESSARY();
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ABORT_IF_NECESSARY();
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#define TEST_ASSERT_BITS(mask, expected, actual) TEST_ASSERT_BITS_MESSAGE(mask, expected, actual, NULL)
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#define TEST_ASSERT_BITS(mask, expected, actual) TEST_ASSERT_BITS_MESSAGE(mask, expected, actual, NULL)
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#define TEST_ASSERT_BITS_HIGH_MESSAGE(mask, actual, message) \
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#define TEST_ASSERT_BITS_HIGH_MESSAGE(mask, actual, message) \
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Unity.TestFile=__FILE__; \
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Unity.TestFile=__FILE__; \
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UnityAssertBits((mask), (-1), (actual), (message), (unsigned short)__LINE__); \
|
UnityAssertBits((mask), (-1), (actual), (message), (unsigned short)__LINE__); \
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RETURN_IF_NECESSARY();
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ABORT_IF_NECESSARY();
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#define TEST_ASSERT_BITS_HIGH(mask, actual) TEST_ASSERT_BITS_HIGH_MESSAGE(mask, actual, NULL)
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#define TEST_ASSERT_BITS_HIGH(mask, actual) TEST_ASSERT_BITS_HIGH_MESSAGE(mask, actual, NULL)
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#define TEST_ASSERT_BITS_LOW_MESSAGE(mask, actual, message) \
|
#define TEST_ASSERT_BITS_LOW_MESSAGE(mask, actual, message) \
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Unity.TestFile=__FILE__; \
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Unity.TestFile=__FILE__; \
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UnityAssertBits((mask), (0), (actual), (message), (unsigned short)__LINE__); \
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UnityAssertBits((mask), (0), (actual), (message), (unsigned short)__LINE__); \
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RETURN_IF_NECESSARY();
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ABORT_IF_NECESSARY();
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#define TEST_ASSERT_BITS_LOW(mask, actual) TEST_ASSERT_BITS_LOW_MESSAGE(mask, actual, NULL)
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#define TEST_ASSERT_BITS_LOW(mask, actual) TEST_ASSERT_BITS_LOW_MESSAGE(mask, actual, NULL)
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|
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#define TEST_ASSERT_BIT_HIGH_MESSAGE(bit, actual, message) \
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#define TEST_ASSERT_BIT_HIGH_MESSAGE(bit, actual, message) \
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Unity.TestFile=__FILE__; \
|
Unity.TestFile=__FILE__; \
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UnityAssertBits((1 << bit), (-1), (actual), (message), (unsigned short)__LINE__); \
|
UnityAssertBits((1 << bit), (-1), (actual), (message), (unsigned short)__LINE__); \
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RETURN_IF_NECESSARY();
|
ABORT_IF_NECESSARY();
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#define TEST_ASSERT_BIT_HIGH(bit, actual) TEST_ASSERT_BIT_HIGH_MESSAGE(bit, actual, NULL)
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#define TEST_ASSERT_BIT_HIGH(bit, actual) TEST_ASSERT_BIT_HIGH_MESSAGE(bit, actual, NULL)
