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- removed TEST_CASE(...) macro from Unity because it's not compatible with a number of compilers. User will need to define it themselves to use it. (it's an empty define anyway)
git-svn-id: http://unity.svn.sourceforge.net/svnroot/unity/trunk@117 e7d17a6e-8845-0410-bbbc-c8efb4fdad7e
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@ -35,6 +35,9 @@
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// Test Cases
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// Test Cases
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// - define UNITY_SUPPORT_TEST_CASES to include the TEST_CASE macro, though really it's mostly about the runner generator script
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// - define UNITY_SUPPORT_TEST_CASES to include the TEST_CASE macro, though really it's mostly about the runner generator script
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// Parameterized Tests
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// - you'll want to create a define of TEST_CASE(...) which basically evaluates to nothing
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//-------------------------------------------------------
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//-------------------------------------------------------
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// Test Running Macros
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// Test Running Macros
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//-------------------------------------------------------
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//-------------------------------------------------------
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@ -50,10 +53,6 @@
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#define TEST_LINE_NUM (Unity.CurrentTestLineNumber)
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#define TEST_LINE_NUM (Unity.CurrentTestLineNumber)
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#define TEST_IS_IGNORED (Unity.CurrentTestIgnored)
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#define TEST_IS_IGNORED (Unity.CurrentTestIgnored)
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#ifdef UNITY_SUPPORT_TEST_CASES
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#define TEST_CASE(...)
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#endif
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//-------------------------------------------------------
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//-------------------------------------------------------
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// Basic Fail and Ignore
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// Basic Fail and Ignore
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//-------------------------------------------------------
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//-------------------------------------------------------
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@ -7,6 +7,8 @@
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#include <setjmp.h>
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#include <setjmp.h>
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#include "unity.h"
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#include "unity.h"
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#define TEST_CASE(...)
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#define EXPECT_ABORT_BEGIN \
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#define EXPECT_ABORT_BEGIN \
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if (TEST_PROTECT()) \
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if (TEST_PROTECT()) \
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{
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{
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