mirror of
https://github.com/ThrowTheSwitch/Unity.git
synced 2025-06-22 23:45:50 +08:00
Merge pull request #383 from farrrb/feature-printf
Feature printf (Thanks @farrrb !)
This commit is contained in:
@ -66,7 +66,9 @@ That way, Unity will know to skip the inclusion of this file and you won't
|
||||
be left with a compiler error.
|
||||
|
||||
_Example:_
|
||||
#define UNITY_EXCLUDE_STDINT_H
|
||||
```C
|
||||
#define UNITY_EXCLUDE_STDINT_H
|
||||
```
|
||||
|
||||
|
||||
##### `UNITY_EXCLUDE_LIMITS_H`
|
||||
@ -76,8 +78,9 @@ that don't support `stdint.h` could include `limits.h` instead. If you don't
|
||||
want Unity to check this file either, define this to make it skip the inclusion.
|
||||
|
||||
_Example:_
|
||||
#define UNITY_EXCLUDE_LIMITS_H
|
||||
|
||||
```C
|
||||
#define UNITY_EXCLUDE_LIMITS_H
|
||||
```
|
||||
|
||||
If you've disabled both of the automatic options above, you're going to have to
|
||||
do the configuration yourself. Don't worry. Even this isn't too bad... there are
|
||||
@ -91,7 +94,9 @@ Define this to be the number of bits an `int` takes up on your system. The
|
||||
default, if not autodetected, is 32 bits.
|
||||
|
||||
_Example:_
|
||||
#define UNITY_INT_WIDTH 16
|
||||
```C
|
||||
#define UNITY_INT_WIDTH 16
|
||||
```
|
||||
|
||||
|
||||
##### `UNITY_LONG_WIDTH`
|
||||
@ -103,7 +108,9 @@ of 64-bit support your system can handle. Does it need to specify a `long` or a
|
||||
ignored.
|
||||
|
||||
_Example:_
|
||||
#define UNITY_LONG_WIDTH 16
|
||||
```C
|
||||
#define UNITY_LONG_WIDTH 16
|
||||
```
|
||||
|
||||
|
||||
##### `UNITY_POINTER_WIDTH`
|
||||
@ -113,7 +120,9 @@ default, if not autodetected, is 32-bits. If you're getting ugly compiler
|
||||
warnings about casting from pointers, this is the one to look at.
|
||||
|
||||
_Example:_
|
||||
#define UNITY_POINTER_WIDTH 64
|
||||
```C
|
||||
#define UNITY_POINTER_WIDTH 64
|
||||
```
|
||||
|
||||
|
||||
##### `UNITY_SUPPORT_64`
|
||||
@ -125,7 +134,9 @@ can be a significant size and speed impact to enabling 64-bit support on small
|
||||
targets, so don't define it if you don't need it.
|
||||
|
||||
_Example:_
|
||||
#define UNITY_SUPPORT_64
|
||||
```C
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||||
#define UNITY_SUPPORT_64
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||||
```
|
||||
|
||||
|
||||
### Floating Point Types
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@ -153,10 +164,11 @@ suits your needs. For features that are enabled, the following floating point
|
||||
options also become available.
|
||||
|
||||
_Example:_
|
||||
|
||||
//what manner of strange processor is this?
|
||||
#define UNITY_EXCLUDE_FLOAT
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||||
#define UNITY_INCLUDE_DOUBLE
|
||||
```C
|
||||
//what manner of strange processor is this?
|
||||
#define UNITY_EXCLUDE_FLOAT
|
||||
#define UNITY_INCLUDE_DOUBLE
|
||||
```
|
||||
|
||||
|
||||
##### `UNITY_EXCLUDE_FLOAT_PRINT`
|
||||
@ -172,7 +184,9 @@ can use this define to instead respond to a failed assertion with a message like
|
||||
point assertions, use these options to give more explicit failure messages.