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|
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#define TEST_ASSERT_BIT_LOW_MESSAGE(bit, actual, message) \
|
#define TEST_ASSERT_BIT_LOW_MESSAGE(bit, actual, message) \
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Unity.TestFile=__FILE__; \
|
Unity.TestFile=__FILE__; \
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UnityAssertBits((1 << bit), (0), (actual), (message), (unsigned short)__LINE__); \
|
UnityAssertBits((1 << bit), (0), (actual), (message), (unsigned short)__LINE__); \
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RETURN_IF_NECESSARY();
|
ABORT_IF_NECESSARY();
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#define TEST_ASSERT_BIT_LOW(bit, actual) TEST_ASSERT_BIT_LOW_MESSAGE(bit, actual, NULL)
|
#define TEST_ASSERT_BIT_LOW(bit, actual) TEST_ASSERT_BIT_LOW_MESSAGE(bit, actual, NULL)
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|
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#define TEST_ASSERT_FLOAT_WITHIN_MESSAGE(delta, expected, actual, message) \
|
#define TEST_ASSERT_FLOAT_WITHIN_MESSAGE(delta, expected, actual, message) \
|
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Unity.TestFile=__FILE__; \
|
Unity.TestFile=__FILE__; \
|
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UnityAssertFloatsWithin((delta), (expected), (actual), (message), (unsigned short)__LINE__); \
|
UnityAssertFloatsWithin((delta), (expected), (actual), (message), (unsigned short)__LINE__); \
|
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RETURN_IF_NECESSARY();
|
ABORT_IF_NECESSARY();
|
||||||
#define TEST_ASSERT_FLOAT_WITHIN(delta, expected, actual) TEST_ASSERT_FLOAT_WITHIN_MESSAGE(delta, expected, actual, NULL)
|
#define TEST_ASSERT_FLOAT_WITHIN(delta, expected, actual) TEST_ASSERT_FLOAT_WITHIN_MESSAGE(delta, expected, actual, NULL)
|
||||||
|
|
||||||
#define TEST_ASSERT_EQUAL_STRING_MESSAGE(expected, actual, message) \
|
#define TEST_ASSERT_EQUAL_STRING_MESSAGE(expected, actual, message) \
|
||||||
Unity.TestFile=__FILE__; \
|
Unity.TestFile=__FILE__; \
|
||||||
UnityAssertEqualString((expected), (actual), (message), (unsigned short)__LINE__); \
|
UnityAssertEqualString((expected), (actual), (message), (unsigned short)__LINE__); \
|
||||||
RETURN_IF_NECESSARY();
|
ABORT_IF_NECESSARY();
|
||||||
#define TEST_ASSERT_EQUAL_STRING(expected, actual) TEST_ASSERT_EQUAL_STRING_MESSAGE(expected, actual, NULL)
|
#define TEST_ASSERT_EQUAL_STRING(expected, actual) TEST_ASSERT_EQUAL_STRING_MESSAGE(expected, actual, NULL)
|
||||||
|
|
||||||
#define TEST_FAIL(message) { Unity.TestFile=__FILE__; UnityFail((message), (unsigned short)__LINE__); return; }
|
#define TEST_FAIL(message) { Unity.TestFile=__FILE__; UnityFail((message), (unsigned short)__LINE__); TEST_ABORT(); }
|
||||||
#define TEST_IGNORE_MESSAGE(message) { Unity.TestFile=__FILE__; UnityIgnore((message), (unsigned short)__LINE__); return; }
|
#define TEST_IGNORE_MESSAGE(message) { Unity.TestFile=__FILE__; UnityIgnore((message), (unsigned short)__LINE__); TEST_ABORT(); }
|
||||||
#define TEST_IGNORE() TEST_IGNORE_MESSAGE("")
|
#define TEST_IGNORE() TEST_IGNORE_MESSAGE(NULL)
|
||||||
|
|
||||||
#define TEST_PROTECT() (setjmp(AbortFrame) == 0)
|
|
||||||
#define TEST_THROW(message) { Unity.TestFile=__FILE__; UnityFail((message), (unsigned short)__LINE__); longjmp(AbortFrame, 1); }
|
|
||||||
|
|
||||||
#endif
|
#endif
|
