* update unity and helper to make names more consistent and to strictly make const interfaces.

git-svn-id: http://unity.svn.sourceforge.net/svnroot/unity/trunk@14 e7d17a6e-8845-0410-bbbc-c8efb4fdad7e
This commit is contained in:
mvandervoord
2009-02-11 18:43:48 +00:00
parent 12289c3f52
commit 62ed500b11
4 changed files with 93 additions and 42 deletions

View File

@@ -5,7 +5,7 @@
static char message[1024]; static char message[1024];
void AssertEqualArrayUint(unsigned int* expected, unsigned int* actual, unsigned int length) void AssertEqualUintArray(const unsigned int* expected, const unsigned int* actual, const unsigned int length)
{ {
unsigned int i; unsigned int i;
@@ -16,7 +16,7 @@ void AssertEqualArrayUint(unsigned int* expected, unsigned int* actual, unsigned
} }
} }
void AssertEqualArrayInt(int* expected, int* actual, unsigned int length) void AssertEqualIntArray(const int* expected, const int* actual, const unsigned int length)
{ {
unsigned int i; unsigned int i;
@@ -27,7 +27,7 @@ void AssertEqualArrayInt(int* expected, int* actual, unsigned int length)
} }
} }
void AssertEqualArrayFloatWithin(float tolerance, float* expected, float* actual, unsigned int length) void AssertFloatArrayWithin(const float tolerance, const float* expected, const float* actual, const unsigned int length)
{ {
unsigned int i; unsigned int i;
@@ -37,3 +37,11 @@ void AssertEqualArrayFloatWithin(float tolerance, float* expected, float* actual
TEST_ASSERT_FLOAT_WITHIN_MESSAGE(tolerance, expected[i], actual[i], message); TEST_ASSERT_FLOAT_WITHIN_MESSAGE(tolerance, expected[i], actual[i], message);
} }
} }
void AssertEqualExampleStruct(EXAMPLE_STRUCT_T expected, EXAMPLE_STRUCT_T actual)
{
sprintf(message, "Example Struct Failed For Field x", i);
TEST_ASSERT_EQUAL_INT_MESSAGE(expected.x, actual.x, message);
sprintf(message, "Example Struct Failed For Field y", i);
TEST_ASSERT_EQUAL_INT_MESSAGE(expected.y, actual.y, message);
}

View File

@@ -1,12 +1,20 @@
#ifndef _TESTHELPER_H #ifndef _TESTHELPER_H
#define _TESTHELPER_H #define _TESTHELPER_H
void AssertEqualArrayUint(unsigned int* expected, unsigned int* actual, unsigned int length); typedef struct _EXAMPLE_STRUCT_T
void AssertEqualArrayInt(int* expected, int* actual, unsigned int length); {
void AssertEqualArrayFloatWithin(float tolerance, float* expected, float* actual, unsigned int length); int x;
int y;
} EXAMPLE_STRUCT_T;
#define TEST_ASSERT_EQUAL_UINT_ARRAY(expected, actual, length) {AssertEqualArrayUint(expected, actual, length);} void AssertEqualUintArray(const unsigned int* expected, const unsigned int* actual, const unsigned int length);
#define TEST_ASSERT_EQUAL_INT_ARRAY(expected, actual, length) {AssertEqualArrayInt(expected, actual, length);} void AssertEqualIntArray(const int* expected, const int* actual, const unsigned int length);
#define TEST_ASSERT_FLOAT_ARRAY_WITHIN(tolerance, expected, actual, length) {AssertEqualArrayFloatWithin(tolerance, expected, actual, length);} void AssertEqualCharArray(const char[] expected, const char actual[], const int length);
void AssertFloatArrayWithin(const float tolerance, const float* expected, const float* actual, const unsigned int length);
void AssertEqualExampleStruct(const EXAMPLE_STRUCT_T expected, const EXAMPLE_STRUCT_T actual);
#define TEST_ASSERT_EQUAL_UINT_ARRAY(expected, actual, length) {AssertEqualUintArray(expected, actual, length);}
#define TEST_ASSERT_EQUAL_INT_ARRAY(expected, actual, length) {AssertEqualIntArray(expected, actual, length);}
#define TEST_ASSERT_FLOAT_ARRAY_WITHIN(tolerance, expected, actual, length) {AssertFloatArrayWithin(tolerance, expected, actual, length);}
#define TEST_ASSERT_EQUAL_EXAMPLE_STRUCT(expected, actual) {AssertEqualExampleStruct(expected, actual);}
#endif // _TESTHELPER_H #endif // _TESTHELPER_H

