moved things that should be in internals into internals.

This commit is contained in:
Mark VanderVoord
2014-07-29 15:08:49 -04:00
parent 3d8e4afb5f
commit 3ca172edbb
2 changed files with 56 additions and 47 deletions

View File

@ -1,6 +1,6 @@
/* ==========================================
Unity Project - A Test Framework for C
Copyright (c) 2007 Mike Karlesky, Mark VanderVoord, Greg Williams
Copyright (c) 2007-14 Mike Karlesky, Mark VanderVoord, Greg Williams
[Released under MIT License. Please refer to license.txt for details]
========================================== */
@ -17,10 +17,15 @@
// All options described below should be passed as a compiler flag to all files using Unity. If you must add #defines, place them BEFORE the #include above.
// Integers/longs/pointers
// - Unity assumes 32 bit integers, longs, and pointers by default
// - If your compiler treats ints of a different size, options are:
// - define UNITY_USE_LIMITS_H to use limits.h to determine sizes
// - define UNITY_INT_WIDTH, UNITY_LONG_WIDTH, nand UNITY_POINTER_WIDTH
// - Unity attempts to automatically discover your integer sizes
// - define UNITY_EXCLUDE_STDINT_H to stop attempting to look in <stdint.h>
// - define UNITY_EXCLUDE_LIMITS_H to stop attempting to look in <limits.h>
// - define UNITY_EXCLUDE_SIZEOF to stop attempting to use sizeof in macros
// - If you cannot use the automatic methods above, you can force Unity by using these options:
// - define UNITY_SUPPORT_64
// - define UNITY_INT_WIDTH
// - UNITY_LONG_WIDTH
// - UNITY_POINTER_WIDTH
// Floats
// - define UNITY_EXCLUDE_FLOAT to disallow floating point comparisons
@ -46,47 +51,6 @@
// Parameterized Tests
// - you'll want to create a define of TEST_CASE(...) which basically evaluates to nothing
//-------------------------------------------------------
// Test Running Macros
//-------------------------------------------------------
#define TEST_PROTECT() (setjmp(Unity.AbortFrame) == 0)
#define TEST_ABORT() {longjmp(Unity.AbortFrame, 1);}
//This tricky series of macros gives us an optional line argument to treat it as RUN_TEST(func, num=__LINE__)
#ifndef RUN_TEST
#ifdef __STDC_VERSION__
#if __STDC_VERSION__ >= 199901L
#define RUN_TEST(...) UnityDefaultTestRun(RUN_TEST_FIRST(__VA_ARGS__), RUN_TEST_SECOND(__VA_ARGS__))
#define RUN_TEST_FIRST(...) RUN_TEST_FIRST_HELPER(__VA_ARGS__, throwaway)
#define RUN_TEST_FIRST_HELPER(first,...) first, #first
#define RUN_TEST_SECOND(...) RUN_TEST_SECOND_HELPER(__VA_ARGS__, __LINE__, throwaway)
#define RUN_TEST_SECOND_HELPER(first,second,...) second
#endif
#endif
#endif
//If we can't do the tricky version, we'll just have to require them to always include the line number
#ifndef RUN_TEST
#ifdef CMOCK
#define RUN_TEST(func, num) UnityDefaultTestRun(func, #func, num)
#else
#define RUN_TEST(func) UnityDefaultTestRun(func, #func, __LINE__)
#endif
#endif
#define TEST_LINE_NUM (Unity.CurrentTestLineNumber)
#define TEST_IS_IGNORED (Unity.CurrentTestIgnored)
#ifndef UNITY_BEGIN
#define UNITY_BEGIN() {UnityBegin(); Unity.TestFile = __FILE__;}
#endif
#ifndef UNITY_END
#define UNITY_END() UnityEnd()
#endif
//-------------------------------------------------------
// Basic Fail and Ignore
//-------------------------------------------------------

View File

@ -1,12 +1,16 @@
/* ==========================================
Unity Project - A Test Framework for C
Copyright (c) 2007 Mike Karlesky, Mark VanderVoord, Greg Williams
Copyright (c) 2007-14 Mike Karlesky, Mark VanderVoord, Greg Williams
[Released under MIT License. Please refer to license.txt for details]
========================================== */
#ifndef UNITY_INTERNALS_H
#define UNITY_INTERNALS_H
#ifdef UNITY_INCLUDE_CONFIG_H
#include "unity_config.h"
#endif
#include <stdio.h>
#include <setjmp.h>
@ -496,6 +500,47 @@ extern const char* UnityStrErrFloat;
extern const char* UnityStrErrDouble;
extern const char* UnityStrErr64;
//-------------------------------------------------------
// Test Running Macros
//-------------------------------------------------------
#define TEST_PROTECT() (setjmp(Unity.AbortFrame) == 0)
#define TEST_ABORT() {longjmp(Unity.AbortFrame, 1);}
//This tricky series of macros gives us an optional line argument to treat it as RUN_TEST(func, num=__LINE__)
#ifndef RUN_TEST
#ifdef __STDC_VERSION__
#if __STDC_VERSION__ >= 199901L
#define RUN_TEST(...) UnityDefaultTestRun(RUN_TEST_FIRST(__VA_ARGS__), RUN_TEST_SECOND(__VA_ARGS__))
#define RUN_TEST_FIRST(...) RUN_TEST_FIRST_HELPER(__VA_ARGS__, throwaway)
#define RUN_TEST_FIRST_HELPER(first,...) first, #first
#define RUN_TEST_SECOND(...) RUN_TEST_SECOND_HELPER(__VA_ARGS__, __LINE__, throwaway)
#define RUN_TEST_SECOND_HELPER(first,second,...) second
#endif
#endif
#endif
//If we can't do the tricky version, we'll just have to require them to always include the line number
#ifndef RUN_TEST
#ifdef CMOCK
#define RUN_TEST(func, num) UnityDefaultTestRun(func, #func, num)
#else
#define RUN_TEST(func) UnityDefaultTestRun(func, #func, __LINE__)
#endif
#endif
#define TEST_LINE_NUM (Unity.CurrentTestLineNumber)
#define TEST_IS_IGNORED (Unity.CurrentTestIgnored)
#ifndef UNITY_BEGIN
#define UNITY_BEGIN() {UnityBegin(); Unity.TestFile = __FILE__;}
#endif
#ifndef UNITY_END
#define UNITY_END() UnityEnd()
#endif
//-------------------------------------------------------
// Basic Fail and Ignore
//-------------------------------------------------------