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https://github.com/ThrowTheSwitch/Unity.git
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If two floats happen to be equal, return right away
Covers the cases where infinity == infinity
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@ -683,6 +683,8 @@ void UnityAssertFloatsWithin(const _UF delta,
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UNITY_SKIP_EXECUTION;
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if (expected == actual) return;
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if (diff < 0.0f)
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{
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diff = 0.0f - diff;
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@ -844,6 +846,8 @@ void UnityAssertDoublesWithin(const _UD delta,
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UNITY_SKIP_EXECUTION;
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if (expected == actual) return;
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if (diff < 0.0)
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{
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diff = 0.0 - diff;
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@ -2838,9 +2838,7 @@ void testFloatsNotEqualBothInf(void)
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#ifdef UNITY_EXCLUDE_FLOAT
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TEST_IGNORE();
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#else
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EXPECT_ABORT_BEGIN
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TEST_ASSERT_EQUAL_FLOAT(1.0f / f_zero, 1.0f / f_zero);
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VERIFY_FAILS_END
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#endif
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}
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@ -3370,9 +3368,7 @@ void testDoublesNotEqualBothInf(void)
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#ifdef UNITY_EXCLUDE_DOUBLE
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TEST_IGNORE();
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#else
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EXPECT_ABORT_BEGIN
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TEST_ASSERT_EQUAL_DOUBLE(1.0 / d_zero, 1.0 / d_zero);
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VERIFY_FAILS_END
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#endif
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}
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