Change comments style in unity and test runner to compile with std=c89

This commit is contained in:
Andrzej Bieniek
2015-09-09 21:09:59 +01:00
parent a5a927f43e
commit 61dd3f181b
22 changed files with 362 additions and 362 deletions

View File

@ -158,7 +158,7 @@ class UnityTestRunnerGenerator
def create_header(output, mocks, testfile_includes=[])
output.puts('/* AUTOGENERATED FILE. DO NOT EDIT. */')
create_runtest(output, mocks)
output.puts("\n//=======Automagically Detected Files To Include=====")
output.puts("\n/*=======Automagically Detected Files To Include=====*/")
output.puts("#include \"#{@options[:framework].to_s}.h\"")
output.puts('#include "cmock.h"') unless (mocks.empty?)
output.puts('#include <setjmp.h>')
@ -186,7 +186,7 @@ class UnityTestRunnerGenerator
end
def create_externs(output, tests, mocks)
output.puts("\n//=======External Functions This Runner Calls=====")
output.puts("\n/*=======External Functions This Runner Calls=====*/")
output.puts("extern void #{@options[:setup_name]}(void);")
output.puts("extern void #{@options[:teardown_name]}(void);")
tests.each do |test|
@ -197,7 +197,7 @@ class UnityTestRunnerGenerator
def create_mock_management(output, mock_headers)
unless (mock_headers.empty?)
output.puts("\n//=======Mock Management=====")
output.puts("\n/*=======Mock Management=====*/")
output.puts("static void CMock_Init(void)")
output.puts("{")
if @options[:enforce_strict_ordering]
@ -232,14 +232,14 @@ class UnityTestRunnerGenerator
def create_suite_setup_and_teardown(output)
unless (@options[:suite_setup].nil?)
output.puts("\n//=======Suite Setup=====")
output.puts("\n/*=======Suite Setup=====*/")
output.puts("static int suite_setup(void)")
output.puts("{")
output.puts(@options[:suite_setup])
output.puts("}")
end
unless (@options[:suite_teardown].nil?)
output.puts("\n//=======Suite Teardown=====")
output.puts("\n/*=======Suite Teardown=====*/")
output.puts("static int suite_teardown(int num_failures)")
output.puts("{")
output.puts(@options[:suite_teardown])
@ -251,7 +251,7 @@ class UnityTestRunnerGenerator
cexception = @options[:plugins].include? :cexception
va_args1 = @options[:use_param_tests] ? ', ...' : ''
va_args2 = @options[:use_param_tests] ? '__VA_ARGS__' : ''
output.puts("\n//=======Test Runner Used To Run Each Test Below=====")
output.puts("\n/*=======Test Runner Used To Run Each Test Below=====*/")
output.puts("#define RUN_TEST_NO_ARGS") if @options[:use_param_tests]
output.puts("#define RUN_TEST(TestFunc, TestLineNum#{va_args1}) \\")
output.puts("{ \\")
@ -279,7 +279,7 @@ class UnityTestRunnerGenerator
end
def create_reset(output, used_mocks)
output.puts("\n//=======Test Reset Option=====")
output.puts("\n/*=======Test Reset Option=====*/")
output.puts("void resetTest(void);")
output.puts("void resetTest(void)")
output.puts("{")
@ -292,7 +292,7 @@ class UnityTestRunnerGenerator
end
def create_main(output, filename, tests, used_mocks)
output.puts("\n\n//=======MAIN=====")
output.puts("\n\n/*=======MAIN=====*/")
if (@options[:main_name] != "main")
output.puts("int #{@options[:main_name]}(void);")
end