|
||||
|
||||
_Example:_
|
||||
#define UNITY_EXCLUDE_FLOAT_PRINT
|
||||
```C
|
||||
#define UNITY_EXCLUDE_FLOAT_PRINT
|
||||
```
|
||||
|
||||
|
||||
##### `UNITY_FLOAT_TYPE`
|
||||
@ -182,7 +196,9 @@ floats. If your compiler supports a specialty floating point type, you can
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always override this behavior by using this definition.
|
||||
|
||||
_Example:_
|
||||
#define UNITY_FLOAT_TYPE float16_t
|
||||
```C
|
||||
#define UNITY_FLOAT_TYPE float16_t
|
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```
|
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|
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|
||||
##### `UNITY_DOUBLE_TYPE`
|
||||
@ -194,7 +210,9 @@ could enable gargantuan floating point types on your 64-bit processor instead of
|
||||
the standard `double`.
|
||||
|
||||
_Example:_
|
||||
#define UNITY_DOUBLE_TYPE long double
|
||||
```C
|
||||
#define UNITY_DOUBLE_TYPE long double
|
||||
```
|
||||
|
||||
|
||||
##### `UNITY_FLOAT_PRECISION`
|
||||
@ -213,7 +231,10 @@ For further details on how this works, see the appendix of the Unity Assertion
|
||||
Guide.
|
||||
|
||||
_Example:_
|
||||
#define UNITY_FLOAT_PRECISION 0.001f
|
||||
```C
|
||||
#define UNITY_FLOAT_PRECISION 0.001f
|
||||
```
|
||||
|
||||
|
||||
### Miscellaneous
|
||||
|
||||
@ -225,7 +246,47 @@ your own macro for this, you should exclude the `stddef.h` header file by adding
|
||||
define to your configuration.
|
||||
|
||||
_Example:_
|
||||
#define UNITY_EXCLUDE_STDDEF_H
|
||||
```C
|
||||
#define UNITY_EXCLUDE_STDDEF_H
|
||||
```
|
||||
|
||||
|
||||
#### `UNITY_INCLUDE_PRINT_FORMATTED`
|
||||
|
||||
Unity provides a simple (and very basic) printf-like string output implementation,
|
||||
which is able to print a string modified by the following format string modifiers:
|
||||
|
||||
- __%d__ - signed value (decimal)
|
||||
- __%i__ - same as __%i__
|
||||
- __%u__ - unsigned value (decimal)
|
||||
- __%f__ - float/Double (if float support is activated)
|
||||
- __%g__ - same as __%f__
|
||||
- __%b__ - binary prefixed with "0b"
|
||||
- __%x__ - hexadecimal (upper case) prefixed with "0x"
|
||||
- __%X__ - same as __%x__
|
||||
- __%p__ - pointer (same as __%x__ or __%X__)
|
||||
- __%c__ - a single character
|
||||
- __%s__ - a string (e.g. "string")
|
||||
- __%%__ - The "%" symbol (escaped)
|
||||
|
||||
_Example:_
|
||||
```C
|
||||
#define UNITY_INCLUDE_PRINT_FORMATTED
|
||||
|
||||
int a = 0xfab1;
|
||||
UnityPrintFormatted("Decimal %d\n", -7);
|
||||
UnityPrintFormatted("Unsigned %u\n", 987);
|
||||
UnityPrintFormatted("Float %f\n", 3.1415926535897932384);
|
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UnityPrintFormatted("Binary %b\n", 0xA);
|
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UnityPrintFormatted("Hex %X\n", 0xFAB);
|
||||
UnityPrintFormatted("Pointer %p\n", &a);
|
||||
UnityPrintFormatted("Character %c\n", 'F');
|
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UnityPrintFormatted("String %s\n", "My string");
|
||||
UnityPrintFormatted("Percent %%\n");
|
||||
UnityPrintFormatted("Color Red \033[41mFAIL\033[00m\n");
|
||||
UnityPrintFormatted("\n");
|
||||
UnityPrintFormatted("Multiple (%d) (%i) (%u) (%x)\n", -100, 0, 200, 0x12345);
|
||||
```
|
||||
|
||||
|
||||
### Toolset Customization
|
||||
@ -260,12 +321,14 @@ _Example:_
|
||||
Say you are forced to run your test suite on an embedded processor with no
|
||||
`stdout` option. You decide to route your test result output to a custom serial
|
||||
`RS232_putc()` function you wrote like thus:
|
||||
#include "RS232_header.h"
|
||||
...
