mirror of
https://github.com/ThrowTheSwitch/Unity.git
synced 2025-07-24 03:22:48 +08:00
Delete unused internals functions for failure, ignore, & test counts.
These wrapper functions should be in Unity core if warranted. Use the Unity struct directly for access, or consider macro functions
This commit is contained in:
@ -45,7 +45,7 @@ int UnityMain(int argc, const char* argv[], void (*runAllTests)(void))
|
|||||||
UnityEnd();
|
UnityEnd();
|
||||||
}
|
}
|
||||||
|
|
||||||
return UnityFailureCount();
|
return Unity.TestFailures;
|
||||||
}
|
}
|
||||||
|
|
||||||
static int selected(const char* filter, const char* name)
|
static int selected(const char* filter, const char* name)
|
||||||
@ -339,21 +339,6 @@ void UnityPointer_UndoAllSets(void)
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
UNITY_COUNTER_TYPE UnityFailureCount(void)
|
|
||||||
{
|
|
||||||
return Unity.TestFailures;
|
|
||||||
}
|
|
||||||
|
|
||||||
UNITY_COUNTER_TYPE UnityIgnoreCount(void)
|
|
||||||
{
|
|
||||||
return Unity.TestIgnores;
|
|
||||||
}
|
|
||||||
|
|
||||||
UNITY_COUNTER_TYPE UnityTestsCount(void)
|
|
||||||
{
|
|
||||||
return Unity.NumberOfTests;
|
|
||||||
}
|
|
||||||
|
|
||||||
int UnityGetCommandLineOptions(int argc, const char* argv[])
|
int UnityGetCommandLineOptions(int argc, const char* argv[])
|
||||||
{
|
{
|
||||||
int i;
|
int i;
|
||||||
|
@ -28,9 +28,6 @@ void UnityTestRunner(unityfunction* setup,
|
|||||||
void UnityIgnoreTest(const char* printableName, const char* group, const char* name);
|
void UnityIgnoreTest(const char* printableName, const char* group, const char* name);
|
||||||
void UnityMalloc_StartTest(void);
|
void UnityMalloc_StartTest(void);
|
||||||
void UnityMalloc_EndTest(void);
|
void UnityMalloc_EndTest(void);
|
||||||
UNITY_COUNTER_TYPE UnityFailureCount(void);
|
|
||||||
UNITY_COUNTER_TYPE UnityIgnoreCount(void);
|
|
||||||
UNITY_COUNTER_TYPE UnityTestsCount(void);
|
|
||||||
int UnityGetCommandLineOptions(int argc, const char* argv[]);
|
int UnityGetCommandLineOptions(int argc, const char* argv[]);
|
||||||
void UnityConcludeFixtureTest(void);
|
void UnityConcludeFixtureTest(void);
|
||||||
|
|
||||||
|
Reference in New Issue
Block a user