View File

@ -7,7 +7,7 @@
#include "unity.h"
#include <stddef.h>
//If omitted from header, declare overrideable prototypes here so they're ready for use
/* If omitted from header, declare overrideable prototypes here so they're ready for use */
#ifdef UNITY_OMIT_OUTPUT_CHAR_HEADER_DECLARATION
int UNITY_OUTPUT_CHAR(int);
#endif
@ -15,11 +15,11 @@ int UNITY_OUTPUT_CHAR(int);
int UNITY_OUTPUT_FLUSH(void);
#endif
//Helpful macros for us to use here
/* Helpful macros for us to use here */
#define UNITY_FAIL_AND_BAIL { Unity.CurrentTestFailed = 1; longjmp(Unity.AbortFrame, 1); }
#define UNITY_IGNORE_AND_BAIL { Unity.CurrentTestIgnored = 1; longjmp(Unity.AbortFrame, 1); }
/// return prematurely if we are already in failure or ignore state
/* return prematurely if we are already in failure or ignore state */
#define UNITY_SKIP_EXECUTION { if ((Unity.CurrentTestFailed != 0) || (Unity.CurrentTestIgnored != 0)) {return;} }
struct _Unity Unity;
@ -56,18 +56,18 @@ static const char UnityStrDetail1Name[] = UNITY_DETAIL1_NAME " ";
static const char UnityStrDetail2Name[] = " " UNITY_DETAIL2_NAME " ";
#ifdef UNITY_FLOAT_NEEDS_ZERO
// Dividing by these constants produces +/- infinity.
// The rationale is given in UnityAssertFloatIsInf's body.
/* Dividing by these constants produces +/- infinity.
* The rationale is given in UnityAssertFloatIsInf's body. */
static const _UF f_zero = 0.0f;
#endif
// compiler-generic print formatting masks
/* compiler-generic print formatting masks */
static const _U_UINT UnitySizeMask[] =
{
255u, // 0xFF
65535u, // 0xFFFF
255u, /* 0xFF */
65535u, /* 0xFFFF */
65535u,
4294967295u, // 0xFFFFFFFF
4294967295u, /* 0xFFFFFFFF */
4294967295u,
4294967295u,
4294967295u
@ -76,9 +76,9 @@ static const _U_UINT UnitySizeMask[] =
#endif
};
//-----------------------------------------------
// Pretty Printers & Test Result Output Handlers
//-----------------------------------------------
/*-----------------------------------------------
* Pretty Printers & Test Result Output Handlers
*-----------------------------------------------*/
void UnityPrint(const char* string)
{
@ -88,24 +88,24 @@ void UnityPrint(const char* string)
{
while (*pch)
{
// printable characters plus CR & LF are printed
/* printable characters plus CR & LF are printed */
if ((*pch <= 126) && (*pch >= 32))
{
UNITY_OUTPUT_CHAR(*pch);
}
//write escaped carriage returns
/* write escaped carriage returns */
else if (*pch == 13)
{
UNITY_OUTPUT_CHAR('\\');
UNITY_OUTPUT_CHAR('r');
}
//write escaped line feeds
/* write escaped line feeds */
else if (*pch == 10)
{
UNITY_OUTPUT_CHAR('\\');
UNITY_OUTPUT_CHAR('n');
}
// unprintable characters are shown as codes
/* unprintable characters are shown as codes */
else
{
UNITY_OUTPUT_CHAR('\\');
@ -125,24 +125,24 @@ void UnityPrintLen(const char* string, const _UU32 length)
{
while (*pch && (_UU32)(pch - string) < length)
{
// printable characters plus CR & LF are printed
/* printable characters plus CR & LF are printed */
if ((*pch <= 126) && (*pch >= 32))
{
UNITY_OUTPUT_CHAR(*pch);
}
//write escaped carriage returns
/* write escaped carriage returns */
else if (*pch == 13)
{
UNITY_OUTPUT_CHAR('\\');
UNITY_OUTPUT_CHAR('r');
}
//write escaped line feeds
/* write escaped line feeds */
else if (*pch == 10)
{
UNITY_OUTPUT_CHAR('\\');
UNITY_OUTPUT_CHAR('n');
}
// unprintable characters are shown as codes
/* unprintable characters are shown as codes */
else
{
UNITY_OUTPUT_CHAR('\\');
@ -153,7 +153,7 @@ void UnityPrintLen(const char* string, const _UU32 length)
}
}
//-----------------------------------------------
/*-----------------------------------------------*/
void UnityPrintNumberByStyle(const _U_SINT number, const UNITY_DISPLAY_STYLE_T style)
{
if ((style & UNITY_DISPLAY_RANGE_INT) == UNITY_DISPLAY_RANGE_INT)
@ -170,33 +170,33 @@ void UnityPrintNumberByStyle(const _U_SINT number, const UNITY_DISPLAY_STYLE_T s
}
}
//-----------------------------------------------
/*-----------------------------------------------*/
void UnityPrintNumber(const _U_SINT number_to_print)
{
_U_UINT number = (_U_UINT)number_to_print;
if (number_to_print < 0)
{
//A negative number, including MIN negative
/* A negative number, including MIN negative */
UNITY_OUTPUT_CHAR('-');
number = (_U_UINT)(-number_to_print);
}
UnityPrintNumberUnsigned(number);
}
//-----------------------------------------------
/// basically do an itoa using as little ram as possible
/*-----------------------------------------------
* basically do an itoa using as little ram as possible */
void UnityPrintNumberUnsigned(const _U_UINT number)
{
_U_UINT divisor = 1;
// figure out initial divisor
/* figure out initial divisor */
while (number / divisor > 9)
{
divisor *= 10;
}
// now mod and print, then divide divisor
/* now mod and print, then divide divisor */
do
{
UNITY_OUTPUT_CHAR((char)('0' + (number / divisor % 10)));
@ -205,7 +205,7 @@ void UnityPrintNumberUnsigned(const _U_UINT number)
while (divisor > 0);
}
//-----------------------------------------------
/*-----------------------------------------------*/
void UnityPrintNumberHex(const _U_UINT number, const char nibbles_to_print)
{
_U_UINT nibble;
@ -227,7 +227,7 @@ void UnityPrintNumberHex(const _U_UINT number, const char nibbles_to_print)
}
}
//-----------------------------------------------
/*-----------------------------------------------*/
void UnityPrintMask(const _U_UINT mask, const _U_UINT number)
{
_U_UINT current_bit = (_U_UINT)1 << (UNITY_INT_WIDTH - 1);
@ -254,7 +254,7 @@ void UnityPrintMask(const _U_UINT mask, const _U_UINT number)
}
}
//-----------------------------------------------
/*-----------------------------------------------*/
#ifdef UNITY_FLOAT_VERBOSE
#include <stdio.h>
@ -274,7 +274,7 @@ void UnityPrintFloat(_UF number)
}
#endif
//-----------------------------------------------
/*-----------------------------------------------*/
void UnityPrintFail(void);
void UnityPrintFail(void)
@ -288,7 +288,7 @@ void UnityPrintOk(void)
UnityPrint(UnityStrOk);
}
//-----------------------------------------------
/*-----------------------------------------------*/
static void UnityTestResultsBegin(const char* file, const UNITY_LINE_TYPE line);
static void UnityTestResultsBegin(const char* file, const UNITY_LINE_TYPE line)
{
@ -305,7 +305,7 @@ static void UnityTestResultsBegin(const char* file, const UNITY_LINE_TYPE line)
#endif
}
//-----------------------------------------------
/*-----------------------------------------------*/
static void UnityTestResultsFailBegin(const UNITY_LINE_TYPE line);
static void UnityTestResultsFailBegin(const UNITY_LINE_TYPE line)
{
@ -318,7 +318,7 @@ static void UnityTestResultsFailBegin(const UNITY_LINE_TYPE line)
UNITY_OUTPUT_CHAR(':');
}
//-----------------------------------------------
/*-----------------------------------------------*/
void UnityConcludeTest(void)
{
if (Unity.CurrentTestIgnored)
@ -341,7 +341,7 @@ void UnityConcludeTest(void)
UNITY_OUTPUT_FLUSH();
}
//-----------------------------------------------
/*-----------------------------------------------*/
static void UnityAddMsgIfSpecified(const char* msg);
static void UnityAddMsgIfSpecified(const char* msg)
{
@ -365,7 +365,7 @@ static void UnityAddMsgIfSpecified(const char* msg)
}
}
//-----------------------------------------------
/*-----------------------------------------------*/
static void UnityPrintExpectedAndActualStrings(const char* expected, const char* actual);
static void UnityPrintExpectedAndActualStrings(const char* expected, const char* actual)
{
@ -393,7 +393,7 @@ static void UnityPrintExpectedAndActualStrings(const char* expected, const char*
}
}
//-----------------------------------------------
/*-----------------------------------------------*/
static void UnityPrintExpectedAndActualStringsLen(const char* expected, const char* actual, const _UU32 length)
{
UnityPrint(UnityStrExpected);
@ -422,17 +422,17 @@ static void UnityPrintExpectedAndActualStringsLen(const char* expected, const ch
//-----------------------------------------------
// Assertion & Control Helpers
//-----------------------------------------------
/*-----------------------------------------------
* Assertion & Control Helpers
*-----------------------------------------------*/
static int UnityCheckArraysForNull(UNITY_INTERNAL_PTR expected, UNITY_INTERNAL_PTR actual, const UNITY_LINE_TYPE lineNumber, const char* msg)
{
//return true if they are both NULL
/* return true if they are both NULL */
if ((expected == NULL) && (actual == NULL))
return 1;
//throw error if just expected is NULL
/* throw error if just expected is NULL */
if (expected == NULL)
{
UnityTestResultsFailBegin(lineNumber);
@ -441,7 +441,7 @@ static int UnityCheckArraysForNull(UNITY_INTERNAL_PTR expected, UNITY_INTERNAL_P
UNITY_FAIL_AND_BAIL;
}
//throw error if just actual is NULL
/* throw error if just actual is NULL */
if (actual == NULL)
{
UnityTestResultsFailBegin(lineNumber);
@ -450,13 +450,13 @@ static int UnityCheckArraysForNull(UNITY_INTERNAL_PTR expected, UNITY_INTERNAL_P
UNITY_FAIL_AND_BAIL;
}
//return false if neither is NULL
/* return false if neither is NULL */
return 0;
}
//-----------------------------------------------
// Assertion Functions
//-----------------------------------------------
/*-----------------------------------------------
* Assertion Functions
*-----------------------------------------------*/
void UnityAssertBits(const _U_SINT mask,
const _U_SINT expected,
@ -478,7 +478,7 @@ void UnityAssertBits(const _U_SINT mask,
}
}
//-----------------------------------------------
/*-----------------------------------------------*/
void UnityAssertEqualNumber(const _U_SINT expected,
const _U_SINT actual,
const char* msg,
@ -506,7 +506,7 @@ void UnityAssertEqualNumber(const _U_SINT expected,
UnityAddMsgIfSpecified(msg); \
UNITY_FAIL_AND_BAIL; }
//-----------------------------------------------
/*-----------------------------------------------*/
void UnityAssertEqualIntArray(UNITY_INTERNAL_PTR expected,
UNITY_INTERNAL_PTR actual,
const _UU32 num_elements,
@ -528,9 +528,9 @@ void UnityAssertEqualIntArray(UNITY_INTERNAL_PTR expected,
if (UnityCheckArraysForNull((UNITY_INTERNAL_PTR)expected, (UNITY_INTERNAL_PTR)actual, lineNumber, msg) == 1)
return;
// If style is UNITY_DISPLAY_STYLE_INT, we'll fall into the default case rather than the INT16 or INT32 (etc) case
// as UNITY_DISPLAY_STYLE_INT includes a flag for UNITY_DISPLAY_RANGE_AUTO, which the width-specific
// variants do not. Therefore remove this flag.
/* If style is UNITY_DISPLAY_STYLE_INT, we'll fall into the default case rather than the INT16 or INT32 (etc) case
* as UNITY_DISPLAY_STYLE_INT includes a flag for UNITY_DISPLAY_RANGE_AUTO, which the width-specific
* variants do not. Therefore remove this flag. */
switch(style & (UNITY_DISPLAY_STYLE_T)(~UNITY_DISPLAY_RANGE_AUTO))
{
case UNITY_DISPLAY_STYLE_HEX8:
@ -620,7 +620,7 @@ void UnityAssertEqualIntArray(UNITY_INTERNAL_PTR expected,
}
}
//-----------------------------------------------
/*-----------------------------------------------*/
#ifndef UNITY_EXCLUDE_FLOAT
void UnityAssertEqualFloatArray(UNITY_PTR_ATTRIBUTE const _UF* expected,
UNITY_PTR_ATTRIBUTE const _UF* actual,
@ -652,7 +652,7 @@ void UnityAssertEqualFloatArray(UNITY_PTR_ATTRIBUTE const _UF* expected,
if (tol < 0.0f)