|
||||
#define UNITY_OUTPUT_CHAR(a) RS232_putc(a)
|
||||
#define UNITY_OUTPUT_START() RS232_config(115200,1,8,0)
|
||||
#define UNITY_OUTPUT_FLUSH() RS232_flush()
|
||||
#define UNITY_OUTPUT_COMPLETE() RS232_close()
|
||||
```C
|
||||
#include "RS232_header.h"
|
||||
...
|
||||
#define UNITY_OUTPUT_CHAR(a) RS232_putc(a)
|
||||
#define UNITY_OUTPUT_START() RS232_config(115200,1,8,0)
|
||||
#define UNITY_OUTPUT_FLUSH() RS232_flush()
|
||||
#define UNITY_OUTPUT_COMPLETE() RS232_close()
|
||||
```
|
||||
|
||||
_Note:_
|
||||
`UNITY_OUTPUT_FLUSH()` can be set to the standard out flush function simply by
|
||||
@ -294,10 +357,12 @@ empty). You can also force Unity to NOT use weak functions by defining
|
||||
UNITY_NO_WEAK. The most common options for this feature are:
|
||||
|
||||
_Example:_
|
||||
#define UNITY_WEAK_ATTRIBUTE weak
|
||||
#define UNITY_WEAK_ATTRIBUTE __attribute__((weak))
|
||||
#define UNITY_WEAK_PRAGMA
|
||||
#define UNITY_NO_WEAK
|
||||
```C
|
||||
#define UNITY_WEAK_ATTRIBUTE weak
|
||||
#define UNITY_WEAK_ATTRIBUTE __attribute__((weak))
|
||||
#define UNITY_WEAK_PRAGMA
|
||||
#define UNITY_NO_WEAK
|
||||
```
|
||||
|
||||
|
||||
##### `UNITY_PTR_ATTRIBUTE`
|
||||
@ -307,9 +372,10 @@ Some compilers require a custom attribute to be assigned to pointers, like
|
||||
defining this option with the attribute you would like.
|
||||
|
||||
_Example:_
|
||||
#define UNITY_PTR_ATTRIBUTE __attribute__((far))
|
||||
#define UNITY_PTR_ATTRIBUTE near
|
||||
|
||||
```C
|
||||
#define UNITY_PTR_ATTRIBUTE __attribute__((far))
|
||||
#define UNITY_PTR_ATTRIBUTE near
|
||||
```
|
||||
|
||||
##### `UNITY_PRINT_EOL`
|
||||
|
||||
@ -318,8 +384,9 @@ to parse by the scripts, by Ceedling, etc, but it might not be ideal for YOUR
|
||||
system. Feel free to override this and to make it whatever you wish.
|
||||
|
||||
_Example:_
|
||||
#define UNITY_PRINT_EOL { UNITY_OUTPUT_CHAR('\r'); UNITY_OUTPUT_CHAR('\n') }
|
||||
|
||||
```C
|
||||
#define UNITY_PRINT_EOL { UNITY_OUTPUT_CHAR('\r'); UNITY_OUTPUT_CHAR('\n') }
|
||||
```
|
||||
|
||||
|
||||
##### `UNITY_EXCLUDE_DETAILS`
|
||||
@ -331,8 +398,9 @@ report which function or argument flagged an error. If you're not using CMock an
|
||||
you're not using these details for other things, then you can exclude them.
|
||||
|
||||
_Example:_
|
||||
#define UNITY_EXCLUDE_DETAILS
|
||||
|
||||
```C
|
||||
#define UNITY_EXCLUDE_DETAILS
|
||||
```
|
||||
|
||||
|
||||
##### `UNITY_EXCLUDE_SETJMP`
|
||||
@ -345,15 +413,18 @@ compiler doesn't support setjmp, you wouldn't have had the memory space for thos
|
||||
things anyway, though... so this option exists for those situations.
