Merge pull request #383 from farrrb/feature-printf

Feature printf (Thanks @farrrb !)
This commit is contained in:
Mark VanderVoord
2019-01-25 06:09:20 -05:00
committed by GitHub
4 changed files with 314 additions and 76 deletions

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@ -66,7 +66,9 @@ That way, Unity will know to skip the inclusion of this file and you won't
be left with a compiler error.
_Example:_
#define UNITY_EXCLUDE_STDINT_H
```C
#define UNITY_EXCLUDE_STDINT_H
```
##### `UNITY_EXCLUDE_LIMITS_H`
@ -76,8 +78,9 @@ that don't support `stdint.h` could include `limits.h` instead. If you don't
want Unity to check this file either, define this to make it skip the inclusion.
_Example:_
#define UNITY_EXCLUDE_LIMITS_H
```C
#define UNITY_EXCLUDE_LIMITS_H
```
If you've disabled both of the automatic options above, you're going to have to
do the configuration yourself. Don't worry. Even this isn't too bad... there are
@ -91,7 +94,9 @@ Define this to be the number of bits an `int` takes up on your system. The
default, if not autodetected, is 32 bits.
_Example:_
#define UNITY_INT_WIDTH 16
```C
#define UNITY_INT_WIDTH 16
```
##### `UNITY_LONG_WIDTH`
@ -103,7 +108,9 @@ of 64-bit support your system can handle. Does it need to specify a `long` or a
ignored.
_Example:_
#define UNITY_LONG_WIDTH 16
```C
#define UNITY_LONG_WIDTH 16
```
##### `UNITY_POINTER_WIDTH`
@ -113,7 +120,9 @@ default, if not autodetected, is 32-bits. If you're getting ugly compiler
warnings about casting from pointers, this is the one to look at.
_Example:_
#define UNITY_POINTER_WIDTH 64
```C
#define UNITY_POINTER_WIDTH 64
```
##### `UNITY_SUPPORT_64`
@ -125,7 +134,9 @@ can be a significant size and speed impact to enabling 64-bit support on small
targets, so don't define it if you don't need it.
_Example:_
#define UNITY_SUPPORT_64
```C
#define UNITY_SUPPORT_64
```
### Floating Point Types
@ -153,10 +164,11 @@ suits your needs. For features that are enabled, the following floating point
options also become available.
_Example:_
//what manner of strange processor is this?
#define UNITY_EXCLUDE_FLOAT
#define UNITY_INCLUDE_DOUBLE
```C
//what manner of strange processor is this?
#define UNITY_EXCLUDE_FLOAT
#define UNITY_INCLUDE_DOUBLE
```
##### `UNITY_EXCLUDE_FLOAT_PRINT`
@ -172,7 +184,9 @@ can use this define to instead respond to a failed assertion with a message like
point assertions, use these options to give more explicit failure messages.
_Example:_
#define UNITY_EXCLUDE_FLOAT_PRINT
```C
#define UNITY_EXCLUDE_FLOAT_PRINT
```
##### `UNITY_FLOAT_TYPE`
@ -182,7 +196,9 @@ floats. If your compiler supports a specialty floating point type, you can
always override this behavior by using this definition.
_Example:_
#define UNITY_FLOAT_TYPE float16_t
```C
#define UNITY_FLOAT_TYPE float16_t
```
##### `UNITY_DOUBLE_TYPE`
@ -194,7 +210,9 @@ could enable gargantuan floating point types on your 64-bit processor instead of
the standard `double`.
_Example:_
#define UNITY_DOUBLE_TYPE long double
```C
#define UNITY_DOUBLE_TYPE long double
```
##### `UNITY_FLOAT_PRECISION`
@ -213,7 +231,10 @@ For further details on how this works, see the appendix of the Unity Assertion
Guide.
_Example:_
#define UNITY_FLOAT_PRECISION 0.001f
```C
#define UNITY_FLOAT_PRECISION 0.001f
```
### Miscellaneous
@ -225,7 +246,47 @@ your own macro for this, you should exclude the `stddef.h` header file by adding
define to your configuration.
