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- Made some tweaks to the way the new detail handling works (to make it look nicer, mostly)
- Fixed a big ugly error in the fancy RUN_TEST handler
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@ -254,6 +254,7 @@ class UnityTestRunnerGenerator
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output.puts(" Unity.CurrentTestLineNumber = TestLineNum; \\")
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output.puts(" Unity.NumberOfTests++; \\")
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output.puts(" CMock_Init(); \\") unless (used_mocks.empty?)
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output.puts(" UNITY_CLR_DETAILS(); \\") unless (used_mocks.empty?)
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output.puts(" if (TEST_PROTECT()) \\")
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output.puts(" { \\")
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output.puts(" CEXCEPTION_T e; \\") if cexception
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