tol = 0.0f - tol;
//This first part of this condition will catch any NaN or Infinite values
/* This first part of this condition will catch any NaN or Infinite values */
if (isnan(diff) || isinf(diff) || (diff > tol))
{
UnityTestResultsFailBegin(lineNumber);
@ -674,7 +674,7 @@ void UnityAssertEqualFloatArray(UNITY_PTR_ATTRIBUTE const _UF* expected,
}
}
//-----------------------------------------------
/*-----------------------------------------------*/
void UnityAssertFloatsWithin(const _UF delta,
const _UF expected,
const _UF actual,
@ -695,7 +695,7 @@ void UnityAssertFloatsWithin(const _UF delta,
pos_delta = 0.0f - pos_delta;
}
//This first part of this condition will catch any NaN or Infinite values
/* This first part of this condition will catch any NaN or Infinite values */
if (isnan(diff) || isinf(diff) || (pos_delta < diff))
{
UnityTestResultsFailBegin(lineNumber);
@ -712,7 +712,7 @@ void UnityAssertFloatsWithin(const _UF delta,
}
}
//-----------------------------------------------
/*-----------------------------------------------*/
void UnityAssertFloatSpecial(const _UF actual,
const char* msg,
const UNITY_LINE_TYPE lineNumber,
@ -727,8 +727,8 @@ void UnityAssertFloatSpecial(const _UF actual,
switch(style)
{
//To determine Inf / Neg Inf, we compare to an Inf / Neg Inf value we create on the fly
//We are using a variable to hold the zero value because some compilers complain about dividing by zero otherwise
/* To determine Inf / Neg Inf, we compare to an Inf / Neg Inf value we create on the fly
* We are using a variable to hold the zero value because some compilers complain about dividing by zero otherwise */
case UNITY_FLOAT_IS_INF:
case UNITY_FLOAT_IS_NOT_INF:
is_trait = isinf(actual) & ispos(actual);
@ -738,13 +738,13 @@ void UnityAssertFloatSpecial(const _UF actual,
is_trait = isinf(actual) & isneg(actual);
break;
//NaN is the only floating point value that does NOT equal itself. Therefore if Actual == Actual, then it is NOT NaN.
/* NaN is the only floating point value that does NOT equal itself. Therefore if Actual == Actual, then it is NOT NaN. */
case UNITY_FLOAT_IS_NAN:
case UNITY_FLOAT_IS_NOT_NAN:
is_trait = isnan(actual);
break;
//A determinate number is non infinite and not NaN. (therefore the opposite of the two above)
/* A determinate number is non infinite and not NaN. (therefore the opposite of the two above) */
case UNITY_FLOAT_IS_DET:
case UNITY_FLOAT_IS_NOT_DET:
if (isinf(actual) | isnan(actual))
@ -779,9 +779,9 @@ void UnityAssertFloatSpecial(const _UF actual,
}
}
#endif //not UNITY_EXCLUDE_FLOAT
#endif /* not UNITY_EXCLUDE_FLOAT */
//-----------------------------------------------
/*-----------------------------------------------*/
#ifndef UNITY_EXCLUDE_DOUBLE
void UnityAssertEqualDoubleArray(UNITY_PTR_ATTRIBUTE const _UD* expected,
UNITY_PTR_ATTRIBUTE const _UD* actual,
@ -813,7 +813,7 @@ void UnityAssertEqualDoubleArray(UNITY_PTR_ATTRIBUTE const _UD* expected,
if (tol < 0.0)
tol = 0.0 - tol;
//This first part of this condition will catch any NaN or Infinite values
/* This first part of this condition will catch any NaN or Infinite values */
if (isnan(diff) || isinf(diff) || (diff > tol))
{
UnityTestResultsFailBegin(lineNumber);
@ -835,7 +835,7 @@ void UnityAssertEqualDoubleArray(UNITY_PTR_ATTRIBUTE const _UD* expected,
}
}
//-----------------------------------------------
/*-----------------------------------------------*/
void UnityAssertDoublesWithin(const _UD delta,
const _UD expected,
const _UD actual,
@ -856,7 +856,7 @@ void UnityAssertDoublesWithin(const _UD delta,
pos_delta = 0.0 - pos_delta;
}
//This first part of this condition will catch any NaN or Infinite values
/* This first part of this condition will catch any NaN or Infinite values */
if (isnan(diff) || isinf(diff) || (pos_delta < diff))
{
UnityTestResultsFailBegin(lineNumber);
@ -873,7 +873,7 @@ void UnityAssertDoublesWithin(const _UD delta,
}
}
//-----------------------------------------------
/*-----------------------------------------------*/
void UnityAssertDoubleSpecial(const _UD actual,
const char* msg,
@ -889,8 +889,8 @@ void UnityAssertDoubleSpecial(const _UD actual,
switch(style)
{
//To determine Inf / Neg Inf, we compare to an Inf / Neg Inf value we create on the fly
//We are using a variable to hold the zero value because some compilers complain about dividing by zero otherwise
/* To determine Inf / Neg Inf, we compare to an Inf / Neg Inf value we create on the fly
* We are using a variable to hold the zero value because some compilers complain about dividing by zero otherwise */
case UNITY_FLOAT_IS_INF:
case UNITY_FLOAT_IS_NOT_INF:
is_trait = isinf(actual) & ispos(actual);
@ -900,13 +900,13 @@ void UnityAssertDoubleSpecial(const _UD actual,
is_trait = isinf(actual) & isneg(actual);
break;
//NaN is the only floating point value that does NOT equal itself. Therefore if Actual == Actual, then it is NOT NaN.
/* NaN is the only floating point value that does NOT equal itself. Therefore if Actual == Actual, then it is NOT NaN. */
case UNITY_FLOAT_IS_NAN:
case UNITY_FLOAT_IS_NOT_NAN:
is_trait = isnan(actual);
break;
//A determinate number is non infinite and not NaN. (therefore the opposite of the two above)
/* A determinate number is non infinite and not NaN. (therefore the opposite of the two above) */
case UNITY_FLOAT_IS_DET:
case UNITY_FLOAT_IS_NOT_DET:
if (isinf(actual) | isnan(actual))
@ -942,9 +942,9 @@ void UnityAssertDoubleSpecial(const _UD actual,
}
#endif // not UNITY_EXCLUDE_DOUBLE
#endif /* not UNITY_EXCLUDE_DOUBLE */
//-----------------------------------------------
/*-----------------------------------------------*/
void UnityAssertNumbersWithin( const _U_UINT delta,
const _U_SINT expected,
const _U_SINT actual,
@ -983,7 +983,7 @@ void UnityAssertNumbersWithin( const _U_UINT delta,
}
}
//-----------------------------------------------
/*-----------------------------------------------*/
void UnityAssertEqualString(const char* expected,
const char* actual,
const char* msg,
@ -993,7 +993,7 @@ void UnityAssertEqualString(const char* expected,
UNITY_SKIP_EXECUTION;
// if both pointers not null compare the strings
/* if both pointers not null compare the strings */
if (expected && actual)
{
for (i = 0; expected[i] || actual[i]; i++)
@ -1006,7 +1006,7 @@ void UnityAssertEqualString(const char* expected,
}
}
else
{ // handle case of one pointers being null (if both null, test should pass)
{ /* handle case of one pointers being null (if both null, test should pass) */
if (expected != actual)
{
Unity.CurrentTestFailed = 1;
@ -1022,7 +1022,7 @@ void UnityAssertEqualString(const char* expected,
}
}
//-----------------------------------------------
/*-----------------------------------------------*/
void UnityAssertEqualStringLen(const char* expected,
const char* actual,
const _UU32 length,
@ -1033,7 +1033,7 @@ void UnityAssertEqualStringLen(const char* expected,
UNITY_SKIP_EXECUTION;
// if both pointers not null compare the strings
/* if both pointers not null compare the strings */
if (expected && actual)
{
for (i = 0; (expected[i] || actual[i]) && i < length; i++)
@ -1046,7 +1046,7 @@ void UnityAssertEqualStringLen(const char* expected,
}
}
else
{ // handle case of one pointers being null (if both null, test should pass)
{ /* handle case of one pointers being null (if both null, test should pass) */
if (expected != actual)
{
Unity.CurrentTestFailed = 1;
@ -1063,7 +1063,7 @@ void UnityAssertEqualStringLen(const char* expected,
}
//-----------------------------------------------
/*-----------------------------------------------*/
void UnityAssertEqualStringArray( const char** expected,
const char** actual,
const _UU32 num_elements,
@ -1074,7 +1074,7 @@ void UnityAssertEqualStringArray( const char** expected,
UNITY_SKIP_EXECUTION;
// if no elements, it's an error
/* if no elements, it's an error */
if (num_elements == 0)
{
UnityPrintPointlessAndBail();
@ -1085,7 +1085,7 @@ void UnityAssertEqualStringArray( const char** expected,
do
{
// if both pointers not null compare the strings
/* if both pointers not null compare the strings */
if (expected[j] && actual[j])
{
for (i = 0; expected[j][i] || actual[j][i]; i++)
@ -1098,7 +1098,7 @@ void UnityAssertEqualStringArray( const char** expected,
}
}
else
{ // handle case of one pointers being null (if both null, test should pass)
{ /* handle case of one pointers being null (if both null, test should pass) */
if (expected[j] != actual[j])
{
Unity.CurrentTestFailed = 1;
@ -1120,7 +1120,7 @@ void UnityAssertEqualStringArray( const char** expected,
} while (++j < num_elements);
}
//-----------------------------------------------
/*-----------------------------------------------*/
void UnityAssertEqualMemory( UNITY_INTERNAL_PTR expected,
UNITY_INTERNAL_PTR actual,
const _UU32 length,
@ -1145,7 +1145,7 @@ void UnityAssertEqualMemory( UNITY_INTERNAL_PTR expected,
while (elements--)
{
/////////////////////////////////////
/* /////////////////////////////////// */
bytes = length;
while (bytes--)
{
@ -1170,14 +1170,14 @@ void UnityAssertEqualMemory( UNITY_INTERNAL_PTR expected,
ptr_exp = (UNITY_INTERNAL_PTR)((_UP)ptr_exp + 1);
ptr_act = (UNITY_INTERNAL_PTR)((_UP)ptr_act + 1);
}
/////////////////////////////////////
/* /////////////////////////////////// */
}
}
//-----------------------------------------------
// Control Functions
//-----------------------------------------------
/*-----------------------------------------------
* Control Functions
*-----------------------------------------------*/
void UnityFail(const char* msg, const UNITY_LINE_TYPE line)
{
@ -1212,7 +1212,7 @@ void UnityFail(const char* msg, const UNITY_LINE_TYPE line)
UNITY_FAIL_AND_BAIL;
}
//-----------------------------------------------
/*-----------------------------------------------*/
void UnityIgnore(const char* msg, const UNITY_LINE_TYPE line)
{
UNITY_SKIP_EXECUTION;
@ -1228,7 +1228,7 @@ void UnityIgnore(const char* msg, const UNITY_LINE_TYPE line)
UNITY_IGNORE_AND_BAIL;
}
//-----------------------------------------------
/*-----------------------------------------------*/
#if defined(UNITY_WEAK_ATTRIBUTE)
UNITY_WEAK_ATTRIBUTE void setUp(void) { }
UNITY_WEAK_ATTRIBUTE void tearDown(void) { }
@ -1238,7 +1238,7 @@ void UnityIgnore(const char* msg, const UNITY_LINE_TYPE line)
# pragma weak tearDown
void tearDown(void) { }
#endif
//-----------------------------------------------
/*-----------------------------------------------*/
void UnityDefaultTestRun(UnityTestFunction Func, const char* FuncName, const int FuncLineNum)
{
Unity.CurrentTestName = FuncName;
@ -1257,7 +1257,7 @@ void UnityDefaultTestRun(UnityTestFunction Func, const char* FuncName, const int
UnityConcludeTest();
}
//-----------------------------------------------
/*-----------------------------------------------*/
void UnityBegin(const char* filename)
{
Unity.TestFile = filename;
@ -1273,7 +1273,7 @@ void UnityBegin(const char* filename)
UNITY_OUTPUT_START();
}
//-----------------------------------------------
/*-----------------------------------------------*/
int UnityEnd(void)
{
UNITY_PRINT_EOL();
@ -1303,4 +1303,4 @@ int UnityEnd(void)
return (int)(Unity.TestFailures);
}
//-----------------------------------------------
/*-----------------------------------------------*/