_Example:_
#define UNITY_EXCLUDE_STDDEF_H
```C
#define UNITY_EXCLUDE_STDDEF_H
```
#### `UNITY_INCLUDE_PRINT_FORMATTED`
Unity provides a simple (and very basic) printf-like string output implementation,
which is able to print a string modified by the following format string modifiers:
- __%d__ - signed value (decimal)
- __%i__ - same as __%i__
- __%u__ - unsigned value (decimal)
- __%f__ - float/Double (if float support is activated)
- __%g__ - same as __%f__
- __%b__ - binary prefixed with "0b"
- __%x__ - hexadecimal (upper case) prefixed with "0x"
- __%X__ - same as __%x__
- __%p__ - pointer (same as __%x__ or __%X__)
- __%c__ - a single character
- __%s__ - a string (e.g. "string")
- __%%__ - The "%" symbol (escaped)
_Example:_
```C
#define UNITY_INCLUDE_PRINT_FORMATTED
int a = 0xfab1;
UnityPrintFormatted("Decimal %d\n", -7);
UnityPrintFormatted("Unsigned %u\n", 987);
UnityPrintFormatted("Float %f\n", 3.1415926535897932384);
UnityPrintFormatted("Binary %b\n", 0xA);
UnityPrintFormatted("Hex %X\n", 0xFAB);
UnityPrintFormatted("Pointer %p\n", &a);
UnityPrintFormatted("Character %c\n", 'F');
UnityPrintFormatted("String %s\n", "My string");
UnityPrintFormatted("Percent %%\n");
UnityPrintFormatted("Color Red \033[41mFAIL\033[00m\n");
UnityPrintFormatted("\n");
UnityPrintFormatted("Multiple (%d) (%i) (%u) (%x)\n", -100, 0, 200, 0x12345);
```
### Toolset Customization
@ -260,12 +321,14 @@ _Example:_
Say you are forced to run your test suite on an embedded processor with no
`stdout` option. You decide to route your test result output to a custom serial
`RS232_putc()` function you wrote like thus:
#include "RS232_header.h"
...
#define UNITY_OUTPUT_CHAR(a) RS232_putc(a)
#define UNITY_OUTPUT_START() RS232_config(115200,1,8,0)
#define UNITY_OUTPUT_FLUSH() RS232_flush()
#define UNITY_OUTPUT_COMPLETE() RS232_close()
```C
#include "RS232_header.h"
...
#define UNITY_OUTPUT_CHAR(a) RS232_putc(a)
#define UNITY_OUTPUT_START() RS232_config(115200,1,8,0)
#define UNITY_OUTPUT_FLUSH() RS232_flush()
#define UNITY_OUTPUT_COMPLETE() RS232_close()
```
_Note:_
`UNITY_OUTPUT_FLUSH()` can be set to the standard out flush function simply by
@ -294,10 +357,12 @@ empty). You can also force Unity to NOT use weak functions by defining
UNITY_NO_WEAK. The most common options for this feature are:
_Example:_
#define UNITY_WEAK_ATTRIBUTE weak
#define UNITY_WEAK_ATTRIBUTE __attribute__((weak))
#define UNITY_WEAK_PRAGMA
#define UNITY_NO_WEAK
```C
#define UNITY_WEAK_ATTRIBUTE weak
#define UNITY_WEAK_ATTRIBUTE __attribute__((weak))
#define UNITY_WEAK_PRAGMA
#define UNITY_NO_WEAK
```
##### `UNITY_PTR_ATTRIBUTE`
@ -307,9 +372,10 @@ Some compilers require a custom attribute to be assigned to pointers, like
defining this option with the attribute you would like.
_Example:_
#define UNITY_PTR_ATTRIBUTE __attribute__((far))
#define UNITY_PTR_ATTRIBUTE near
```C
#define UNITY_PTR_ATTRIBUTE __attribute__((far))
#define UNITY_PTR_ATTRIBUTE near
```
##### `UNITY_PRINT_EOL`
@ -318,8 +384,9 @@ to parse by the scripts, by Ceedling, etc, but it might not be ideal for YOUR
system. Feel free to override this and to make it whatever you wish.
_Example:_
#define UNITY_PRINT_EOL { UNITY_OUTPUT_CHAR('\r'); UNITY_OUTPUT_CHAR('\n') }
```C
#define UNITY_PRINT_EOL { UNITY_OUTPUT_CHAR('\r'); UNITY_OUTPUT_CHAR('\n') }
```
##### `UNITY_EXCLUDE_DETAILS`
@ -331,8 +398,9 @@ report which function or argument flagged an error. If you're not using CMock an
you're not using these details for other things, then you can exclude them.
_Example:_
#define UNITY_EXCLUDE_DETAILS
```C
#define UNITY_EXCLUDE_DETAILS
```
##### `UNITY_EXCLUDE_SETJMP`
@ -345,15 +413,18 @@ compiler doesn't support setjmp, you wouldn't have had the memory space for thos
things anyway, though... so this option exists for those situations.
_Example:_
#define UNITY_EXCLUDE_SETJMP
```C
#define UNITY_EXCLUDE_SETJMP
```
##### `UNITY_OUTPUT_COLOR`
If you want to add color using ANSI escape codes you can use this define.
t
_Example:_
#define UNITY_OUTPUT_COLOR
```C
#define UNITY_OUTPUT_COLOR
```
## Getting Into The Guts
@ -380,13 +451,15 @@ output of your test results.
