Merge pull request #177 from jsalling/refactor/unreachable

Fix unreachable code in Unity on fully covered switch statements
This commit is contained in:
Mark VanderVoord
2016-03-02 17:21:36 -05:00
4 changed files with 34 additions and 2 deletions

View File

@ -35,6 +35,7 @@ const char UnityStrInf[] = "Infinity";
const char UnityStrNegInf[] = "Negative Infinity"; const char UnityStrNegInf[] = "Negative Infinity";
const char UnityStrNaN[] = "NaN"; const char UnityStrNaN[] = "NaN";
const char UnityStrDet[] = "Determinate"; const char UnityStrDet[] = "Determinate";
const char UnityStrInvalidFloatTrait[] = "Invalid Float Trait";
const char UnityStrErrFloat[] = "Unity Floating Point Disabled"; const char UnityStrErrFloat[] = "Unity Floating Point Disabled";
const char UnityStrErrDouble[] = "Unity Double Precision Disabled"; const char UnityStrErrDouble[] = "Unity Double Precision Disabled";
const char UnityStrErr64[] = "Unity 64-bit Support Disabled"; const char UnityStrErr64[] = "Unity 64-bit Support Disabled";
@ -775,6 +776,8 @@ void UnityAssertFloatSpecial(const _UF actual,
break; break;
default: default:
trait_index = 0;
trait_names[0] = UnityStrInvalidFloatTrait;
break; break;
} }
@ -905,7 +908,7 @@ void UnityAssertDoubleSpecial(const _UD actual,
const char* trait_names[] = { UnityStrInf, UnityStrNegInf, UnityStrNaN, UnityStrDet }; const char* trait_names[] = { UnityStrInf, UnityStrNegInf, UnityStrNaN, UnityStrDet };
_U_SINT should_be_trait = ((_U_SINT)style & 1); _U_SINT should_be_trait = ((_U_SINT)style & 1);
_U_SINT is_trait = !should_be_trait; _U_SINT is_trait = !should_be_trait;
_U_SINT trait_index = style >> 1; _U_SINT trait_index = (_U_SINT)(style >> 1);
UNITY_SKIP_EXECUTION; UNITY_SKIP_EXECUTION;
@ -938,6 +941,8 @@ void UnityAssertDoubleSpecial(const _UD actual,
break; break;
default: default:
trait_index = 0;
trait_names[0] = UnityStrInvalidFloatTrait;
break; break;
} }

View File

@ -396,7 +396,8 @@ typedef enum _UNITY_FLOAT_TRAIT_T
UNITY_FLOAT_IS_NOT_NAN, UNITY_FLOAT_IS_NOT_NAN,
UNITY_FLOAT_IS_NAN, UNITY_FLOAT_IS_NAN,
UNITY_FLOAT_IS_NOT_DET, UNITY_FLOAT_IS_NOT_DET,
UNITY_FLOAT_IS_DET UNITY_FLOAT_IS_DET,
UNITY_FLOAT_INVALID_TRAIT
} UNITY_FLOAT_TRAIT_T; } UNITY_FLOAT_TRAIT_T;
#endif #endif

View File

@ -28,6 +28,9 @@ coverage: $(BUILD_DIR)/testunityRunner.c
uncovered: uncovered:
grep '###' $(BUILD_DIR)/unity.c.gcov -C2 || true grep '###' $(BUILD_DIR)/unity.c.gcov -C2 || true
test: CFLAGS += -Wbad-function-cast -Wcast-qual -Wconversion -Wformat=2 -Wold-style-definition \
-Wpointer-arith -Wshadow -Wstrict-overflow=5 -Wstrict-prototypes -Wswitch-default -Wundef \
-Wunreachable-code -Wunused -fstrict-aliasing
test: $(BUILD_DIR)/testunityRunner.c test: $(BUILD_DIR)/testunityRunner.c
$(CC) $(CFLAGS) $(DEFINES) $(INC_DIR) $(SRC) -o $(TARGET) $(CC) $(CFLAGS) $(DEFINES) $(INC_DIR) $(SRC) -o $(TARGET)
./$(TARGET) ./$(TARGET)

View File

@ -2978,6 +2978,18 @@ void testFloatIsNotDeterminate2(void)
#endif #endif
} }
void testFloatTraitFailsOnInvalidTrait(void)
{
#ifdef UNITY_EXCLUDE_FLOAT
TEST_IGNORE();
#else
EXPECT_ABORT_BEGIN
UnityAssertFloatSpecial(1.0f, NULL, __LINE__, UNITY_FLOAT_INVALID_TRAIT);
VERIFY_FAILS_END
#endif
}
void testEqualFloatArrays(void) void testEqualFloatArrays(void)
{ {
#ifdef UNITY_EXCLUDE_FLOAT #ifdef UNITY_EXCLUDE_FLOAT
@ -3483,6 +3495,17 @@ void testDoubleIsNotDeterminate2(void)
#endif #endif
} }
void testDoubleTraitFailsOnInvalidTrait(void)
{
#ifdef UNITY_EXCLUDE_DOUBLE
TEST_IGNORE();
#else
EXPECT_ABORT_BEGIN
UnityAssertDoubleSpecial(1.0, NULL, __LINE__, UNITY_FLOAT_INVALID_TRAIT);
VERIFY_FAILS_END
#endif
}
void testEqualDoubleArrays(void) void testEqualDoubleArrays(void)
{ {
#ifdef UNITY_EXCLUDE_DOUBLE #ifdef UNITY_EXCLUDE_DOUBLE