View File

@ -18,51 +18,51 @@ extern "C"
void setUp(void);
void tearDown(void);
//-------------------------------------------------------
// Configuration Options
//-------------------------------------------------------
// All options described below should be passed as a compiler flag to all files using Unity. If you must add #defines, place them BEFORE the #include above.
/*-------------------------------------------------------
* Configuration Options
*-------------------------------------------------------
* All options described below should be passed as a compiler flag to all files using Unity. If you must add #defines, place them BEFORE the #include above.
// Integers/longs/pointers
// - Unity attempts to automatically discover your integer sizes
// - define UNITY_EXCLUDE_STDINT_H to stop attempting to look in <stdint.h>
// - define UNITY_EXCLUDE_LIMITS_H to stop attempting to look in <limits.h>
// - define UNITY_EXCLUDE_SIZEOF to stop attempting to use sizeof in macros
// - If you cannot use the automatic methods above, you can force Unity by using these options:
// - define UNITY_SUPPORT_64
// - define UNITY_INT_WIDTH
// - UNITY_LONG_WIDTH
// - UNITY_POINTER_WIDTH
* Integers/longs/pointers
* - Unity attempts to automatically discover your integer sizes
* - define UNITY_EXCLUDE_STDINT_H to stop attempting to look in <stdint.h>
* - define UNITY_EXCLUDE_LIMITS_H to stop attempting to look in <limits.h>
* - define UNITY_EXCLUDE_SIZEOF to stop attempting to use sizeof in macros
* - If you cannot use the automatic methods above, you can force Unity by using these options:
* - define UNITY_SUPPORT_64
* - define UNITY_INT_WIDTH
* - UNITY_LONG_WIDTH
* - UNITY_POINTER_WIDTH
// Floats
// - define UNITY_EXCLUDE_FLOAT to disallow floating point comparisons
// - define UNITY_FLOAT_PRECISION to specify the precision to use when doing TEST_ASSERT_EQUAL_FLOAT
// - define UNITY_FLOAT_TYPE to specify doubles instead of single precision floats
// - define UNITY_FLOAT_VERBOSE to print floating point values in errors (uses sprintf)
// - define UNITY_INCLUDE_DOUBLE to allow double floating point comparisons
// - define UNITY_EXCLUDE_DOUBLE to disallow double floating point comparisons (default)
// - define UNITY_DOUBLE_PRECISION to specify the precision to use when doing TEST_ASSERT_EQUAL_DOUBLE
// - define UNITY_DOUBLE_TYPE to specify something other than double
// - define UNITY_DOUBLE_VERBOSE to print floating point values in errors (uses sprintf)
// - define UNITY_VERBOSE_NUMBER_MAX_LENGTH to change maximum length of printed numbers (used by sprintf)
* Floats
* - define UNITY_EXCLUDE_FLOAT to disallow floating point comparisons
* - define UNITY_FLOAT_PRECISION to specify the precision to use when doing TEST_ASSERT_EQUAL_FLOAT
* - define UNITY_FLOAT_TYPE to specify doubles instead of single precision floats
* - define UNITY_FLOAT_VERBOSE to print floating point values in errors (uses sprintf)
* - define UNITY_INCLUDE_DOUBLE to allow double floating point comparisons
* - define UNITY_EXCLUDE_DOUBLE to disallow double floating point comparisons (default)
* - define UNITY_DOUBLE_PRECISION to specify the precision to use when doing TEST_ASSERT_EQUAL_DOUBLE
* - define UNITY_DOUBLE_TYPE to specify something other than double
* - define UNITY_DOUBLE_VERBOSE to print floating point values in errors (uses sprintf)
* - define UNITY_VERBOSE_NUMBER_MAX_LENGTH to change maximum length of printed numbers (used by sprintf)
// Output
// - by default, Unity prints to standard out with putchar. define UNITY_OUTPUT_CHAR(a) with a different function if desired
// - define UNITY_DIFFERENTIATE_FINAL_FAIL to print FAILED (vs. FAIL) at test end summary - for automated search for failure
* Output
* - by default, Unity prints to standard out with putchar. define UNITY_OUTPUT_CHAR(a) with a different function if desired
* - define UNITY_DIFFERENTIATE_FINAL_FAIL to print FAILED (vs. FAIL) at test end summary - for automated search for failure
// Optimization
// - by default, line numbers are stored in unsigned shorts. Define UNITY_LINE_TYPE with a different type if your files are huge
// - by default, test and failure counters are unsigned shorts. Define UNITY_COUNTER_TYPE with a different type if you want to save space or have more than 65535 Tests.
* Optimization
* - by default, line numbers are stored in unsigned shorts. Define UNITY_LINE_TYPE with a different type if your files are huge
* - by default, test and failure counters are unsigned shorts. Define UNITY_COUNTER_TYPE with a different type if you want to save space or have more than 65535 Tests.
// Test Cases
// - define UNITY_SUPPORT_TEST_CASES to include the TEST_CASE macro, though really it's mostly about the runner generator script
* Test Cases
* - define UNITY_SUPPORT_TEST_CASES to include the TEST_CASE macro, though really it's mostly about the runner generator script
// Parameterized Tests
// - you'll want to create a define of TEST_CASE(...) which basically evaluates to nothing
* Parameterized Tests
* - you'll want to create a define of TEST_CASE(...) which basically evaluates to nothing
//-------------------------------------------------------
// Basic Fail and Ignore
//-------------------------------------------------------
*-------------------------------------------------------
* Basic Fail and Ignore
*-------------------------------------------------------*/
#define TEST_FAIL_MESSAGE(message) UNITY_TEST_FAIL(__LINE__, (message))
#define TEST_FAIL() UNITY_TEST_FAIL(__LINE__, NULL)
@ -70,15 +70,15 @@ void tearDown(void);
#define TEST_IGNORE() UNITY_TEST_IGNORE(__LINE__, NULL)
#define TEST_ONLY()
//It is not necessary for you to call PASS. A PASS condition is assumed if nothing fails.
//This method allows you to abort a test immediately with a PASS state, ignoring the remainder of the test.
/* It is not necessary for you to call PASS. A PASS condition is assumed if nothing fails.
* This method allows you to abort a test immediately with a PASS state, ignoring the remainder of the test. */
#define TEST_PASS() longjmp(Unity.AbortFrame, 1)
//-------------------------------------------------------
// Test Asserts (simple)
//-------------------------------------------------------
/*-------------------------------------------------------
* Test Asserts (simple)
*-------------------------------------------------------*/
//Boolean
/* Boolean */
#define TEST_ASSERT(condition) UNITY_TEST_ASSERT( (condition), __LINE__, " Expression Evaluated To FALSE")
#define TEST_ASSERT_TRUE(condition) UNITY_TEST_ASSERT( (condition), __LINE__, " Expected TRUE Was FALSE")
#define TEST_ASSERT_UNLESS(condition) UNITY_TEST_ASSERT( !(condition), __LINE__, " Expression Evaluated To TRUE")
@ -86,7 +86,7 @@ void tearDown(void);
#define TEST_ASSERT_NULL(pointer) UNITY_TEST_ASSERT_NULL( (pointer), __LINE__, " Expected NULL")
#define TEST_ASSERT_NOT_NULL(pointer) UNITY_TEST_ASSERT_NOT_NULL((pointer), __LINE__, " Expected Non-NULL")
//Integers (of all sizes)
/* Integers (of all sizes) */
#define TEST_ASSERT_EQUAL_INT(expected, actual) UNITY_TEST_ASSERT_EQUAL_INT((expected), (actual), __LINE__, NULL)
#define TEST_ASSERT_EQUAL_INT8(expected, actual) UNITY_TEST_ASSERT_EQUAL_INT8((expected), (actual), __LINE__, NULL)
#define TEST_ASSERT_EQUAL_INT16(expected, actual) UNITY_TEST_ASSERT_EQUAL_INT16((expected), (actual), __LINE__, NULL)
@ -110,7 +110,7 @@ void tearDown(void);
#define TEST_ASSERT_BIT_HIGH(bit, actual) UNITY_TEST_ASSERT_BITS(((_UU32)1 << (bit)), (_UU32)(-1), (actual), __LINE__, NULL)
#define TEST_ASSERT_BIT_LOW(bit, actual) UNITY_TEST_ASSERT_BITS(((_UU32)1 << (bit)), (_UU32)(0), (actual), __LINE__, NULL)
//Integer Ranges (of all sizes)
/* Integer Ranges (of all sizes) */
#define TEST_ASSERT_INT_WITHIN(delta, expected, actual) UNITY_TEST_ASSERT_INT_WITHIN((delta), (expected), (actual), __LINE__, NULL)
#define TEST_ASSERT_INT8_WITHIN(delta, expected, actual) UNITY_TEST_ASSERT_INT8_WITHIN((delta), (expected), (actual), __LINE__, NULL)
#define TEST_ASSERT_INT16_WITHIN(delta, expected, actual) UNITY_TEST_ASSERT_INT16_WITHIN((delta), (expected), (actual), __LINE__, NULL)
@ -127,13 +127,13 @@ void tearDown(void);
#define TEST_ASSERT_HEX32_WITHIN(delta, expected, actual) UNITY_TEST_ASSERT_HEX32_WITHIN((delta), (expected), (actual), __LINE__, NULL)
#define TEST_ASSERT_HEX64_WITHIN(delta, expected, actual) UNITY_TEST_ASSERT_HEX64_WITHIN((delta), (expected), (actual), __LINE__, NULL)
//Structs and Strings
/* Structs and Strings */
#define TEST_ASSERT_EQUAL_PTR(expected, actual) UNITY_TEST_ASSERT_EQUAL_PTR((expected), (actual), __LINE__, NULL)
#define TEST_ASSERT_EQUAL_STRING(expected, actual) UNITY_TEST_ASSERT_EQUAL_STRING((expected), (actual), __LINE__, NULL)
