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https://github.com/ThrowTheSwitch/Unity.git
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Merge unity_setup.h into unity.h.
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@ -157,10 +157,10 @@ class UnityTestRunnerGenerator
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output.puts('/* AUTOGENERATED FILE. DO NOT EDIT. */')
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create_runtest(output, mocks)
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output.puts("\n/*=======Automagically Detected Files To Include=====*/")
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output.puts("#include \"#{@options[:framework]}.h\"")
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output.puts('#ifdef __WIN32__')
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output.puts("#include \"#{@options[:framework]}_setup.h\"")
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output.puts('#define UNITY_INCLUDE_SETUP_STUBS')
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output.puts('#endif')
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output.puts("#include \"#{@options[:framework]}.h\"")
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output.puts('#include "cmock.h"') unless mocks.empty?
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output.puts('#include <setjmp.h>')
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output.puts('#include <stdio.h>')
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@ -4,8 +4,8 @@
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[Released under MIT License. Please refer to license.txt for details]
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============================================================================ */
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#define UNITY_INCLUDE_SETUP_STUBS
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#include "unity.h"
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#include "unity_setup.h"
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#include <stddef.h>
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/* If omitted from header, declare overrideable prototypes here so they're ready for use */
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35
src/unity.h
35
src/unity.h
@ -15,20 +15,43 @@ extern "C"
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#include "unity_internals.h"
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/* These functions are intended to be called before and after each test. Unity
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* provides stub implementations annotated as weak symbols (if supported by the
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* compiler). */
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/*-------------------------------------------------------
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* Test Setup / Teardown
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*-------------------------------------------------------*/
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/* These functions are intended to be called before and after each test. */
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void setUp(void);
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void tearDown(void);
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/* These functions are intended to be called at the beginning and end of an
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* entire test suite. suiteTearDown() is passed the number of tests that
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* failed, and its return value becomes the exit code of main(). Unity
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* provides stub implementations annotated as weak symbols (if supported by the
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* compiler). */
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* failed, and its return value becomes the exit code of main(). */
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void suiteSetUp(void);
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int suiteTearDown(int num_failures);
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/* If the compiler supports it, the following block provides stub
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* implementations of the above functions as weak symbols. Note that on
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* some platforms (MinGW for example), weak function implementations need
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* to be in the same translation unit they are called from. This can be
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* achieved by defining UNITY_INCLUDE_SETUP_STUBS before including unity.h. */
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#ifdef UNITY_INCLUDE_SETUP_STUBS
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#ifdef UNITY_WEAK_ATTRIBUTE
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UNITY_WEAK_ATTRIBUTE void setUp(void) { }
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UNITY_WEAK_ATTRIBUTE void tearDown(void) { }
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UNITY_WEAK_ATTRIBUTE void suiteSetUp(void) { }
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UNITY_WEAK_ATTRIBUTE int suiteTearDown(int num_failures) { return num_failures; }
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#elif defined(UNITY_WEAK_PRAGMA)
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#pragma weak setUp
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void setUp(void) { }
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#pragma weak tearDown
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void tearDown(void) { }
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#pragma weak suiteSetUp
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void suiteSetUp(void) { }
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#pragma weak suiteTearDown
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int suiteTearDown(int num_failures) { return num_failures; }
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#endif
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#endif
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/*-------------------------------------------------------
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* Configuration Options
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*-------------------------------------------------------
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@ -1,33 +0,0 @@
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/* ==========================================
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Unity Project - A Test Framework for C
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Copyright (c) 2007-14 Mike Karlesky, Mark VanderVoord, Greg Williams
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[Released under MIT License. Please refer to license.txt for details]
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========================================== */
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#ifndef UNITY_SETUP_H
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#define UNITY_SETUP_H
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#include "unity_internals.h"
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/* On some platforms (MinGW for example), weak function implementations
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* need to be in the same translation unit they are called from. This
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* header can be included to provide implementations of setUp(), tearDown(),
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* suiteSetUp(), and suiteTearDown(). */
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#if defined(UNITY_WEAK_ATTRIBUTE)
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UNITY_WEAK_ATTRIBUTE void setUp(void) { }
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UNITY_WEAK_ATTRIBUTE void tearDown(void) { }
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UNITY_WEAK_ATTRIBUTE void suiteSetUp(void) { }
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UNITY_WEAK_ATTRIBUTE int suiteTearDown(int num_failures) { return num_failures; }
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#elif defined(UNITY_WEAK_PRAGMA)
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#pragma weak setUp
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void setUp(void) { }
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#pragma weak tearDown
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void tearDown(void) { }
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#pragma weak suiteSetUp
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void suiteSetUp(void) { }
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#pragma weak suiteTearDown
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int suiteTearDown(int num_failures) { return num_failures; }
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#endif
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#endif
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