|
||||
|
||||
_Example:_
|
||||
#define UNITY_EXCLUDE_SETJMP
|
||||
```C
|
||||
#define UNITY_EXCLUDE_SETJMP
|
||||
```
|
||||
|
||||
##### `UNITY_OUTPUT_COLOR`
|
||||
|
||||
If you want to add color using ANSI escape codes you can use this define.
|
||||
t
|
||||
_Example:_
|
||||
#define UNITY_OUTPUT_COLOR
|
||||
|
||||
```C
|
||||
#define UNITY_OUTPUT_COLOR
|
||||
```
|
||||
|
||||
|
||||
## Getting Into The Guts
|
||||
@ -380,13 +451,15 @@ output of your test results.
|
||||
|
||||
A simple main function looks something like this:
|
||||
|
||||
int main(void) {
|
||||
```C
|
||||
int main(void) {
|
||||
UNITY_BEGIN();
|
||||
RUN_TEST(test_TheFirst);
|
||||
RUN_TEST(test_TheSecond);
|
||||
RUN_TEST(test_TheThird);
|
||||
return UNITY_END();
|
||||
}
|
||||
}
|
||||
```
|
||||
|
||||
You can see that our main function doesn't bother taking any arguments. For our
|
||||
most barebones case, we'll never have arguments because we just run all the
|
||||
@ -409,7 +482,8 @@ case function. This includes catching failures, calling the test module's
|
||||
using CMock or test coverage, there will be additional stubs in use here. A
|
||||
simple minimalist RUN_TEST macro looks something like this:
|
||||
|
||||
#define RUN_TEST(testfunc) \
|
||||
```C
|
||||
#define RUN_TEST(testfunc) \
|
||||
UNITY_NEW_TEST(#testfunc) \
|
||||
if (TEST_PROTECT()) { \
|
||||
setUp(); \
|
||||
@ -418,6 +492,7 @@ simple minimalist RUN_TEST macro looks something like this:
|
||||
if (TEST_PROTECT() && (!TEST_IS_IGNORED)) \
|
||||
tearDown(); \
|
||||
UnityConcludeTest();
|
||||
```
|
||||
|
||||
So that's quite a macro, huh? It gives you a glimpse of what kind of stuff Unity
|
||||
has to deal with for every single test case. For each test case, we declare that
|
||||
|
@ -176,6 +176,22 @@
|
||||
/* #define UNITY_DOUBLE_PRECISION 0.001f */
|
||||
|
||||
|
||||
/* *************************** MISCELLANEOUS ***********************************
|
||||
* Miscellaneous configuration options for Unity
|
||||
**************************************************************************** */
|
||||
|
||||
/* Unity uses the stddef.h header included in the C standard library for the
|
||||
* "NULL" macro. Define this in order to disable the include of stddef.h. If you
|
||||
* do this, you have to make sure to provide your own "NULL" definition.