#define TEST_ASSERT_EQUAL_STRING_LEN(expected, actual, len) UNITY_TEST_ASSERT_EQUAL_STRING_LEN((expected), (actual), (len), __LINE__, NULL)
#define TEST_ASSERT_EQUAL_MEMORY(expected, actual, len) UNITY_TEST_ASSERT_EQUAL_MEMORY((expected), (actual), (len), __LINE__, NULL)
//Arrays
/* Arrays */
#define TEST_ASSERT_EQUAL_INT_ARRAY(expected, actual, num_elements) UNITY_TEST_ASSERT_EQUAL_INT_ARRAY((expected), (actual), (num_elements), __LINE__, NULL)
#define TEST_ASSERT_EQUAL_INT8_ARRAY(expected, actual, num_elements) UNITY_TEST_ASSERT_EQUAL_INT8_ARRAY((expected), (actual), (num_elements), __LINE__, NULL)
#define TEST_ASSERT_EQUAL_INT16_ARRAY(expected, actual, num_elements) UNITY_TEST_ASSERT_EQUAL_INT16_ARRAY((expected), (actual), (num_elements), __LINE__, NULL)
@ -153,7 +153,7 @@ void tearDown(void);
#define TEST_ASSERT_EQUAL_STRING_ARRAY(expected, actual, num_elements) UNITY_TEST_ASSERT_EQUAL_STRING_ARRAY((expected), (actual), (num_elements), __LINE__, NULL)
#define TEST_ASSERT_EQUAL_MEMORY_ARRAY(expected, actual, len, num_elements) UNITY_TEST_ASSERT_EQUAL_MEMORY_ARRAY((expected), (actual), (len), (num_elements), __LINE__, NULL)
//Floating Point (If Enabled)
/* Floating Point (If Enabled) */
#define TEST_ASSERT_FLOAT_WITHIN(delta, expected, actual) UNITY_TEST_ASSERT_FLOAT_WITHIN((delta), (expected), (actual), __LINE__, NULL)
#define TEST_ASSERT_EQUAL_FLOAT(expected, actual) UNITY_TEST_ASSERT_EQUAL_FLOAT((expected), (actual), __LINE__, NULL)
#define TEST_ASSERT_EQUAL_FLOAT_ARRAY(expected, actual, num_elements) UNITY_TEST_ASSERT_EQUAL_FLOAT_ARRAY((expected), (actual), (num_elements), __LINE__, NULL)
@ -166,7 +166,7 @@ void tearDown(void);
#define TEST_ASSERT_FLOAT_IS_NOT_NAN(actual) UNITY_TEST_ASSERT_FLOAT_IS_NOT_NAN((actual), __LINE__, NULL)
#define TEST_ASSERT_FLOAT_IS_NOT_DETERMINATE(actual) UNITY_TEST_ASSERT_FLOAT_IS_NOT_DETERMINATE((actual), __LINE__, NULL)
//Double (If Enabled)
/* Double (If Enabled) */
#define TEST_ASSERT_DOUBLE_WITHIN(delta, expected, actual) UNITY_TEST_ASSERT_DOUBLE_WITHIN((delta), (expected), (actual), __LINE__, NULL)
#define TEST_ASSERT_EQUAL_DOUBLE(expected, actual) UNITY_TEST_ASSERT_EQUAL_DOUBLE((expected), (actual), __LINE__, NULL)
#define TEST_ASSERT_EQUAL_DOUBLE_ARRAY(expected, actual, num_elements) UNITY_TEST_ASSERT_EQUAL_DOUBLE_ARRAY((expected), (actual), (num_elements), __LINE__, NULL)
@ -179,11 +179,11 @@ void tearDown(void);
#define TEST_ASSERT_DOUBLE_IS_NOT_NAN(actual) UNITY_TEST_ASSERT_DOUBLE_IS_NOT_NAN((actual), __LINE__, NULL)
#define TEST_ASSERT_DOUBLE_IS_NOT_DETERMINATE(actual) UNITY_TEST_ASSERT_DOUBLE_IS_NOT_DETERMINATE((actual), __LINE__, NULL)
//-------------------------------------------------------
// Test Asserts (with additional messages)
//-------------------------------------------------------
/*-------------------------------------------------------
* Test Asserts (with additional messages)
*-------------------------------------------------------*/
//Boolean
/* Boolean */
#define TEST_ASSERT_MESSAGE(condition, message) UNITY_TEST_ASSERT( (condition), __LINE__, (message))
#define TEST_ASSERT_TRUE_MESSAGE(condition, message) UNITY_TEST_ASSERT( (condition), __LINE__, (message))
#define TEST_ASSERT_UNLESS_MESSAGE(condition, message) UNITY_TEST_ASSERT( !(condition), __LINE__, (message))
@ -191,7 +191,7 @@ void tearDown(void);
#define TEST_ASSERT_NULL_MESSAGE(pointer, message) UNITY_TEST_ASSERT_NULL( (pointer), __LINE__, (message))
#define TEST_ASSERT_NOT_NULL_MESSAGE(pointer, message) UNITY_TEST_ASSERT_NOT_NULL((pointer), __LINE__, (message))
//Integers (of all sizes)
/* Integers (of all sizes) */
#define TEST_ASSERT_EQUAL_INT_MESSAGE(expected, actual, message) UNITY_TEST_ASSERT_EQUAL_INT((expected), (actual), __LINE__, (message))
#define TEST_ASSERT_EQUAL_INT8_MESSAGE(expected, actual, message) UNITY_TEST_ASSERT_EQUAL_INT8((expected), (actual), __LINE__, (message))
#define TEST_ASSERT_EQUAL_INT16_MESSAGE(expected, actual, message) UNITY_TEST_ASSERT_EQUAL_INT16((expected), (actual), __LINE__, (message))
@ -215,7 +215,7 @@ void tearDown(void);
#define TEST_ASSERT_BIT_HIGH_MESSAGE(bit, actual, message) UNITY_TEST_ASSERT_BITS(((_UU32)1 << (bit)), (_UU32)(-1), (actual), __LINE__, (message))
#define TEST_ASSERT_BIT_LOW_MESSAGE(bit, actual, message) UNITY_TEST_ASSERT_BITS(((_UU32)1 << (bit)), (_UU32)(0), (actual), __LINE__, (message))
//Integer Ranges (of all sizes)
/* Integer Ranges (of all sizes) */
#define TEST_ASSERT_INT_WITHIN_MESSAGE(delta, expected, actual, message) UNITY_TEST_ASSERT_INT_WITHIN((delta), (expected), (actual), __LINE__, (message))
#define TEST_ASSERT_INT8_WITHIN_MESSAGE(delta, expected, actual, message) UNITY_TEST_ASSERT_INT8_WITHIN((delta), (expected), (actual), __LINE__, (message))
#define TEST_ASSERT_INT16_WITHIN_MESSAGE(delta, expected, actual, message) UNITY_TEST_ASSERT_INT16_WITHIN((delta), (expected), (actual), __LINE__, (message))
@ -232,13 +232,13 @@ void tearDown(void);
#define TEST_ASSERT_HEX32_WITHIN_MESSAGE(delta, expected, actual, message) UNITY_TEST_ASSERT_HEX32_WITHIN((delta), (expected), (actual), __LINE__, (message))
#define TEST_ASSERT_HEX64_WITHIN_MESSAGE(delta, expected, actual, message) UNITY_TEST_ASSERT_HEX64_WITHIN((delta), (expected), (actual), __LINE__, (message))
//Structs and Strings
/* Structs and Strings */
#define TEST_ASSERT_EQUAL_PTR_MESSAGE(expected, actual, message) UNITY_TEST_ASSERT_EQUAL_PTR((expected), (actual), __LINE__, (message))
#define TEST_ASSERT_EQUAL_STRING_MESSAGE(expected, actual, message) UNITY_TEST_ASSERT_EQUAL_STRING((expected), (actual), __LINE__, (message))
#define TEST_ASSERT_EQUAL_STRING_LEN_MESSAGE(expected, actual, len, message) UNITY_TEST_ASSERT_EQUAL_STRING_LEN((expected), (actual), (len), __LINE__, (message))
#define TEST_ASSERT_EQUAL_MEMORY_MESSAGE(expected, actual, len, message) UNITY_TEST_ASSERT_EQUAL_MEMORY((expected), (actual), (len), __LINE__, (message))
//Arrays
/* Arrays */
#define TEST_ASSERT_EQUAL_INT_ARRAY_MESSAGE(expected, actual, num_elements, message) UNITY_TEST_ASSERT_EQUAL_INT_ARRAY((expected), (actual), (num_elements), __LINE__, (message))
#define TEST_ASSERT_EQUAL_INT8_ARRAY_MESSAGE(expected, actual, num_elements, message) UNITY_TEST_ASSERT_EQUAL_INT8_ARRAY((expected), (actual), (num_elements), __LINE__, (message))
#define TEST_ASSERT_EQUAL_INT16_ARRAY_MESSAGE(expected, actual, num_elements, message) UNITY_TEST_ASSERT_EQUAL_INT16_ARRAY((expected), (actual), (num_elements), __LINE__, (message))
@ -258,7 +258,7 @@ void tearDown(void);
#define TEST_ASSERT_EQUAL_STRING_ARRAY_MESSAGE(expected, actual, num_elements, message) UNITY_TEST_ASSERT_EQUAL_STRING_ARRAY((expected), (actual), (num_elements), __LINE__, (message))
#define TEST_ASSERT_EQUAL_MEMORY_ARRAY_MESSAGE(expected, actual, len, num_elements, message) UNITY_TEST_ASSERT_EQUAL_MEMORY_ARRAY((expected), (actual), (len), (num_elements), __LINE__, (message))
//Floating Point (If Enabled)
/* Floating Point (If Enabled) */
#define TEST_ASSERT_FLOAT_WITHIN_MESSAGE(delta, expected, actual, message) UNITY_TEST_ASSERT_FLOAT_WITHIN((delta), (expected), (actual), __LINE__, (message))
#define TEST_ASSERT_EQUAL_FLOAT_MESSAGE(expected, actual, message) UNITY_TEST_ASSERT_EQUAL_FLOAT((expected), (actual), __LINE__, (message))
#define TEST_ASSERT_EQUAL_FLOAT_ARRAY_MESSAGE(expected, actual, num_elements, message) UNITY_TEST_ASSERT_EQUAL_FLOAT_ARRAY((expected), (actual), (num_elements), __LINE__, (message))
@ -271,7 +271,7 @@ void tearDown(void);
#define TEST_ASSERT_FLOAT_IS_NOT_NAN_MESSAGE(actual, message) UNITY_TEST_ASSERT_FLOAT_IS_NOT_NAN((actual), __LINE__, (message))
#define TEST_ASSERT_FLOAT_IS_NOT_DETERMINATE_MESSAGE(actual, message) UNITY_TEST_ASSERT_FLOAT_IS_NOT_DETERMINATE((actual), __LINE__, (message))
//Double (If Enabled)
/* Double (If Enabled) */
#define TEST_ASSERT_DOUBLE_WITHIN_MESSAGE(delta, expected, actual, message) UNITY_TEST_ASSERT_DOUBLE_WITHIN((delta), (expected), (actual), __LINE__, (message))
#define TEST_ASSERT_EQUAL_DOUBLE_MESSAGE(expected, actual, message) UNITY_TEST_ASSERT_EQUAL_DOUBLE((expected), (actual), __LINE__, (message))
#define TEST_ASSERT_EQUAL_DOUBLE_ARRAY_MESSAGE(expected, actual, num_elements, message) UNITY_TEST_ASSERT_EQUAL_DOUBLE_ARRAY((expected), (actual), (num_elements), __LINE__, (message))
@ -284,7 +284,7 @@ void tearDown(void);
#define TEST_ASSERT_DOUBLE_IS_NOT_NAN_MESSAGE(actual, message) UNITY_TEST_ASSERT_DOUBLE_IS_NOT_NAN((actual), __LINE__, (message))
#define TEST_ASSERT_DOUBLE_IS_NOT_DETERMINATE_MESSAGE(actual, message) UNITY_TEST_ASSERT_DOUBLE_IS_NOT_DETERMINATE((actual), __LINE__, (message))
//end of UNITY_FRAMEWORK_H
/* end of UNITY_FRAMEWORK_H */
#ifdef __cplusplus
}
#endif