||||||
|
|
||||||
|
285
test/testunity.c
285
test/testunity.c
@ -3,6 +3,18 @@
|
|||||||
#include <setjmp.h>
|
#include <setjmp.h>
|
||||||
#include "unity.h"
|
#include "unity.h"
|
||||||
|
|
||||||
|
#define EXPECT_ABORT_BEGIN \
|
||||||
|
{ \
|
||||||
|
jmp_buf NewFrame, *PrevFrame = Unity.pAbortFrame; \
|
||||||
|
Unity.pAbortFrame = &NewFrame; \
|
||||||
|
if (TEST_PROTECT()) \
|
||||||
|
{
|
||||||
|
|
||||||
|
#define EXPECT_ABORT_END \
|
||||||
|
} \
|
||||||
|
Unity.pAbortFrame = PrevFrame; \
|
||||||
|
}
|
||||||
|
|
||||||
void setUp(void)
|
void setUp(void)
|
||||||
{
|
{
|
||||||
}
|
}
|
||||||
@ -30,16 +42,14 @@ void testPreviousPass(void)
|
|||||||
TEST_ASSERT_EQUAL_INT(0U, Unity.TestFailures);
|
TEST_ASSERT_EQUAL_INT(0U, Unity.TestFailures);
|
||||||
}
|
}
|
||||||
|
|
||||||
void vanilla_asserter(int val)
|
|
||||||
{
|
|
||||||
TEST_ASSERT(val);
|
|
||||||
}
|
|
||||||
|
|
||||||
void testNotVanilla(void)
|
void testNotVanilla(void)
|
||||||
{
|
{
|
||||||
int failed;
|
int failed;
|
||||||
vanilla_asserter(0);
|
|
||||||
|
EXPECT_ABORT_BEGIN
|
||||||
|
TEST_ASSERT(0);
|
||||||
|
EXPECT_ABORT_END
|
||||||
|
|
||||||
failed = Unity.CurrentTestFailed;
|
failed = Unity.CurrentTestFailed;
|
||||||
Unity.CurrentTestFailed = 0;
|
Unity.CurrentTestFailed = 0;
|
||||||
|
|
||||||
@ -47,15 +57,13 @@ void testNotVanilla(void)
|
|||||||
TEST_ASSERT_EQUAL_INT(0U, Unity.TestFailures);
|
TEST_ASSERT_EQUAL_INT(0U, Unity.TestFailures);
|
||||||
}
|
}
|
||||||
|
|
||||||
void true_asserter(int val)
|
|
||||||
{
|
|
||||||
TEST_ASSERT_TRUE(val);
|
|
||||||
}
|
|
||||||
|
|
||||||
void testNotTrue(void)
|
void testNotTrue(void)
|
||||||
{
|
{
|
||||||
int failed;
|
int failed;
|
||||||
true_asserter(0);
|
|
||||||
|
EXPECT_ABORT_BEGIN
|
||||||
|
TEST_ASSERT_TRUE(0);
|
||||||
|
EXPECT_ABORT_END
|
||||||
|
|
||||||
failed = Unity.CurrentTestFailed;
|
failed = Unity.CurrentTestFailed;
|
||||||
Unity.CurrentTestFailed = 0;
|
Unity.CurrentTestFailed = 0;
|
||||||
@ -64,15 +72,13 @@ void testNotTrue(void)
|
|||||||
TEST_ASSERT_EQUAL_INT(0U, Unity.TestFailures);
|
TEST_ASSERT_EQUAL_INT(0U, Unity.TestFailures);
|
||||||
}
|
}
|
||||||
|
|
||||||
void false_asserter(int val)
|
|
||||||
{
|
|
||||||
TEST_ASSERT_FALSE(val);
|
|
||||||
}
|
|
||||||
|
|
||||||
void testNotFalse(void)
|
void testNotFalse(void)
|
||||||
{
|
{
|
||||||
int failed;
|
int failed;
|
||||||
false_asserter(1);
|
|
||||||
|
EXPECT_ABORT_BEGIN
|
||||||
|
TEST_ASSERT_FALSE(1);
|
||||||
|
EXPECT_ABORT_END
|
||||||
|
|
||||||
failed = Unity.CurrentTestFailed;
|
failed = Unity.CurrentTestFailed;
|
||||||
Unity.CurrentTestFailed = 0;
|
Unity.CurrentTestFailed = 0;
|
||||||
@ -81,15 +87,13 @@ void testNotFalse(void)
|
|||||||
TEST_ASSERT_EQUAL_INT(0U, Unity.TestFailures);
|
TEST_ASSERT_EQUAL_INT(0U, Unity.TestFailures);
|
||||||
}
|
}
|
||||||
|
|
||||||
void unless_asserter(int val)
|
|
||||||
{
|
|
||||||
TEST_ASSERT_UNLESS(val);
|
|
||||||
}
|
|
||||||
|
|
||||||
void testNotUnless(void)
|
void testNotUnless(void)
|
||||||
{
|
{
|
||||||
int failed;
|
int failed;
|
||||||
unless_asserter(1);
|
|
||||||
|
EXPECT_ABORT_BEGIN
|
||||||
|
TEST_ASSERT_UNLESS(1);
|
||||||
|
EXPECT_ABORT_END
|
||||||
|
|
||||||
failed = Unity.CurrentTestFailed;
|
failed = Unity.CurrentTestFailed;
|
||||||
Unity.CurrentTestFailed = 0;
|
Unity.CurrentTestFailed = 0;
|
||||||
@ -98,15 +102,13 @@ void testNotUnless(void)
|
|||||||
TEST_ASSERT_EQUAL_INT(0U, Unity.TestFailures);
