Use UNITY_PTR_ATTRIBUTE() in one place where it was (accidentally?) not used.

This eliminates a compiler warning for certain compilers.
This commit is contained in:
Nimrod Zimerman
2015-07-15 11:52:29 +03:00
parent 6f119a8ebd
commit 4c9e06e356

View File

@ -1177,8 +1177,8 @@ void UnityAssertEqualMemory( UNITY_PTR_ATTRIBUTE const void* expected,
UnityAddMsgIfSpecified(msg);
UNITY_FAIL_AND_BAIL;
}
ptr_exp += 1;
ptr_act += 1;
ptr_exp = (UNITY_PTR_ATTRIBUTE const void*)((_UP)ptr_exp + 1);
ptr_act = (UNITY_PTR_ATTRIBUTE const void*)((_UP)ptr_act + 1);
}
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