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https://github.com/ThrowTheSwitch/Unity.git
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reenable results summary.
support tests named spec as well. clean up UnityBegin to make us not have to dig inside it to inject the filename. Add UNITY_OUTPUT_START() and UNITY_OUTPUT_COMPLETE() for future use.
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@ -78,7 +78,7 @@ class UnityTestRunnerGenerator
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lines.each_with_index do |line, index|
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#find tests
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if line =~ /^((?:\s*TEST_CASE\s*\(.*?\)\s*)*)\s*void\s+(test.*?)\s*\(\s*(.*)\s*\)/
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if line =~ /^((?:\s*TEST_CASE\s*\(.*?\)\s*)*)\s*void\s+((?:test.*)|(?:spec.*))\s*\(\s*(.*)\s*\)/
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arguments = $1
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name = $2
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call = $3
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@ -266,8 +266,7 @@ class UnityTestRunnerGenerator
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output.puts("int main(void)")
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output.puts("{")
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output.puts(" suite_setup();") unless @options[:suite_setup].nil?
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output.puts(" UnityBegin();")
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output.puts(" Unity.TestFile = \"#{filename}\";")
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output.puts(" UnityBegin(\"#{filename}\");")
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if (@options[:use_param_tests])
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tests.each do |test|
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if ((test[:args].nil?) or (test[:args].empty?))
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@ -1102,9 +1102,9 @@ void UnityDefaultTestRun(UnityTestFunction Func, const char* FuncName, const int
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}
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//-----------------------------------------------
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void UnityBegin(void)
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void UnityBegin(const char* filename)
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{
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Unity.TestFile = NULL;
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Unity.TestFile = filename;
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Unity.CurrentTestName = NULL;
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Unity.CurrentTestLineNumber = 0;
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Unity.NumberOfTests = 0;
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@ -1112,6 +1112,8 @@ void UnityBegin(void)
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Unity.TestIgnores = 0;
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Unity.CurrentTestFailed = 0;
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Unity.CurrentTestIgnored = 0;
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UNITY_OUTPUT_START();
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}
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//-----------------------------------------------
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@ -1136,6 +1138,7 @@ int UnityEnd(void)
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UnityPrintFail();
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}
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UNITY_PRINT_EOL;
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UNITY_OUTPUT_COMPLETE();
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return (int)(Unity.TestFailures);
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}
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@ -258,20 +258,23 @@ typedef UNITY_DOUBLE_TYPE _UD;
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#endif
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//-------------------------------------------------------
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// Output Method
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// Output Method: stdout (DEFAULT)
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//-------------------------------------------------------
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#ifndef UNITY_OUTPUT_CHAR
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//Default to using putchar, which is defined in stdio.h
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#include <stdio.h>
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#define UNITY_OUTPUT_CHAR(a) putchar(a)
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#else
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//If defined as something else, make sure we declare it here so it's ready for use
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extern int UNITY_OUTPUT_CHAR(int);
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#endif
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#ifndef UNITY_OUTPUT_START
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#define UNITY_OUTPUT_START()
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#endif
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#ifndef UNITY_OUTPUT_COMPLETE
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#define UNITY_OUTPUT_COMPLETE()
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#endif
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//-------------------------------------------------------
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@ -388,7 +391,7 @@ extern struct _Unity Unity;
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// Test Suite Management
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//-------------------------------------------------------
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void UnityBegin(void);
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void UnityBegin(const char* filename);
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int UnityEnd(void);
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void UnityConcludeTest(void);
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void UnityDefaultTestRun(UnityTestFunction Func, const char* FuncName, const int FuncLineNum);
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@ -544,7 +547,7 @@ extern const char* UnityStrErr64;
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#define TEST_IS_IGNORED (Unity.CurrentTestIgnored)
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#ifndef UNITY_BEGIN
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#define UNITY_BEGIN() {UnityBegin(); Unity.TestFile = __FILE__;}
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#define UNITY_BEGIN() UnityBegin(__FILE__)
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#endif
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#ifndef UNITY_END
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@ -172,12 +172,12 @@ module RakefileHelpers
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def report_summary
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summary = UnityTestSummary.new
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summary.set_root_path(UNITY_ROOT )
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summary.set_root_path(UNITY_ROOT)
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results_glob = "#{$cfg['compiler']['build_path']}*.test*"
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results_glob.gsub!(/\\/, '/')
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results = Dir[results_glob]
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summary.set_targets(results)
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summary.run
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report summary.run
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end
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def run_tests(test_files)
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