|
TEST_ASSERT_EQUAL_INT(0U, Unity.TestFailures);
|
||||||
}
|
}
|
||||||
|
|
||||||
void failer(void)
|
|
||||||
{
|
|
||||||
TEST_FAIL("Expected for testing");
|
|
||||||
}
|
|
||||||
|
|
||||||
void testFail(void)
|
void testFail(void)
|
||||||
{
|
{
|
||||||
int failed;
|
int failed;
|
||||||
failer();
|
|
||||||
|
EXPECT_ABORT_BEGIN
|
||||||
|
TEST_FAIL("Expected for testing");
|
||||||
|
EXPECT_ABORT_END
|
||||||
|
|
||||||
failed = Unity.CurrentTestFailed;
|
failed = Unity.CurrentTestFailed;
|
||||||
Unity.CurrentTestFailed = 0;
|
Unity.CurrentTestFailed = 0;
|
||||||
@ -115,31 +117,14 @@ void testFail(void)
|
|||||||
TEST_ASSERT_EQUAL_INT(0U, Unity.TestFailures);
|
TEST_ASSERT_EQUAL_INT(0U, Unity.TestFailures);
|
||||||
}
|
}
|
||||||
|
|
||||||
void ignorer(void)
|
|
||||||
{
|
|
||||||
TEST_IGNORE();
|
|
||||||
TEST_FAIL("This should not be reached");
|
|
||||||
}
|
|
||||||
|
|
||||||
void assertIgnoreInWrapper(void)
|
|
||||||
{
|
|
||||||
TEST_WRAP(ignorer());
|
|
||||||
TEST_FAIL("This should not be reached");
|
|
||||||
}
|
|
||||||
|
|
||||||
void testIgnoreInWrapper(void)
|
|
||||||
{
|
|
||||||
unsigned char ignored;
|
|
||||||
assertIgnoreInWrapper();
|
|
||||||
ignored = Unity.CurrentTestIgnored;
|
|
||||||
Unity.CurrentTestIgnored = 0;
|
|
||||||
TEST_ASSERT_EQUAL_INT(1, ignored);
|
|
||||||
}
|
|
||||||
|
|
||||||
void testIgnore(void)
|
void testIgnore(void)
|
||||||
{
|
{
|
||||||
int ignored;
|
int ignored;
|
||||||
ignorer();
|
|
||||||
|
EXPECT_ABORT_BEGIN
|
||||||
|
TEST_IGNORE();
|
||||||
|
TEST_FAIL("This should not be reached");
|
||||||
|
EXPECT_ABORT_END
|
||||||
|
|
||||||
ignored = Unity.CurrentTestIgnored;
|
ignored = Unity.CurrentTestIgnored;
|
||||||
Unity.CurrentTestIgnored = 0;
|
Unity.CurrentTestIgnored = 0;
|
||||||
@ -147,16 +132,14 @@ void testIgnore(void)
|
|||||||
TEST_ASSERT(ignored);
|
TEST_ASSERT(ignored);
|
||||||
}
|
}
|
||||||
|
|
||||||
void ignorerWithMessage(void)
|
|
||||||
{
|
|
||||||
TEST_IGNORE_MESSAGE("This is an expected TEST_IGNORE_MESSAGE string!");
|
|
||||||
TEST_FAIL("This should not be reached");
|
|
||||||
}
|
|
||||||
|
|
||||||
void testIgnoreMessage(void)
|
void testIgnoreMessage(void)
|
||||||
{
|
{
|
||||||
int ignored;
|
int ignored;
|
||||||
ignorerWithMessage();
|
|
||||||
|
EXPECT_ABORT_BEGIN
|
||||||
|
TEST_IGNORE_MESSAGE("This is an expected TEST_IGNORE_MESSAGE string!");
|
||||||
|
TEST_FAIL("This should not be reached");
|
||||||
|
EXPECT_ABORT_END
|
||||||
|
|
||||||
ignored = Unity.CurrentTestIgnored;
|
ignored = Unity.CurrentTestIgnored;
|
||||||
Unity.CurrentTestIgnored = 0;
|
Unity.CurrentTestIgnored = 0;
|
||||||
@ -164,46 +147,13 @@ void testIgnoreMessage(void)
|
|||||||
TEST_ASSERT(ignored);
|
TEST_ASSERT(ignored);
|
||||||
}
|
}
|
||||||
|
|
||||||
void assertIgnoreWithMessageInWrapper(void)
|
|
||||||
{
|
|
||||||
TEST_WRAP(ignorerWithMessage());
|
|
||||||
TEST_FAIL("This should not be reached");
|
|
||||||
}
|
|
||||||
|
|
||||||
void testIgnoreMessageInWrapper(void)
|
|
||||||
{
|
|
||||||
unsigned char ignored;
|
|
||||||
assertIgnoreWithMessageInWrapper();
|
|
||||||
ignored = Unity.CurrentTestIgnored;
|
|
||||||
Unity.CurrentTestIgnored = 0;
|
|
||||||
TEST_ASSERT_EQUAL_INT(1, ignored);
|
|
||||||
}
|
|
||||||
|
|
||||||
void wrapper(void)
|
|
||||||
{
|
|
||||||
TEST_WRAP(failer()); // if this doesn't force a return, then the failures will be incorrectly reset
|
|
||||||
Unity.CurrentTestFailed = 0;
|
