finish up PR67. Also add missing <\pre> tags (#130)

This commit is contained in:
David Chalco
2020-08-18 16:28:02 -07:00
committed by GitHub
parent 6ef079f393
commit ebda49376e
6 changed files with 225 additions and 101 deletions

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@ -664,7 +664,8 @@ BaseType_t xQueueGenericSend( QueueHandle_t xQueue,
* QueueHandle_t xQueue,
* void * const pvBuffer,
* TickType_t xTicksToWait
* );</pre>
* );
* </pre>
*
* Receive an item from a queue without removing the item from the queue.
* The item is received by copy so a buffer of adequate size must be
@ -759,7 +760,8 @@ BaseType_t xQueuePeek( QueueHandle_t xQueue,
* BaseType_t xQueuePeekFromISR(
* QueueHandle_t xQueue,
* void *pvBuffer,
* );</pre>
* );
* </pre>
*
* A version of xQueuePeek() that can be called from an interrupt service
* routine (ISR).
@ -794,7 +796,8 @@ BaseType_t xQueuePeekFromISR( QueueHandle_t xQueue,
* QueueHandle_t xQueue,
* void *pvBuffer,
* TickType_t xTicksToWait
* );</pre>
* );
* </pre>
*
* Receive an item from a queue. The item is received by copy so a buffer of
* adequate size must be provided. The number of bytes copied into the buffer
@ -882,7 +885,9 @@ BaseType_t xQueueReceive( QueueHandle_t xQueue,
/**
* queue. h
* <pre>UBaseType_t uxQueueMessagesWaiting( const QueueHandle_t xQueue );</pre>
* <pre>
* UBaseType_t uxQueueMessagesWaiting( const QueueHandle_t xQueue );
* </pre>
*
* Return the number of messages stored in a queue.
*
@ -897,7 +902,9 @@ UBaseType_t uxQueueMessagesWaiting( const QueueHandle_t xQueue ) PRIVILEGED_FUNC
/**
* queue. h
* <pre>UBaseType_t uxQueueSpacesAvailable( const QueueHandle_t xQueue );</pre>
* <pre>
* UBaseType_t uxQueueSpacesAvailable( const QueueHandle_t xQueue );
* </pre>
*
* Return the number of free spaces available in a queue. This is equal to the
* number of items that can be sent to the queue before the queue becomes full
@ -914,7 +921,9 @@ UBaseType_t uxQueueSpacesAvailable( const QueueHandle_t xQueue ) PRIVILEGED_FUNC
/**
* queue. h
* <pre>void vQueueDelete( QueueHandle_t xQueue );</pre>
* <pre>
* void vQueueDelete( QueueHandle_t xQueue );
* </pre>
*
* Delete a queue - freeing all the memory allocated for storing of items
* placed on the queue.