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If two floats happen to be equal, return right away
Covers the cases where infinity == infinity
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@ -683,6 +683,8 @@ void UnityAssertFloatsWithin(const _UF delta,
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UNITY_SKIP_EXECUTION;
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if (expected == actual) return;
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if (diff < 0.0f)
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{
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diff = 0.0f - diff;
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@ -844,6 +846,8 @@ void UnityAssertDoublesWithin(const _UD delta,
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UNITY_SKIP_EXECUTION;
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if (expected == actual) return;
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if (diff < 0.0)
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{
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diff = 0.0 - diff;
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