|
||||||
}
|
|
||||||
|
|
||||||
void testWrap(void)
|
|
||||||
{
|
|
||||||
int failed;
|
|
||||||
wrapper();
|
|
||||||
failed = Unity.CurrentTestFailed;
|
|
||||||
Unity.CurrentTestFailed = 0U;
|
|
||||||
|
|
||||||
TEST_ASSERT_EQUAL_INT(1U, failed);
|
|
||||||
}
|
|
||||||
|
|
||||||
void intFailer(void)
|
|
||||||
{
|
|
||||||
TEST_ASSERT_EQUAL_INT(3982, 3983);
|
|
||||||
}
|
|
||||||
|
|
||||||
void testNotEqualInts(void)
|
void testNotEqualInts(void)
|
||||||
{
|
{
|
||||||
int failed;
|
int failed;
|
||||||
intFailer();
|
|
||||||
|
EXPECT_ABORT_BEGIN
|
||||||
|
TEST_ASSERT_EQUAL_INT(3982, 3983);
|
||||||
|
EXPECT_ABORT_END
|
||||||
|
|
||||||
failed = Unity.CurrentTestFailed;
|
failed = Unity.CurrentTestFailed;
|
||||||
Unity.CurrentTestFailed = 0;
|
Unity.CurrentTestFailed = 0;
|
||||||
@ -211,15 +161,13 @@ void testNotEqualInts(void)
|
|||||||
TEST_ASSERT_MESSAGE(1U == failed, "This is expected");
|
TEST_ASSERT_MESSAGE(1U == failed, "This is expected");
|
||||||
}
|
}
|
||||||
|
|
||||||
void bitFailer(void)
|
|
||||||
{
|
|
||||||
TEST_ASSERT_BITS(0xFF00, 0x5555, 0x5A55);
|
|
||||||
}
|
|
||||||
|
|
||||||
void testNotEqualBits(void)
|
void testNotEqualBits(void)
|
||||||
{
|
{
|
||||||
int failed;
|
int failed;
|
||||||
bitFailer();
|
|
||||||
|
EXPECT_ABORT_BEGIN
|
||||||
|
TEST_ASSERT_BITS(0xFF00, 0x5555, 0x5A55);
|
||||||
|
EXPECT_ABORT_END
|
||||||
|
|
||||||
failed = Unity.CurrentTestFailed;
|
failed = Unity.CurrentTestFailed;
|
||||||
Unity.CurrentTestFailed = 0;
|
Unity.CurrentTestFailed = 0;
|
||||||
@ -227,15 +175,14 @@ void testNotEqualBits(void)
|
|||||||
TEST_ASSERT_MESSAGE(1U == failed, "This is expected");
|
TEST_ASSERT_MESSAGE(1U == failed, "This is expected");
|
||||||
}
|
}
|
||||||
|
|
||||||
void uintFailer(void)
|
|
||||||
{
|
|
||||||
TEST_ASSERT_EQUAL_UINT(900000, 900001);
|
|
||||||
}
|
|
||||||
|
|
||||||
void testNotEqualUInts(void)
|
void testNotEqualUInts(void)
|
||||||
{
|
{
|
||||||
int failed;
|
int failed;
|
||||||
uintFailer();
|
|
||||||
|
EXPECT_ABORT_BEGIN
|
||||||
|
TEST_ASSERT_EQUAL_UINT(900000, 900001);
|
||||||
|
EXPECT_ABORT_END
|
||||||
|
|
||||||
failed = Unity.CurrentTestFailed;
|
failed = Unity.CurrentTestFailed;
|
||||||
Unity.CurrentTestFailed = 0;
|
Unity.CurrentTestFailed = 0;
|
||||||
@ -243,15 +190,13 @@ void testNotEqualUInts(void)
|
|||||||
TEST_ASSERT_MESSAGE(1U == failed, "This is expected");
|
TEST_ASSERT_MESSAGE(1U == failed, "This is expected");
|
||||||
}
|
}
|
||||||
|
|
||||||
void hex8Failer(void)
|
|
||||||
{
|
|
||||||
TEST_ASSERT_EQUAL_HEX8(0x23,0x22);
|
|
||||||
}
|
|
||||||
|
|
||||||
void testNotEqualHex8s(void)
|
void testNotEqualHex8s(void)
|
||||||
{
|
{
|
||||||
int failed;
|
int failed;
|
||||||
hex8Failer();
|
|
||||||
|
EXPECT_ABORT_BEGIN
|
||||||
|
TEST_ASSERT_EQUAL_HEX8(0x23,0x22);
|
||||||
|
EXPECT_ABORT_END
|
||||||
|
|
||||||
failed = Unity.CurrentTestFailed;
|
failed = Unity.CurrentTestFailed;
|
||||||
Unity.CurrentTestFailed = 0;
|
Unity.CurrentTestFailed = 0;
|
||||||
@ -259,15 +204,13 @@ void testNotEqualHex8s(void)
|
|||||||
TEST_ASSERT_MESSAGE(1U == failed, "This is expected");
|
TEST_ASSERT_MESSAGE(1U == failed, "This is expected");
|
||||||
}
|
}
|
||||||
|
|
||||||
void hex16Failer(void)
|
|
||||||
{
|
|
||||||
TEST_ASSERT_EQUAL_HEX16(0x1234, 0x1235);
|
|
||||||
}
|
|
||||||
|
|
||||||
void testNotEqualHex16s(void)
|
void testNotEqualHex16s(void)
|
||||||
{
|
{
|
||||||
int failed;
|
int failed;
|
||||||