View File

@@ -14,7 +14,7 @@ struct _Unity Unity =
1e-4f, 1e-4f,
}; };
void UnityPrintChar(char ch) void UnityPrintChar(const char ch)
{ {
putchar(ch); putchar(ch);
} }
@@ -33,7 +33,7 @@ void UnityPrint(const char *string)
} }
} }
void UnityPrintNumberByStyle(long number, UNITY_DISPLAY_STYLE_T style) void UnityPrintNumberByStyle(const long number, const UNITY_DISPLAY_STYLE_T style)
{ {
switch (style) switch (style)
{ {
@@ -46,9 +46,10 @@ void UnityPrintNumberByStyle(long number, UNITY_DISPLAY_STYLE_T style)
} }
/// basically do an itoa using as little ram as possible /// basically do an itoa using as little ram as possible
void UnityPrintNumber(long number) void UnityPrintNumber(const long number_to_print)
{ {
unsigned long divisor = 10; unsigned long divisor = 10;
long number = number_to_print;
if (number < 0) if (number < 0)
{ {
@@ -72,7 +73,7 @@ void UnityPrintNumber(long number)
} }
/// basically do an itoa using as little ram as possible /// basically do an itoa using as little ram as possible
void UnityPrintNumberUnsigned(unsigned long number) void UnityPrintNumberUnsigned(const unsigned long number)
{ {
unsigned long divisor = 10; unsigned long divisor = 10;
@@ -91,9 +92,10 @@ void UnityPrintNumberUnsigned(unsigned long number)
while (divisor > 1U); while (divisor > 1U);
} }
void UnityPrintNumberHex(unsigned long number, char nibbles) void UnityPrintNumberHex(const unsigned long number, const char nibbles_to_print)
{ {
unsigned long nibble; unsigned long nibble;
char nibbles;
UnityPrint("0x"); UnityPrint("0x");
while (nibbles > 0) while (nibbles > 0)
@@ -110,7 +112,7 @@ void UnityPrintNumberHex(unsigned long number, char nibbles)
} }
} }
void UnityPrintMask(unsigned long mask, unsigned long number) void UnityPrintMask(const unsigned long mask, const unsigned long number)
{ {
unsigned long bit = 0x00000001; unsigned long bit = 0x00000001;
int i; int i;
@@ -136,7 +138,7 @@ void UnityPrintMask(unsigned long mask, unsigned long number)
} }
} }
void UnityTestResultsBegin(int line) void UnityTestResultsBegin(const int line)
{ {
UnityPrint(Unity.TestFile); UnityPrint(Unity.TestFile);
UnityPrintChar(':'); UnityPrintChar(':');
@@ -166,7 +168,11 @@ void UnityConcludeTest()
Unity.CurrentTestIgnored = 0; Unity.CurrentTestIgnored = 0;
} }
void UnityAssertBits(int mask, int expected, int actual, const char *msg, unsigned short lineNumber) void UnityAssertBits(const int mask,
const int expected,
const int actual,
const char *msg,
const unsigned short lineNumber)
{ {
if ((mask & expected) != (mask & actual)) if ((mask & expected) != (mask & actual))
{ {
@@ -187,7 +193,11 @@ void UnityAssertBits(int mask, int expected, int actual, const char *msg, unsign
} }
} }
void UnityAssertEqualInt(int expected, int actual, const char *msg, unsigned short lineNumber, UNITY_DISPLAY_STYLE_T style) void UnityAssertEqualInt(const int expected,
const int actual,
const char *msg,
const unsigned short lineNumber,
const UNITY_DISPLAY_STYLE_T style)
{ {
if (expected != actual) if (expected != actual)
{ {
@@ -208,7 +218,11 @@ void UnityAssertEqualInt(int expected, int actual, const char *msg, unsigned sho
} }
} }
void UnityAssertFloatsWithin(float delta, float expected, float actual, const char *msg, unsigned short lineNumber) void UnityAssertFloatsWithin(const float delta,
const float expected,
const float actual,
const char *msg,
const unsigned short lineNumber)
{ {
float diff = actual - expected; float diff = actual - expected;
@@ -231,7 +245,11 @@ void UnityAssertFloatsWithin(float delta, float expected, float actual, const ch
} }
} }
void UnityAssertIntsWithin(int delta, int expected, int actual, const char *msg, unsigned short lineNumber) void UnityAssertIntsWithin(const int delta,
const int expected,
const int actual,
const char *msg,
const unsigned short lineNumber)
{ {
int diff = actual - expected; int diff = actual - expected;
@@ -254,7 +272,10 @@ void UnityAssertIntsWithin(int delta, int expected, int actual, const char *msg,
} }
} }
void UnityAssertEqualString(const char *expected, const char *actual, const char *msg, unsigned short lineNumber) void UnityAssertEqualString(const char *expected,
const char *actual,
const char *msg,
unsigned short lineNumber)
{ {
unsigned int i; unsigned int i;
@@ -295,7 +316,7 @@ void UnityAssertEqualString(const char *expected, const char *actual, const char
} }
} }
void UnityFail(const char *message, int line) void UnityFail(const char *message, const int line)
{ {
Unity.CurrentTestFailed = 1; Unity.CurrentTestFailed = 1;
UnityTestResultsBegin(line); UnityTestResultsBegin(line);
@@ -303,7 +324,7 @@ void UnityFail(const char *message, int line)
UnityPrintChar('\n'); UnityPrintChar('\n');
} }
void UnityIgnore(const char *message, int line) void UnityIgnore(const char *message, const int line)
{ {
Unity.CurrentTestIgnored = 1; Unity.CurrentTestIgnored = 1;
UnityTestResultsBegin(line); UnityTestResultsBegin(line);