A simple main function looks something like this:
int main(void) {
UNITY_BEGIN();
RUN_TEST(test_TheFirst);
RUN_TEST(test_TheSecond);
RUN_TEST(test_TheThird);
return UNITY_END();
}
```C
int main(void) {
UNITY_BEGIN();
RUN_TEST(test_TheFirst);
RUN_TEST(test_TheSecond);
RUN_TEST(test_TheThird);
return UNITY_END();
}
```
You can see that our main function doesn't bother taking any arguments. For our
most barebones case, we'll never have arguments because we just run all the
@ -409,15 +482,17 @@ case function. This includes catching failures, calling the test module's
using CMock or test coverage, there will be additional stubs in use here. A
simple minimalist RUN_TEST macro looks something like this:
#define RUN_TEST(testfunc) \
UNITY_NEW_TEST(#testfunc) \
if (TEST_PROTECT()) { \
setUp(); \
testfunc(); \
} \
if (TEST_PROTECT() && (!TEST_IS_IGNORED)) \
tearDown(); \
UnityConcludeTest();
```C
#define RUN_TEST(testfunc) \
UNITY_NEW_TEST(#testfunc) \
if (TEST_PROTECT()) { \
setUp(); \
testfunc(); \
} \
if (TEST_PROTECT() && (!TEST_IS_IGNORED)) \
tearDown(); \
UnityConcludeTest();
```
So that's quite a macro, huh? It gives you a glimpse of what kind of stuff Unity
has to deal with for every single test case. For each test case, we declare that

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@ -176,6 +176,22 @@
/* #define UNITY_DOUBLE_PRECISION 0.001f */
/* *************************** MISCELLANEOUS ***********************************
* Miscellaneous configuration options for Unity
**************************************************************************** */
/* Unity uses the stddef.h header included in the C standard library for the
* "NULL" macro. Define this in order to disable the include of stddef.h. If you
* do this, you have to make sure to provide your own "NULL" definition.
*/
/* #define UNITY_EXCLUDE_STDDEF_H */
/* Define this to enable the unity formatted print function:
* "UnityPrintFormatted"
*/
/* #define UNITY_INCLUDE_PRINT_FORMATTED */
/* *************************** TOOLSET CUSTOMIZATION ***************************
* In addition to the options listed above, there are a number of other options
* which will come in handy to customize Unity's behavior for your specific

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@ -67,6 +67,57 @@ static const char UnityStrDetail2Name[] = " " UNITY_DETAIL2_NAME " ";
* Pretty Printers & Test Result Output Handlers
*-----------------------------------------------*/
/*-----------------------------------------------*/
/* Local helper function to print characters. */
static void UnityPrintChar(const char* pch)
{
/* printable characters plus CR & LF are printed */
if ((*pch <= 126) && (*pch >= 32))
{
UNITY_OUTPUT_CHAR(*pch);
}
/* write escaped carriage returns */
else if (*pch == 13)
{
UNITY_OUTPUT_CHAR('\\');
UNITY_OUTPUT_CHAR('r');
}
/* write escaped line feeds */
else if (*pch == 10)
{
UNITY_OUTPUT_CHAR('\\');
UNITY_OUTPUT_CHAR('n');
}
/* unprintable characters are shown as codes */
else
{
UNITY_OUTPUT_CHAR('\\');
UNITY_OUTPUT_CHAR('x');
UnityPrintNumberHex((UNITY_UINT)*pch, 2);
}
}
/*-----------------------------------------------*/
/* Local helper function to print ANSI escape strings e.g. "\033[42m". */
#ifdef UNITY_OUTPUT_COLOR
static UNITY_UINT UnityPrintAnsiEscapeString(const char* string)
{
const char* pch = string;
UNITY_UINT count = 0;
while (*pch && *pch != 'm')
{
UNITY_OUTPUT_CHAR(*pch);
pch++;
count++;
}
UNITY_OUTPUT_CHAR('m');
count++;
return count;
}
#endif
/*-----------------------------------------------*/
void UnityPrint(const char* string)
{
@ -76,46 +127,133 @@ void UnityPrint(const char* string)
{
while (*pch)
{
/* printable characters plus CR & LF are printed */
if ((*pch <= 126) && (*pch >= 32))
#ifdef UNITY_OUTPUT_COLOR
/* print ANSI escape code */
if (*pch == 27 && *(pch + 1) == '[')
{
UNITY_OUTPUT_CHAR(*pch);
pch += UnityPrintAnsiEscapeString(pch);
continue;
}
/* write escaped carriage returns */
else if (*pch == 13)
#endif
UnityPrintChar(pch);
pch++;
}
}
}
/*-----------------------------------------------*/
#ifdef UNITY_INCLUDE_PRINT_FORMATTED
void UnityPrintFormatted(const char* format, ...)