hex16Failer();
|
|
||||||
|
EXPECT_ABORT_BEGIN
|
||||||
|
TEST_ASSERT_EQUAL_HEX16(0x1234, 0x1235);
|
||||||
|
EXPECT_ABORT_END
|
||||||
|
|
||||||
failed = Unity.CurrentTestFailed;
|
failed = Unity.CurrentTestFailed;
|
||||||
Unity.CurrentTestFailed = 0;
|
Unity.CurrentTestFailed = 0;
|
||||||
@ -275,35 +218,14 @@ void testNotEqualHex16s(void)
|
|||||||
TEST_ASSERT_MESSAGE(1U == failed, "This is expected");
|
TEST_ASSERT_MESSAGE(1U == failed, "This is expected");
|
||||||
}
|
}
|
||||||
|
|
||||||
void hex32Failer(void)
|
|
||||||
{
|
|
||||||
TEST_ASSERT_EQUAL_HEX32(900000, 900001);
|
|
||||||
}
|
|
||||||
|
|
||||||
void testNotEqualHex32s(void)
|
void testNotEqualHex32s(void)
|
||||||
{
|
{
|
||||||
int failed;
|
int failed;
|
||||||
hex32Failer();
|
|
||||||
|
|
||||||
failed = Unity.CurrentTestFailed;
|
|
||||||
Unity.CurrentTestFailed = 0;
|
|
||||||
|
|
||||||
TEST_ASSERT_MESSAGE(1U == failed, "This is expected");
|
|
||||||
}
|
|
||||||
|
|
||||||
void UnwrappedAssertion(int expected, int actual)
|
|
||||||
{
|
|
||||||
TEST_ASSERT_EQUAL(expected,actual);
|
|
||||||
}
|
|
||||||
|
|
||||||
void testMultipleUnwrappedAssertionsHandledAppropriately(void)
|
|
||||||
{
|
|
||||||
int failed;
|
|
||||||
|
|
||||||
UnwrappedAssertion(4,5);
|
|
||||||
UnwrappedAssertion(6,6);
|
|
||||||
UnwrappedAssertion(19,19);
|
|
||||||
|
|
||||||
|
EXPECT_ABORT_BEGIN
|
||||||
|
TEST_ASSERT_EQUAL_HEX32(900000, 900001);
|
||||||
|
EXPECT_ABORT_END
|
||||||
|
|
||||||
failed = Unity.CurrentTestFailed;
|
failed = Unity.CurrentTestFailed;
|
||||||
Unity.CurrentTestFailed = 0;
|
Unity.CurrentTestFailed = 0;
|
||||||
|
|
||||||
@ -516,15 +438,13 @@ void testFloatsWithinDelta(void)
|
|||||||
TEST_ASSERT_FLOAT_WITHIN(0.007f, -726.93724f, -726.94424f);
|
TEST_ASSERT_FLOAT_WITHIN(0.007f, -726.93724f, -726.94424f);
|
||||||
}
|
}
|
||||||
|
|
||||||
void floatWithinFailer(void)
|
|
||||||
{
|
|
||||||
TEST_ASSERT_FLOAT_WITHIN(0.05f, 9273.2649f, 9273.2049f);
|
|
||||||
}
|
|
||||||
|
|
||||||
void testFloatsNotWithinDelta(void)
|
void testFloatsNotWithinDelta(void)
|
||||||
{
|
{
|
||||||
int failed;
|
int failed;
|
||||||
floatWithinFailer();
|
|
||||||
|
EXPECT_ABORT_BEGIN
|
||||||
|
TEST_ASSERT_FLOAT_WITHIN(0.05f, 9273.2649f, 9273.2049f);
|
||||||
|
EXPECT_ABORT_END
|
||||||
|
|
||||||
failed = Unity.CurrentTestFailed;
|
failed = Unity.CurrentTestFailed;
|
||||||
Unity.CurrentTestFailed = 0;
|
Unity.CurrentTestFailed = 0;
|
||||||
@ -540,15 +460,13 @@ void testIntsWithinDelta(void)
|
|||||||
TEST_ASSERT_INT_WITHIN(500, 50, -440);
|
TEST_ASSERT_INT_WITHIN(500, 50, -440);
|
||||||
}
|
}
|
||||||
|
|
||||||
void intWithinFailer(void)
|
|
||||||
{
|
|
||||||
TEST_ASSERT_INT_WITHIN(5, 5000, 5006);
|
|
||||||
}
|
|
||||||
|
|
||||||
void testIntsNotWithinDelta(void)
|
void testIntsNotWithinDelta(void)
|
||||||
{
|
{
|
||||||
int failed;
|
int failed;
|
||||||
intWithinFailer();
|
|
||||||
|
EXPECT_ABORT_BEGIN
|
||||||
|
TEST_ASSERT_INT_WITHIN(5, 5000, 5006);
|
||||||
|
EXPECT_ABORT_END
|
||||||
|
|
||||||
failed = Unity.CurrentTestFailed;
|
failed = Unity.CurrentTestFailed;
|
||||||
Unity.CurrentTestFailed = 0;
|
Unity.CurrentTestFailed = 0;
|
||||||
@ -568,25 +486,13 @@ void testEqualStrings(void)
|
|||||||
TEST_ASSERT_EQUAL_INT(0U, Unity.TestFailures);
|
TEST_ASSERT_EQUAL_INT(0U, Unity.TestFailures);
|
||||||
}
|
}
|
||||||
|
|
||||||
void stringFailer1(void)
|
|
||||||
{
|
|
||||||
TEST_ASSERT_EQUAL_STRING("foo", "bar");
|