View File

@@ -8,7 +8,7 @@
typedef void (*UnityTestFunction)(void); typedef void (*UnityTestFunction)(void);
typedef enum typedef enum
{ {
UNITY_DISPLAY_STYLE_INT, UNITY_DISPLAY_STYLE_INT,
UNITY_DISPLAY_STYLE_UINT, UNITY_DISPLAY_STYLE_UINT,
@@ -38,33 +38,47 @@ void UnityBegin();
void UnityEnd(void); void UnityEnd(void);
int UnityGetNumFailures(void); int UnityGetNumFailures(void);
void UnityPrintChar(char ch); void UnityPrintChar(const char ch);
void UnityPrint(const char *string); void UnityPrint(const char *string);
void UnityPrintMask(unsigned long mask, unsigned long number); void UnityPrintMask(const unsigned long mask, const unsigned long number);
void UnityPrintNumberByStyle(long number, UNITY_DISPLAY_STYLE_T style); void UnityPrintNumberByStyle(const long number, const UNITY_DISPLAY_STYLE_T style);
void UnityPrintNumber(long number); void UnityPrintNumber(const long number);
void UnityPrintNumberUnsigned(unsigned long number); void UnityPrintNumberUnsigned(const unsigned long number);
void UnityPrintNumberHex(unsigned long number, char nibbles); void UnityPrintNumberHex(const unsigned long number, const char nibbles);
void UnityConcludeTest(); void UnityConcludeTest();
void UnityAssertEqualInt(int expected, int actual, void UnityAssertEqualInt(const int expected,
const char *msg, unsigned short lineNumber, UNITY_DISPLAY_STYLE_T style); const int actual,
const char *msg,
const unsigned short lineNumber,
const UNITY_DISPLAY_STYLE_T style);
void UnityAssertBits(int mask, int expected, int actual, void UnityAssertBits(const int mask,
const char *msg, unsigned short lineNumber); const int expected,
const int actual,
const char *msg,
const unsigned short lineNumber);
void UnityAssertEqualString(const char *expected, const char *actual, void UnityAssertEqualString(const char *expected,
const char *msg, unsigned short lineNumber ); const char *actual,
const char *msg,
const unsigned short lineNumber );
void UnityAssertFloatsWithin(float delta, float expected, float actual, void UnityAssertFloatsWithin(const float delta,
const char *msg, unsigned short lineNumber); const float expected,
const float actual,
const char *msg,
const unsigned short lineNumber);
void UnityAssertIntsWithin(int delta, int expected, int actual, void UnityAssertIntsWithin(const int delta,
const char *msg, unsigned short lineNumber); const int expected,
const int actual,
const char *msg,
const unsigned short lineNumber);
void UnityFail(const char *message, int line); void UnityFail(const char *message, const int line);
void UnityIgnore(const char *message, int line); void UnityIgnore(const char *message, const int line);
#define TEST_PROTECT() (setjmp(Unity.AbortFrame) == 0) #define TEST_PROTECT() (setjmp(Unity.AbortFrame) == 0)