|
||||
*/
|
||||
/* #define UNITY_EXCLUDE_STDDEF_H */
|
||||
|
||||
/* Define this to enable the unity formatted print function:
|
||||
* "UnityPrintFormatted"
|
||||
*/
|
||||
/* #define UNITY_INCLUDE_PRINT_FORMATTED */
|
||||
|
||||
|
||||
/* *************************** TOOLSET CUSTOMIZATION ***************************
|
||||
* In addition to the options listed above, there are a number of other options
|
||||
* which will come in handy to customize Unity's behavior for your specific
|
||||
|
176
src/unity.c
176
src/unity.c
@ -68,14 +68,9 @@ static const char UnityStrDetail2Name[] = " " UNITY_DETAIL2_NAME " ";
|
||||
*-----------------------------------------------*/
|
||||
|
||||
/*-----------------------------------------------*/
|
||||
void UnityPrint(const char* string)
|
||||
/* Local helper function to print characters. */
|
||||
static void UnityPrintChar(const char* pch)
|
||||
{
|
||||
const char* pch = string;
|
||||
|
||||
if (pch != NULL)
|
||||
{
|
||||
while (*pch)
|
||||
{
|
||||
/* printable characters plus CR & LF are printed */
|
||||
if ((*pch <= 126) && (*pch >= 32))
|
||||
{
|
||||
@ -93,18 +88,6 @@ void UnityPrint(const char* string)
|
||||
UNITY_OUTPUT_CHAR('\\');
|
||||
UNITY_OUTPUT_CHAR('n');
|
||||
}
|
||||
#ifdef UNITY_OUTPUT_COLOR
|
||||
/* print ANSI escape code */
|
||||
else if (*pch == 27 && *(pch + 1) == '[')
|
||||
{
|
||||
while (*pch && *pch != 'm')
|
||||
{
|
||||
UNITY_OUTPUT_CHAR(*pch);
|
||||
pch++;
|
||||
}
|
||||
UNITY_OUTPUT_CHAR('m');
|
||||
}
|
||||
#endif
|
||||
/* unprintable characters are shown as codes */
|
||||
else
|
||||
{
|
||||
@ -112,11 +95,166 @@ void UnityPrint(const char* string)
|
||||
UNITY_OUTPUT_CHAR('x');
|
||||
UnityPrintNumberHex((UNITY_UINT)*pch, 2);
|
||||
}
|
||||
}
|
||||
|
||||
/*-----------------------------------------------*/
|
||||
/* Local helper function to print ANSI escape strings e.g. "\033[42m". */
|
||||
#ifdef UNITY_OUTPUT_COLOR
|
||||
static UNITY_UINT UnityPrintAnsiEscapeString(const char* string)
|
||||
{
|
||||
const char* pch = string;
|
||||
UNITY_UINT count = 0;
|
||||
|
||||
while (*pch && *pch != 'm')
|
||||
{
|
||||
UNITY_OUTPUT_CHAR(*pch);
|
||||
pch++;
|
||||
count++;
|
||||
}
|
||||
UNITY_OUTPUT_CHAR('m');
|
||||
count++;
|
||||
|
||||
return count;
|
||||
}
|
||||
#endif
|
||||
|
||||
/*-----------------------------------------------*/
|
||||
void UnityPrint(const char* string)
|
||||
{
|
||||
const char* pch = string;
|
||||
|
||||
if (pch != NULL)
|
||||
{
|
||||
while (*pch)
|
||||
{
|
||||
#ifdef UNITY_OUTPUT_COLOR
|
||||
/* print ANSI escape code */
|
||||
if (*pch == 27 && *(pch + 1) == '[')
|
||||
{
|
||||
pch += UnityPrintAnsiEscapeString(pch);
|
||||
continue;
|
||||
}
|
||||
#endif
|
||||
UnityPrintChar(pch);
|
||||
pch++;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/*-----------------------------------------------*/
|
||||
#ifdef UNITY_INCLUDE_PRINT_FORMATTED
|
||||
void UnityPrintFormatted(const char* format, ...)
