make fixtures and examples compatible with new UnityBegin method.

This commit is contained in:
Mark VanderVoord
2014-08-16 10:51:25 -04:00
parent 14b074336b
commit 376480a4d9
6 changed files with 23 additions and 27 deletions

View File

@ -33,8 +33,7 @@ void resetTest()
int main(void)
{
Unity.TestFile = "test/TestProductionCode2.c";
UnityBegin();
UnityBegin("test/TestProductionCode2.c");
// RUN_TEST calls runTest
RUN_TEST(test_IgnoredTest, 13);

View File

@ -35,8 +35,7 @@ void resetTest()
int main(void)
{
Unity.TestFile = "test/TestProductionCode.c";
UnityBegin();
UnityBegin("test/TestProductionCode.c");
// RUN_TEST calls runTest
RUN_TEST(test_FindFunction_WhichIsBroken_ShouldReturnZeroIfItemIsNotInList_WhichWorksEvenInOurBrokenCode, 20);

View File

@ -33,8 +33,7 @@ void resetTest()
int main(void)
{
Unity.TestFile = "test/TestProductionCode2.c";
UnityBegin();
UnityBegin("test/TestProductionCode2.c");
// RUN_TEST calls runTest
RUN_TEST(test_IgnoredTest, 13);

View File

@ -35,8 +35,7 @@ void resetTest()
int main(void)
{
Unity.TestFile = "test/TestProductionCode.c";
UnityBegin();
UnityBegin("test/TestProductionCode.c");
// RUN_TEST calls runTest
RUN_TEST(test_FindFunction_WhichIsBroken_ShouldReturnZeroIfItemIsNotInList_WhichWorksEvenInOurBrokenCode, 20);