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Aligning definition and declaration of UnityPrintFloat
There was a mismatch of definition and declaration of UnityPrintFloat and this commit aligns both on const UNITY_DOUBLE, but then inside it actually uses a positive version of the variable only.
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@ -427,7 +427,7 @@ void UnityPrintNumberUnsigned(const UNITY_UINT number);
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void UnityPrintNumberHex(const UNITY_UINT number, const char nibbles);
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#ifndef UNITY_EXCLUDE_FLOAT_PRINT
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void UnityPrintFloat(const UNITY_DOUBLE number);
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void UnityPrintFloat(const UNITY_DOUBLE input_number);
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#endif
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/*-------------------------------------------------------
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