{
const char* pch = format;
va_list va;
va_start(va, format);
if (pch != NULL)
{
while (*pch)
{
/* format identification character */
if (*pch == '%')
{
UNITY_OUTPUT_CHAR('\\');
UNITY_OUTPUT_CHAR('r');
}
/* write escaped line feeds */
else if (*pch == 10)
{
UNITY_OUTPUT_CHAR('\\');
UNITY_OUTPUT_CHAR('n');
pch++;
if (pch != NULL)
{
switch (*pch)
{
case 'd':
case 'i':
{
const int number = va_arg(va, int);
UnityPrintNumber((UNITY_INT)number);
break;
}
#ifndef UNITY_EXCLUDE_FLOAT_PRINT
case 'f':
case 'g':
{
const double number = va_arg(va, double);
UnityPrintFloat((UNITY_DOUBLE)number);
break;
}
#endif
case 'u':
{
const unsigned int number = va_arg(va, unsigned int);
UnityPrintNumberUnsigned((UNITY_UINT)number);
break;
}
case 'b':
{
const unsigned int number = va_arg(va, unsigned int);
const UNITY_UINT mask = (UNITY_UINT)0 - (UNITY_UINT)1;
UNITY_OUTPUT_CHAR('0');
UNITY_OUTPUT_CHAR('b');
UnityPrintMask(mask, (UNITY_UINT)number);
break;
}
case 'x':
case 'X':
case 'p':
{
const unsigned int number = va_arg(va, unsigned int);
UNITY_OUTPUT_CHAR('0');
UNITY_OUTPUT_CHAR('x');
UnityPrintNumberHex((UNITY_UINT)number, 8);
break;
}
case 'c':
{
const int ch = va_arg(va, int);
UnityPrintChar((const char *)&ch);
break;
}
case 's':
{
const char * string = va_arg(va, const char *);
UnityPrint(string);
break;
}
case '%':
{
UnityPrintChar(pch);
break;
}
default:
{
/* print the unknown format character */
UNITY_OUTPUT_CHAR('%');
UnityPrintChar(pch);
break;
}
}
}
}
#ifdef UNITY_OUTPUT_COLOR
/* print ANSI escape code */
else if (*pch == 27 && *(pch + 1) == '[')
{
while (*pch && *pch != 'm')
{
UNITY_OUTPUT_CHAR(*pch);
pch++;
}
UNITY_OUTPUT_CHAR('m');
pch += UnityPrintAnsiEscapeString(pch);
continue;
}
#endif
/* unprintable characters are shown as codes */
else if (*pch == '\n')
{
UNITY_PRINT_EOL();
}
else
{
UNITY_OUTPUT_CHAR('\\');
UNITY_OUTPUT_CHAR('x');
UnityPrintNumberHex((UNITY_UINT)*pch, 2);
UnityPrintChar(pch);
}
pch++;
}
}
va_end(va);
}
#endif /* ! UNITY_INCLUDE_PRINT_FORMATTED */
/*-----------------------------------------------*/
void UnityPrintLen(const char* string, const UNITY_UINT32 length)

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@ -23,6 +23,10 @@
#include <stddef.h>
#endif
#ifdef UNITY_INCLUDE_PRINT_FORMATTED
#include <stdarg.h>
#endif
/* Unity Attempts to Auto-Detect Integer Types
* Attempt 1: UINT_MAX, ULONG_MAX in <limits.h>, or default to 32 bits
* Attempt 2: UINTPTR_MAX in <stdint.h>, or default to same size as long
@ -130,7 +134,7 @@
typedef UNITY_INT32 UNITY_INT;
#else
/* 64-bit Support */
/* 64-bit Support */
#if (UNITY_LONG_WIDTH == 32)
typedef unsigned long long UNITY_UINT64;
typedef signed long long UNITY_INT64;
@ -491,6 +495,11 @@ void UnityDefaultTestRun(UnityTestFunction Func, const char* FuncName, const int
*-------------------------------------------------------*/
void UnityPrint(const char* string);
#ifdef UNITY_INCLUDE_PRINT_FORMATTED
void UnityPrintFormatted(const char* format, ...);
#endif
void UnityPrintLen(const char* string, const UNITY_UINT32 length);
void UnityPrintMask(const UNITY_UINT mask, const UNITY_UINT number);
void UnityPrintNumberByStyle(const UNITY_INT number, const UNITY_DISPLAY_STYLE_T style);