View File

@ -13,10 +13,10 @@
#include <setjmp.h>
// Unity Attempts to Auto-Detect Integer Types
// Attempt 1: UINT_MAX, ULONG_MAX, etc in <stdint.h>
// Attempt 2: UINT_MAX, ULONG_MAX, etc in <limits.h>
// Attempt 3: Deduced from sizeof() macros
/* Unity Attempts to Auto-Detect Integer Types
* Attempt 1: UINT_MAX, ULONG_MAX, etc in <stdint.h>
* Attempt 2: UINT_MAX, ULONG_MAX, etc in <limits.h>
* Attempt 3: Deduced from sizeof() macros */
#ifndef UNITY_EXCLUDE_STDINT_H
#include <stdint.h>
#endif
@ -33,7 +33,7 @@
#define ULONG_MAX (sizeof(unsigned long) * 256 - 1)
#endif
#ifndef UINTPTR_MAX
//apparently this is not a constant expression: (sizeof(unsigned int *) * 256 - 1) so we have to just let this fall through
/* apparently this is not a constant expression: (sizeof(unsigned int *) * 256 - 1) so we have to just let this fall through */
#endif
#endif
@ -41,14 +41,14 @@
#include <math.h>
#endif
//-------------------------------------------------------
// Guess Widths If Not Specified
//-------------------------------------------------------
/*-------------------------------------------------------
* Guess Widths If Not Specified
*-------------------------------------------------------*/
// Determine the size of an int, if not already specificied.
// We cannot use sizeof(int), because it is not yet defined
// at this stage in the trnslation of the C program.
// Therefore, infer it from UINT_MAX if possible.
/* Determine the size of an int, if not already specificied.
* We cannot use sizeof(int), because it is not yet defined
* at this stage in the trnslation of the C program.
* Therefore, infer it from UINT_MAX if possible. */
#ifndef UNITY_INT_WIDTH
#ifdef UINT_MAX
#if (UINT_MAX == 0xFFFF)
@ -64,9 +64,9 @@
#define UNITY_INT_WIDTH (32)
#endif
// Determine the size of a long, if not already specified,
// by following the process used above to define
// UNITY_INT_WIDTH.
/* Determine the size of a long, if not already specified,
* by following the process used above to define
* UNITY_INT_WIDTH. */
#ifndef UNITY_LONG_WIDTH
#ifdef ULONG_MAX
#if (ULONG_MAX == 0xFFFF)
@ -82,9 +82,9 @@
#define UNITY_LONG_WIDTH (32)
#endif
// Determine the size of a pointer, if not already specified,
// by following the process used above to define
// UNITY_INT_WIDTH.
/* Determine the size of a pointer, if not already specified,
* by following the process used above to define
* UNITY_INT_WIDTH. */
#ifndef UNITY_POINTER_WIDTH
#ifdef UINTPTR_MAX
#if (UINTPTR_MAX+0 <= 0xFFFF)
@ -111,9 +111,9 @@
#define UNITY_POINTER_WIDTH UNITY_LONG_WIDTH
#endif
//-------------------------------------------------------
// Int Support (Define types based on detected sizes)
//-------------------------------------------------------
/*-------------------------------------------------------
* Int Support (Define types based on detected sizes)
*-------------------------------------------------------*/
#if (UNITY_INT_WIDTH == 32)
typedef unsigned char _UU8;
@ -133,9 +133,9 @@
#error Invalid UNITY_INT_WIDTH specified! (16 or 32 are supported)
#endif
//-------------------------------------------------------
// 64-bit Support
//-------------------------------------------------------
/*-------------------------------------------------------
* 64-bit Support
*-------------------------------------------------------*/
#ifndef UNITY_SUPPORT_64
#if UNITY_LONG_WIDTH > 32
@ -150,13 +150,13 @@
#ifndef UNITY_SUPPORT_64
//No 64-bit Support
/* No 64-bit Support */
typedef _UU32 _U_UINT;
typedef _US32 _U_SINT;
#else
//64-bit Support
/* 64-bit Support */
#if (UNITY_LONG_WIDTH == 32)
typedef unsigned long long _UU64;
typedef signed long long _US64;
@ -171,9 +171,9 @@ typedef _US64 _U_SINT;
#endif
//-------------------------------------------------------
// Pointer Support
//-------------------------------------------------------
/*-------------------------------------------------------
* Pointer Support
*-------------------------------------------------------*/
#if (UNITY_POINTER_WIDTH == 32)
typedef _UU32 _UP;
@ -194,16 +194,16 @@ typedef _US64 _U_SINT;
#ifndef UNITY_INTERNAL_PTR
#define UNITY_INTERNAL_PTR UNITY_PTR_ATTRIBUTE const void*
//#define UNITY_INTERNAL_PTR UNITY_PTR_ATTRIBUTE const _UU8*
/* #define UNITY_INTERNAL_PTR UNITY_PTR_ATTRIBUTE const _UU8* */
#endif
//-------------------------------------------------------
// Float Support
//-------------------------------------------------------
/*-------------------------------------------------------
* Float Support
*-------------------------------------------------------*/
#ifdef UNITY_EXCLUDE_FLOAT
//No Floating Point Support
/* No Floating Point Support */
#undef UNITY_INCLUDE_FLOAT
#undef UNITY_FLOAT_PRECISION
#undef UNITY_FLOAT_TYPE
@ -215,7 +215,7 @@ typedef _US64 _U_SINT;
#define UNITY_INCLUDE_FLOAT
#endif
//Floating Point Support
/* Floating Point Support */
#ifndef UNITY_FLOAT_PRECISION
#define UNITY_FLOAT_PRECISION (0.00001f)
#endif
@ -243,11 +243,11 @@ typedef UNITY_FLOAT_TYPE _UF;
#endif
//-------------------------------------------------------
// Double Float Support
//-------------------------------------------------------
/*-------------------------------------------------------
* Double Float Support
*-------------------------------------------------------*/
//unlike FLOAT, we DON'T include by default
/* unlike FLOAT, we DON'T include by default */
#ifndef UNITY_EXCLUDE_DOUBLE
#ifndef UNITY_INCLUDE_DOUBLE
#define UNITY_EXCLUDE_DOUBLE
@ -256,7 +256,7 @@ typedef UNITY_FLOAT_TYPE _UF;
#ifdef UNITY_EXCLUDE_DOUBLE
//No Floating Point Support
/* No Floating Point Support */
#undef UNITY_DOUBLE_PRECISION
#undef UNITY_DOUBLE_TYPE
#undef UNITY_DOUBLE_VERBOSE
@ -267,7 +267,7 @@ typedef UNITY_FLOAT_TYPE _UF;
#else
//Double Floating Point Support
/* Double Floating Point Support */
#ifndef UNITY_DOUBLE_PRECISION
#define UNITY_DOUBLE_PRECISION (1e-12f)
#endif
@ -284,26 +284,26 @@ typedef UNITY_DOUBLE_TYPE _UD;
#endif
#endif
//-------------------------------------------------------
// Output Method: stdout (DEFAULT)
//-------------------------------------------------------
/*-------------------------------------------------------
* Output Method: stdout (DEFAULT)
*-------------------------------------------------------*/
#ifndef UNITY_OUTPUT_CHAR
//Default to using putchar, which is defined in stdio.h
/* Default to using putchar, which is defined in stdio.h */
#include <stdio.h>
#define UNITY_OUTPUT_CHAR(a) (void)putchar(a)
#else
//If defined as something else, make sure we declare it here so it's ready for use
/* If defined as something else, make sure we declare it here so it's ready for use */
#ifndef UNITY_OMIT_OUTPUT_CHAR_HEADER_DECLARATION
extern void UNITY_OUTPUT_CHAR(int);
#endif
#endif
#ifndef UNITY_OUTPUT_FLUSH
//Default to using putchar, which is defined in stdio.h
/* Default to using putchar, which is defined in stdio.h */
#include <stdio.h>
#define UNITY_OUTPUT_FLUSH() (void)fflush(stdout)
#else
//If defined as something else, make sure we declare it here so it's ready for use
/* If defined as something else, make sure we declare it here so it's ready for use */
#ifndef UNITY_OMIT_OUTPUT_FLUSH_HEADER_DECLARATION
extern void UNITY_OUTPUT_FLUSH(void);
#endif
@ -321,9 +321,9 @@ extern void UNITY_OUTPUT_FLUSH(void);
#define UNITY_OUTPUT_COMPLETE()
#endif
//-------------------------------------------------------
// Footprint
//-------------------------------------------------------
/*-------------------------------------------------------
* Footprint
*-------------------------------------------------------*/
#ifndef UNITY_LINE_TYPE
#define UNITY_LINE_TYPE _U_UINT
@ -333,11 +333,11 @@ extern void UNITY_OUTPUT_FLUSH(void);
#define UNITY_COUNTER_TYPE _U_UINT
#endif
//-------------------------------------------------------
// Language Features Available
//-------------------------------------------------------
/*-------------------------------------------------------
* Language Features Available
*-------------------------------------------------------*/
#if !defined(UNITY_WEAK_ATTRIBUTE) && !defined(UNITY_WEAK_PRAGMA)
# ifdef __GNUC__ // includes clang
# ifdef __GNUC__ /* includes clang */
# if !(defined(__WIN32__) && defined(__clang__))
# define UNITY_WEAK_ATTRIBUTE __attribute__((weak))
# endif
@ -350,9 +350,9 @@ extern void UNITY_OUTPUT_FLUSH(void);
#endif
//-------------------------------------------------------
// Internal Structs Needed
//-------------------------------------------------------
/*-------------------------------------------------------
* Internal Structs Needed
*-------------------------------------------------------*/
typedef void (*UnityTestFunction)(void);
@ -433,18 +433,18 @@ struct _Unity
extern struct _Unity Unity;
//-------------------------------------------------------
// Test Suite Management
//-------------------------------------------------------
/*-------------------------------------------------------
* Test Suite Management
*-------------------------------------------------------*/
void UnityBegin(const char* filename);
int UnityEnd(void);
void UnityConcludeTest(void);
void UnityDefaultTestRun(UnityTestFunction Func, const char* FuncName, const int FuncLineNum);
//-------------------------------------------------------
// Details Support
//-------------------------------------------------------
/*-------------------------------------------------------
* Details Support
*-------------------------------------------------------*/
#ifdef UNITY_EXCLUDE_DETAILS
#define UNITY_CLR_DETAILS()
@ -464,9 +464,9 @@ void UnityDefaultTestRun(UnityTestFunction Func, const char* FuncName, const int
#endif
#endif
//-------------------------------------------------------
// Test Output
//-------------------------------------------------------
/*-------------------------------------------------------
* Test Output
*-------------------------------------------------------*/
void UnityPrint(const char* string);
void UnityPrintMask(const _U_UINT mask, const _U_UINT number);
@ -479,13 +479,13 @@ void UnityPrintNumberHex(const _U_UINT number, const char nibbles);
void UnityPrintFloat(const _UF number);
#endif
//-------------------------------------------------------
// Test Assertion Fuctions
//-------------------------------------------------------
// Use the macros below this section instead of calling
// these directly. The macros have a consistent naming
// convention and will pull in file and line information
// for you.
/*-------------------------------------------------------
* Test Assertion Fuctions
*-------------------------------------------------------
* Use the macros below this section instead of calling
* these directly. The macros have a consistent naming
* convention and will pull in file and line information
* for you. */
void UnityAssertEqualNumber(const _U_SINT expected,
const _U_SINT actual,
@ -579,23 +579,23 @@ void UnityAssertDoubleSpecial(const _UD actual,
const UNITY_FLOAT_TRAIT_T style);
#endif
//-------------------------------------------------------
// Error Strings We Might Need
//-------------------------------------------------------
/*-------------------------------------------------------
* Error Strings We Might Need
*-------------------------------------------------------*/
extern const char UnityStrErrFloat[];
extern const char UnityStrErrDouble[];
extern const char UnityStrErr64[];
//-------------------------------------------------------
// Test Running Macros
//-------------------------------------------------------
/*-------------------------------------------------------
* Test Running Macros
*-------------------------------------------------------*/
#define TEST_PROTECT() (setjmp(Unity.AbortFrame) == 0)
#define TEST_ABORT() {longjmp(Unity.AbortFrame, 1);}
//This tricky series of macros gives us an optional line argument to treat it as RUN_TEST(func, num=__LINE__)
/* This tricky series of macros gives us an optional line argument to treat it as RUN_TEST(func, num=__LINE__) */
#ifndef RUN_TEST
#ifdef __STDC_VERSION__
#if __STDC_VERSION__ >= 199901L
@ -608,7 +608,7 @@ extern const char UnityStrErr64[];
#endif
#endif
//If we can't do the tricky version, we'll just have to require them to always include the line number
/* If we can't do the tricky version, we'll just have to require them to always include the line number */
#ifndef RUN_TEST
#ifdef CMOCK
#define RUN_TEST(func, num) UnityDefaultTestRun(func, #func, num)
@ -634,16 +634,16 @@ extern const char UnityStrErr64[];
#define UNITY_UNUSED(x) (void)(sizeof(x))
//-------------------------------------------------------
// Basic Fail and Ignore
//-------------------------------------------------------
/*-------------------------------------------------------
* Basic Fail and Ignore
*-------------------------------------------------------*/
#define UNITY_TEST_FAIL(line, message) UnityFail( (message), (UNITY_LINE_TYPE)(line))
#define UNITY_TEST_IGNORE(line, message) UnityIgnore( (message), (UNITY_LINE_TYPE)(line))
//-------------------------------------------------------
// Test Asserts
//-------------------------------------------------------
/*-------------------------------------------------------
* Test Asserts
*-------------------------------------------------------*/
#define UNITY_TEST_ASSERT(condition, line, message) if (condition) {} else {UNITY_TEST_FAIL((UNITY_LINE_TYPE)(line), (message));}
#define UNITY_TEST_ASSERT_NULL(pointer, line, message) UNITY_TEST_ASSERT(((pointer) == NULL), (UNITY_LINE_TYPE)(line), (message))
@ -768,5 +768,5 @@ extern const char UnityStrErr64[];
#define UNITY_TEST_ASSERT_DOUBLE_IS_NOT_DETERMINATE(actual, line, message) UnityAssertDoubleSpecial((_UD)(actual), (message), (UNITY_LINE_TYPE)(line), UNITY_FLOAT_IS_NOT_DET)
#endif
//End of UNITY_INTERNALS_H
/* End of UNITY_INTERNALS_H */
#endif

View File

@ -1,6 +1,6 @@
/* AUTOGENERATED FILE. DO NOT EDIT. */
//=======Test Runner Used To Run Each Test Below=====
/*=======Test Runner Used To Run Each Test Below=====*/
#define RUN_TEST(TestFunc, TestLineNum) \
{ \
Unity.CurrentTestName = #TestFunc; \
@ -21,7 +21,7 @@
UnityConcludeTest(); \
}
//=======Automagically Detected Files To Include=====
/*=======Automagically Detected Files To Include=====*/
#include "unity.h"
#include <setjmp.h>
#include <stdio.h>
@ -30,7 +30,7 @@
#include "stanky.h"
#include <setjmp.h>
//=======External Functions This Runner Calls=====
/*=======External Functions This Runner Calls=====*/
extern void setUp(void);
extern void tearDown(void);
extern void test_TheFirstThingToTest(void);
@ -39,7 +39,7 @@ extern void test_TheThirdThingToTest(void);
extern void test_TheFourthThingToTest(void);
//=======Test Reset Option=====
/*=======Test Reset Option=====*/
void resetTest(void);
void resetTest(void)
{
@ -48,7 +48,7 @@ void resetTest(void)
}
//=======MAIN=====
/*=======MAIN=====*/
int main(void)
{
UnityBegin("testdata/testsample.c");

View File

@ -1,6 +1,6 @@
/* AUTOGENERATED FILE. DO NOT EDIT. */
//=======Test Runner Used To Run Each Test Below=====
/*=======Test Runner Used To Run Each Test Below=====*/
#define RUN_TEST(TestFunc, TestLineNum) \
{ \
Unity.CurrentTestName = #TestFunc; \
@ -18,7 +18,7 @@
UnityConcludeTest(); \
}
//=======Automagically Detected Files To Include=====
/*=======Automagically Detected Files To Include=====*/
#include "unity.h"
#include <setjmp.h>
#include <stdio.h>
@ -26,7 +26,7 @@
#include "stanky.h"
#include <setjmp.h>
//=======External Functions This Runner Calls=====
/*=======External Functions This Runner Calls=====*/
extern void setUp(void);
extern void tearDown(void);
extern void test_TheFirstThingToTest(void);
@ -35,7 +35,7 @@ extern void test_TheThirdThingToTest(void);
extern void test_TheFourthThingToTest(void);
//=======Test Reset Option=====
/*=======Test Reset Option=====*/
void resetTest(void);
void resetTest(void)
{
@ -44,7 +44,7 @@ void resetTest(void)
}
//=======MAIN=====
/*=======MAIN=====*/
int main(void)
{
UnityBegin("testdata/testsample.c");

View File

@ -1,6 +1,6 @@
/* AUTOGENERATED FILE. DO NOT EDIT. */
//=======Test Runner Used To Run Each Test Below=====
/*=======Test Runner Used To Run Each Test Below=====*/
#define RUN_TEST(TestFunc, TestLineNum) \
{ \
Unity.CurrentTestName = #TestFunc; \
@ -18,13 +18,13 @@
UnityConcludeTest(); \
}
//=======Automagically Detected Files To Include=====
/*=======Automagically Detected Files To Include=====*/
#include "unity.h"
#include <setjmp.h>
#include <stdio.h>
#include "testsample_head1.h"
//=======External Functions This Runner Calls=====
/*=======External Functions This Runner Calls=====*/
extern void setUp(void);
extern void tearDown(void);
extern void test_TheFirstThingToTest(void);
@ -33,7 +33,7 @@ extern void test_TheThirdThingToTest(void);
extern void test_TheFourthThingToTest(void);
//=======Test Reset Option=====
/*=======Test Reset Option=====*/
void resetTest(void);
void resetTest(void)
{
@ -42,7 +42,7 @@ void resetTest(void)
}
//=======MAIN=====
/*=======MAIN=====*/
int main(void)
{
UnityBegin("testdata/testsample.c");