|
||||||
}
|
|
||||||
|
|
||||||
void stringFailer2(void)
|
|
||||||
{
|
|
||||||
TEST_ASSERT_EQUAL_STRING("foo", "");
|
|
||||||
}
|
|
||||||
|
|
||||||
void stringFailer3(void)
|
|
||||||
{
|
|
||||||
TEST_ASSERT_EQUAL_STRING("", "bar");
|
|
||||||
}
|
|
||||||
|
|
||||||
void testNotEqualString1(void)
|
void testNotEqualString1(void)
|
||||||
{
|
{
|
||||||
int failed;
|
int failed;
|
||||||
stringFailer1();
|
|
||||||
|
EXPECT_ABORT_BEGIN
|
||||||
|
TEST_ASSERT_EQUAL_STRING("foo", "bar");
|
||||||
|
EXPECT_ABORT_END
|
||||||
|
|
||||||
failed = Unity.CurrentTestFailed;
|
failed = Unity.CurrentTestFailed;
|
||||||
Unity.CurrentTestFailed = 0;
|
Unity.CurrentTestFailed = 0;
|
||||||
@ -597,7 +503,10 @@ void testNotEqualString1(void)
|
|||||||
void testNotEqualString2(void)
|
void testNotEqualString2(void)
|
||||||
{
|
{
|
||||||
int failed;
|
int failed;
|
||||||
stringFailer2();
|
|
||||||
|
EXPECT_ABORT_BEGIN
|
||||||
|
TEST_ASSERT_EQUAL_STRING("foo", "");
|
||||||
|
EXPECT_ABORT_END
|
||||||
|
|
||||||
failed = Unity.CurrentTestFailed;
|
failed = Unity.CurrentTestFailed;
|
||||||
Unity.CurrentTestFailed = 0;
|
Unity.CurrentTestFailed = 0;
|
||||||
@ -608,7 +517,10 @@ void testNotEqualString2(void)
|
|||||||
void testNotEqualString3(void)
|
void testNotEqualString3(void)
|
||||||
{
|
{
|
||||||
int failed;
|
int failed;
|
||||||
stringFailer3();
|
|
||||||
|
EXPECT_ABORT_BEGIN
|
||||||
|
TEST_ASSERT_EQUAL_STRING("", "bar");
|
||||||
|
EXPECT_ABORT_END
|
||||||
|
|
||||||
failed = Unity.CurrentTestFailed;
|
failed = Unity.CurrentTestFailed;
|
||||||
Unity.CurrentTestFailed = 0;
|
Unity.CurrentTestFailed = 0;
|
||||||
@ -616,15 +528,13 @@ void testNotEqualString3(void)
|
|||||||
TEST_ASSERT_MESSAGE(1U == failed, "This is also expected");
|
TEST_ASSERT_MESSAGE(1U == failed, "This is also expected");
|
||||||
}
|
}
|
||||||
|
|
||||||
void stringFailer_ExpectedStringIsNull(void)
|
|
||||||
{
|
|
||||||
TEST_ASSERT_EQUAL_STRING(NULL, "bar");
|
|
||||||
}
|
|
||||||
|
|
||||||
void testNotEqualString_ExpectedStringIsNull(void)
|
void testNotEqualString_ExpectedStringIsNull(void)
|
||||||
{
|
{
|
||||||
int failed;
|
int failed;
|
||||||
stringFailer_ExpectedStringIsNull();
|
|
||||||
|
EXPECT_ABORT_BEGIN
|
||||||
|
TEST_ASSERT_EQUAL_STRING(NULL, "bar");
|
||||||
|
EXPECT_ABORT_END
|
||||||
|
|
||||||
failed = Unity.CurrentTestFailed;
|
failed = Unity.CurrentTestFailed;
|
||||||
Unity.CurrentTestFailed = 0;
|
Unity.CurrentTestFailed = 0;
|
||||||
@ -632,15 +542,13 @@ void testNotEqualString_ExpectedStringIsNull(void)
|
|||||||
TEST_ASSERT_MESSAGE(1U == failed, "This is also expected");
|
TEST_ASSERT_MESSAGE(1U == failed, "This is also expected");
|
||||||
}
|
}
|
||||||
|
|
||||||
void stringFailer_ActualStringIsNull(void)
|
|
||||||
{
|
|
||||||
TEST_ASSERT_EQUAL_STRING("foo", NULL);
|
|
||||||
}
|
|
||||||
|
|
||||||
void testNotEqualString_ActualStringIsNull(void)
|
void testNotEqualString_ActualStringIsNull(void)
|
||||||
{
|
{
|
||||||
int failed;
|
int failed;
|
||||||
stringFailer_ActualStringIsNull();
|
|
||||||
|
EXPECT_ABORT_BEGIN
|
||||||
|
TEST_ASSERT_EQUAL_STRING("foo", NULL);
|
||||||
|
EXPECT_ABORT_END
|
||||||
|
|
||||||
failed = Unity.CurrentTestFailed;
|
failed = Unity.CurrentTestFailed;
|
||||||
Unity.CurrentTestFailed = 0;
|
Unity.CurrentTestFailed = 0;
|
||||||
@ -651,12 +559,11 @@ void testNotEqualString_ActualStringIsNull(void)
|
|||||||
void testProtection(void)
|
void testProtection(void)