|
||||
{
|
||||
const char* pch = format;
|
||||
va_list va;
|
||||
va_start(va, format);
|
||||
|
||||
if (pch != NULL)
|
||||
{
|
||||
while (*pch)
|
||||
{
|
||||
/* format identification character */
|
||||
if (*pch == '%')
|
||||
{
|
||||
pch++;
|
||||
|
||||
if (pch != NULL)
|
||||
{
|
||||
switch (*pch)
|
||||
{
|
||||
case 'd':
|
||||
case 'i':
|
||||
{
|
||||
const int number = va_arg(va, int);
|
||||
UnityPrintNumber((UNITY_INT)number);
|
||||
break;
|
||||
}
|
||||
#ifndef UNITY_EXCLUDE_FLOAT_PRINT
|
||||
case 'f':
|
||||
case 'g':
|
||||
{
|
||||
const double number = va_arg(va, double);
|
||||
UnityPrintFloat((UNITY_DOUBLE)number);
|
||||
break;
|
||||
}
|
||||
#endif
|
||||
case 'u':
|
||||
{
|
||||
const unsigned int number = va_arg(va, unsigned int);
|
||||
UnityPrintNumberUnsigned((UNITY_UINT)number);
|
||||
break;
|
||||
}
|
||||
case 'b':
|
||||
{
|
||||
const unsigned int number = va_arg(va, unsigned int);
|
||||
const UNITY_UINT mask = (UNITY_UINT)0 - (UNITY_UINT)1;
|
||||
UNITY_OUTPUT_CHAR('0');
|
||||
UNITY_OUTPUT_CHAR('b');
|
||||
UnityPrintMask(mask, (UNITY_UINT)number);
|
||||
break;
|
||||
}
|
||||
case 'x':
|
||||
case 'X':
|
||||
case 'p':
|
||||
{
|
||||
const unsigned int number = va_arg(va, unsigned int);
|
||||
UNITY_OUTPUT_CHAR('0');
|
||||
UNITY_OUTPUT_CHAR('x');
|
||||
UnityPrintNumberHex((UNITY_UINT)number, 8);
|
||||
break;
|
||||
}
|
||||
case 'c':
|
||||
{
|
||||
const int ch = va_arg(va, int);
|
||||
UnityPrintChar((const char *)&ch);
|
||||
break;
|
||||
}
|
||||
case 's':
|
||||
{
|
||||
const char * string = va_arg(va, const char *);
|
||||
UnityPrint(string);
|
||||
break;
|
||||
}
|
||||
case '%':
|
||||
{
|
||||
UnityPrintChar(pch);
|
||||
break;
|
||||
}
|
||||
default:
|
||||
{
|
||||
/* print the unknown format character */
|
||||
UNITY_OUTPUT_CHAR('%');
|
||||
UnityPrintChar(pch);
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
#ifdef UNITY_OUTPUT_COLOR
|
||||
/* print ANSI escape code */
|
||||
else if (*pch == 27 && *(pch + 1) == '[')
|
||||
{
|
||||
pch += UnityPrintAnsiEscapeString(pch);
|
||||
continue;
|
||||
}
|
||||
#endif
|
||||
else if (*pch == '\n')
|
||||
{
|
||||
UNITY_PRINT_EOL();
|
||||
}
|
||||
else
|
||||
{
|
||||
UnityPrintChar(pch);
|
||||
}
|
||||
|
||||
pch++;
|
||||
}
|
||||
}
|
||||
|
||||
va_end(va);
|
||||
}
|
||||
#endif /* ! UNITY_INCLUDE_PRINT_FORMATTED */
|
||||
|
||||
/*-----------------------------------------------*/
|
||||
void UnityPrintLen(const char* string, const UNITY_UINT32 length)
|
||||
{
|
||||
|
@ -23,6 +23,10 @@
|
||||
#include <stddef.h>
|
||||
#endif
|
||||
|
||||
#ifdef UNITY_INCLUDE_PRINT_FORMATTED
|
||||
#include <stdarg.h>
|
||||
#endif
|
||||
|
||||
/* Unity Attempts to Auto-Detect Integer Types
|
||||
* Attempt 1: UINT_MAX, ULONG_MAX in <limits.h>, or default to 32 bits
|
||||
* Attempt 2: UINTPTR_MAX in <stdint.h>, or default to same size as long
|
||||
@ -491,6 +495,11 @@ void UnityDefaultTestRun(UnityTestFunction Func, const char* FuncName, const int
|
||||
*-------------------------------------------------------*/
|
||||
|
||||
void UnityPrint(const char* string);
|
||||
|
||||
#ifdef UNITY_INCLUDE_PRINT_FORMATTED
|
||||
void UnityPrintFormatted(const char* format, ...);
|
||||
#endif
|
||||
|
||||
void UnityPrintLen(const char* string, const UNITY_UINT32 length);
|
||||
void UnityPrintMask(const UNITY_UINT mask, const UNITY_UINT number);
|
||||
void UnityPrintNumberByStyle(const UNITY_INT number, const UNITY_DISPLAY_STYLE_T style);
|
||||
|
Reference in New Issue
Block a user