View File

@ -1,6 +1,6 @@
/* AUTOGENERATED FILE. DO NOT EDIT. */
//=======Test Runner Used To Run Each Test Below=====
/*=======Test Runner Used To Run Each Test Below=====*/
#define RUN_TEST(TestFunc, TestLineNum) \
{ \
Unity.CurrentTestName = #TestFunc; \
@ -25,7 +25,7 @@
UnityConcludeTest(); \
}
//=======Automagically Detected Files To Include=====
/*=======Automagically Detected Files To Include=====*/
#include "unity.h"
#include "cmock.h"
#include <setjmp.h>
@ -35,14 +35,14 @@
#include <setjmp.h>
#include "Mockstanky.h"
//=======External Functions This Runner Calls=====
/*=======External Functions This Runner Calls=====*/
extern void setUp(void);
extern void tearDown(void);
extern void test_TheFirstThingToTest(void);
extern void test_TheSecondThingToTest(void);
//=======Mock Management=====
/*=======Mock Management=====*/
static void CMock_Init(void)
{
Mockstanky_Init();
@ -56,7 +56,7 @@ static void CMock_Destroy(void)
Mockstanky_Destroy();
}
//=======Test Reset Option=====
/*=======Test Reset Option=====*/
void resetTest(void);
void resetTest(void)
{
@ -68,7 +68,7 @@ void resetTest(void)
}
//=======MAIN=====
/*=======MAIN=====*/
int main(void)
{
UnityBegin("testdata/mocksample.c");

View File

@ -1,6 +1,6 @@
/* AUTOGENERATED FILE. DO NOT EDIT. */
//=======Test Runner Used To Run Each Test Below=====
/*=======Test Runner Used To Run Each Test Below=====*/
#define RUN_TEST(TestFunc, TestLineNum) \
{ \
Unity.CurrentTestName = #TestFunc; \
@ -22,7 +22,7 @@
UnityConcludeTest(); \
}
//=======Automagically Detected Files To Include=====
/*=======Automagically Detected Files To Include=====*/
#include "unity.h"
#include "cmock.h"
#include <setjmp.h>
@ -31,14 +31,14 @@
#include <setjmp.h>
#include "Mockstanky.h"
//=======External Functions This Runner Calls=====
/*=======External Functions This Runner Calls=====*/
extern void setUp(void);
extern void tearDown(void);
extern void test_TheFirstThingToTest(void);
extern void test_TheSecondThingToTest(void);
//=======Mock Management=====
/*=======Mock Management=====*/
static void CMock_Init(void)
{
Mockstanky_Init();
@ -52,7 +52,7 @@ static void CMock_Destroy(void)
Mockstanky_Destroy();
}
//=======Test Reset Option=====
/*=======Test Reset Option=====*/
void resetTest(void);
void resetTest(void)
{
@ -64,7 +64,7 @@ void resetTest(void)
}
//=======MAIN=====
/*=======MAIN=====*/
int main(void)
{
UnityBegin("testdata/mocksample.c");

View File

@ -1,6 +1,6 @@
/* AUTOGENERATED FILE. DO NOT EDIT. */
//=======Test Runner Used To Run Each Test Below=====
/*=======Test Runner Used To Run Each Test Below=====*/
#define RUN_TEST(TestFunc, TestLineNum) \
{ \
Unity.CurrentTestName = #TestFunc; \
@ -22,7 +22,7 @@
UnityConcludeTest(); \
}
//=======Automagically Detected Files To Include=====
/*=======Automagically Detected Files To Include=====*/
#include "unity.h"
#include "cmock.h"
#include <setjmp.h>
@ -30,14 +30,14 @@
#include "testsample_mock_head1.h"
#include "Mockstanky.h"
//=======External Functions This Runner Calls=====
/*=======External Functions This Runner Calls=====*/
extern void setUp(void);
extern void tearDown(void);
extern void test_TheFirstThingToTest(void);
extern void test_TheSecondThingToTest(void);
//=======Mock Management=====
/*=======Mock Management=====*/
static void CMock_Init(void)
{
Mockstanky_Init();
@ -51,7 +51,7 @@ static void CMock_Destroy(void)
Mockstanky_Destroy();
}
//=======Test Reset Option=====
/*=======Test Reset Option=====*/
void resetTest(void);
void resetTest(void)
{
@ -63,7 +63,7 @@ void resetTest(void)
}
//=======MAIN=====
/*=======MAIN=====*/
int main(void)
{
UnityBegin("testdata/mocksample.c");

View File

@ -1,6 +1,6 @@
/* AUTOGENERATED FILE. DO NOT EDIT. */
//=======Test Runner Used To Run Each Test Below=====
/*=======Test Runner Used To Run Each Test Below=====*/
#define RUN_TEST(TestFunc, TestLineNum) \
{ \
Unity.CurrentTestName = #TestFunc; \
@ -25,7 +25,7 @@
UnityConcludeTest(); \
}
//=======Automagically Detected Files To Include=====
/*=======Automagically Detected Files To Include=====*/
#include "unity.h"
#include "cmock.h"
#include <setjmp.h>
@ -41,14 +41,14 @@ int GlobalExpectCount;
int GlobalVerifyOrder;
char* GlobalOrderError;
//=======External Functions This Runner Calls=====
/*=======External Functions This Runner Calls=====*/
extern void setUp(void);
extern void tearDown(void);
extern void test_TheFirstThingToTest(void);
extern void test_TheSecondThingToTest(void);
//=======Mock Management=====
/*=======Mock Management=====*/
static void CMock_Init(void)
{
GlobalExpectCount = 0;
@ -65,7 +65,7 @@ static void CMock_Destroy(void)
Mockstanky_Destroy();
}
//=======Test Reset Option=====
/*=======Test Reset Option=====*/
void resetTest(void);
void resetTest(void)
{
@ -77,7 +77,7 @@ void resetTest(void)
}
//=======MAIN=====
/*=======MAIN=====*/
int main(void)
{
UnityBegin("testdata/mocksample.c");

View File

@ -1,6 +1,6 @@
/* AUTOGENERATED FILE. DO NOT EDIT. */
//=======Test Runner Used To Run Each Test Below=====
/*=======Test Runner Used To Run Each Test Below=====*/
#define RUN_TEST(TestFunc, TestLineNum) \
{ \
Unity.CurrentTestName = #TestFunc; \
@ -22,7 +22,7 @@
UnityConcludeTest(); \
}
//=======Automagically Detected Files To Include=====
/*=======Automagically Detected Files To Include=====*/
#include "unity.h"
#include "cmock.h"
#include <setjmp.h>
@ -31,14 +31,14 @@
#include <setjmp.h>
#include "Mockstanky.h"
//=======External Functions This Runner Calls=====
/*=======External Functions This Runner Calls=====*/
extern void setUp(void);
extern void tearDown(void);
extern void test_TheFirstThingToTest(void);
extern void test_TheSecondThingToTest(void);
//=======Mock Management=====
/*=======Mock Management=====*/
static void CMock_Init(void)
{
Mockstanky_Init();
@ -52,19 +52,19 @@ static void CMock_Destroy(void)
Mockstanky_Destroy();
}
//=======Suite Setup=====
/*=======Suite Setup=====*/
static int suite_setup(void)
{
a_custom_setup();
}
//=======Suite Teardown=====
/*=======Suite Teardown=====*/
static int suite_teardown(int num_failures)
{
a_custom_teardown();
}
//=======Test Reset Option=====
/*=======Test Reset Option=====*/
void resetTest(void);
void resetTest(void)
{
@ -76,7 +76,7 @@ void resetTest(void)
}
//=======MAIN=====
/*=======MAIN=====*/
int main(void)
{
suite_setup();

View File

@ -1,6 +1,6 @@
/* AUTOGENERATED FILE. DO NOT EDIT. */
//=======Test Runner Used To Run Each Test Below=====
/*=======Test Runner Used To Run Each Test Below=====*/
#define RUN_TEST_NO_ARGS
#define RUN_TEST(TestFunc, TestLineNum, ...) \
{ \
@ -23,7 +23,7 @@
UnityConcludeTest(); \
}
//=======Automagically Detected Files To Include=====
/*=======Automagically Detected Files To Include=====*/
#include "unity.h"
#include "cmock.h"
#include <setjmp.h>
@ -32,14 +32,14 @@
#include <setjmp.h>
#include "Mockstanky.h"
//=======External Functions This Runner Calls=====
/*=======External Functions This Runner Calls=====*/
extern void setUp(void);
extern void tearDown(void);
extern void test_TheFirstThingToTest(void);
extern void test_TheSecondThingToTest(void);
//=======Mock Management=====
/*=======Mock Management=====*/
static void CMock_Init(void)
{
Mockstanky_Init();
@ -53,7 +53,7 @@ static void CMock_Destroy(void)
Mockstanky_Destroy();
}
//=======Test Reset Option=====
/*=======Test Reset Option=====*/
void resetTest(void);
void resetTest(void)
{
@ -65,7 +65,7 @@ void resetTest(void)
}
//=======MAIN=====
/*=======MAIN=====*/
int main(void)
{
UnityBegin("testdata/mocksample.c");

View File

@ -1,6 +1,6 @@
/* AUTOGENERATED FILE. DO NOT EDIT. */
//=======Test Runner Used To Run Each Test Below=====
/*=======Test Runner Used To Run Each Test Below=====*/
#define RUN_TEST(TestFunc, TestLineNum) \
{ \
Unity.CurrentTestName = #TestFunc; \
@ -25,7 +25,7 @@
UnityConcludeTest(); \
}
//=======Automagically Detected Files To Include=====
/*=======Automagically Detected Files To Include=====*/
#include "unity.h"
#include "cmock.h"
#include <setjmp.h>
@ -41,14 +41,14 @@ int GlobalExpectCount;
int GlobalVerifyOrder;
char* GlobalOrderError;
//=======External Functions This Runner Calls=====
/*=======External Functions This Runner Calls=====*/
extern void setUp(void);
extern void tearDown(void);
extern void test_TheFirstThingToTest(void);
extern void test_TheSecondThingToTest(void);
//=======Mock Management=====
/*=======Mock Management=====*/
static void CMock_Init(void)
{
GlobalExpectCount = 0;
@ -65,7 +65,7 @@ static void CMock_Destroy(void)
Mockstanky_Destroy();
}
//=======Test Reset Option=====
/*=======Test Reset Option=====*/
void resetTest(void);
void resetTest(void)
{
@ -77,7 +77,7 @@ void resetTest(void)
}
//=======MAIN=====
/*=======MAIN=====*/
int main(void)
{
UnityBegin("testdata/mocksample.c");