|
||||||
{
|
{
|
||||||
volatile int mask = 0;
|
volatile int mask = 0;
|
||||||
jmp_buf AbortFrame;
|
|
||||||
|
|
||||||
if (TEST_PROTECT())
|
if (TEST_PROTECT())
|
||||||
{
|
{
|
||||||
mask |= 1;
|
mask |= 1;
|
||||||
TEST_THROW("This throw was expected");
|
TEST_ABORT();
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
{
|
{
|
||||||
|
@ -14,18 +14,14 @@ void testNotTrue(void);
|
|||||||
void testNotFalse(void);
|
void testNotFalse(void);
|
||||||
void testNotUnless(void);
|
void testNotUnless(void);
|
||||||
void testFail(void);
|
void testFail(void);
|
||||||
void testIgnoreInWrapper(void);
|
|
||||||
void testIgnore(void);
|
void testIgnore(void);
|
||||||
void testIgnoreMessage(void);
|
void testIgnoreMessage(void);
|
||||||
void testIgnoreMessageInWrapper(void);
|
|
||||||
void testWrap(void);
|
|
||||||
void testNotEqualInts(void);
|
void testNotEqualInts(void);
|
||||||
void testNotEqualBits(void);
|
void testNotEqualBits(void);
|
||||||
void testNotEqualUInts(void);
|
void testNotEqualUInts(void);
|
||||||
void testNotEqualHex8s(void);
|
void testNotEqualHex8s(void);
|
||||||
void testNotEqualHex16s(void);
|
void testNotEqualHex16s(void);
|
||||||
void testNotEqualHex32s(void);
|
void testNotEqualHex32s(void);
|
||||||
void testMultipleUnwrappedAssertionsHandledAppropriately(void);
|
|
||||||
void testEqualInts(void);
|
void testEqualInts(void);
|
||||||
void testEqualUints(void);
|
void testEqualUints(void);
|
||||||
void testEqualHex8s(void);
|
void testEqualHex8s(void);
|
||||||
@ -52,9 +48,12 @@ void testProtection(void);
|
|||||||
|
|
||||||
static void runTest(UnityTestFunction test)
|
static void runTest(UnityTestFunction test)
|
||||||
{
|
{
|
||||||
|
if (TEST_PROTECT())
|
||||||
|
{
|
||||||
setUp();
|
setUp();
|
||||||
test();
|
test();
|
||||||
tearDown();
|
}
|
||||||
|
tearDown();
|
||||||
}
|
}
|
||||||
|
|
||||||
int main(void)
|
int main(void)
|
||||||
@ -65,24 +64,20 @@ int main(void)
|
|||||||
// RUN_TEST calls runTest
|
// RUN_TEST calls runTest
|
||||||
RUN_TEST(testTrue);
|
RUN_TEST(testTrue);
|
||||||
RUN_TEST(testFalse);
|
RUN_TEST(testFalse);
|
||||||
|
RUN_TEST(testPreviousPass);
|
||||||
RUN_TEST(testNotVanilla);
|
RUN_TEST(testNotVanilla);
|
||||||
RUN_TEST(testNotTrue);
|
RUN_TEST(testNotTrue);
|
||||||
RUN_TEST(testNotFalse);
|
RUN_TEST(testNotFalse);
|
||||||
RUN_TEST(testNotUnless);
|
RUN_TEST(testNotUnless);
|
||||||
RUN_TEST(testPreviousPass);
|
|
||||||
RUN_TEST(testFail);
|
RUN_TEST(testFail);
|
||||||
RUN_TEST(testWrap);
|
|
||||||
RUN_TEST(testIgnoreInWrapper);
|
|
||||||
RUN_TEST(testIgnore);
|
RUN_TEST(testIgnore);
|
||||||
RUN_TEST(testIgnoreMessage);
|
RUN_TEST(testIgnoreMessage);
|
||||||
RUN_TEST(testIgnoreMessageInWrapper);
|
|
||||||
RUN_TEST(testNotEqualBits);
|
RUN_TEST(testNotEqualBits);
|
||||||
RUN_TEST(testNotEqualInts);
|
RUN_TEST(testNotEqualInts);
|
||||||
RUN_TEST(testNotEqualUInts);
|
RUN_TEST(testNotEqualUInts);
|
||||||
RUN_TEST(testNotEqualHex8s);
|
RUN_TEST(testNotEqualHex8s);
|
||||||
RUN_TEST(testNotEqualHex16s);
|
RUN_TEST(testNotEqualHex16s);
|
||||||
RUN_TEST(testNotEqualHex32s);
|
RUN_TEST(testNotEqualHex32s);
|
||||||
RUN_TEST(testMultipleUnwrappedAssertionsHandledAppropriately);
|
|
||||||
RUN_TEST(testEqualBits);
|
RUN_TEST(testEqualBits);
|
||||||
RUN_TEST(testEqualInts);
|
RUN_TEST(testEqualInts);
|
||||||
RUN_TEST(testEqualUints);
|
RUN_TEST(testEqualUints);
|
||||||
|
Reference in New Issue
Block a user