Move UNITY_PRINT_EOL to internals to allow access to it.

Unity fixture needs access to this macro to be consistent.
Add #ifndef wrapper for easier redefinition on systems that use "\r\n".
This commit is contained in:
jsalling
2015-11-23 14:21:43 -06:00
parent c6dc96f387
commit 5fc2b092d3
2 changed files with 4 additions and 1 deletions

View File

@@ -11,7 +11,6 @@
#define UNITY_IGNORE_AND_BAIL { Unity.CurrentTestIgnored = 1; longjmp(Unity.AbortFrame, 1); }
/// return prematurely if we are already in failure or ignore state
#define UNITY_SKIP_EXECUTION { if ((Unity.CurrentTestFailed != 0) || (Unity.CurrentTestIgnored != 0)) {return;} }
#define UNITY_PRINT_EOL { UNITY_OUTPUT_CHAR('\n'); }
struct _Unity Unity;