View File

@ -1,6 +1,6 @@
/* AUTOGENERATED FILE. DO NOT EDIT. */
//=======Test Runner Used To Run Each Test Below=====
/*=======Test Runner Used To Run Each Test Below=====*/
#define RUN_TEST(TestFunc, TestLineNum) \
{ \
Unity.CurrentTestName = #TestFunc; \
@ -22,7 +22,7 @@
UnityConcludeTest(); \
}
//=======Automagically Detected Files To Include=====
/*=======Automagically Detected Files To Include=====*/
#include "unity.h"
#include "cmock.h"
#include <setjmp.h>
@ -31,14 +31,14 @@
#include <setjmp.h>
#include "Mockstanky.h"
//=======External Functions This Runner Calls=====
/*=======External Functions This Runner Calls=====*/
extern void setUp(void);
extern void tearDown(void);
extern void test_TheFirstThingToTest(void);
extern void test_TheSecondThingToTest(void);
//=======Mock Management=====
/*=======Mock Management=====*/
static void CMock_Init(void)
{
Mockstanky_Init();
@ -52,19 +52,19 @@ static void CMock_Destroy(void)
Mockstanky_Destroy();
}
//=======Suite Setup=====
/*=======Suite Setup=====*/
static int suite_setup(void)
{
a_custom_setup();
}
//=======Suite Teardown=====
/*=======Suite Teardown=====*/
static int suite_teardown(int num_failures)
{
a_custom_teardown();
}
//=======Test Reset Option=====
/*=======Test Reset Option=====*/
void resetTest(void);
void resetTest(void)
{
@ -76,7 +76,7 @@ void resetTest(void)
}
//=======MAIN=====
/*=======MAIN=====*/
int main(void)
{
suite_setup();

View File

@ -1,6 +1,6 @@
/* AUTOGENERATED FILE. DO NOT EDIT. */
//=======Test Runner Used To Run Each Test Below=====
/*=======Test Runner Used To Run Each Test Below=====*/
#define RUN_TEST(TestFunc, TestLineNum) \
{ \
Unity.CurrentTestName = #TestFunc; \
@ -25,7 +25,7 @@
UnityConcludeTest(); \
}
//=======Automagically Detected Files To Include=====
/*=======Automagically Detected Files To Include=====*/
#include "unity.h"
#include "cmock.h"
#include <setjmp.h>
@ -38,14 +38,14 @@
#include <setjmp.h>
#include "Mockstanky.h"
//=======External Functions This Runner Calls=====
/*=======External Functions This Runner Calls=====*/
extern void setUp(void);
extern void tearDown(void);
extern void test_TheFirstThingToTest(void);
extern void test_TheSecondThingToTest(void);
//=======Mock Management=====
/*=======Mock Management=====*/
static void CMock_Init(void)
{
Mockstanky_Init();
@ -59,13 +59,13 @@ static void CMock_Destroy(void)
Mockstanky_Destroy();
}
//=======Suite Setup=====
/*=======Suite Setup=====*/
static int suite_setup(void)
{
a_yaml_setup();
}
//=======Test Reset Option=====
/*=======Test Reset Option=====*/
void resetTest(void);
void resetTest(void)
{
@ -77,7 +77,7 @@ void resetTest(void)
}
//=======MAIN=====
/*=======MAIN=====*/
int main(void)
{
suite_setup();

View File

@ -1,6 +1,6 @@
/* AUTOGENERATED FILE. DO NOT EDIT. */
//=======Test Runner Used To Run Each Test Below=====
/*=======Test Runner Used To Run Each Test Below=====*/
#define RUN_TEST(TestFunc, TestLineNum) \
{ \
Unity.CurrentTestName = #TestFunc; \
@ -21,7 +21,7 @@
UnityConcludeTest(); \
}
//=======Automagically Detected Files To Include=====
/*=======Automagically Detected Files To Include=====*/
#include "unity.h"
#include <setjmp.h>
#include <stdio.h>
@ -36,7 +36,7 @@ int GlobalExpectCount;
int GlobalVerifyOrder;
char* GlobalOrderError;
//=======External Functions This Runner Calls=====
/*=======External Functions This Runner Calls=====*/
extern void setUp(void);
extern void tearDown(void);
extern void test_TheFirstThingToTest(void);
@ -45,7 +45,7 @@ extern void test_TheThirdThingToTest(void);
extern void test_TheFourthThingToTest(void);
//=======Test Reset Option=====
/*=======Test Reset Option=====*/
void resetTest(void);
void resetTest(void)
{
@ -54,7 +54,7 @@ void resetTest(void)
}
//=======MAIN=====
/*=======MAIN=====*/
int main(void)
{
UnityBegin("testdata/testsample.c");

View File

@ -1,6 +1,6 @@
/* AUTOGENERATED FILE. DO NOT EDIT. */
//=======Test Runner Used To Run Each Test Below=====
/*=======Test Runner Used To Run Each Test Below=====*/
#define RUN_TEST(TestFunc, TestLineNum) \
{ \
Unity.CurrentTestName = #TestFunc; \
@ -18,7 +18,7 @@
UnityConcludeTest(); \
}
//=======Automagically Detected Files To Include=====
/*=======Automagically Detected Files To Include=====*/
#include "unity.h"
#include <setjmp.h>
#include <stdio.h>
@ -26,7 +26,7 @@
#include "stanky.h"
#include <setjmp.h>
//=======External Functions This Runner Calls=====
/*=======External Functions This Runner Calls=====*/
extern void setUp(void);
extern void tearDown(void);
extern void test_TheFirstThingToTest(void);
@ -35,19 +35,19 @@ extern void test_TheThirdThingToTest(void);
extern void test_TheFourthThingToTest(void);
//=======Suite Setup=====
/*=======Suite Setup=====*/
static int suite_setup(void)
{
a_custom_setup();
}
//=======Suite Teardown=====
/*=======Suite Teardown=====*/
static int suite_teardown(int num_failures)
{
a_custom_teardown();
}
//=======Test Reset Option=====
/*=======Test Reset Option=====*/
void resetTest(void);
void resetTest(void)
{
@ -56,7 +56,7 @@ void resetTest(void)
}
//=======MAIN=====
/*=======MAIN=====*/
int main(void)
{
suite_setup();

View File

@ -1,6 +1,6 @@
/* AUTOGENERATED FILE. DO NOT EDIT. */
//=======Test Runner Used To Run Each Test Below=====
/*=======Test Runner Used To Run Each Test Below=====*/
#define RUN_TEST_NO_ARGS
#define RUN_TEST(TestFunc, TestLineNum, ...) \
{ \
@ -19,7 +19,7 @@
UnityConcludeTest(); \
}
//=======Automagically Detected Files To Include=====
/*=======Automagically Detected Files To Include=====*/
#include "unity.h"
#include <setjmp.h>
#include <stdio.h>
@ -27,7 +27,7 @@
#include "stanky.h"
#include <setjmp.h>
//=======External Functions This Runner Calls=====
/*=======External Functions This Runner Calls=====*/
extern void setUp(void);
extern void tearDown(void);
extern void test_TheFirstThingToTest(void);
@ -36,7 +36,7 @@ extern void test_TheThirdThingToTest(void);
extern void test_TheFourthThingToTest(void);
//=======Test Reset Option=====
/*=======Test Reset Option=====*/
void resetTest(void);
void resetTest(void)
{
@ -45,7 +45,7 @@ void resetTest(void)
}
//=======MAIN=====
/*=======MAIN=====*/
int main(void)
{
UnityBegin("testdata/testsample.c");

View File

@ -1,6 +1,6 @@
/* AUTOGENERATED FILE. DO NOT EDIT. */
//=======Test Runner Used To Run Each Test Below=====
/*=======Test Runner Used To Run Each Test Below=====*/
#define RUN_TEST(TestFunc, TestLineNum) \
{ \
Unity.CurrentTestName = #TestFunc; \
@ -21,7 +21,7 @@
UnityConcludeTest(); \
}
//=======Automagically Detected Files To Include=====
/*=======Automagically Detected Files To Include=====*/
#include "unity.h"
#include <setjmp.h>
#include <stdio.h>
@ -36,7 +36,7 @@ int GlobalExpectCount;
int GlobalVerifyOrder;
char* GlobalOrderError;
//=======External Functions This Runner Calls=====
/*=======External Functions This Runner Calls=====*/
extern void setUp(void);
extern void tearDown(void);
extern void test_TheFirstThingToTest(void);
@ -45,7 +45,7 @@ extern void test_TheThirdThingToTest(void);
extern void test_TheFourthThingToTest(void);
//=======Test Reset Option=====
/*=======Test Reset Option=====*/
void resetTest(void);
void resetTest(void)
{
@ -54,7 +54,7 @@ void resetTest(void)
}
//=======MAIN=====
/*=======MAIN=====*/
int main(void)
{
UnityBegin("testdata/testsample.c");

View File

@ -1,6 +1,6 @@
/* AUTOGENERATED FILE. DO NOT EDIT. */
//=======Test Runner Used To Run Each Test Below=====
/*=======Test Runner Used To Run Each Test Below=====*/
#define RUN_TEST(TestFunc, TestLineNum) \
{ \
Unity.CurrentTestName = #TestFunc; \
@ -18,7 +18,7 @@
UnityConcludeTest(); \
}
//=======Automagically Detected Files To Include=====
/*=======Automagically Detected Files To Include=====*/
#include "unity.h"
#include <setjmp.h>
#include <stdio.h>
@ -26,7 +26,7 @@
#include "stanky.h"
#include <setjmp.h>
//=======External Functions This Runner Calls=====
/*=======External Functions This Runner Calls=====*/
extern void setUp(void);
extern void tearDown(void);
extern void test_TheFirstThingToTest(void);
@ -35,19 +35,19 @@ extern void test_TheThirdThingToTest(void);
extern void test_TheFourthThingToTest(void);
//=======Suite Setup=====
/*=======Suite Setup=====*/
static int suite_setup(void)
{
a_custom_setup();
}
//=======Suite Teardown=====
/*=======Suite Teardown=====*/
static int suite_teardown(int num_failures)
{
a_custom_teardown();
}
//=======Test Reset Option=====
/*=======Test Reset Option=====*/
void resetTest(void);
void resetTest(void)
{
@ -56,7 +56,7 @@ void resetTest(void)
}
//=======MAIN=====
/*=======MAIN=====*/
int main(void)
{
suite_setup();

View File

@ -1,6 +1,6 @@
/* AUTOGENERATED FILE. DO NOT EDIT. */
//=======Test Runner Used To Run Each Test Below=====
/*=======Test Runner Used To Run Each Test Below=====*/
#define RUN_TEST(TestFunc, TestLineNum) \
{ \
Unity.CurrentTestName = #TestFunc; \
@ -21,7 +21,7 @@
UnityConcludeTest(); \
}
//=======Automagically Detected Files To Include=====
/*=======Automagically Detected Files To Include=====*/
#include "unity.h"
#include <setjmp.h>
#include <stdio.h>
@ -33,7 +33,7 @@
#include "stanky.h"
#include <setjmp.h>
//=======External Functions This Runner Calls=====
/*=======External Functions This Runner Calls=====*/
extern void setUp(void);
extern void tearDown(void);
extern void test_TheFirstThingToTest(void);
@ -42,13 +42,13 @@ extern void test_TheThirdThingToTest(void);
extern void test_TheFourthThingToTest(void);
//=======Suite Setup=====
/*=======Suite Setup=====*/
static int suite_setup(void)
{
a_yaml_setup();
}
//=======Test Reset Option=====
/*=======Test Reset Option=====*/
void resetTest(void);
void resetTest(void)
{
@ -57,7 +57,7 @@ void resetTest(void)
}
//=======MAIN=====
/*=======MAIN=====*/
int main(void)
{
suite_setup();